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absolutelyridiculous

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  1. Submission Template: Worker Picture (Choose one from the CVerse Free Pictures! First come, first serve!): - masked male 69 (heh) Worker Name: Dr. Caipirinha Worker Size: Flabby light heavyweight Birth Month/Year: May 1997 Debut Month/Year: October 2020 Nationality: Brazilian Available Areas: Mexico Worker Style: Luchador Worker Gimmicks (Face/Heel): Face: Brazilian Star (Standard) / Heel: Brazilian Star (Standard) Worker Bio: Wanderley Leite, one of Brazil's more promising young independent workers, has recently moved north to Mexico to play the masked "Dr. Caipirinha," a green-clad luchador of his own creation. He's probably a bit on the chubby side for a wrestler, but he still has a good level of cardio. The doctor (not, in any way, a real doctor) works pretty well in all styles without doing all that much to stick out; he might be best served as part of a tag team with a flashier worker. Alter-Ego's?: --- Dojo Graduate?: --- Worker Personality/Attributes: better as babyface, daredevil, irrepressible, plays swagger well, plays weasely/underdog well, troublesome knee Skills Template: In-Ring Skills (No skill above 65) Brawling: 47 Puroresu: 21 Hardcore: 12 Technical: 43 Aerial: 42 Flashiness: 28 Mental Skills (No skill above 55) Psychology: 51 Experience (automatically 0): Respect (automatically 0): Reputation (automatically 50, cap at 70): Fundamental Skills (No skill above 70) Basics: 53 Selling: 56 Consistency: 65 Safety: 53 Performance Skills (No skill above 70, except Charisma, Sex Appeal and Menace) Charisma: 43 Microphone: 23 Acting: 41 Star Quality: 36 Sex Appeal: 37 Menace: 42 Physical Abilities Stamina: 74 Athleticism: 55 Power: 52 Toughness: 66 Resilience: 84 Other Skills: Announcing: 0 Colour: 0 Refereeing: 0 Submission Template: Worker Picture (Choose one from the CVerse Free Pictures! First come, first serve!): Worker Name: Ximena la Heroína Worker Size: Toned small Birth Month/Year: June 2001 Debut Month/Year: June 2020 Nationality: Mexican Available Areas: Mexico, USA, Canada, Japan Worker Style: Luchador Worker Gimmicks (Face/Heel): Face: Heroine of Lucha Libre (swagger) / Heel: Heroine of Lucha Libre (swagger) Worker Bio: Ximena "La Heroína" Huerta is a speedy luchadora from Guadalajara who usually works an extremely cocky heel gimmick, calling herself "the protagonist of the century-long story of lucha libre in Mexico." She's pretty, she can talk and she's naturally super-quick (in fact, she runs one of the bigger Spanish-language parkour Youtube channels), so some of the building blocks for success are there, but at this point in her career it's fairly obvious she's focusing more on partying than she is on getting better. Alter-Ego's?: --- Dojo Graduate?: --- Worker Personality/Attributes: amazing heel, dynamo, fearless, noted comedy match performer, plays comedy well, plays swagger well, plays weasely well, drinker, soft drug user, wild, world traveler, itchy feet, active social media user, gymnastic background Skills Template: In-Ring Skills (No skill above 65) Brawling: 19 Puroresu: 8 Hardcore: 9 Technical: 17 Aerial: 52 Flashiness: 58 Mental Skills (No skill above 55) Psychology: 27 Experience (automatically 0): Respect (automatically 0): Reputation (automatically 50, cap at 70): Fundamental Skills (No skill above 70) Basics: 44 Selling: 44 Consistency: 19 Safety: 50 Performance Skills (No skill above 70, except Charisma, Sex Appeal and Menace) Charisma: 72 Microphone: 63 Acting: 62 Star Quality: 67 Sex Appeal: 80 Menace: 11 Physical Abilities Stamina: 63 Athleticism: 81 Power: 17 Toughness: 21 Resilience: 61 Other Skills: Announcing: 0 Colour: 0 Refereeing: 0 Submission Template: