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I'm of the opinion that if you have a broadcaster, you're better off having a dev on a regular schedule with a TV Show (or 2) + PPV. They'll quickly become profitable when they reach regional.

 

That would also be better for developmental talent wear and tear with a fairly heavy product like Burning Hammer has.

 

With a touring child company, I would be able to give them a TV show and broadcast it, plus an event deal, plus touring highlights. That might grow the company even faster, but honestly, it should probably grow fast enough regardless.

 

Another factor, with regard to whether I should invest in a broadcaster that I can use to help out the child company - low level popularity gains and Borrow from Development can help out anyway. Having some of the better developmental talent called up for tour shows and losing should see them gain some popularity anyway.

 

Forgot to mention the one MAJOR downside to starting over... A generated wrestler came thru Hinote Dojo at the start of February and he's one of the best generated wrestlers I've ever had. Skate Masanobu. A masked Japanese middleweight with decent SQ, great Entertainment skills, and strong Performance skills for an 18 year old (think everything was C- or above). Top row needed some work, but he looked like a certain star. His generated bio also mentioned a "rumored IQ of over 150", which was a cute little addition and I don't think I've seen it before.

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Forgot to mention the one MAJOR downside to starting over... A generated wrestler came thru Hinote Dojo at the start of February and he's one of the best generated wrestlers I've ever had. Skate Masanobu. A masked Japanese middleweight with decent SQ, great Entertainment skills, and strong Performance skills for an 18 year old (think everything was C- or above). Top row needed some work, but he looked like a certain star. His generated bio also mentioned a "rumored IQ of over 150", which was a cute little addition and I don't think I've seen it before.

 

Write down the numbers and bio, pick a cool render for him and slot him into the database and then import?

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Funny enough, one of my Juniors came through the dojo I think two years ago with A* star quality. He's been around for a bit, getting experience. His unit is about to disband and I'll send him to dev for how long. When he comes back, he'll be the new Optimus. Just need a name and a pic idea.
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Write down the numbers and bio, pick a cool render for him and slot him into the database and then import?

 

I considered this and I'm tempted. Quite tempted. I haven't started the new save yet so don't even need to import. Can just create him in the default DB for the save.

 

Funny enough, one of my Juniors came through the dojo I think two years ago with A* star quality. He's been around for a bit, getting experience. His unit is about to disband and I'll send him to dev for how long. When he comes back, he'll be the new Optimus. Just need a name and a pic idea.

 

Sounds like an intriguing talent. Would love to know more.

 

I have almost 500 Cverse free renders with masks. So there are almost too options when it comes to that. I quite like taking some of the really cool ThunderVerse renders for top super junior stars that have been put on Cverse background. Hell, can even go so far as to steal the name. But I rarely have trouble coming up with a cool name, and having all the extra names from Fleisch's mod makes it extra easy.

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Yeah it's interesting because right now, he's a B- across the board in technical wrestling and B- in brawling, but a C in Aerial. At first, I debuted whether or not to go with a flashier guy to put under the mask. But I like the idea of the new Optimus being a bit gritter. In my head, I see it as the new Optimus wanting to redefine what you think when you think of an Optimus. Also, seeing how Elemental III(who at point in my game, as I just reached the first day of 2021, is a five time Junior Champion and three time BOSJ champ) is going to win the tourney and the title again this year, the original Optimus uses this as a way to motivate the new Optimus to close the gap; using any means. Can go either way as far as alignment goes. Generally he would be without an unit as a big theme I did in 2020 was some of the best wrestlers(in the main and up and coming) deciding not to side with a unit due to how some of the other units have see betrayals and other stuff you don't have to worry about being alone.

 

Anyways this broadcasting talk is interesting to me. At this point, I have 46 Mil in the bank so I got more than enough to pull it off. I'm not sure as to when and how I want to do it. Seems like the consensus is to start small across the board, yeah? Because right now, my pop in Japan is A so I'm doing really good as far as native popularity goes. And I already have the Hinote Dojo USA opened in the South West. So I'm just wondering how to roll it out.

