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Thinking about building a new angle pack with a bunch of angles, in the same vein as the one that came out for 2010 (Cappy, I think did it) with the swerves and such, lots of angles broken down all with new commentary and having storyline changes built in.

 

How much interest would there be for something like this?

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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="tizzyt" data-cite="tizzyt" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="42574" data-ipsquote-contentclass="forums_Topic"><div>Thinking about building a new angle pack with a bunch of angles, in the same vein as the one that came out for 2010 (Cappy, I think did it) with the swerves and such, lots of angles broken down all with new commentary and having storyline changes built in. <p> </p><p> How much interest would there be for something like this?</p></div></blockquote><p> </p><p> More options for angles is always better.</p><p> </p><p> I was actually working on an angle pack for a while that changed beatdown angles to be rated on selling and less angles built on pure overness in general. I'd be more than happy to send you what work I got done (about a 100-some angles) if you're interested.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="The Swanton825" data-cite="The Swanton825" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="42574" data-ipsquote-contentclass="forums_Topic"><div>More options for angles is always better.<p> </p><p> I was actually working on an angle pack for a while that changed beatdown angles to be rated on selling and less angles built on pure overness in general. I'd be more than happy to send you what work I got done (about a 100-some angles) if you're interested.</p></div></blockquote><p> </p><p> That would be great, it'll be a joint venture!</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="D16NJD16" data-cite="D16NJD16" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="42574" data-ipsquote-contentclass="forums_Topic"><div>Most angle packs put no effort into the commentary anymore it seems.</div></blockquote><p> </p><p> I have to agree with this statement. Some of the newer angle packs don't have this simple immersion factor added to the list of angles. Nothing takes away from the enjoyment when you use a angle that doesn't have everything filled in.</p><p> </p><p> I like angles but I do so love when they are fully complete both in description and people in the angle automatically are inserted without having to edit when I am booking or even prebooking an event. <img alt=":)" data-src="//content.invisioncic.com/g322608/emoticons/smile.png.142cfa0a1cd2925c0463c1d00f499df2.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="TC Dale" data-cite="TC Dale" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="42574" data-ipsquote-contentclass="forums_Topic"><div>I have to agree with this statement. Some of the newer angle packs don't have this simple immersion factor added to the list of angles. Nothing takes away from the enjoyment when you use a angle that doesn't have everything filled in.<p> </p><p> I like angles but I do so love when they are fully complete both in description and people in the angle automatically are inserted without having to edit when I am booking or even prebooking an event. <img alt=":)" data-src="//content.invisioncic.com/g322608/emoticons/smile.png.142cfa0a1cd2925c0463c1d00f499df2.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p></div></blockquote><p> </p><p> This is precisely the reason that I am wanting to do a big angle pack, where there is heat generated, a nice commentary, I absolutely despise trying to remember based off of the results when I'm in a hurry to run through the show.</p><p> </p><p> I guess I'm just a stickler for things like that. In that case, can I make this a hype thread?! It might take me a few weeks, but I'll release a beta, let you guys tell me what you think and then I'll make updates from there.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="tizzyt" data-cite="tizzyt" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="42574" data-ipsquote-contentclass="forums_Topic"><div>Thinking about building a new angle pack with a bunch of angles, in the same vein as the one that came out for 2010 (Cappy, I think did it) with the swerves and such, lots of angles broken down all with new commentary and having storyline changes built in. <p> </p><p> How much interest would there be for something like this?</p></div></blockquote><p> </p><p> Hey man, thanks for making me your example first off. I've had a lot of fun doing the Cappy Pack over the years. Even when my efforts haven't always felt shareable. Like you, I tend to be a stickler and want things just right.</p><p> </p><p> In any event, I say go for it. Create the stuff you're passionate about and share it with the group. They'll find their uses for it as they will once they have it. That's how my Cappy Pack came about. I saw gaps in the storyline pool that other mods offered after the time and looked for ways to fill them. At times going to classic mythology or recent cartoons (both passions of mine) for inspiration.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="cappyboy" data-cite="cappyboy" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="42574" data-ipsquote-contentclass="forums_Topic"><div>Hey man, thanks for making me your example first off. I've had a lot of fun doing the Cappy Pack over the years. Even when my efforts haven't always felt shareable. Like you, I tend to be a stickler and want things just right.<p> </p><p> In any event, I say go for it. Create the stuff you're passionate about and share it with the group. They'll find their uses for it as they will once they have it. That's how my Cappy Pack came about. I saw gaps in the storyline pool that other mods offered after the time and looked for ways to fill them. At times going to classic mythology or recent cartoons (both passions of mine) for inspiration.</p></div></blockquote><p> </p><p> Your angle pack changed my playing experience back then, it was so awesome. Trust me, you'll get all the credit in the release.. I may even title the Angle Pack "An Ode to Cappyboy"</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Dochappy" data-cite="Dochappy" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="42574" data-ipsquote-contentclass="forums_Topic"><div>are you going to have a certain format for the angles that one should follow? I might be able to add some to help out</div></blockquote><p> </p><p> I haven't really decided yet. I've been working up an outline of Angles that I plan to do by type and then I'll go from there, but I'll let you know for sure!</p>
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