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Does anyone else hold off on TV before they get to medium?


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Really depends on how big the broadcaster is honestly. I look at Medium as current level AEW in terms of ratings(even if TCW gets 3x the vewis AEW does). So i look at it as a company like ROH would be small(not sure what their TV ratings are) So they have a TV show but not many watch id imagine so I would say given the size of the broadcaster its entirely fair. Maybe dont go above your company size when getting a broadcaster? So if you are small dont get above a small coverage broadcaster
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Editor6" data-cite="Editor6" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="49963" data-ipsquote-contentclass="forums_Topic"><div>I"m always afraid of burning through money at lower levels. Wages and production add up.</div></blockquote><p> </p><p> Same, especially these production prices. I'm holding off until I can turn a nice profit.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="iruleall15" data-cite="iruleall15" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="49963" data-ipsquote-contentclass="forums_Topic"><div>Really depends on how big the broadcaster is honestly. I look at Medium as current level AEW in terms of ratings(even if TCW gets 3x the vewis AEW does).</div></blockquote><p> </p><p> </p><p> Adam constantly gives warnings that this is not a 1:1 between TEW and real world. Just because a company gets X ratings in one 'verse doesn't mean squat in the other.</p>
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  • 3 weeks later...
I do this not because of cost concerns but because I like starting small and building my roster up with time and there's only so many match combinations you can have if you're having 5 shows a month. When my roster gets really big, that's when I'll start putting TV in. And even then, I'm considering making it only 1 hour.
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I"m always afraid of burning through money at lower levels. Wages and production add up.

 

Same, especially these production prices. I'm holding off until I can turn a nice profit.

 

On a related topic...do you guys run a show week when you're that small or do you go for one a month?

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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="OldSkoolHeel" data-cite="OldSkoolHeel" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="49963" data-ipsquote-contentclass="forums_Topic"><div>On a related topic...do you guys run a show week when you're that small or do you go for one a month?</div></blockquote><p> </p><p> Me personally it's either, two shows a month if I'm using extremely low wage workers or if I'm sprinkling in some more expensive stars I'll just go with once a month. Usually it works, but sometimes the powers that be make me lose money fast.</p>
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I"m always afraid of burning through money at lower levels. Wages and production add up.

 

I guess technically 30$+30$ does add up to 60$, but not much to be afraid for honestly. ;)

 

There really isn't a reason NOT to buy into WrestleWorld. There is only a very small chance you'll end up worse than before. And you can always just stop the deal, just like that, in case things go awry.

 

I've yet to see the benefit of TV at all. Lower ticket sales. Slower popularity increases. Events are better all around.

 

Lower ticket sales > no ticket sales. It shouldn't have any effect on your event ticket sales due to the increased pop. Makes sense? Well, it does to me. :p If what you're saying is "don't replace your events with TV shows", that's kind of a no-brainer.

 

So as OP says, it's definitely an advantage. Not unfair imo. The financials in this game are just very easy on you.

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Lower ticket sales > no ticket sales. It shouldn't have any effect on your event ticket sales due to the increased pop. Makes sense? Well, it does to me. :p If what you're saying is "don't replace your events with TV shows", that's kind of a no-brainer.

 

So as OP says, it's definitely an advantage. Not unfair imo. The financials in this game are just very easy on you.

 

But why start a TV show when you can just run more events? They'll draw more and you can still put them on WrestleWorld, or any broadcaster you want.

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I personally think that TV ASAP is a trap, similar to how growing to Cult was a trap. You really wanted to at least be C+ or B- in pop in your home region before jumping to Cult in old games. I think it's something similar here.

 

I just add events. I'll have my main event, and then I'll have something like: MAW Presents: WRESTLING!, as a second monthly event which basically boils down to promos and squash matches.

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I've yet to see the benefit of TV at all. Lower ticket sales. Slower popularity increases. Events are better all around.

 

Is this true? That doesn't sound like it should be like that.

 

Wouldn't more people watch a free TV show then a PPV that you have to buy? I guess TV is dying (people are more on demand these days, recording or just using online subscriptions services or whatever) but I still feel like although the attendance might be lower, there should be quicker pop increases for the company but slower increases/decreases for the workers as losing on TV isn't as meaningful as losing on PPV.

 

Maybe I'm wrong.

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Is this true? That doesn't sound like it should be like that.

 

Wouldn't more people watch a free TV show then a PPV that you have to buy? I guess TV is dying (people are more on demand these days, recording or just using online subscriptions services or whatever) but I still feel like although the attendance might be lower, there should be quicker pop increases for the company but slower increases/decreases for the workers as losing on TV isn't as meaningful as losing on PPV.

 

Maybe I'm wrong.

 

Constant schedules have broken the game horrifically. The way TV was balanced was that a TV card gives you half the pop but you're running 4 shows. Events you'd be running only 1 of. So You'd gain most of your pop from TV. Now you can just spam events literally every day, at absolutely no downside to you.

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Is this true? That doesn't sound like it should be like that.

 

Wouldn't more people watch a free TV show then a PPV that you have to buy? I guess TV is dying (people are more on demand these days, recording or just using online subscriptions services or whatever) but I still feel like although the attendance might be lower, there should be quicker pop increases for the company but slower increases/decreases for the workers as losing on TV isn't as meaningful as losing on PPV.

 

Maybe I'm wrong.

 

I dont know about PPV, but you can put events on commercial broadcasters. Which I guess is just a TV show in a different hat really. 4× monthly 90 minute "events" (weekly events have penalties, monthly dont) is better in every way that I can see.