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Yeah it's interesting because right now, he's a B- across the board in technical wrestling and B- in brawling, but a C in Aerial. At first, I debuted whether or not to go with a flashier guy to put under the mask. But I like the idea of the new Optimus being a bit gritter. In my head, I see it as the new Optimus wanting to redefine what you think when you think of an Optimus. Also, seeing how Elemental III(who at point in my game, as I just reached the first day of 2021, is a five time Junior Champion and three time BOSJ champ) is going to win the tourney and the title again this year, the original Optimus uses this as a way to motivate the new Optimus to close the gap; using any means. Can go either way as far as alignment goes. Generally he would be without an unit as a big theme I did in 2020 was some of the best wrestlers(in the main and up and coming) deciding not to side with a unit due to how some of the other units have see betrayals and other stuff you don't have to worry about being alone.

 

Anyways this broadcasting talk is interesting to me. At this point, I have 46 Mil in the bank so I got more than enough to pull it off. I'm not sure as to when and how I want to do it. Seems like the consensus is to start small across the board, yeah? Because right now, my pop in Japan is A so I'm doing really good as far as native popularity goes. And I already have the Hinote Dojo USA opened in the South West. So I'm just wondering how to roll it out.

 

How much of a profit do you make per month?

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How much of a profit do you make per month?

 

From August 2020 to now(Jan 2021), about 1.4 mil. October it was 1.8 mil. But that's what I'm looking at right now.

 

EDIT: Actually, that's wrong. Was looking at the tax.

 

Last month I made 1.8 mil. Month before that was 2.1 mil

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Yeah it's interesting because right now, he's a B- across the board in technical wrestling and B- in brawling, but a C in Aerial. At first, I debuted whether or not to go with a flashier guy to put under the mask. But I like the idea of the new Optimus being a bit gritter. In my head, I see it as the new Optimus wanting to redefine what you think when you think of an Optimus. Also, seeing how Elemental III(who at point in my game, as I just reached the first day of 2021, is a five time Junior Champion and three time BOSJ champ) is going to win the tourney and the title again this year, the original Optimus uses this as a way to motivate the new Optimus to close the gap; using any means. Can go either way as far as alignment goes. Generally he would be without an unit as a big theme I did in 2020 was some of the best wrestlers(in the main and up and coming) deciding not to side with a unit due to how some of the other units have see betrayals and other stuff you don't have to worry about being alone.

 

Anyways this broadcasting talk is interesting to me. At this point, I have 46 Mil in the bank so I got more than enough to pull it off. I'm not sure as to when and how I want to do it. Seems like the consensus is to start small across the board, yeah? Because right now, my pop in Japan is A so I'm doing really good as far as native popularity goes. And I already have the Hinote Dojo USA opened in the South West. So I'm just wondering how to roll it out.

 

I actually love a Super Junior that isn't a high flier first and foremost. I think the diversity of style is part of what makes SJ so much different than prototypical cruiserweights. One of my favorites for a CW/SJ is the Tverse's Jayden Cole, who is a brawling muscular lightweight. His style may have been changed (don't have the game in front of to check) but it makes him something fairly unique. This talent sounds AMAZING to me. Definitely a future junior ace.

 

There are definitely strategic considerations to take into account when deciding on a broadcaster. If you can't make the domestic coverage as big or bigger than your current domestic TV and PPV coverage, then its a financial hit to switch it over. But of course, that really adds to the cost in a big way. Which is why Derek's approach makes sense - the coverage for your network is international, so you keep the Japanese coverage as is. That makes for a profitable and effective way to grow the company. It just doesn't help grow the child promotions, because while you can put it on broadcaster, it won't grow the company in Japan or give the workers Japanese-based popularity.

 

My compromise was to open one with Medium coverage in Japan (existing TV and PPV deals are at Big broadcasters) and Tiny in a few other regions where I want to grow first. Then, instead of putting the major PPV events on there, I was going to broadcast the tour events, as well as tour highlights. So I still get the income from the PPV and TV deals, but this as well. Just not sure its ideal.

