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MikeSc

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About MikeSc

  • Birthday 02/13/1977

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    North Dakota

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  1. I was wondering if there could be a way built in to 2024 (or whatever the next game is) that allowed this to be modified or if something exists now. I had an idea (not entirely mine, but what is?) about a database where shootstyle wrestling was the basis for all pro wrestling. As anyone paying attention knows it is not the most commercially viable wrestling style in any pro wrestling landscape in our reality. In the one I envision it might be much higher on the totem pole. Is there a way (or could there be) to set what kind of products the sponsors would react to better by region? As in, maybe shootstyle is HUGE in Japan and middle of the road in the U.S., etc. Could there be a way to set that so if you were running a shootstyle promotion in Japan and that was a big deal it would be profitable, but in the U.S. you are still a little on the underwhelming side but not dead in the water? Another thought is this might be tied to the Product Trends of an Era. If certain styles (Realistic in the case I am talking about) are strong in a region, sponsors look on them more favorably. Does this make sense?
  2. It had eluded me to a certain point, then it hit me. Japanese/touring schedule federations would need something like that. If you want to lock a guy up and you are off 2-3 weeks out of a month it is going to be super expensive (depending on how you set up finance) to hang onto them. Unless you pay them per show.
  3. There are workarounds to the pop issue, it just means you have your truly top tier workers who get preferential treatment and everybody else who almost lose more than they win by a little.
  4. One thing I have noticed about C-Verse is that it takes away a lot of the drug and personality problems that plague actual pro wrestling. Running a promotion in RL has to be a bit of a chore due to dealing with the massive egos and rampant drug use. Sure there are some workers with those issues in C-Verse, but it is built more as a sandbox that you can mostly do what you want in. The other thing is the sheer amount of amazing talent not signed to exclusive deals to the major companies. It's kind of ridiculous, but again it makes the game more playable.
  5. This one might seem a little weird, so bear with me. There are obviously very different booking styles. I tend towards a Giant Baba approach where the guys who are Stars get wins over lesser ranked opponents in mostly 6-mans and tags leading to big singles matches. If you look at matches involving my Major Stars/Stars, you can probably guess who is taking the fall. Which is also true of AJPW when Baba was around. If you saw Misawa/Kawada/Kikuchi vs. Jumbo/Taue/Fuchi, you can pretty easily guess who takes the fall on each team. But it seemed to work for that promotion. I can't think of any real world examples, but there have to be people who do the opposite just to keep things fresh for themselves. Your top guy hasn't lost for a few months, maybe he takes the loss in a match completely unnecessarily to keep him in line. My thinking on this is that it should affect how the fans react to a Well Known guy beating a Star. If you look at the Baba style booking, it should increase both the gain and loss. It's not a common occurence and would signal to the fans that the worker getting the fall had a particularly bright future according to the booker. And if you look at the opposite example it should lower the gains/losses. After a while of seeing higher up guys get beaten out of the blue, the fans would get wise to it and recognize that it didn't mean as much. I realize this is probably not within the realm of possibility, but it was something I thought I'd mention.
  6. From what I've seen the whole issue of momentum/pop staying way too high could be fixed fairly easily by looking at the way 90+ matches affect both. It seems like no amount of losing matters if the match is good enough. From what I've noticed with my WLW save if you throw a midcarder into the main to eat the loss (not obvious booking at all....) they will lose momentum and a tiny amount of pop if you do it 2 or 3 times without a win in there. I just haven't gotten to the point where the workers can consistently put out 90+ 6-man matches to test it.
  7. Debuting a worker above Unimportant with a win gives them instant Warm momentum.
  8. You also have to look at some of the other aspects of the characters. Personalities and certain traits will change how wrestlers respond. I had an Insecure guy who made me go up 80k per month when I was global demanding wage matching when he was like the 9th guy down on the totem pole. Certain Attributes will make a worker go way more towards money, where others will shift them towards someplace they think they will do well for their career. Honestly the goofiest thing I have come across is when you are negotiating and a guy will sign to a new offer he got (the one after yours) before your day starts. It's only happened 3 times, but it is just strange that the countdown doesn't start again in certain situations.