Worker Picture: - masked male 64 Worker Name: Horus Worker Size: Toned lightweight Birth Month/Year: January 1999 Debut Month/Year: January 2021 Nationality: Mexican Available Areas: Mexico Worker Style: Luchador Worker Gimmicks (Face/Heel): Face: Mysterious (Mysterious) / Heel: Mysterious (Mysterious) Worker Bio: Horus (Ruben Esquivel) is a technically oriented luchador who developed a legitimate academic interest in Egyptology while studying in Mexico City's UNAM. He may not have found traditional employment in his field, but he did find an idea for a cool mask to call his own. His dad was a long-time office worker for OLLIE, so Horus was around the business a lot as a kid. He's a skillful competitor, though he's not quite a natural at connecting with a crowd yet. Alter-Ego's?: --- Dojo Graduate?: --- Worker Personality/Attributes: can't play dominant, can't play legitimate, giving performer, plays offbeat well, plays mysterious well, prickly, loyal Skills Template: In-Ring Skills (No skill above 65) Brawling: 17 Puroresu: 11 Hardcore: 22 Technical: 56 Aerial: 47 Flashiness: 45 Mental Skills (No skill above 55) Psychology: 41 Experience (automatically 0): Respect (automatically 0): Reputation (automatically 50, cap at 70): Fundamental Skills (No skill above 70) Basics: 57 Selling: 61 Consistency: 47 Safety: 57 Performance Skills (No skill above 70, except Charisma, Sex Appeal and Menace) Charisma: 34 Microphone: 37 Acting: 32 Star Quality: 53 Sex Appeal: 48 Menace: 31 Physical Abilities Stamina: 70 Athleticism: 72 Power: 40 Toughness: 51 Resilience: 90 Other Skills: Announcing: 0 Colour: 0 Refereeing: 0 edit: I forgot Danny Brown is also the name of a pretty big rapper. How about, uh, Danny Bradley Jr.
  2. You can see what the owners' "roster size" settings are under the business tab, I know in 16 everyone had to be set to huge because the AI was so reluctant to hire people
  3. <p>Super cool! And props for making all of those Stone/DeColt relationships lol.</p><p> </p><p> Yeah, it looks like the dojo graduate/tag team/worker relationship stuff only works if you port it over to the database, not a save game. I'd actually say the dojo graduate thing is the most important because it starts them off in the right companies (though I guess the AI can decide not to sign them).</p><p> </p><p> My boy Furkan should speak "Central European" if that's what the game uses for German, and Park should have some Japan pop. I don't know what's right for a fighter who was kind of a meme a few years ago and fell off pretty fast, maybe 30ish. Danny Brown Jr's nickname "Alaskan Ice" is apparently a popular strain of marijuana but we're gonna let that one slide since I can't think of anything else.</p>
  4. (black male 26) Worker Name: Washington Jones Worker Size: Toned small Birth Month/Year: January 2003 Debut Month/Year: April 2022 Nationality: American (black) Available Areas: USA, Canada, Mexico Worker Style: Technician Worker Gimmicks (Face/Heel): Face: Blue Chipper (standard) / Heel: Dutiful Boyfriend (weasely) Worker Bio: Washington Jones is a graduate of the Coastal Resort training camp's class of 2022; he broke into the business alongside his real-life high school sweetheart Valerie Flores. He lacks the pizzazz you'd expect from an undersized CZCW guy but he has the potential to be a really reliable part of a roster thanks to his fundamentals. When he teams with Valerie as the "LA Lovebirds," he usually plays a sort of "heel in peril" role where he works most of the match, takes most of the punishment and tags in his bigger, more athletically impressive girlfriend for the big spots. Alter-Ego's?: No Dojo Graduate?: Yes, Coastal Resort (CZCW) Worker Personality/Attributes: can't play badass, can't play dominant, comedy worker, fitness fanatic, loner, no