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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Lo-Drew" data-cite="Lo-Drew" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41359" data-ipsquote-contentclass="forums_Topic"><div>Got ya. How does that work if you haven't switched to touring? Because, as I mentioned earlier, I actually have grown to like the Western schedule and have kept the company on a weekly schedule.</div></blockquote><p> </p><p> Well.... it doesn't. You don't want to put your A show or PPV events on the network. A B show on your network only helps build worker popularity, not company popularity. So you could do a secondary A show or you could run weekly "house show" events that are broadcast on the network. None of those are really ideal. So I would either go with Derek's approach (no Japan coverage) or the opposite (Japan coverage as big or bigger than your current deal, replacing the PPV or TV deal you currently have).</p>
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<p>That's fair.</p><p> </p><p>

Switching topics a bit, I'm curious as to who are some guys that people pick up that are a bit under the radar?</p><p> </p><p>

What I mean is; obviously you got the usual suspects of top prospects(the top EXODUS kids, Okamoto, Funakoshi, Torii in BGC). Free agents like Miyake, Katou, etc. But what are some guys that you take gambles on?</p><p> </p><p>

Generally, I prefer very raw prospects to either A) improve them and then let them go and help out the indie scene. Surprisingly, this is actually helpful. Or B) try to see if I can do something with them. </p><p> </p><p>

For example, I actually took a flyer on a guy like The Masked Patriot from SWF. He was let go. Saw his stats. He's actually not that bad. I signed him. He spent a few years being the lost post in his unit and he actually improved a lot. He moved up a weight class and got his Star Quality to a B. I sent him to SAISHO for a few months. He came back as the Archangel and I have him kinda like a Jay White role. The idea of the character is that as MP, I envisioned him as a classic, American Sports Entertainer type but since his stats across the board are actually decent, as the Archangel, he's changed to a more dynamic offense. Most importantly, he's become more vicious in his approach, doing anything he can to win. Originally, he was brought back because Haronobu(who I also sent to Hinote for like six months, came back and immediately gave him the Openweight Championship) wanted to win the Trios title and he was there with Archangel as he improved. Those two(and Extraordinario Jr, new signing) won the Trios titles and did reall well. However, as soon as they lost three months later(one defense away from breaking the record), Archangel turns on Kobayashi, aims for the Openweight champions. He wins, by cheating, and thus has begun his road as a mercenary. He's not liked, but he slides his way into matters, making alliances with other units if it means he benefits. Right now he's about an A in Basics, B+ in Psych, B+ in brawling, C+ in Aerial. I've been really surprised at how he's improved.</p>

