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tambourin81

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Everything posted by tambourin81

  1. I really wish this game had a difficulty mode that gave the AI a big bonus on higher difficulties.
  2. Take a look at DevilofNG's screenshot to see how this works. I have no idea if minor bonuses stack at all, but if they do it's in a very minor way. Some ways to boost morale: Successful turns or gimmick changes (debuting with a new gimmick counts as well) Being booked to win over opponents of similar push/popularity (not sure whether winning clean is important here) Good booking - not sure what this means exactly, but I suppose it's connected to having good positive momentum? (very negative momentum makes workers annoyed) Signing workers with a positive relationship (nepotism really pays off in this game!)
  3. Some matches, specifically battle royals, really eat up RA notes if you want to not only have a say in who gets to be a finalist, iron man etc. but also want to specify who gets to look strong, who has limited involvement/protection etc. I've had plenty of battle royals where I literally ran out of RA note slots halfway through my plans.
  4. Great news about the Scouting mechanic, that pretty much alleviates every misgivings I had about ditching the FOW. We already know that worker personalities will be primarily traits based so I really hope we get to see traits that make it more or less likely for a worker to put other people over.
  5. Based on my experience and tests, a small amount will generally only give a small boost in happiness, a larger amount will give a larger boost in happiness. These boosts do not stack together, but are calculated independently of one another. So if you want to spent 10,000 to keep him happy, spend it all at once instead of splitting up the amount. However, the happiness bonus is only temporary, and it generally lasts not as long as unhappiness, so you may have to continue feeding him money once the first bonus wears off.
  6. This always struck me as a rather bizarre design decision. All simulators are ultimately math exercises, that's the entire point of computer simulation. You've managed to convince me about National Battles, though. Fortunately, 2020 apparently will be calculating NB scores as a combination of show grades and the old system, which strikes me as a useful compromise. A 100-capped low-SQ worker will be useful in generating good show grades while still leaving the strategy open of just buying up the highest SQ guys and pushing them to the main event.
  7. Wow, that promise system looks like a great addition that feels very realistic. I like the idea that workers will put over specific workers. I really hope that they won't decide at random and that these promises will be weighted towards people the worker has positive relations with (so that e.g. a veteran will promise to put over their protegé, or a main eventer will want to put over their best friend who is stuck in the lower card). It would also be great if this was further integrated with the personality system, where some people are simply more likely to put over people they like than others (to distinguish e.g. between a Flair and a Hogan type of personality).
  8. Wasn't that how Search was working in TEW2016? But yea, I agree overall. I really wish the feature list wasn't so transparently dominated by the opinions of like 4-5 oldtimers being in Adam's ear all the time. The whole point of FOW was that you wouldn't sign the highest rated worker and just push them to the moon because you already knew how good they were, you had to feel out their strength and weaknesses over time and/or have them spend a few years on the indie circuit to find out if they were a breakout star or a dud. If you remove that, you're back to people signing the same 2-3 workers because we already know how good they are.
  9. Honestly you could probably merge Charisma, Mic and Acting skills into a single Entertainment stat in the same way Adam has merged the Submission, Chain and Mat Wrestling skills into a single Technical Wrestling stat, it's not like a highly charismatic worker would be bad at promos in the first place.
  10. Yea, I don't really get why people would want to voice their opinion on a computer game on an internet forum specifically dedicated to sharing your opinion about that game. Makes no sense, really. There being no real downside to making workers do dozens of matches in a row on the same night would have been a much bigger issue, do we know if that is getting fixed as well?
  11. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="WilburTrey" data-cite="WilburTrey" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div><p> When will this improve?</p></div></blockquote><p> </p><p> If you've turned <em>Strict Boom and Bust</em> <strong>on</strong>, then the trend will reverse once it hits rock bottom (F- I think?). If it's <strong>off</strong>, then the trends are based on random chance IIRC.</p><p> </p><p> I don't know the exact interval <em>when </em>the game checks these trends, I guess it's monthly but I could be wrong.</p>
  12. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="AmericanDragon2003" data-cite="AmericanDragon2003" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="46105" data-ipsquote-contentclass="forums_Topic"><div>Hi!<p> </p><p> Just wondering if unlimited/more brands have been added or are under consideration for 2020. Also brand focus (women’s brand, juniors/young lions brand, senior brand etc.) Doesn’t have to be unlimited I realize that could be taxing, and I realize realism may make this seem silly, but I play a very large world and would love the addition of more brand options as it would help divide my roster better and divisions don’t seem to do much.</p><p> </p><p> Thanks! Very excited for the new game.</p></div></blockquote><p> </p><p> Conversely, I'd really like to see some way to give Divisions some actual juice, like giving us the option to name/create our own divisions, making certain titles exclusive to one particular division, heck maybe even allow matches to be associated with a specific division on pre-booking.</p>
  13. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="WMMAA1" data-cite="WMMAA1" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="45003" data-ipsquote-contentclass="forums_Topic"><div>Another (perhaps silly) question for this mod. At what size does a company need to be to be able to sign fighters to exclusive contracts?</div></blockquote><p> </p><p> </p><blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="LoNdOn" data-cite="LoNdOn" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="45003" data-ipsquote-contentclass="forums_Topic"><div>I want to say low level national, but that might be incorrect.</div></blockquote><p> </p><p> It's actually high level regional, it says so in the in-game manual as well.</p>
  14. I remember there being a thread where people discussed/explained the various levels for the Hot Prospect/Next Big Thing ratings the Creative Meeting spits out. Does anybody still have a link to that thread? I can't find it with the forum search.