stunts, tag team specialist, plays weasely well, plays gimmicky well, plays comedy well Skills Template: In-Ring Skills (No skill above 65) Brawling: 28 Puroresu: 23 Hardcore: 11 Technical: 46 Aerial: 36 Flashiness: 31 Mental Skills (No skill above 55) Psychology: 48 Experience (automatically 0): 0 Respect (automatically 0): 0 Reputation (automatically 50, cap at 70): 50 Fundamental Skills (No skill above 70) Basics: 66 Selling: 70 Consistency: 58 Safety: 58 Performance Skills (No skill above 70, except Charisma, Sex Appeal and Menace) Charisma: 43 Microphone: 43 Acting: 47 Star Quality: 34 Sex Appeal: 50 Menace: 28 Physical Abilities Stamina: 73 Athleticism: 58 Power: 37 Toughness: 51 Resilience: 81 Other Skills: Announcing: 0 Colour: 0 Refereeing: 0 ================================================== ==== (white female 31) Worker Name: Valerie Flores Worker Size: Muscular lightweight Birth Month/Year: November 2002 Debut Month/Year: April 2022 Nationality: American (hispanic) Available Areas: USA, Canada, Mexico Worker Style: Impactful Worker Gimmicks (Face/Heel): Face: Equality Fighter (legitimate) / Heel: Girlfriend From Hell (realistic) Worker Bio: Valerie Flores graduated from the CZCW-affiliated Coastal Resort in the same 2022 class as her high school sweetheart and fellow "LA Lovebird" Washington Jones. Because Valerie is quite a bit taller and she has a really impressive running powerbomb, the Lovebirds usually work an intergender tag gimmick where Washington gets in trouble and he needs his girlfriend to come in and help him; it can be played straight or as a pure comedy act. Tagging with Washington helps cover for just how green Valerie really is, but she can be a name to watch in the future. Alter-Ego's?: No Dojo Graduate?: Yes, Coastal Resort (CZCW) Worker Personality/Attributes: better as heel, plays badass well, plays dominant well, plays legit well, plays realistic well, can't play weasely, comedy worker, high pain threshold, fitness fanatic, relaxed, world traveler Skills Template: In-Ring Skills (No skill above 65) Brawling: 56 Puroresu: 23 Hardcore: 23 Technical: 17 Aerial: 43 Flashiness: 44 Mental Skills (No skill above 55) Psychology: 27 Experience (automatically 0): 0 Respect (automatically 0): 0 Reputation (automatically 50, cap at 70): 50 Fundamental Skills (No skill above 70) Basics: 42 Selling: 32 Consistency: 41 Safety: 35 Performance Skills (No skill above 70, except Charisma, Sex Appeal and Menace) Charisma: 63 Microphone: 37 Acting: 55 Star Quality: 66 Sex Appeal: 70 Menace: 50 Physical Abilities Stamina: 62 Athleticism: 74 Power: 66 Toughness: 70 Resilience: 77 Other Skills: Announcing: 0 Colour: 0 Refereeing: 0
  5. (white male 207) Worker Name: Danny Brown Jr. Worker Size: Skinny middleweight Birth Month/Year: December 2000 Debut Month/Year: April 2020 Nationality: American Available Areas: USA, Canada Worker Style: Technician flyer Worker Gimmicks (Face/Heel): Face: Blue Chipper (Standard) / Heel: Alaskan Ice (swagger) Worker Bio: "Alaskan Ice" Danny Brown Jr. is a 2020 graduate of the famous House of Stone and a second-generation wrestler; his dad was a territorial tag team guy in his home state, working odd shows on the odd date to mostly entertain the local oilmen. Junior has a good head for the business, although at 6'6" and barely north of 200 pounds the former state high school basketball champion has an unusual body shape for it. He's a smooth athlete and a nifty chain wrestling specialist with a diverse moveset, but most of what he does lacks impact, especially his strikes. Alter-Ego's?: No Dojo Graduate?: Yes, House of Stone (CWA) Worker Personality/Attributes: better as babyface, can't play badass, can't play dominant, can't play offbeat, creative, dynamo, fame hungry, plays swagger well, skinny