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D16NJD16

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Posts posted by D16NJD16

  1. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Dr Strangelove" data-cite="Dr Strangelove" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="48200" data-ipsquote-contentclass="forums_Topic"><div>I agree, there are many jobbers in the database. Some more wouldn’t hurt, I suppose, but there are quite a few already.</div></blockquote><p> </p><p> I meant in terms of Yet To Debut wrestlers, seems like it covered all the major bases. There are lots of jobbers also. I'd like to see a list if anyone can provide of missing names</p>
  2. Yeah I understand them not being on the rosters, but having them in the database at least would be a help. Then the player could put them on the roster if they wanted/needed to use them.

     

    I think Hive's 95 scenario had a decent amount of enhancement talent as well. I feel like the 80's mods, where they would be most useful, lacked them though.

     

    Another thing that would be good to flesh out is more "Yet to debut" people. I assume this is a time thing for mod makers as most want to get on to the next mod but adding in people who didn't neccessarily become stars but still debuted later on would be great. Most mod makers do well adding the "stars" but kind of fall back on not adding guys who didn't become much of anything.

     

    It appears the 2016 version of the mod has that area pretty set, anyone specific that it is missing?

  3. Some of the things I always find missing from retro mods are the jobbers. You always see the biggest names like Horowitz and I've seen some Dale Wolfe, but there is still a real lack of jobbers that you'd see on WWF television or even WCW television often times.

     

    I assume it's done for balance but it's just strange to see some and not others. I'm trying to think of some but I don't have the game in front of me to double check to make sure they aren't actually in there.

     

    There were reasons for this in 2016, supposedly 2020 fixed the issue with roster size, so maybe they can be added and useful now.

  4. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Genadi" data-cite="Genadi" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="47578" data-ipsquote-contentclass="forums_Topic"><div>Really liking some of the new additions but there are two major deal breakers at the moment. I know these have been discussed and I'm hoping the extended BETA will see them addressed. <p> </p><p> </p><p> 1) The UI. I've tried for nights now to get used to it and I can't. Some windows require snap closing, others back buttons and are overall not intuitive. The skins have made it much easier on the eyes but it's still really scattered and there doesn't feel to be a uniformed approach when navigating. The editor UI feels just as bad as the games UI, some screens are compressed when they should be expanded and others the opposite. My biggest gripe by far is the Attributes list, the current dropdown box for all the options is the worse way I can think of to have to edit these.</p><p> </p><p> 2) Custom products, my biggest issue with this is how it doesn't take into account the future. If I start a present day mod I want to be able to create a product that hasn't been seen before, even if it's a slight variation of an existing one. Under the current system creativity is stifled and I really dislike that. I am never in favour of options being removed.</p><p> </p><p> I've supported and purchased every TEW release since 04, I fear this may be the first of the series that loses my interest. I hope that's not the case and these two issues are looked at, I completely understand they're irrelevant to many but personally they're deal breakers. I hope this post is received as it's intended which is to provide constructive feedback.</p></div></blockquote><p> </p><p> We are in agreement here. The good news is, the nature of these problems seem entirely fixable.</p>
  5. For people who remember this sort of thing, is this the worst reception a TEW beta has gotten? Is it typical for there to be this many issues/unpopular changes and then it be fixed by the full version? I've always been pretty happy with the final products of TEW, but never really dove in until the beta phase was over. Can anyone give some insight? Is there going to be enough tweaking done in the next week or so to satisfy the complaints? Or are we stuck with the game and UI as is?
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