Jump to content

redhilleagle

Members
  • Posts

    329
  • Joined

Everything posted by redhilleagle

  1. I've often wondered this. I am running a KOTR style tournament and having Qualifiers on TV. I want to pre-book ALL 8 qualifying matches for TV so I don't forget any, but when the first TV is broadcast / played where I only have 2 of the matches shown, I get a penalty for not showing the other 6 matches, but the intention is to have those matches shown on the other 3 TV shows prior to the PPV. The only way around this is to pre-book them in blocks of 2. Once the first show is done, pre-book the next 2, then the next the following week. It's not a real hardship, but have to keep note of the ones that have happened and the ones I still need to pre-book.
  2. I don't use the restriction mechanic in game, but in my mind I don't have anyone smaller than middleweight win my world title, unless they are OOOOOOVER.
  3. I am much better at spreading my story lines out now. When I create a story, I go straight to the pre-booking, pick a PPV in the future that I'd like to end the story (depending on how long I want it to run, two months? 3? 6?) and pre-book the story ending match. I make sure they don't all end at the same PPV, unless I have a big blow off show, a season finale, but even then, I don't like them ALL to end at that show.
  4. I could be completely wrong, but I was under the impression (with TEW2016) that if a story goes on too long, then it starts to tank as fans are waiting too long for a pay off. HOWEVER, I have also heard of people just swapping characters in and out and I like the idea that Woodsmeister imposes in that if a story blends into another one, keep it going. I tend to end stories though, and just immediate set up knew ones. It's a shame a worker can't be a major role in two at a time so you could set up a new story with him just before the old one finishes and end one story / start another in one angle or match. For example. Randy Savage beats Ultimate Warrior to end a story but is then attacked by Ric Flair post match to start a new one.
  5. Is it possible to use the in-game editor to bring someone back from injury?
  6. Further experiments with my old save...... The HOT momentum unimportant guy continues to take losses, including 2 Burials, but is still HOT. My Unimportant tagging with Major Star is still winning, momentum still neutral but has gained pop and moved Recognisable. Another Unimportant who I was dishing out wins to has also risen to Recognisable but momentum remains neutral. Can anyone explain? Particularly the HOT Momentum who now has 4 straight losses, including 2 burials. There's nothing in the handbook on Momentum.
  7. My main save is Classic Sports Entertainment, my old save that I loaded is Episodic Entertainment. I am trying a few things out on my old save, having the HOT momentum guy lose every week (Momentum not changed from hot after 2 matches so far) and another Unimportant tagging with a major Star and getting 2 wins so far (The unimportant is getting the win) and momentum not changed from Neutral so far.
  8. I've just loaded another save that I've not touched in a while and I do have an unimportant worker at HOT momentum and he has 7 straight losses. His gimmick is only adequate and he's not been in ANY angles in the 2 months game time I've played.
  9. <p>I have been putting them in highly rated angles with my top talent too. Maybe not for too long, I could give that technique a bit longer I guess.</p><p> Interesting to note about the match ratings, I could keep an eye on that.</p>
  10. It's still at Neutral. Some have gone down, but I had them take a lot of losses. Is my save bugged? I mean, I'd expect to see at least one green in there.
  11. I haven't had them randomly start winning, there's at least four unimportant workers that I had win their first 5/6/7 matches. Also worth noting is that one of those guys has a gimmick rated Legendary and one of the others as Great.
  12. Yeah, it's all dandy when you are small but now I've hit medium (after buying out another company) and suddenly the game has changed.
  13. Well, not the one's that you want to push, surely? If I get a 25 year old who has AWESOME stats, but no Pop, I want to raise his pop because I know that with his other stats, one day he's a potential figurehead. Everyone has to start somewhere.
  14. I don't see any of my unimportant workers with a green (positive) momentum, despite a handful of them having very good win-loss records (I a doing a lot to push some of these guys). What on Earth do you have to do to get unimportant workers some momentum? I have one guy who has a 7-1 win-loss record, one of those wins was against a Recognisable worker at my season finale (not pre-show), but momentum still neutral. Kind of sucks as I thought the new "Perception" system would have him at least getting a little momentum, since after all of these wins (most on TV, not pre-show and against workers higher up the card), surely my fans would "perceive" him as someone to look out for? It seems their momentum can go the other way (red).
  15. Oh sure, they can be won, I just don't want to bankrupt my company due to my wage bill.
  16. All my rivals appear to be mega rich. Is it easier for AI companies to make money? And for that reason, I can't compete. Sometimes I think "OK, take him for that money, you'll go bust soon". But they won't they have $30m+ in their account.
  17. Surely it's too early to tweak the gimmick after first appearance? Also, I I do put STANDARD gimmicks on those that are not at anything.
  18. NONE of my gimmicks seem to work. Is this just bad luck? Doesn't seem very fair on the gamer. I can understand a little bit of randomness, but 9 out of every 10 gimmicks being awful or poor (and the other 1 usually only adequate) is taking a bit of the fun out for me. Even if I had a 30% success rate of getting good or above I'd be a bit more happy.
  19. The most sensible post yet. I get it, a massive amount could be made on Merch at a bigger company and lure of TV / Movie roles, but maybe this should also be weighed up with a risk factor. "I may not be pushed in my new company, I may not make that Merch revenue, I may not get that Hollywood call." I dunno, you have a very valid point though and I'm a bit more accepting about it. I juts don't want it to make it stop being fun for me. Yes, there is the editor, but I don't wanna...........
  20. I'm not totally disagreeing with what's being said, I just think, in my experience, most people would go with the money if it was high enough. I know you could say "They do, your offer obviously wasn't high enough". But what do you consider high enough? There's no feedback from the worker. Perhaps he could say "If you want to entice me to your company, you'll need to pay me xxx." or "You'll need to beat the other offer by xx%" It's just a little frustrating when you are trying to live within your means and trying to grow a company, but you can't because you can never (almost never) get any bigger stars to come and work for you.
  21. It sucks compared to the old system. I always give workers a gimmick type that they are GOOD at, I just gave a guy one and set the "target" to top middle and it came out awful. So you're right, I don't know how it works. There must be other factors to consider when giving a gimmick, perhaps you could enlighten me.
  22. I wouldn't mind seeing this toned down in favour of the money a little if a majority of others were in agreement. I just made the following offer to a worker: 30,000 Per month. 12,000 Sign on fee 3 years. 50% of Merch. sales. My rivals offered: 23,440 Per month. 8,000 Sign on fee 3 years. 10% of Merch. Sales. And he prefers their offer. Granted, they are bigger than me, but I think in most cases I think people would take the 6 extra thousand a month, certainly my wife would be telling me to! And the fact I'm offering that kind of money surely indicates our companies ambition to be as big as them.
×
×
  • Create New...