genes, stalwart, stuntman, wrestling in the blood Skills Template: In-Ring Skills (No skill above 65) Brawling: 24 Puroresu: 11 Hardcore: 4 Technical: 56 Aerial: 45 Flashiness: 43 Mental Skills (No skill above 55) Psychology: 45 Experience (automatically 0): 0 Respect (automatically 0): 0 Reputation (automatically 50, cap at 70): 50 Fundamental Skills (No skill above 70) Basics: 53 Selling: 53 Consistency: 64 Safety: 67 Performance Skills (No skill above 70, except Charisma, Sex Appeal and Menace) Charisma: 53 Microphone:50 Acting: 51 Star Quality: 61 Sex Appeal: 54 Menace: 42 Physical Abilities Stamina: 63 Athleticism: 82 Power: 50 Toughness: 49 Resilience: 84 Other Skills: Announcing: 0 Colour: 0 Refereeing: 0 ================================================== ====
  6. (asian announcer 1) Worker Name: President Takahashi Worker Size: Skinny Lightweight Birth Month/Year: June 1999 Debut Month/Year: September 2021 Nationality: Japanese Available Areas: Japan, USA, Canada Worker Style: Entertainer Worker Gimmicks (Face/Heel): Face: Time Travelling US President (offbeat/unstable) / Heel: Time Travelling US President (offbeat/unstable) Worker Bio: Nobuhiro Takahashi was a virtually nameless local jobber on the indies of Hokkaido prefecture - until on one of his long nights out with friends from his hometown, he came up with the bright idea to pretend to be the time-travelling future president of the United States. It weirded his friends out, but it connected with crowds on the off chance he was actually allowed to speak. At his young age he has shown a gift for the art of the crazy wrestling promo, usually giving Japan some kind of vague and ominous "warning." He was scooped up by the Project Arkham School of WLW for his gimmick work, but he's still fairly underwhelming in the ring, a generic high flyer without a great look or any trademark spots who will need more time to develop. Alter-Ego's?: No Dojo Graduate?: Yes, Project Arkham School (WLW) Worker Personality/Attributes: amazing heel, better as heel, can't play badass, can't play dominant, fearless, heavy social media user, motormouth, plays comedy well, plays mysterious well, plays offbeat well, plays weasely well, free spirit, drinker, soft drug user, very creative Skills Template: In-Ring Skills (No skill above 65) Brawling: 28 Puroresu: 22 Hardcore: 20 Technical: 19 Aerial: 41 Flashiness: 36 Mental Skills (No skill above 55) Psychology: 32 Experience (automatically 0): 0 Respect (automatically 0): 0 Reputation (automatically 50, cap at 70): 50 Fundamental Skills (No skill above 70) Basics: 56 Selling: 50 Consistency: 42 Safety: 43 Performance Skills (No skill above 70, except Charisma, Sex Appeal and Menace) Charisma: 62 Microphone:70 Acting: 64 Star Quality: 50 Sex Appeal: 51 Menace: 17 Physical Abilities Stamina: 66 Athleticism: 56 Power: 33 Toughness: 23 Resilience: 71 Other Skills: Announcing: 0 Colour: 55 Refereeing: 0 ================================================== ====
  7. I'd love to see this, it would be such a big help with current real day. Even just using the "Loyalty" tab for the company that takes precedence is good enough.
  8. I'd really like there to be some bonuses for some of the more restrictive products? I don't know how you'd incorporate them. Bonuses for long talky segments in entertainment companies with stars/major stars and hot storylines, so you can really build your show around them? The products that have the line that makes your fans hate half the midcard also giving out that "flavor of the month" attribute thing like candy to their cult heroes? Bonuses to the hardcore stat for hardcore/garbage feds, since even if you personally aren't used to working like that the whole backstage of experienced guys will probably help you put your match together?