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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Bigpapa42" data-cite="Bigpapa42" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41359" data-ipsquote-contentclass="forums_Topic"><div>I quite like taking some of the really cool ThunderVerse renders for top super junior stars that have been put on Cverse background. Hell, can even go so far as to steal the name. But I rarely have trouble coming up with a cool name, and having all the extra names from Fleisch's mod makes it extra easy.</div></blockquote><p> </p><p> The migration of ThunderVerse renders into the default database this generation around had me go all the way. I've been very slowly picking renders for each C-Verse talent from the ThunderVerse picture file.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Hashasheen" data-cite="Hashasheen" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41359" data-ipsquote-contentclass="forums_Topic"><div>The migration of ThunderVerse renders into the default database this generation around had me go all the way. I've been very slowly picking renders for each C-Verse talent from the ThunderVerse picture file.</div></blockquote><p> </p><p> It is funny how different people have different people have different tastes. The very first thing I do is get rid of all of those renders and replace them with the older renders because I hate how they all look nearly exactly alike.</p><p> </p><p> In regards to BHOTWG, I have tried playing as them a couple of times and I get frustrated because I always end up losing money hand over fist with them. I am not sure what I am doing wrong but it always happens. The same thing happens to me when I play as TCW.</p><p> </p><p> The only big company in the C-Verse that I have ever made a profit with was the SWF. Which is odd because I usually run a massive roster (Much like BHOTWG) and yet I always make a profit.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="BHK1978" data-cite="BHK1978" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41359" data-ipsquote-contentclass="forums_Topic"><div>It is funny how different people have different people have different tastes. The very first thing I do is get rid of all of those renders and replace them with the older renders because I hate how they all look nearly exactly alike. </div></blockquote> I don't like a lot of the older defaults, and I'm too lazy to go look through photobucket files for the specific ones. I also tend to delete a lot of wrestlers who never get jobs anywhere and aren't that good, so it rounds out overall. <img alt=":o" data-src="//content.invisioncic.com/g322608/emoticons/redface.png.900245280682ef18c5d82399a93c5827.png" src="<___base_url___>/applications/core/interface/js/spacer.png" />
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="BHK1978" data-cite="BHK1978" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41359" data-ipsquote-contentclass="forums_Topic"><div>It is funny how different people have different people have different tastes. The very first thing I do is get rid of all of those renders and replace them with the older renders because I hate how they all look nearly exactly alike.<p> </p><p> In regards to BHOTWG, I have tried playing as them a couple of times and I get frustrated because I always end up losing money hand over fist with them. I am not sure what I am doing wrong but it always happens. The same thing happens to me when I play as TCW.</p><p> </p><p> The only big company in the C-Verse that I have ever made a profit with was the SWF. Which is odd because I usually run a massive roster (Much like BHOTWG) and yet I always make a profit.</p></div></blockquote><p> </p><p> SWF makes most of its money off of merchandise and sponsors. As long as you’re strolling along with B minimum shows, you’ll be making a massive profit much like real life WWE. BHOTWG relies on its PPVs being incredible (just like NJPW), and it provides a more diverse product than PGHW and WLW, providing both juniors and heavyweights, instead of choosing one or the other. Wrestling reliant promotions mean that you can worry less about how your workers are on a mic and more on their in-ring performances. </p><p> </p><p> To be fair BHOTWG is a bit infuriating because it’s easy to eat a loss at the end of the month while CPU Burning Hammer at cult with half of the Japanese wrestlers in the world signed to writtens will still somehow make a profit</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="BHK1978" data-cite="BHK1978" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41359" data-ipsquote-contentclass="forums_Topic"><div>It is funny how different people have different people have different tastes. The very first thing I do is get rid of all of those renders and replace them with the older renders because I hate how they all look nearly exactly alike.<p> </p><p> In regards to BHOTWG, I have tried playing as them a couple of times and I get frustrated because I always end up losing money hand over fist with them. I am not sure what I am doing wrong but it always happens. The same thing happens to me when I play as TCW.</p><p> </p><p> The only big company in the C-Verse that I have ever made a profit with was the SWF. Which is odd because I usually run a massive roster (Much like BHOTWG) and yet I always make a profit.</p></div></blockquote><p> </p><p> I don't like the TVerse renders in CVerse just because of the clash of art styles myself. But I really enjoy the TVerse because of how consistent it is throughout even if it is a bit universal. CVerse has too many different styles for my liking but I still try to grab new rerenders whenever I start a new game.</p><p> </p><p> Not sure what happened with TCW but I imagine you just didn't switch TV/PPV broadcasters? I've been making profit since nearly month one but I think I bought something or gave out bonuses or something that put me under the first month. </p><p> </p><p> <img alt="00fe48227de43e6a448311274cc46b80.png" data-src="https://i.gyazo.com/00fe48227de43e6a448311274cc46b80.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p>
