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Are storylines really important?


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Hey everyone! I'm going to start a Ruthless Aggression save in a little while but I'm wondering if story lines are actually important in getting people over? I plan on doing long-term rivalries but I just plan on doing them as they go along without using the storyline creator, I normally do use the storyline creator but definitely would rather building superstars and having successful shows without it.

 

Thank you in-advance :)

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<p>Depending on the product you are required to have storylines or else you will get a penalty.</p><p> </p><p>

Storylines don't have to be angles, you can have a "Joe vs Schmoe" storyline going and be based on all matches. This works good for companies that do not require storylines and angles and will help with the match heat.</p>

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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="jordanmason17" data-cite="jordanmason17" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="39184" data-ipsquote-contentclass="forums_Topic"><div>Hey everyone! I'm going to start a Ruthless Aggression save in a little while but I'm wondering if story lines are actually important in getting people over? I plan on doing long-term rivalries but I just plan on doing them as they go along without using the storyline creator, I normally do use the storyline creator but definitely would rather building superstars and having successful shows without it.<p> </p><p> Thank you in-advance <img alt=":)" data-src="//content.invisioncic.com/g322608/emoticons/smile.png.142cfa0a1cd2925c0463c1d00f499df2.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p></div></blockquote><p> </p><p> It's probably not impossible, but it will be much harder.</p><p> </p><p> Also: <a href="http://www.greydogsoftware.com/forum/showthread.php?t=525696&page=923" rel="external nofollow">http://www.greydogsoftware.com/forum/showthread.php?t=525696&page=923</a></p>
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In my performance-based feds, I like to use storylines and I create angles where wrestlers (or teams/stables) participate in interviews together with an interviewer and a menace-based "security" person. I include a few interview angles that turn into brawls or feature run-ins. This way, there are no skits or soap opera stuff - just matches and interviews. the interview angles can build up the storylines and the storylines can build momentum.
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Storyline heat effects match rating if your workers are in an angle or match that contains workers in a storyline the heat will effect the rating of the match or angle. Then the match or angle if higher than the storyline heat will raise the heat. Its a cycle.

 

After that when you remove a worker from a storyline if the have a good success rating they will gain momentum based on how good (fairly good, good, very good, great, excellent, fantastic) and how high the heat of the storyline is.

 

I use storylines even in performance over pop feds.

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Storyline heat effects match rating if your workers are in an angle or match that contains workers in a storyline the heat will effect the rating of the match or angle. Then the match or angle if higher than the storyline heat will raise the heat. Its a cycle.

 

After that when you remove a worker from a storyline if the have a good success rating they will gain momentum based on how good (fairly good, good, very good, great, excellent, fantastic) and how high the heat of the storyline is.

 

I use storylines even in performance over pop feds.

 

 

 

in the past i have tested this a few times and ive found that storyline heat has no effect on segment ratings, the only effect it has is when you end or remove workers from a storyline

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