  9. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Makhai" data-cite="Makhai" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="47578" data-ipsquote-contentclass="forums_Topic"><div>This has always been my strata here. No Leaderboards, No Online Servers. Let people break it if they want. But I really wish finances and random outside factors had more effect on the player to force fail states that the players have to survive through. Things are never straight forward as they are in this game. People wanting to leave, aggressive AI, Wars, Plague, Famine. Something.</div></blockquote><p> </p><p> This is why I like things like the stupid overpowered movie star effect that I think everyone complained about. TEW is never going to match something like Football Manager on the AI roster side, or the "matchday," or even the processing speed, but because it's depicting something as naturally ridiculous as the wrestling world and it doesn't have to deal with licenses it can do way, way better than FM does on the random, game-changing events side.</p>
  10. It loads in the default pros and cons for his gimmick type which is Legitimate, but none of the extra stuff that's actually fun is loaded in without you setting it yourself in the contracts page. Bonuses to merchandise/SQ/charisma, wins/losses effecting momentum more or less, whatever else is in there.
  11. An option to auto-generate the gimmick pros and cons would be great (leaning towards more pros for legendary, etc, but still with some amount of noise). I didn't know it was like that, that's awful to fill out. Good that it's there for like...Okada, or Undertaker, or MJF, but for anything that forces a mod maker to guess there should always be a random option? Weirdly enough the only people I see getting killed in gimmick ratings with Awfuls are "Standard" gimmicks.
  12. I can think of two big problems with the products: 1) "Attitude Entertainment," which a lot of people are gonna want to use for mods of the business's boom period, needs to be split into like...3 variations. At least. I think a lot of the complaints I've seen where the game is clearly in the wrong are from people playing Attitude Entertainment? Like if I'm reading something from someone playing something else my brain goes...eh that might be you man. Then I see people playing Attitude Entertainment and I'm like...frickin Attitude Entertainment. 2) More flexibility. Longer promos from guys who are great at it, smaller penalties from being a couple minutes over match length (unless guys also have stamina problems), and (though I imagine this would be harder to code/further outside the purview of where the game is now) a system where you get a limited number of "mildly penalised" and "penalised" matches that don't get dinged per 3 months/6 months/year/whatever, you just can't spam them or try to turn ECW into a pure comedy fed.
  13. Dennis - Driver Driver (Pinfall) - fisherman's driver. Doesn't fit him in-ring but i have to go with it for the name Alison - McIlvanity (Pinfall) - probably some kind of neckbreaker or DDT type thing Park - Head Kick (impact) Furkan - Izmir March (Impact) - some kind of flippydoo idk, he's a jeff hardy ripoff Leandro - Senso di Colpa (Submission) - whatever Tommy Cornell's "Guilt Trip" submission is, or maybe a variation. Not gonna pretend it doesn't sound way cooler in italian too I don't really...know how to set respect and reputation, so you can mess around with that. Give Alison "passes on knowledge," maybe she'll teach someone the ways of being an irl scumbag. And "political player." We're not going halfway here.
  14. I'd maybe even try Guerrilla Warfare instead of Wrestling Nerd Nirvana for NXT? See what it works like for them, at least.
  15. I would like it if they switched the "how much money does he make/fire him?" widget, which you have to interact with fairly regularly, with the "latest headlines" on the same screen, which is nice to have but not really a big deal.
