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Best Way To Develop Talent: Development/Child/3rd Brand


Guest skinsfan55

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Guest skinsfan55

<p>So I think most people agree that NXT is basically a third brand for WWE at this point. Wrestlers can gain popularity in real life through NXT. They can build hype etc.</p><p> </p><p>

In the game what's the best play?</p><p> </p><p>

I pretty much only run USPW. The way I figure it I could make a separate brand split, make one a major and one minor and use the minor one as my development territory. I could run a weekly show, have control over who wins, who loses, which titles are up for grabs, who is the announcer... </p><p> </p><p>

What's the downside exactly? Would these guys still develop and gain overness?</p>

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<p>To my knowledge, to a degree yes but not as quickly as if they were in development.</p><p> </p><p>

I think for every match you're in you'd make at least 0.1% improvement, unless in the ring with someone with some superior skills who then could cause a bigger improvement. So ideally if you had all development guys in a battle royal or two (keep story lines apart kind of deal and didn't mind messing with their Power 500 ranking - wins/losses etc) you could make them at least 6 points on every skill per year just by having them in 60 Battle Royal (pre show TV and Events) plus any matches on the actual cards which will increase them further, its how I replicate House Shows for me, the guys who need more ring time in NXT tend to do the Show circuit to build skills whereas TEW uses it just for money and to test chemistry, I pretty much build my pre and post show with matches/battle royals/promo contests to build all skill, may be seen as cheating but then its just private games for me. </p><p> </p><p>

Obviously with Development, most guys would only wrestle once a month but you'd see their grades rise as quickly without getting broken down as easily. But as you said you have no control over pushes etc, for me as well the thing is people in WWE now come into the brand from NXT with the same gimmick and momentum, so it'd be harder to replicate without having it under your control.</p><p> </p><p>

I always open a child brand at the lowest level for the guys simply not ready to make any show, the regens, newer guys with less skill, recently retired trainers and the likes, allows me to have someone always ready when someone outgrows my B brand and needs to move up to the A.</p>

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<p>It really depends on what your priority is. </p><p> </p><p>

A child company will be more effective in developing their skills as a whole, and faster. It won't develop their popularity as quickly. </p><p> </p><p>

Using a third brand gives you control over more aspects like alignment and titles, but they will develop slower. You can work around that somewhat - have some skilled veterans on the brand to work with the youngsters. But developmental still tends to be faster. </p><p> </p><p>

Regarding having a developmental/child company, there are ways you can increase the popularity gains. The big one would be having your own broadcaster and putting your child company on TV - which you can do with USPW, I think. I've run some tests and saw a really talented worker in a developmental company with a TV deal hit C+/B- popularity in the US, meaning they walked into the parent company as an upper midcarder. You can also Borrow from Development and put the developmental workers on TV sometimes, which will see them gain as well. It doesn't take a lot of TV time to gain enough popularity to be a midcarder. </p><p> </p><p>

In USPW, popularity matters more than skill.... but a skilled worker is always going to have additional value. </p><p> </p><p>

Personally, if I'm a big company with enough talent under contract, I like having both. Developmental gets them to the point I want them as workers, and the B brand is a transition onto the main roster.</p><p> </p><p>

One trick I've long used with developmental is to have them on a touring schedule. Even before they are on TV, you will have them running 2 shows per week plus the monthly event. If its a heavy product, that can wear out the young workers, so you have to be careful. But with a typical SE product, it shouldn't matter too much. I also learned to open my developmental/child companies at the smallest possible size as frequent shows tends to see them grow quickly anyway.</p>

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Personally I'd keep guys who actually need to develop in your Developmental Company, workers simply increase skills at a faster rate this way. If, like me, you end up signing half of the indie scene you're going to end up with guys who are ready to make their debut, but obviously it becomes difficult to bring all these new guys onto the roster at once, which is where a "child" brand could be helpful.
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Azul" data-cite="Azul" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="44020" data-ipsquote-contentclass="forums_Topic"><div>Do you guys feel it is worth the money to open your own development territory if you don't have 1?</div></blockquote><p> </p><p> Yes. </p><p> </p><p> Unless you have no need for new talent in your company. Or have almost no money. But its very helpful in regard to developing workers to the point where they can be more useful for a company. A good prospect with key stats in the C range because an even better prospect if they have a spell in developmental and get some of those skills into the B- or B range.</p>
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<p>Cool. I wasn't sure how much of an effect it would have. Another thing that is good about it is that it allows you to lock up the top young wrestlers who aren't already locked up by someone. Probably at least 1 will be a next big thing. You don't have to pay for their salary directly. If I put most of them on my show currently with their level of popularity they aren't really going to change the overall show rating hence not make me money. They can help the developmental company with their show rating and hence I get a money bonus because the talent isn't as strong as the main company. </p><p> </p><p>

I don't get though why I should pay extra to start with a developmental company with more popularity. I guess I wouldn't want the lowest levels but the top levels seem like a waste of money.</p><p> </p><p>

I asked the smaller companies first but they all said no. Is it possible for a developmental company to end the developmental deal even if you created them? I saw that SAISHO left PGHW and I get that, but it seems odd for a company to do that if I created the company. One final thing for the more experienced players, thanks for helping! <img alt=":D" data-src="//content.invisioncic.com/g322608/emoticons/biggrin.png.929299b4c121f473b0026f3d6e74d189.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /> Do you guys hire guys to developmental just to help train other workers? I ask because I don't see at AI developmental companies do this, but I see it as a option. I get this could be asked in small questions, but seeing that we are currently on the topic I think it makes more sense here.</p>