  15. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="benjybates" data-cite="benjybates" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>Yeah I ALWAYS book Flair in storytelling matches cos they get better ratings, but i have no idea why at all</div></blockquote><p> The Storytelling goal appears to increase the influence of the Psychology stat and/or gives a bonus to workers with good Psychology. So this is basically the ideal match for workers like Flair who are likely to have great Basic and Psych ratings.</p><p> </p><p> </p><blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Taker4455" data-cite="Taker4455" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>What is a decent psychology stat for a new worker/regenerated worker? Just simmed a year and most of these guys are under 40, with a good few coming in at single digits <img alt=":eek:" data-src="//content.invisioncic.com/g322608/emoticons/eek.png.0e09df00fa222c85760b9bc1700b5405.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /><img alt=":D" data-src="//content.invisioncic.com/g322608/emoticons/biggrin.png.929299b4c121f473b0026f3d6e74d189.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></div></blockquote><p> Psych is one of those stats that people naturally get better at with age and experience, so I would be careful not to rate it too high for rookies.</p>
  16. You have to use the editor outside of the running game to import them in the database, although this won't work for save games that are already running.
  17. <p><img alt="" data-src="//content.invisioncic.com/g322608/emoticons/eek.png.0e09df00fa222c85760b9bc1700b5405.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p><p> </p><p> Nice! Can't wait to try it.</p>
  18. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Tag01" data-cite="Tag01" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>How does stamina increase outside of some weight loss? I have had a few wrestlers slowly improve stamina and I would like to focus on that. Wrestling frequently? Longer matches? Curious of there's a trick for it.</div></blockquote><p> </p><p> Wrestling longer matches used to work in 2013, but if they're still young they might just improve automatically.</p><p> </p><p> If you have access to a development/child fed, you could always send them down to improve physical stats of course.</p>
  19. It depends on the "raw" match rating (as displayed in the dirt sheet). If it exceeds their psych stat then the match rating receives a penalty. Same thing with Selling. However this is also influenced by the match goal, e.g. Storytelling/Epic matches require a lot higher psych, and if you have the Slow Build or Call In Ring notes that again requires higher psychology compared to e.g. the Script note. It would mean that you would get dinged less for lacking Psychology, though there are probably other downsides that I can't remember off the top of my head.
  20. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="shipshirt" data-cite="shipshirt" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>Am I crazy or is there a default gimmick that's tailored after Bayley from NXT? I feel like I saw one but now I can't seem to find it again.</div></blockquote><p> There's in fact <a href="http://www.greydogsoftware.com/forum/showpost.php?p=2132691&postcount=48" rel="external nofollow">an entire game mechanic</a> tailored after Bayley from NXT ("female role models").</p>
  21. Those anybody have an idea how to simulate a "seasonal" TV format à la Lucha Underground in TEW? I thought about using a touring schedule, but I believe a remember that touring schedule means that your TV programs automatically default to "Highlights Packages" which is not what I have in mind. Thoughts, anyone?
  22. ... there is a 2001 Mod for the Cverse? Where? Tell me please!
  23. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="titlebelt" data-cite="titlebelt" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="38420" data-ipsquote-contentclass="forums_Topic"><div>The file was ThunderVerse_Graphics.rar.exe, and now I'm seeing that was from webboxwebs.info rather than sendspace so you're probably right. Do you know is there an easy way to check and remove what I may have installed? Thanks for the help.</div></blockquote><p> </p><p> Get <em>Malware Bytes</em> and/or <em>Spybot Search & Destroy</em>, and do a thorough system scan. If you installed something bad, those programs should find it.</p>
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