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Donners

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Everything posted by Donners

  1. I don't think that's the case at all. I've had no problem with workers getting above 17 pop even being used as jobbers. Might be a quirk of your specific circumstances.
  2. There are plenty of exploits, which people can use or avoid - the problem is that the AI uses this one, and it unbalances the game world.
  3. <p>Yeah, a few people have found it:</p><p> </p><p> <a href="http://www.greydogsoftware.com/forum...d.php?t=548307" rel="external nofollow">http://www.greydogsoftware.com/forum...d.php?t=548307</a></p><p> </p><p> <a href="http://www.greydogsoftware.com/forum...d.php?t=548141" rel="external nofollow">http://www.greydogsoftware.com/forum...d.php?t=548141</a></p><p> </p><p> I've had two pop up in my Effganic game. They're pulling 30-40k fans per week and making millions.</p>
  4. <p><p>Yeah, there's a few threads on it:</p><p> </p><p></p><p> <a href="<a href="http://www.greydogsoftware.com/forum/showthread.php?t=548307" rel="external nofollow">http://www.greydogsoftware.com/forum/showthread.php?t=548307"</a> rel="external nofollow"><a href="http://www.greydogsoftware.com/forum/showthread.php?t=548307" rel="external nofollow">http://www.greydogsoftware.com/forum/showthread.php?t=548307</a></p><p> </p><p></a></p><p> <a href="<a href="http://www.greydogsoftware.com/forum/showthread.php?t=548141" rel="external nofollow">http://www.greydogsoftware.com/forum/showthread.php?t=548141"</a> rel="external nofollow"><a href="http://www.greydogsoftware.com/forum/showthread.php?t=548141" rel="external nofollow">http://www.greydogsoftware.com/forum/showthread.php?t=548141</a></p></a></p>
  5. <p><p>The example in the OP is the constant schedule issue, which is discussed here - <a href="<a href="http://www.greydogsoftware.com/forum/showthread.php?t=548307" rel="external nofollow">http://www.greydogsoftware.com/forum/showthread.php?t=548307"</a> rel="external nofollow"><a href="http://www.greydogsoftware.com/forum/showthread.php?t=548307" rel="external nofollow">http://www.greydogsoftware.com/forum/showthread.php?t=548307</a></p><p> </p><p></a></p><p> I also had a company generate in Effganic with the constant schedule. They're not making anywhere near as much money as the one in this thread, but they still draw 30k fans every week. Imagine how much they'd make with a broadcast deal!</p><p> </p><p></p><p> It's game-breaking.</p></p>
  6. I don't think that a broken strategy which the AI can exploit is a limitation we should accept. If it was something exclusive to the player, I might understand that argument, but an AI company can generate with a "constant" schedule and produce these results. At best it breaks immersion, but it also risks unbalancing the game world.
  7. I think that’s your problem. I did the same in 2016 - a Japanese PPV deal for my TV show - and it tanked worldwide PPV buys for my monthly shows (by 60% or more, from memory) That strikes me as wrong; it should only affect buys in the region where you have the weekly PPVs.
  8. I noticed this in the Effganic mod. A company generated with the "Constant" schedule, meaning it spammed events. These numbers are from just the two regions where they're particularly popular: Even their #56 best-attended show for that year had over 28,000 people - again, all from those two regions.
  9. I bought the game because I was under the impression it was in a better state than it was in. It's certainly improved from the terrible state it was in at beta, but there's a lot to go. To illustrate, even on patch 1.09: This is, mind you, after the developer's journal indicated that AI tag booking was working well. I can't bring myself to start a save game until this and other things (worker generation, pop growth, broadcasters, etc) are improved.
  10. Pop growth, both for companies and workers, seems to be an issue as well. I'm just pretending the game is still in beta.
  11. I must admit, I don't understand the one-year block on negotiations after a show is cancelled. It doesn't seem to have a basis in reality as far as I can see, and it leads to bizarre situations where a major company loses its primary TV deal and continues running its show for a tiny audience for a year.
  12. <p>He’s still starring in 2025 in my TEW 2016 save, so it’s rather jarring to have him close to retirement here.</p><p> </p><p> In my watcher save, the AI out Velocidad over him, which knocked his pop into the mid-80s. He has a mixed WL record, but is still going strong at the end of 2021.</p>
  13. I like Fast & Furious for my created Tiny promotion. High percentage of matches, rating weighted in favour of performance, only one match style required per show. I do dislike the "important match" system, but it's a minor annoyance in the scheme of things.
  14. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Gaball" data-cite="Gaball" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="48346" data-ipsquote-contentclass="forums_Topic"><div><p> -WWE event/match ratings are too high compared to everybody else, i know that it has to do mostly with company size and all but its still a bit weird. That also leads to WWE vastly overpowering everybody else in ratings/popularity/etc...</p></div></blockquote><p> </p><p> This is the main issue, I think. In the Cverse, there might be one or two 100-rated matches across the game world per year. WWE churns out one or more a month. Even Bob Holly has had two in a few months!</p>
  15. Surely big companies shouldn't be running shows there if their pop is so low.
  16. I really like these ideas. There's a discussion in another thread about how overness doesn't really reflect a nostalgia pop. This would be a great way to go about it.
  17. It's getting there. If worker generation and AI booking are improved, I can finally start a proper save.
  18. It's a bit strange that so many aspects of the game have expanded over the years, yet overness still remains the extremely narrow concept it has been since the EW days. It doesn't really reflect recognition value (nostalgia pop, credibility, wider attention, etc), promotion-specific popularity (think of the ECW workers who were very popular but only in that specific environment, for instance) and the like. That's more striking in 2020 given the AI seems quite willing to job aging stars into the ground - I saw one watcher game where DX were jobbed into low-60s pop (though that's also partly down to AI still not being able to handle tag teams).
  19. Just going through a set of first-year workers in a watcher game, where all the training facilities are set to 100: Charisma 80+ = 8 Microphone 80+ = 6 Star Quality 80+ = 21 Brawling 80+ = 7 Purorseu 80+ = 4 Technical 80+ = 3 Aerial 80+ = 3 Basics 80+ = 3 Basics <30 (excluding non-wrestlers) = 31 Eight of these have wrestling skills of 70+ - one has 80+ in tech, aerial and flashiness, another 85 in purorseu and 79 in tech. I appreciate basics have surprisingly little value in the game, but that is striking when they're all graduates of facilities with 100 training.
  20. Came across this one in a watcher game. If her performance skills improve, she should be a star.
  21. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="MikeSc" data-cite="MikeSc" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="50371" data-ipsquote-contentclass="forums_Topic"><div>Regardless, the announcing dropped the match from a 95 in-ring to an 80. So it seems important.</div></blockquote><p> </p><p> There are a lot of factors which go into match ratings. One might have been flagged, but others are hidden. It wouldn’t have been solely responsible for that drop.</p>
  22. <p>D'Lo Brown and AJ Styles are a tag unit in TNA, so the AI will book them almost exclusively in tag matches. </p><p> </p><p> I'd suggest having them as individuals or inactive. While they wrestled together a fair bit in 2003, they only had one match together in 2004.</p>
  23. That's curious. I'm using it to book a one-hour B-show as well, and it consistently has five to six matches (two pre-show) and four angles, with a product requiring 60% matches. Might be an issue with either the product or roster in your game.
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