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<p>So haven't gotten the new save started. Been watching some G1 shows after finally subscribing to New Japan World so that ate up some TEW time. As Hashasheen suggested, I have created Skate Masanobu in the default data. More future workers is never a bad thing lol</p><p> </p><p> </p><blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Lo-Drew" data-cite="Lo-Drew" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41359" data-ipsquote-contentclass="forums_Topic"><div>Switching topics a bit, I'm curious as to who are some guys that people pick up that are a bit under the radar?<p> </p><p> What I mean is; obviously you got the usual suspects of top prospects(the top EXODUS kids, Okamoto, Funakoshi, Torii in BGC). Free agents like Miyake, Katou, etc. But what are some guys that you take gambles on?</p><p> </p><p> Generally, I prefer very raw prospects to either A) improve them and then let them go and help out the indie scene. Surprisingly, this is actually helpful. Or B) try to see if I can do something with them. </p><p> </p><p> For example, I actually took a flyer on a guy like The Masked Patriot from SWF. He was let go. Saw his stats. He's actually not that bad. I signed him. He spent a few years being the lost post in his unit and he actually improved a lot. He moved up a weight class and got his Star Quality to a B. I sent him to SAISHO for a few months. He came back as the Archangel and I have him kinda like a Jay White role. The idea of the character is that as MP, I envisioned him as a classic, American Sports Entertainer type but since his stats across the board are actually decent, as the Archangel, he's changed to a more dynamic offense. Most importantly, he's become more vicious in his approach, doing anything he can to win. Originally, he was brought back because Haronobu(who I also sent to Hinote for like six months, came back and immediately gave him the Openweight Championship) wanted to win the Trios title and he was there with Archangel as he improved. Those two(and Extraordinario Jr, new signing) won the Trios titles and did reall well. However, as soon as they lost three months later(one defense away from breaking the record), Archangel turns on Kobayashi, aims for the Openweight champions. He wins, by cheating, and thus has begun his road as a mercenary. He's not liked, but he slides his way into matters, making alliances with other units if it means he benefits. Right now he's about an A in Basics, B+ in Psych, B+ in brawling, C+ in Aerial. I've been really surprised at how he's improved.</p></div></blockquote><p> </p><p> I can't provide names with any accuracy as I don't have the game in front of me at the moment. But I will say that for a long time, I tended to target future stars and focus on them. But a few saves made me realize that not every young worker can be a future star, since you can't push everyone. A well rounded promotion - of any type, really - needs those backbone, work-horse types. They may never be stars, they may never be champions, and they may never give a 5* match... but if they consistently give you good matches night after night, that's valuable. Especially in a puro promotion.</p><p> </p><p> Since I add a developmental company to Burning Hammer, the workers I target are generally developmental prospects. Which is relatively risk free as long as you don't give them a silly-long deal right off the start. But even if you have to / want to add them to the main roster, PPA and/or touring contracts give you flexibility as well.</p><p> </p><p> I enjoy running test sims a bit too much, but its interesting to see how things unfold uniquely. Even without a touring schedule, working regular matches against some quality workers seems to help a lot of workers max out their potential. I've seen a few saves where mediocre mid-to-late 20s super juniors on the starting roster are pretty much world class workers by 2 to 3 years in. Decent to good Star Quality and Athleticism are usually a good hint that a worker will have room to improve, I find. </p><p> </p><p> Its fun to take a shot to see how someone develops. Especially when its someone who you can't necessarily land every save, because of their contract. Dig the story arc with American Patriot. </p><p> </p><p> </p><blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Poet Justice" data-cite="Poet Justice" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41359" data-ipsquote-contentclass="forums_Topic"><div>SWF makes most of its money off of merchandise and sponsors. As long as you’re strolling along with B minimum shows, you’ll be making a massive profit much like real life WWE. BHOTWG relies on its PPVs being incredible (just like NJPW), and it provides a more diverse product than PGHW and WLW, providing both juniors and heavyweights, instead of choosing one or the other. Wrestling reliant promotions mean that you can worry less about how your workers are on a mic and more on their in-ring performances. <p> </p><p> To be fair BHOTWG is a bit infuriating because it’s easy to eat a loss at the end of the month while CPU Burning Hammer at cult with half of the Japanese wrestlers in the world signed to writtens will still somehow make a profit</p></div></blockquote><p> </p><p> Good points, Poet. </p><p> </p><p> With a touring schedule, it could help running an extra show per week. Or even every second week. I'm thinking three tour shows plus the weekly TV taping might be overkill, but as long as the roster is rotated.... I also made sure to turn down the drug testing. I think it cost like $50K the first show I ran so I dropped it way down and the next show was like $3K. </p><p> </p><p> One thing I've considered but not toyed with yet.... using a touring schedule but adding a B show. Would be a slick way to give the undercard guys more exposure without worrying about it impacting show grades. </p><p> </p><p> </p><blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Jon The GOAT" data-cite="Jon The GOAT" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41359" data-ipsquote-contentclass="forums_Topic"><div>I don't like the TVerse renders in CVerse just because of the clash of art styles myself. But I really enjoy the TVerse because of how consistent it is throughout even if it is a bit universal. CVerse has too many different styles for my liking but I still try to grab new rerenders whenever I start a new game.[/img]</div></blockquote><p> </p><p> Funny how we all have different perspectives on the renders. The consistency of the renders has always been one of my favorite aspects of the ThunderVerse. Especially how easy it makes doing alts - the prop pack that was provided at one point makes it really easy to add beards and such, which can change the look of a worker more than one might expect. </p><p> </p><p> At the same time, I enjoy the diversity in styles of renders in the Cverse. I've always looked at the different styles as different types of headshots that you might see for the same worker between different promotions they work for. So while Jon's explanation of different art styles makes sense, its not something I've ever been too bothered with. At the same time, I'm with Hashasheen in that the oldest renders are the ones I tend to look to replace because they have a "softness" to them that I don't love. But to the next person, they are the best renders and should never be replaced. Its all good. I will say that the dedicated re-render community for the Cverse is one of my favorite parts of this community, and I can't count how many times a re-render has made me reconsider a character, or look at them differently.</p>
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<p>Honestly, the best way I’ve found to make money with BHOTWG is using a commercial, promotion-owned broadcaster. The only issue with making one early game is that the company canon-wise wants to expand into the West (specifically America), but your Japanese TV network stupidly covers shows in Hawaii so it’s seen as a competitor to your network (LOL!). You can expand into Canada/Mexico and hope for spillover, or do a realistic playthrough and start with Australia given its geographic proximity to Japan. </p><p> </p><p>

