Here's how I wish I could organize things in a TEW database. Every worker, in addition to a birth date, would have another date, which could be used as a death date.
For example, I always play in the 2000s. So let's take Eddie Guerrero as an example. If I want to play super-realistic, I'd have:
Born
October
1967
Set To Debut
September
1987
(Died)
November
2005
The section marked (Died) would be a drop-down menu with other choices. The most important and frequently used choice would be (Alive Mortal). This would be the only option used for every present-day mod. It means the worker is alive as of current day but is vulnerable to death.
The drop-down menu should also have another choice, one that will make my 2000s mods, or anyone's past mods, a little less stressful. I'd call it something like (Immortal Until). I don't want Ric Flair dying randomly in 2003, so I'd set him to:
Born
February
1949
Set To Debut
December
1972
(Immortal Until)
September
2020
Ric Flair would never die before September 2020. However, after that date, he would be vulnerable to random death like anyone Mortal. That way I wouldn't have to worry about Flair randomly dying before his time, causing a major shakeup in my booking. I'd use the same settings for any major figure currently alive in 2020. Vince McMahon, for example, or Hulk Hogan.
My perfect system would allow me in my 2000s mods to set Eddie Guerrero to be Immortal, protected from random death, until his real-world death date, at which point he would become Mortal, ditto with Chris Benoit, Mitsuharu Misawa, etc. Meanwhile, other workers whose wrestling careers had ended at their time of death, like Randy Savage, Roddy Piper, Bruno Sammartino, Dusty Rhodes, I would use their actual death dates. To keep things interesting, I would set most minor workers to be Mortal even in the past, so Buck Quartermaine, Nick Mitchell, Sean Casey, etc. would all be open to random deaths. But I'd put a shield around major players like CM Punk, Kenta Kobashi, Daniel Bryan, John Cena, Hiroshi Tanahashi, and so forth.
I'd also like the option to use a Narrative event to schedule a death that might require a very specific description. That could be used for Chris Benoit, Owen Hart, Perro Aguayo Jr., various deaths that were strongly tied to the industry itself. I mean, the mod that I played actually had a Narrative event for the death of Russ Haas, and I was confused by the fact that Russ Haas not only survived, but I as a player couldn't even use the Editor to mark him as Deceased at that point.
It's a big ask, but that's the feature I've wanted the most ever since I bought the software.