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Kingster

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Posts posted by Kingster

  1. It was pretty much first fed to sign the giant Russian dude...Marat? Something like that...anyway, first one to sign him wins all future battles.

    That was an "issue" with the database, not with the system, though.

     

    I'm confused, though. Honest question: Why are you guys dismissing a suggestion to improve a feature that is already an option in the game anyways, just turn it off if you hate it so much.

  2. While I agree, that the 2016-system kind of "forced" you to play a different strategy, the current system is more realistic.

    Take Mick Foley for example. He doesn´t really have Star Quality, but was extremely popular at one point, so popular, that 600.000 people changed to channel to see him win the World Title.

    In TEW 2016 you would be punished by having him in your Top 5.

     

    I don't really know enough about wrestling during that time period to have a strong argument against your point, but I would argue he wouldn't have been in the top 5 under the TEW 2016 national battle system. Hunter, Rocky, HBK, The Undertaker and Steve Austin were probably bigger draws than Foley at that point.

    The fact that folks changed the channel was (in my opinion) due to WCW commentators mentioning it on Nitro and inadvertently hyping up that match plus the shock value of an underdog winning the WWF title on Raw, not so much Manking being a super-huge draw in the WWF at that point.

     

    Edt: But I really don't want to argue about whether a certain wrestler in a scenario from >20 years ago was a number five or number six draw. My main point is that a strategic element was taken out of the game and I'd like Adam Ryland to consider bringing it back.

  3. Please no, that was one of the worst parts of 2016.

    You can always switch to "rated on best show" in the user preferences if you don't like it, so what's the problem?

     

    And yes, in case I didn't make it clear enough: I know there's an option for battles being rated on stars, on the best show or a combination of the two. What I mean is: In 2016, being rated on stars meant that the wrestlers' average popularity was multiplied by their star quality. In 2020, for whatever reason the star quality part was removed. For me, it takes away a huge strategic and realistic part of playing as big+ promotion.

    You could even make it a fourth option in user preferences so everyone would be satisfied. :)

  4. I'm not sure why it was changed from 2016, but I'd really like it to be changed to how it used to work.

    If I understand it correctly, in TEW2020, if you have the way area or regional battles are calculated set to "on stars" it only takes into account the top five workers's average popularity.

     

    This has two consequences:

    #1 Star quality as a skill loses a lot of importance in the game. And yes, I know it has an effect on match and angle ratings as well as how far a worker can go as far as popularity.

    #2 But no matter what kind of company you play as (perf>pop or pop>perf), there's no need to hire anyone but the best in-ring wrestlers. In TEW 2016, I liked the challenge of having to decide whether I want to push a relatively untalented wrestler with high star quality over a talented wrestler with less star quality in a performance-heavy promotion.

     

    So, as it stands now, in order to win battles "on stars", you just hire the best in-ring guys, no matter if you're an entertainment-heavy or workrate-heavy promotion and push them to the moon. I'd really love to have star quality be brought back as a parameter for succes in area or regional battles.

  5. <p>The description for Guerrilla Warfare says that there's a big dose of humour involved. But the product analysis says that you can only have two comedy matches per show and that comedy gimmicks cannot be used by stars or major stars.</p><p>

    I feel like that doesn't make sense, especially since there's not even a minimum requirement for comedy in the product.</p><p>

    Maybe think about adjusting it a little bit?</p>

  6. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="D-Lyrium" data-cite="D-Lyrium" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="47568" data-ipsquote-contentclass="forums_Topic"><div>The Snake Pit is a <em>venue</em>, it's a brick-and-mortal physical place, with a capacity of 1,000 people. It costs $1,000 to hire it out and only one company can use it at once.<p> </p><p> Los Angeles is a <em>location</em>, a broad definition of a geographical area. The game will automatically choose an arena within Los Angeles (an imaginary one that doesn't exist in the database) with a capacity at the appropriate size for the crowd you're predicted to draw to the event you're running. The cost will be the same as a venue of that size would cost. In your case, since you're predicted to draw around 1,000 fans, the best venue size would be 1,000. So the game is saying that to book a venue in Los Angeles of the right size (1,000 capacity) will cost about $1,000. That's why it says "(estimated)".</p><p> </p><p> The capacity of a location is the BIGGEST venue it's possible to book in that location. Not the size of the location you're going to actually be booking (it's a tad confusing at first if you don't know this, admittedly). For example, Freemont is a lot smaller than LA, so has a lower maximum capacity.</p><p> </p><p> If you were a bigger company, expected to draw more fans, the cost would be higher. If you were expected to draw 15,000 fans for instance, the cost would be the same as for a 15,000 capacity venue ($20,000).</p><p> </p><p> There is no functional difference between booking a show in Los Angeles and drawing 1,000 fans, and booking a show at the Snake Pit.</p><p> </p><p> The advantage to this system is that you don't need hundreds of different arenas in the data. You can add in the famous/well known arenas and give them a bit of history, then have the other locations as generic cities/places, without limiting the user's choice. If I want to hold a show in Pittsburgh, I can hold a show in Pittsburgh without having to have loads of different arenas there at each different size level.</p></div></blockquote><p> </p><p> Ah, now I get it. Thank you very much. That was a a really helpful response.</p>
  7. Yep.

     

    I haven't even read any of the more negative comments - but without even knowing what inasamedia posted - I'm almost always going to respect someone more for apologising for something they regret.

     

    Good stuff inasmedia!

     

    I agree!

     

    And a good reminder for everyone not to jump the gun when judging the game (or anything really). You may have a negative opinion about the game, but make sure it's a well-informed one.

  8. Question that I've always wrestled with. Should I rate the broadcast interviewer in interview segments on Microphone or should I only rate the wrestlers?

     

    For context I'm not talking a Piper's Pit style segment. I'm talking a Mene Gene Okerlund or similar style backstage or ramp interviewer.

    I say put the interviewer in. With the cameo appearance road agent note (which I love), you can put them in without them tanking the segment or overshadowing other workers in it. Although that's probably not how that road agent note is intended to be used.

  9. This could of course be a bug, but I can also see that being intentional.

    Here's my logic: An eye-candy match will always be penalised because people come to the shows to see wrestling. And in workrate-heavy promotions the audience would absolutely hate these kinds of matches. But in an attitude era style company, the penalty is not that big, but there's still a penalty because people want to see actual wrestling. Even in the attitude era, people wouldn't be taking eye-candy matches seriously. Yes, they would tolerate them, but tolerating doesn't mean people were 100 % into them.

  10. When searching for a broadcaster to negotiate with, I'd not only like to know who is and who isn't willing to negotiate, but also what I can do to enable negotiations.

    If it's an issue of my promotion being too small or not popular enough, there's nothing I can do about it at the moment, but if it's an issue of production values being too low, I can fix that instantly.

     

    I'd like to be able to filter by all the different variables that determine whether a broadcaster is willing to negotiate with my promotion or not.

  11. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Great Tiger" data-cite="Great Tiger" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="47579" data-ipsquote-contentclass="forums_Topic"><div>Something that I'm surprise it didn't give any reason is ACPW move from the Maritime to Quebec for their home. I have expecting received one (at least I understand that move).<p> </p><p> Don't finish look all the C-Verse, but I like what I have see.</p></div></blockquote><p> </p><p> It's mentioned in the handbook under Cornellverse --> maintaining canon (or something along those lines): ACPW got moved for gameplay reasons.</p>
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