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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Azul" data-cite="Azul" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="44020" data-ipsquote-contentclass="forums_Topic"><div>Cool. I wasn't sure how much of an effect it would have. Another thing that is good about it is that it allows you to lock up the top young wrestlers who aren't already locked up by someone. Probably at least 1 will be a next big thing. You don't have to pay for their salary directly. If I put most of them on my show currently with their level of popularity they aren't really going to change the overall show rating hence not make me money. They can help the developmental company with their show rating and hence I get a money bonus because the talent isn't as strong as the main company. <p> </p><p> I don't get though why I should pay extra to start with a developmental company with more popularity. I guess I wouldn't want the lowest levels but the top levels seem like a waste of money.</p><p> </p><p> I asked the smaller companies first but they all said no. Is it possible for a developmental company to end the developmental deal even if you created them? I saw that SAISHO left PGHW and I get that, but it seems odd for a company to do that if I created the company. One final thing for the more experienced players, thanks for helping! <img alt=":D" data-src="//content.invisioncic.com/g322608/emoticons/biggrin.png.929299b4c121f473b0026f3d6e74d189.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /> Do you guys hire guys to developmental just to help train other workers? I ask because I don't see at AI developmental companies do this, but I see it as a option. I get this could be asked in small questions, but seeing that we are currently on the topic I think it makes more sense here.</p></div></blockquote><p> </p><p> Pretty sure the salary of a worker under a developmental contract still counts as contracted directly to you. And for anyone the child company hires, you cover any money they lose so it can end up being on your dime regardless. </p><p> </p><p> Well, starting a bigger developmental company means they are, obviously, bigger. Bigger means bigger shows, more exposure, longer shows, more talent used on those shows... Do you think your developmental prospect is going to earn more popularity work a local show in front of 11 fans or shows across several different regions in front of hundreds, if not thousands of fans? I usually start at the smallest size, with the recognition that it will grow quite quickly. Especially if its on a touring schedule. But money is also usually a factor. If money isn't a factor and the company I'm running has $25m in the bank, why start small and wait for the company to grow? Spend the extra and you're already there. so your workers get more visibility right from the moment you open the company. </p><p> </p><p> I'm almost 100% certain a company you opened can't break away. If you just got a smaller company to agree.... maybe? Not sure on that. have my doubts. </p><p> </p><p> I usually want a few developmental trainers. At the very least, I want a strong road agent in the company. If possible, a couple of good veterans on the roster can't hurt anything. I'm not 100% that they make a massive difference in the develop of those around them, but at least they make for a more talented opponent in matches and that alone helps.</p>
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Guest skinsfan55
Apparently it's a huge pain to run an extra brand. Moving guys from one roster to another, keeping it all straight. It's a little confusing.
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Bigpapa42" data-cite="Bigpapa42" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="44020" data-ipsquote-contentclass="forums_Topic"><div>It really depends on what your priority is. <p> </p><p> A child company will be more effective in developing their skills as a whole, and faster. <strong>It won't develop their popularity as quickly.</strong></p></div></blockquote><p> </p><p> The bolded part isn't necessarily true. A child promotion running two shows a week (2 hrs per), both televised on the parent promotion's wholly owned TV station, will see workers in development develop popularity at a faster pace than their in-ring skills. If you're running an SE product, this is potentially a game changer. </p><p> </p><p> I think the absolute best way to develop talent is via a development promotion stocked with workers who COULD do well on the main roster to work with your young prospects (for example, QAW's development promotion having the likes of J.Ro, Sara Marie York, Tracy Brendon, Connie Morris, Saeko Hiroyuki, Lioness Mushashibo, etc). You want people who are good enough to bootstrap your prospects, both in-ring and on the stick.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Remianen" data-cite="Remianen" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="44020" data-ipsquote-contentclass="forums_Topic"><div>The bolded part isn't necessarily true. A child promotion running two shows a week (2 hrs per), both televised on the parent promotion's wholly owned TV station, will see workers in development develop popularity at a faster pace than their in-ring skills. If you're running an SE product, this is potentially a game changer. <p> </p><p> I think the absolute best way to develop talent is via a development promotion stocked with workers who COULD do well on the main roster to work with your young prospects (for example, QAW's development promotion having the likes of J.Ro, Sara Marie York, Tracy Brendon, Connie Morris, Saeko Hiroyuki, Lioness Mushashibo, etc). You want people who are good enough to bootstrap your prospects, both in-ring and on the stick.</p></div></blockquote><p> </p><p> Oh, absolutely. I did mention that a couple paragraphs later. I do agree that developmental with TV is a game-changer. I've done some testing and saw top prospects hit into B popularity range while across the US while in developmental, and that was with a pretty small company-owned broadcaster and without stocking the developmental up with a lot of quality veterans, like you mentioned. Just a few. </p><p> </p><p> The problem is that not many companies can afford even the smallest size broadcaster very early into a save. USPW starts with one, so it should be workable for the OP. But for most of us, it takes some time.</p>
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B Show until you have a network to put your developmental company on. Gaining pop is usually the hardest thing to do in developmental because you can't put over the guys you want to so B show gives you that. I would put all my Lower Midcard and below guys on my B show at the beginning of my save.
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