An alternative would be to run a second event each month. It hurts your main PPV in buys but you’ll make a cool million each month if you play your cards right. The issue is, one you’ll burn through your matchups pretty quickly (given how Japanese product tends to sepearate important matchups for a prolonged time) and the need to hit a B minimum show to beat PGHW in a National Battle which only so many matchup can produce. One bad PPV can set you back big time. </p><p> </p><p>

Lastly would be to cut the fat on he roster. Get rid of anyone over 35 that isn’t an upper midcarder or main eventer and all the bad influences. It would be a bit immersion breaking, but the most successful BHOTWG playthrough is basically a KC Glenn-Razan Okamoto-Keith twins show (so basically everyone’s TEW 2013 playthrough). But that ruins the immersion and the best part of BHOTWG is the massive rosters and the crazy diverse roster of characters.</p>

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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Poet Justice" data-cite="Poet Justice" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41359" data-ipsquote-contentclass="forums_Topic"><div>Honestly, the best way I’ve found to make money with BHOTWG is using a commercial, promotion-owned broadcaster. The only issue with making one early game is that the company canon-wise wants to expand into the West (specifically America), but your Japanese TV network stupidly covers shows in Hawaii so it’s seen as a competitor to your network (LOL!). You can expand into Canada/Mexico and hope for spillover, or do a realistic playthrough and start with Australia given its geographic proximity to Japan. <p> </p><p> An alternative would be to run a second event each month. It hurts your main PPV in buys but you’ll make a cool million each month if you play your cards right. The issue is, one you’ll burn through your matchups pretty quickly (given how Japanese product tends to sepearate important matchups for a prolonged time) and the need to hit a B minimum show to beat PGHW in a National Battle which only so many matchup can produce. One bad PPV can set you back big time. </p><p> </p><p> Lastly would be to cut the fat on he roster. Get rid of anyone over 35 that isn’t an upper midcarder or main eventer and all the bad influences. It would be a bit immersion breaking, but the most successful BHOTWG playthrough is basically a KC Glenn-Razan Okamoto-Keith twins show (so basically everyone’s TEW 2013 playthrough). But that ruins the immersion and the best part of BHOTWG is the massive rosters and the crazy diverse roster of characters.</p></div></blockquote><p> </p><p> I'm more worried making money to afford a broadcaster (or expand one) than anything else. Beyond that, just nice to have financial stability so you don't have to stress over giving a massive contract to your most over stars when their deals come up. But at a certain point, money becomes meaningless lol</p><p> </p><p> I've always targeted a Subscription broadcaster for some reason. Commercial is something I'll have to look at.</p><p> </p><p> I mentioned this a page or two ago, but one of the things I tried (because of the coverage issues) was creating a broadcaster with Medium coverage in Japan and Tiny in a couple other regions. Then, because of the existing broadcast deals, just used it to show the tour shows. Would work okay - grow the company outside of Japan, more income, and could eventually expand coverage both in Japan (making it as big or bigger than existing broadcaster Burning Hammer has deals with) and abroad. But it costs like $23m. Plus I wonder if broadcasting the tour shows makes a difference for the battle with PGHW.... So still mulling which direction to go lol</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Hashasheen" data-cite="Hashasheen" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41359" data-ipsquote-contentclass="forums_Topic"><div>I don't like a lot of the older defaults, and I'm too lazy to go look through photobucket files for the specific ones. I also tend to delete a lot of wrestlers who never get jobs anywhere and aren't that good, so it rounds out overall. <img alt=":o" data-src="//content.invisioncic.com/g322608/emoticons/redface.png.900245280682ef18c5d82399a93c5827.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></div></blockquote><p> </p><p> Oh I agree a lot of the older renders look very dated. My main problem with the ThunderVerse renders are they all look exactly alike with only slight alterations. It would not be a bad style if there were two or three of them in the game but when so many of them are in the game it just looks bad. Like I said opinions may vary and that is cool.</p><p> </p><p> I remember complaining about them the first time they were added into the game and I was told I had no right to complain. Which...I am confused by that logic because as a paying customer I have every right to say what I like and don't like about the product that I am buying. </p><p> </p><p> Anyways, back to BHOTWG thread...<img alt=":D" data-src="//content.invisioncic.com/g322608/emoticons/biggrin.png.929299b4c121f473b0026f3d6e74d189.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p>
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<p>A) Almost certainly not.</p><p>

