jordanmason17 Posted February 8, 2015 Share Posted February 8, 2015 Hey everyone! I'm going to start a Ruthless Aggression save in a little while but I'm wondering if story lines are actually important in getting people over? I plan on doing long-term rivalries but I just plan on doing them as they go along without using the storyline creator, I normally do use the storyline creator but definitely would rather building superstars and having successful shows without it. Thank you in-advance Link to comment Share on other sites More sharing options...
SirMichaelJordan Posted February 8, 2015 Share Posted February 8, 2015 <p>Depending on the product you are required to have storylines or else you will get a penalty.</p><p> </p><p> Storylines don't have to be angles, you can have a "Joe vs Schmoe" storyline going and be based on all matches. This works good for companies that do not require storylines and angles and will help with the match heat.</p> Link to comment Share on other sites More sharing options...
nebradska Posted February 8, 2015 Share Posted February 8, 2015 <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="jordanmason17" data-cite="jordanmason17" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="39184" data-ipsquote-contentclass="forums_Topic"><div>Hey everyone! I'm going to start a Ruthless Aggression save in a little while but I'm wondering if story lines are actually important in getting people over? I plan on doing long-term rivalries but I just plan on doing them as they go along without using the storyline creator, I normally do use the storyline creator but definitely would rather building superstars and having successful shows without it.<p> </p><p> Thank you in-advance <img alt=":)" data-src="//content.invisioncic.com/g322608/emoticons/smile.png.142cfa0a1cd2925c0463c1d00f499df2.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p></div></blockquote><p> </p><p> It's probably not impossible, but it will be much harder.</p><p> </p><p> Also: <a href="http://www.greydogsoftware.com/forum/showthread.php?t=525696&page=923" rel="external nofollow">http://www.greydogsoftware.com/forum/showthread.php?t=525696&page=923</a></p> Link to comment Share on other sites More sharing options...
Teh_Showtime Posted February 8, 2015 Share Posted February 8, 2015 <p>Storylines are by far the easiest way to generate momentum and more momentum for a worker means better match grades, better angle grades, faster popularity growth, etc.</p><p> </p><p> It's not a necessity but it makes the job much easier</p> Link to comment Share on other sites More sharing options...
thamolas Posted February 11, 2015 Share Posted February 11, 2015 In my performance-based feds, I like to use storylines and I create angles where wrestlers (or teams/stables) participate in interviews together with an interviewer and a menace-based "security" person. I include a few interview angles that turn into brawls or feature run-ins. This way, there are no skits or soap opera stuff - just matches and interviews. the interview angles can build up the storylines and the storylines can build momentum. Link to comment Share on other sites More sharing options...
Irish Wolf Posted February 14, 2015 Share Posted February 14, 2015 Storyline heat effects match rating if your workers are in an angle or match that contains workers in a storyline the heat will effect the rating of the match or angle. Then the match or angle if higher than the storyline heat will raise the heat. Its a cycle. After that when you remove a worker from a storyline if the have a good success rating they will gain momentum based on how good (fairly good, good, very good, great, excellent, fantastic) and how high the heat of the storyline is. I use storylines even in performance over pop feds. Link to comment Share on other sites More sharing options...
louis1016 Posted February 15, 2015 Share Posted February 15, 2015 Storyline heat effects match rating if your workers are in an angle or match that contains workers in a storyline the heat will effect the rating of the match or angle. Then the match or angle if higher than the storyline heat will raise the heat. Its a cycle. After that when you remove a worker from a storyline if the have a good success rating they will gain momentum based on how good (fairly good, good, very good, great, excellent, fantastic) and how high the heat of the storyline is. I use storylines even in performance over pop feds. in the past i have tested this a few times and ive found that storyline heat has no effect on segment ratings, the only effect it has is when you end or remove workers from a storyline Link to comment Share on other sites More sharing options...
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