 

TV might get more viewers, but I dont see any more broadcast revenue. Less pop gains. Lower ticket sales. If there are more eyeballs, they dont actually do anything.

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I haven't tried it yet, but the newest patch(1.11) lists these fixes:

 

- Added a limit to how much popularity a company could gain per month, based on size, to limit the exploiting of constant schedules.

 

- Altered the rules so that when a company uses a constant / heavy frequency schedule of events then the fans recognise that and attendances for those events use the figures for weekly events, not annual.

 

- Added attendance penalties for over-saturation of shows in a single region for companies of Medium size or above to stop the tactic of sitting in one place and running many shows in a row.

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I dont know about PPV, but you can put events on commercial broadcasters. Which I guess is just a TV show in a different hat really. 4× monthly 90 minute "events" (weekly events have penalties, monthly dont) is better in every way that I can see.

 

TV might get more viewers, but I dont see any more broadcast revenue. Less pop gains. Lower ticket sales. If there are more eyeballs, they dont actually do anything.

 

Why do weekly events have penalties?

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Why do weekly events have penalties?

 

Since an event is weekly, there's less of a "need" or "FOMO" for people to rush to it since they know there is going to be another event the next week so therefore, ticket sales should be lower.

 

Think of it this way, if you know your favorite band is playing in your hometown every week, there's no sense of urgency to see them, however if they only come once a year, you know you need to get tickets to the show or you'll have to wait another year.

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Since an event is weekly, there's less of a "need" or "FOMO" for people to rush to it since they know there is going to be another event the next week so therefore, ticket sales should be lower.

 

Think of it this way, if you know your favorite band is playing in your hometown every week, there's no sense of urgency to see them, however if they only come once a year, you know you need to get tickets to the show or you'll have to wait another year.

 

It's usually an economic issue, rather than an urgency one. 6 days is a lot less than 30, so that's less time for marketing, also, you're asking a family of 4 to come to 52 shows instead of 12. Tickets are 15, they spend 25 a head at the merch table, 20 for parking, 15 a head on concessions. That's $12,500p/y difference. You hit a saturation point, and then an oversaturation point.

 

This also assumes that 100% of your fanbase is dying to go to every show you put on. Which, of course, isn't the case.

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Oh, was that the issue? I figured: why would you spam events? Nobody does it irl, the AI doesn't do it, so... yeah... :p

 

TNA had their weekly PPV's, but that's just their TV shows on PPV. If you want to do episodic, do episodic.

 

I'm just anxious about "fixes". Any fix for potential exploits can screw up the game in another way. If this gets "fixed", things like the DeColt festival might suffer, as the fans in-game won't "get" that it's a two-day event.

 

If you can restrain yourself from boosting stats and pop through the editor, you can restrain yourself from exploiting this.

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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Blackman" data-cite="Blackman" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="49963" data-ipsquote-contentclass="forums_Topic"><div>Oh, was that the issue? I figured: why would you spam events? Nobody does it irl, the AI doesn't do it, so... yeah... <img alt=":p" data-src="//content.invisioncic.com/g322608/emoticons/tongue.png.ceb643b2956793497cef30b0e944be28.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /><p> </p><p> TNA had their weekly PPV's, but that's just their TV shows on PPV. If you want to do episodic, do episodic.</p><p> </p><p> I'm just anxious about "fixes". Any fix for potential exploits can screw up the game in another way. If this gets "fixed", things like the DeColt festival might suffer, as the fans in-game won't "get" that it's a two-day event.</p><p> </p><p> If you can restrain yourself from boosting stats and pop through the editor, you can restrain yourself from exploiting this.</p></div></blockquote><p> </p><p> That's not the issue, the issue is the AI can and does, abuse this. They make product changes all the time and if somebody goes constant, Rockship activated, they'll be Large in 18mos guarenteed.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Blackman" data-cite="Blackman" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="49963" data-ipsquote-contentclass="forums_Topic"><div>Oh, was that the issue? I figured: why would you spam events? Nobody does it irl, the AI doesn't do it, so... yeah... <img alt=":p" data-src="//content.invisioncic.com/g322608/emoticons/tongue.png.ceb643b2956793497cef30b0e944be28.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /><p> </p></div></blockquote><p> </p><p> The AI absolutely does it; Donners (I think?) posted an example of it doing so in one of the threads talking about it.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Blackman" data-cite="Blackman" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="49963" data-ipsquote-contentclass="forums_Topic"><div>I'm just anxious about "fixes". Any fix for potential exploits can screw up the game in another way. If this gets "fixed", things like the DeColt festival might suffer, as the fans in-game won't "get" that it's a two-day event.</div></blockquote><p> </p><p> I agree that fixes need to be done carefully, so as not to remove fun options.</p><p> </p><p> Personally I think the DeColt WrestleFestival <em>should</em> suffer a small penalty. As a two-day event, a lot of non-local casual wrestling fans would balk at the idea of attending both nights. Including school nights! That's a lot more expensive than just going to one show, when you're taking the whole family and needing a hotel room. I could see an argument that it would be evened out by out-of-town die-hard fans making a long weekend out of it, but CGC was never much for die-hard fans. I'd like to think the big events events like that (WrestleFestival, PWG's DDT, WXW's 16 Carat) would be helped by being built up to be Important/Historic, to offset the penalty. For your typical small time promotion? Running a multi-night event would dent ticket sales. Making it a more interesting choice, I think.</p>
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