  16. Similar question, how does Puerto Rico work with names/languages?
  17. insanely stupid character warning (white male 222) Worker Name: Leandro Cornelli Worker Size: Lightweight Birth Month/Year: August 2003 Debut Month/Year: March 2023 Nationality: Italian Available Areas: UK, Europe Worker Style: Entertainer Worker Gimmicks (Face/Heel): Face: Impostor (Comedy) | Heel: Impostor (Comedy) Worker Bio: While at university in Belfast, Italian student Leandro Cornelli flipped to the 21CW show on the TV and thought it would be hilarious if someone named Cornelli became a star at the home of the Cornells. A month later, he got a spot in the National School of Wrestling - maybe deserved, maybe not - and a few blurbs in the national media. Eventually, his dream came true and he graduated. Leandro is a good comedy worker with great facial expressions and he picked up a solid technical base from the National School, but they could only do so much to make an athlete out of him. Alter-Ego's?: --- Dojo Graduate?: National School of Wrestling (21CW) Worker Personality/Attributes: plays comedy well, can't play legitimate, can't play badass, can't play dominant, plays gimmicky well, noted comedy match performer, no stunts, canny operator, relaxed, anti-hardcore, world traveler, future manager, flavor of the month Skills Template: In-Ring Skills (No skill above 65) Brawling: 33 Puroresu: 24 Hardcore: 19 Technical: 57 Aerial: 40 Flashiness: 30 Mental Skills (No skill above 55) Psychology: 38 Experience (automatically 0): 0 Respect (automatically 0): 0 Reputation (automatically 50, cap at 70): 50 Fundamental Skills (No skill above 70) Basics: 66 Selling: 61 Consistency: 55 Safety: 53 Performance Skills (No skill above 70, except Charisma, Sex Appeal and Menace) Charisma: 58 Microphone: 63 Acting: 70 Star Quality: 48 Sex Appeal: 53 Menace: 40 Physical Abilities Stamina: 42 Athleticism: 39 Power: 35 Toughness: 43 Resilience: 90 Other Skills: Announcing: 0 Colour: 0 Refereeing: 0
  18. One way to think of it: I think myself, just some average guy who's familiar with the product, would actually be able to put on one (1) good show of pre-lockdown Monday Night RAW if they gave me the book. Maybe it wouldn't stand out but I don't see why it would be a 60 or something. I would not be able to manage talent, manage long-term storylines, give appropriate payoff to things, keep continuity. Even if I tried really really hard in my fulltime job as Monday Night RAW booker I'd still be worse at all of that stuff than the people who put the shows together now, even acknowledging that their shows aren't great either.
  19. Worker Picture (Choose one from the CVerse Free Pictures! First come, first serve!): White male 198, look at that goofball Worker Name: Furkan Bayrak Worker Size: Skinny lightweight Birth Month/Year: October 2002 Debut Month/Year: October 2020 Nationality: German (Middle Eastern) Available Areas: UK, Europe Worker Style: Daredevil Worker Gimmicks (Face/Heel): Face: Teen Idol (Swagger) | Heel: "T-Pop" Superstar (Gimmicky/cartoonish) Worker Bio: Furkan Bayrak is a young Turkish-German kid with backyard wrestling experience (where he would usually dress up in a head-to-toe Erdogan costume complete with mask and agree to get put through tables) and three obvious assets: he's nimble with his springboard moves, he's up for literally anything, and teenage girls will think he's cute. It would be nice, perhaps, if he began to learn some wrestling moves that weren't the same three or four high spots. Alter-Ego's?: --- Dojo Graduate?: --- Worker Personality/Attributes: Skills Template: apolitical, can't play badass, can't play dominant, can't play legitimate, class clown, deathmatch wrestler, easily marketable, gymnastic background, heavy soft drug user, loves the business, motormouth, plays swagger well, plays gimmicky well, scatterbrained, very creative In-Ring Skills (No skill above 65) Brawling: 29 Puroresu: 7 Hardcore: 42 Technical: 12 Aerial: 48 Flashiness: 61 Mental Skills (No skill above 55) Psychology: 45 Experience (automatically 0): 0 Respect (automatically 0): 0 Reputation (automatically 50, cap at 70): 50 Fundamental Skills (No skill above 70) Basics: 23 Selling: 50 Consistency: 41 Safety: 38 Performance Skills (No skill above 70, except Charisma, Sex Appeal and Menace) Charisma: 60 Microphone: 36 Acting: 58 Star Quality: 62 Sex Appeal: 73 Menace: 37 Physical Abilities Stamina: 60 Athleticism: 72 Power: 34 Toughness: 61 Resilience: 82 Other Skills: Announcing: 0 Colour: 0 Refereeing: 0
