Remianen Posted July 1, 2006 Share Posted July 1, 2006 Well since the forum won't let me search for this (apparently, 'blood AND rate', 'blood rate', and 'blood' are too short or common in this forum :confused: ), I was wondering if anyone had sussed out the blood rate stat when designing moves. I notice that there are few legal moves with blood rates over 5% and was wondering how that particular stat applies in a match. For example, as Cheerleader Melissa, I'm in a 9 match feud with Alpha Female in UCR over the Women's title that I took from her. I'd really like to bust her wide open at least once but in the second match of our feud, I got her head condition down to 33% and DDTs (5% blood rate) weren't giving me any joy. Problem is, Alpha Female's stamina is so low that matches with her are relatively quick by necessity. I can't carry her sad sack arse to 30 mins because she runs out of energy inside of 15-20 mins. And I can't let HER try to carry the match because once her momentum gets to a decent level, the crowd complains about wanting to see her TAKE, not GIVE punishment. Anyway, I was just wondering how Blood Rate relates to matches. Is it percentage based (that is, the higher the move's blood rate, the higher a worker's Head condition can be to be busted open) or is it just the move's general tendency to cause blood (i.e. 100% blood rate = move draws blood every time it's successfully done)? Link to comment Share on other sites More sharing options...
oldskool Posted July 2, 2006 Share Posted July 2, 2006 Should be just the general tendency. Link to comment Share on other sites More sharing options...
D. Boons Ghost Posted July 2, 2006 Share Posted July 2, 2006 You have to get the opponent's Head stat under 40% for the blood check to activate. Once that happens, it begins to check the blood rate of every move successfully hit. Link to comment Share on other sites More sharing options...
Remianen Posted July 2, 2006 Author Share Posted July 2, 2006 Thanks tons, D.Boon. That's exactly what I was looking for. :) Link to comment Share on other sites More sharing options...
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