  9. I get not wanting this exploit in the game. It seems like it actually goes against most logic, so yeah. I would point out that you can just edit yourself in as much money as you want, so it is definitely not the worst thing you will ever see. And if I'm honest unless you are playing a super small company on very hard mode it doesn't come into play that often on either front. It's not really difficult to make money or grow your company in 2020.
  10. The real way to describe Sam Keith is "Tully Blanchard." Fair or not he was Flair's #2 in the Horsemen. Saying he was Ric Flair in Evolution suggests that Triple H wasn't just fantasy booking himself as Ric Flair from the 80s.
  11. I open my BCG shows with 99-100 Technical Masterclass matches all the time. It is just fine as an opener. The announcing penalty shouldn't be taking 14 points off the match. However, I feel like the 92 and 91 performances should give you higher than 78 with no major penalties. Those ratings take into account the workers popularity. For instance: Try having two wrestlers with the same stats but one is quite a bit more over than the other in a match. The one with more pop will always get a much higher score. Just for the sake of listening to the OP, what re the announcer/colour ratings? I've had it happen in the past where match ratings would take a dive based on announcing at a rate of a few points to all the way down to what the lowest announce/colour score is. There was a patch where all announcers above 80 do not incur penalties regardless of the match rating FYI.
  12. I don't believe brawling is a niche style. As much as I love technical wrestling I have to admit that brawling (at least in America) seems to appeal to more people than the technical skill. Japanese wrestling relies pretty heavy on brawling as well, but it is harder to be over without an appropriate amount of technical skill. Mexico it seems like they really structured everything to where you had apuestas matches that were expected to be brawls and title matches were more technical affairs. Even when you go to the British wrestling (which is highly technical in style) from the 60s and 70s a lot of the bouts I remember have some elements of the best brawls in them. Maybe it's just coming from the modern styles conditioning, but the matches where guys got really intense and started going at one another harder with holds (and more strikes than usual) and ramping up the intensity stand out more than the tricked out submission escapes. To me Brawling or Technical are pretty well the base styles of Western wrestling where Puroresu would be the base for Japan. And Puroresu is really just a mix of a more technical form of brawling (often punches are considered rare due to the closed fist) mixed with suplexes and gritty submissions. In later years the bad habit of standing in the middle of the ring just hitting each other added itself in as people tried copying things they saw without understanding them. That last little bit aside, most of your Western promotions are going to take a mix of Brawling and Technical as their base. Percentages will vary and most Hardcore promotions would land heavily on the side of Brawling. That isn't to say that technicians or high fliers would not be appreciated, but they would be the more sideshow attractions. If you look at ECW they had some great Rey/Psicosis matches in addition to the Eddie/Dean matches. The fans loved them both as a change of pace from the normal proceedings. If you tried to main event with that kind of wrestling consistently the fanbase would dwindle. WCW had the midcard technical guys and the cruiserweights (wonder where they came by that idea given that it was the same people) keeping the crowd ready for the big names like Hogan, Nash, Hall,Flair and Savage in the main. If they had tried main eventing with Benoit and Guerrero without a HUGE build it would have failed miserably. I tend to think the game has it right.
  13. I tend to get really repetitive with touring cards. I have a setup that works as far as letting the main event and other big matches shine and I stick to it. I tend to book really slow on putting people over guys above them unless they are hires that are in the middle of a push. If I have a #1 and a #2 guy, the second guy will rarely see wins over the number one guy. Worse for 3 on down. My top guys are super protected. My title reigns can get really long. I'm talking years. I will sometimes abandon guys I pushed when they reach their "peak" and not have them do anything beyond getting wins over guys under them. Forever. And yet I re-sign them jealously to huge contracts so SWF can't steal them.
  14. You should be able to book a Midnight Express vs. Original Midnight Express kind of deal though. The "invading" heels would end up being the heels while the hometown heels would be the babyfaces for that match. They may still be bad guys, but they are your bad guys, not these new and unfamiliar ones. I do wish the game allowed for stuff like WCCW booking too. The Freebirds were heels against the von Erichs but faces against Devastation.
  15. Only problem with using F/H matchups only in single elimination tourneys is the predictability of it. Once the face wins one side of the bracket it isn't hard to see the result of the other side coming.
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