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Hawk's Expansion Pack


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This is the continuation of my work from WMMA4 where I started the Community Fighter Share project. With HEP, I've taken the characters I created for that mod along with characters I heavily modified to create this database.

 

The mod includes 87 unique fighters with their own biographies and unique stat allotments. Some fighters are already debuted when the game starts but many are yet to debut, with the latest fighter being all the way in 2015.

 

I made the conscious decision to NOT INCLUDE RENDERS due to lack of availability and my own personal opinion that renders don't matter due to the nature of fighter generation in 4/5. Most of the fighters you'll see generated will not have renders anyway. I realize this could be a major road block for some.

 

Full Features:

 

- Eighty Seven unique new fighters.

- Seventeen new promotions with logos and banners.

- Eleven new fight camps.

- Seven narratives with heavy game world impact.

- Four relationships.

 

It's highly recommended to simply import the fighters/promotions/camps/narratives/relationships into a ongoing game instead of combining with the default data. You minimize the risk of issues that way. It's also recommended to go into the data and set Oceanian Fighting Championships to open along with a South American promotion. That will kick start both regions and make them functional for the in-game world. May also want to populate the Australian region with fighters but the game will do that for you over time if you'd rather wait. I'd also go further and set a promotion to open in every game world, but that's up to personal taste. I like the game world to be functional in every region but some may not like that or the extra burden on the game.

 

You also need to rename the folders after download to HEP for both data and pictures. Just delete the extra bit in the folder names and you should be good to go.

 

I've taken pains to try and not include characters I did not have a significant effort in creating/tweaking, but if you see a character you'd like removed then please let me know and we can discuss it.

 

http://www.mediafire.com/file/j071n7addk0xe7s/HEPdata.7z

http://www.mediafire.com/file/50f0f566au2p272/HEP%20Pictures.7z

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<p>Nice work, Hawk! Are they mostly BW/FlyW or a diversity of fighters? I'll try it when I get home. <img alt=":p" data-src="//content.invisioncic.com/g322608/emoticons/tongue.png.ceb643b2956793497cef30b0e944be28.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p><p> </p><p> </p><blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="44849" data-ipsquote-contentclass="forums_Topic"><div>but if you see a character you'd like removed then please let me know and we can discuss it.</div></blockquote><p> </p><p> How about the player just deletes it from their own data/game? It's really quite simple. <img alt=":p" data-src="//content.invisioncic.com/g322608/emoticons/tongue.png.ceb643b2956793497cef30b0e944be28.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Blackman" data-cite="Blackman" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="44849" data-ipsquote-contentclass="forums_Topic"><div>Nice work, Hawk! Are they mostly BW/FlyW or a diversity of fighters? I'll try it when I get home. <img alt=":p" data-src="//content.invisioncic.com/g322608/emoticons/tongue.png.ceb643b2956793497cef30b0e944be28.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /><p> </p><p> </p><p> </p><p> How about the player just deletes it from their own data/game? It's really quite simple. <img alt=":p" data-src="//content.invisioncic.com/g322608/emoticons/tongue.png.ceb643b2956793497cef30b0e944be28.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p></div></blockquote><p> </p><p> It's a mix of guys. Many of them can cut (in theory) to BW or Fly but I left them at 135 or above just to be sure. I know the AI in 5 can open new weight classes on their own without narratives, but I don't know what procs that into happening. So I didn't want a bunch of guys at Fly sitting around with nowhere to go.</p><p> </p><p> I had the AI in 4 pretty much figured out but I'm still learning with 5.</p>
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Only an active weight class can prompt that. I don't know 100% sure what could happen. I don't think a Japanese FlyW class can make an American BW move down and change his home base, but it's theoretically possible if there's a Japanese BW class and he's struggling after moving there. If they're defined as natural FlyW's I know for a fact that they'll go X-0 forever in local shows until their numbers grow to the point the AI decides on a weight class. But that could be over 30 workers in one region, and they won't organically group themselves in one region without active weight class.
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  • 2 weeks later...
<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="raufbold" data-cite="raufbold" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="44849" data-ipsquote-contentclass="forums_Topic"><div>Hey, pretty good work there. Can't see some of the company logos in the editor though - they just don't show up. Any ideas what might be the case?</div></blockquote><p> </p><p> Sorry for not getting back to you sooner. If you imported the logos/banners into the base database folders you should have no problems.</p>
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