B) You don't actually need faces and heels, because the majority of your top guys are better heels than faces so some would require turns for balance purposes. Alternatively, you could just have an idea in your head of who is face and heel. This is almost certainly better, as it allows for more variety. For example, I treat Kikkawa as semi-heel and Horri as face.</p>

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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="a0161613" data-cite="a0161613" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41359" data-ipsquote-contentclass="forums_Topic"><div>I struggle with puro products because of the lack face heel divide. If I change the product to make this happen, does that cause problems?</div></blockquote><p> </p><p> This is actually pretty weird to me, I almost always prefer playing without face/heel divides so I can have whoever feud with whoever. I enjoy having characters sit on various spots along the alignment line. </p><p> </p><p> </p><blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="LlamaSquad" data-cite="LlamaSquad" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41359" data-ipsquote-contentclass="forums_Topic"><div>A) Almost certainly not.<p> B) You don't actually need faces and heels, because the majority of your top guys are better heels than faces so some would require turns for balance purposes. Alternatively, you could just have an idea in your head of who is face and heel. This is almost certainly better, as it allows for more variety. For example, I treat Kikkawa as semi-heel and Horri as face.</p></div></blockquote><p> </p><p> ^ This. I have an idea who is the bigger heel and who isn't. It's not like you need the game to instruct you on faces/heels. You could just have a personal notebook as to who you see as a face and who you see as a heel.</p>
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Because CV Japanese feds (much like real life)mostly run like real sports (outside of WEXXV and WLW) there aren’t defined heels and faces. Think of how everyone hates Kevin Durant or Tom Brady but they are hated for being them rather than being booked that way. There’s still a measure of kayfabe but the Booker doesn’t go out of their way to make sure everyone has a clear alignment like WWE. That lets you build multiple factions without worrying about alignment which is really liberating. If you watched recent WWE, there was a bunch of 3v3 matches with Balor, Strowman and Lashley vs KO, Elias and Ziggler or something like that. Those matches usually suck because there are no stakes or actual alignment outside of face vs heel and the product is a lot harder to book.

 

Think of it less as a battle between good and bad but rather one of different and diverse personal interests. A guy like Kikkawa might be like Brock, holding the company hostage as the figurehead. Horri is obsessed with beating Kikkawa, Nagasaki wants to be figurehead himself and Hoshino wants the Burning World as leverage for his run as Japanese Prime Minister. There’s a lot you can do, and you can have face vs face stories without worrying about penalties.

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If you want an "American" comparison, think of Ric Flair. Ric was at times the most dastardly heel in the industry... and other times he was the most beloved babyface in the territory. And it was all depending on who he was wrestling, be it a Terry Funk or a Ricky Steamboat.
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