  20. The "Flavor of the Month" attribute, though I don't really know how strong it is or how common it is currently, would be great for this. More strong negative reactions and more "flavor of the month" guys they take to for whatever reason. Anyway I really hope the kind of thinking in the OP is taken on board, I think it can make the game less scary for the full release and the kinds of fans who maybe don't post on here and don't get quite as stuck into the mechanics. The current system is trying to make the products feel like different playstyles, and I can see it helping replay value a ton. But I don't believe in the one-size-fits-all approach with both things that absolutely should not happen (deathmatches in modern WWE, Russo Swerves in old-timey mustache wrestling) and things with a lot more grey area than that (hardcore matches in modern WWE), just with different numbers. Ultimately, when most players see "you will be penalized for putting this match on," I don't think they'll ever put the match on, which seems extreme when you look at booking a whole yearly calendar's worth of stuff and one-off/special attraction matches that do get good reactions.
  21. (white female 22) Worker Name: Alison McIlvaine Worker Size: Toned very small Birth Month/Year: October 2000 Debut Month/Year: October 2022 Nationality: American Available Areas: USA, Canada Worker Style: Regular Worker Gimmicks (Face/Heel): Face: Girl Next Door (Standard) | Heel: Machiavelli's Princess (Swagger) Worker Bio: Oregon-born college student Alison McIlvaine made a name for herself as a villain and schemer on a nationally televised American reality show. She won the grand prize and she became one of the show's most memorable characters in years after voting out her boyfriend and dumping him on television. Not resting on her laurels, she signed up for pro wrestling training almost immediately, a surprise to her hundreds of thousands of new social media followers. Early reviews of her performances have been almost shockingly good compared to expectations, but with Alison promoters might learn there's usually a catch... Alter-Ego's?: --- Dojo Graduate?: --- Worker Personality/Attributes: amazing heel, can't play badass, can't play dominant, can't play legit, easily marketable, fame hungry, gymnastic background, heavy social media user, horndog, modelling experience, outside interests, plays gimmicky well, plays swagger well, plays weasely well, scumbag, selfish performer, story teller, tv actor, very creative Skills Template: In-Ring Skills (No skill above 65) Brawling: 38 Puroresu: 12 Hardcore: 21 Technical: 50 Aerial: 58 Flashiness: 54 Mental Skills (No skill above 55) Psychology: 53 Experience (automatically 0): 0 Respect (automatically 0): 0 Reputation (automatically 50, cap at 70): 50 Fundamental Skills (No skill above 70) Basics: 67 Selling: 51 Consistency: 60 Safety: 63 Performance Skills (No skill above 70, except Charisma, Sex Appeal and Menace) Charisma: 73 Microphone: 68 Acting: 60 Star Quality: 64 Sex Appeal: 86 Menace: 12 Physical Abilities Stamina: 65 Athleticism: 73 Power: 21 Toughness: 59 Resilience: 86 Other Skills: Announcing: 0 Colour: 0 Refereeing: 0
