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CornellVerse2020 Yet To Debut Worker Community Mod: THE RELEASE


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Thanks for this, I love it.

 

It's too bad I can't import Graduates and Relationships into a current save (unless I'm missing something), but it's not that big of a deal.

 

I agree. Takes away from the fun/immersion in some areas, like not being able to have tag teams or the relationships of family members. I'm pretty sure you can still edit relationships mid-game, so that may be a workaround (albeit a tedious one).

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Quick question

 

For the next update, which area would you like me to focus on more? As the recent two added onto the US scene the most, with some sprinkled in elsewhere.

 

Japan, Oceania, UK/Europe, Canada or Mexico? [i'm going to avoid doing India since that already has two other expansions.]

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Quick question

 

For the next update, which area would you like me to focus on more? As the recent two added onto the US scene the most, with some sprinkled in elsewhere.

 

Japan, Oceania, UK/Europe, Canada or Mexico? [i'm going to avoid doing India since that already has two other expansions.]

 

I'd say Europe as they could do with a boost, Britain too, if women definitely those two with Oceania mixed it. Other areas are good, but they are the one's that could be potentially transformed if enough people added.

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<p>If possible I'd like to update Aofie Quinn's pics to these</p><p> </p><p>

<a href="https://i.imgur.com/xMyZKhc.jpg" rel="external nofollow">https://i.imgur.com/xMyZKhc.jpg</a> <a href="https://i.imgur.com/6wqn1SP.jpg" rel="external nofollow">https://i.imgur.com/6wqn1SP.jpg</a></p><p> </p><p>

A big thanks to redwalrus for making these renders</p>

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If possible I'd like to update Aofie Quinn's pics to these

 

https://i.imgur.com/xMyZKhc.jpg https://i.imgur.com/6wqn1SP.jpg

 

A big thanks to redwalrus for making these renders

 

Alright. They'll be replacing the current render with the next update, as I'll be standardizing the picture pack as well instead of having small add-on packs with each update.

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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Jonfun" data-cite="Jonfun" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="49567" data-ipsquote-contentclass="forums_Topic"><div>So what’s the difference from using this and the way the game would generate workers?</div></blockquote><p> </p><p> Mostly it makes those worker much more filled out. In this pack there are many different family members, tag teams, relationships, etc. For me it helps keep the world much more alive.</p>
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Quick question

 

For the next update, which area would you like me to focus on more? As the recent two added onto the US scene the most, with some sprinkled in elsewhere.

 

Japan, Oceania, UK/Europe, Canada or Mexico? [i'm going to avoid doing India since that already has two other expansions.]

 

Europe is definetly an area that would benefit with more workers (specially women) I'd also like the Mexican scene to have some more interesting characters like in real life (exóticos, minis, jrs, dynasties, etc)

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Nice.

 

One idea for the future could be doing worker packs based on specific companies/groups of companies (eg. more crazy larger than life characters for Zen/WLW/EMLL, or more tough customers for the west coast IPW/GSW war). Not that you don't have your hands full already, but just a thought that occured to me!

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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="bonnie" data-cite="bonnie" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="49567" data-ipsquote-contentclass="forums_Topic"><div>Nice.<p> </p><p> One idea for the future could be doing worker packs based on specific companies/groups of companies (eg. more crazy larger than life characters for Zen/WLW/EMLL, or more tough customers for the west coast IPW/GSW war). Not that you don't have your hands full already, but just a thought that occured to me!</p></div></blockquote><p> </p><p> That sounds like a good approach. I may consider doing that for the future! I could definitely see adding some more zany characters for ZEN/EMLL, though!</p><p> </p><p> Update on Progress: I'd say I'm about halfway done. I'm thinking maybe I can have it out on Tuesday (the 23rd.)</p>
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<p>I really let this get buried away, didn't I? <img alt=":o" data-src="//content.invisioncic.com/g322608/emoticons/redface.png.900245280682ef18c5d82399a93c5827.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p><p> </p><p>

Anywho, I did start work on the European update way back when, and have been working on it in small amounts as the months carried on. Got a bit burned out of modding and TEW2020 as a whole for a while there.. </p><p> </p><p>

Now coming back to this, I expect to have it out by the end of this month. If I don't, send the pitchforks my way! <img alt=":D" data-src="//content.invisioncic.com/g322608/emoticons/biggrin.png.929299b4c121f473b0026f3d6e74d189.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p>

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I don't know if this mod has moves/movesets, but if it does and you're importing into a database before starting a game, it's about the order you import the different types of data.

 

You need to import moves, then movesets, then workers, otherwise it doesn't associate properly in the database and they'll end up with no movesets assigned (and no moves inside of the movesets that are there)

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