  22. Worker Picture (Choose one from the CVerse Free Pictures! First come, first serve!): Worker Name: Park Myung-seop (short name: Park) Worker Size: Toned middleweight Birth Month/Year: February 1993 Debut Month/Year: April 2022 Nationality: South Korean Available Areas: Japan Worker Style: MMA Crossover Worker Gimmicks (Face/Heel): Face: MMA Bad Ass (Legitimate) | Heel: Korean Nationalist (Gimmicky) Worker Bio: Retired Korean kickboxer Park Myung-seop has decided to turn his attention to pro wrestling in Japan, where he should still be something of an attraction. With his upset debut victory against a big-name Japanese kickboxer in 2017, his good looks and his exciting all-energy fighting style, Park was something of a Korean national hero for a few years. Before he took three consecutive losses, he was really on the cusp of something big. Alter-Ego's?: --- Dojo Graduate?: --- Worker Personality/Attributes: a marketing dream, amazing babyface, born fighter, business mindset, fitness fanatic, former pro martial artist, high pain threshold, history of concussions, outside interests, plays gimmicky well, plays legitimate well, plays swagger well, professional, stud athlete Skills Template: In-Ring Skills (No skill above 65) Brawling: 65 Puroresu: 61 Hardcore: 13 Technical: 55 Aerial: 39 Flashiness: 51 Mental Skills (No skill above 55) Psychology: 43 Experience (automatically 0): 0 Respect (automatically 0): 0 Reputation (automatically 50, cap at 70): 55 Fundamental Skills (No skill above 70) Basics: 42 Selling: 45 Consistency: 51 Safety: 52 Performance Skills (No skill above 70, except Charisma, Sex Appeal and Menace) Charisma: 78 Microphone: 55 Acting: 69 Star Quality: 70 Sex Appeal: 68 Menace: 51 Physical Abilities Stamina: 91 Athleticism: 82 Power: 67 Toughness: 93 Resilience: 71 Other Skills: Announcing: 0 Colour: 0 Refereeing: 0
  23. But if BC is something that works in real life, and you want to put penalties on the matches that have interference finishes, then you need to come up with some benefit of doing it to balance it out. Bonuses for the blowoff matches, +pop for the guys who interfere, something. When I see "penalty," I see "doing it this way is objectively worse than not doing it this way." Which is correct for booking deathmatches in WWE, and murkier for anything with grey area.
  24. Worker Picture (Choose one from the CVerse Free Pictures! First come, first serve!): Worker Name: Dennis Driver Worker Size: Toned Small Birth Month/Year: February 1997 Debut Month/Year: February 2021 Nationality: American Available Areas: USA, Canada, Mexico, Europe Worker Style: High flyer Worker Gimmicks (Face/Heel): Face: Belarusian Hero (Gimmicky) / Heel: Disgruntled AHL Reject (Realistic) Worker Bio: Dennis Driver was a real life hockey prospect from Connecticut who was drafted by the New Jersey Devils, but wasn't quite good enough to make the NHL. Although he was flashy and skillful, he lacked size, physicality and work ethic. After a year as the top scorer for a truly awful team in Belarus, he decided to trade in his skates for boots, signing up at a New Jersey wrestling school owned by a friend of a friend from college hockey. He has some promise as a high flyer if he sticks with it. Alter-Ego's?: --- Dojo Graduate?: --- Worker Personality/Attributes: Amazing heel, plays realistic well, plays swagger well, comedy match worker, plays gimmicky well, daredevil, canny operator, unpredictable, very creative, highly strung, drinker, stud athlete, skinny genes, active social media user, outside interests Skills Template: In-Ring Skills (No skill above 65) Brawling: 43 Puroresu: 15 Hardcore: 39 Technical: 38 Aerial: 56 Flashiness: 65 Mental Skills (No skill above 55) Psychology: 47 Experience (automatically 0): 0 Respect (automatically 0): 0 Reputation (automatically 50, cap at 70): 55 Fundamental Skills (No skill above 70) Basics: 59 Selling: 66 Consistency: 39 Safety: 58 Performance Skills (No skill above 70, except Charisma, Sex Appeal and Menace) Charisma: 74 Microphone: 63 Acting: 56 Star Quality: 58 Sex Appeal: 61 Menace: 23 Physical Abilities Stamina: 77 Athleticism: 88 Power: 37 Toughness: 42 Resilience: 80 Other Skills: Announcing: 0 Colour: 30 Refereeing: 0 Are you going to give anyone starting popularity? The second generation guys should obviously have some, and I think you can give Dennis like 15s or 20s in Tri-State and Eastern Europe
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