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absolutelyridiculous

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Everything posted by absolutelyridiculous

  1. I like this as a way to describe how sex appeal matches should work in the game (I have no idea how they actually work, I've never used them in TEW20, barely used them before) but I think a road agent note to tell you that putting Girl Okada and Girl Omega in a Sexy Lady Match distracted from the action would be fine. Putting "eye candy matches will get mildly penalized" and "each show will need at least one match aimed as eye candy" in the Attitude Entertainment product just seems like a bug though. Which isn't a big deal especially at this point, there's 50 of those products and it's easy to miss something like that. I like my idea as a way to work with the penalties. I think if you do 100 pay per view matches a year, you should be able to have 2 or 3 of them that are a little bit outside of your product without getting dinged. And it would probably make people think strategically too, even if the gameplay margins (the penalties themselves, the benefit of having a hardcore match or an eye candy match or whatever) are extremely small.
  2. <p>Just my way of trying to add a little bit of discretion with the product stuff.</p><p> </p><p> <img alt="j2InFDv.png" data-src="https://i.imgur.com/j2InFDv.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p><p> </p><p> This is from RIPW's product, which looks like basically a modern WWE product (PG Sports Entertainment). And I'd say, yeah - deathmatches shouldn't ever happen under any circumstances. Pure eye candy matches shouldn't really happen either but it's not as big of a deal.</p><p> </p><p> The other two, though. I get why the mild penalties are there; WWE or RIPW shouldn't be "hardcore feds" at all. But I think that's different from doing a hardcore match as a one-off. There's a fatigue or a confusion that would set in if there were a ton of WWE/RIPW hardcore matches. But I think you should be able to do them very rarely, without taking what would amount to a penalty (I know the penalties are small, but it's against the way people think about these games to just put on a match that's objectively worse; people want to see the numbers go up!).</p><p> </p><p> I would keep "severely penalized" matches the way they are: they just can't be done at all without taking a big hit. Can't have a deathmatch in WWE without it getting a 30 or something. WWE fans don't want to see that stuff. Done.</p><p> But I would love to see a rolling timer for "penalized" and "mildly penalized" matches. I don't know what the right numbers would be. You can have these matches without taking penalties. You just can't cheat the system or try to make the company something it isn't. Maybe one free "penalized" match per year and three free "mildly penalized" matches across the whole year of product, maybe something that scales better to how busy your schedule is (1 penalized and 2 mildly penalized for your year's worth of large events, and 1/2 for each TV show?)</p>
  3. I like the new products because I was never crazy about the old system, but yeah, I think there should be more leeway with stuff like the angle ratios. I'd also love "carveouts" where maybe if something like hardcore only gets a minor penalty, you can still have one or two hardcore matches a year before you start getting dinged for them, just as a change of pace. I never like trying to fight the min-maxers as a design choice (a lot of the time you see this in games that have both a single player and a competitive online) but I think these changes are more about getting the AI to have an easier time with it.
  4. Yeah, my hope is legit that they outsourced the UI out to some other guys who are just a couple days late on it. I don't think that's how software works, but oh well. This looks like it was made to work on a widescreen resolution, but without actually using any of that extra space.
  5. The only file I work on is a house database of "yet to debut" workers, and I don't wanna have to play with all of their years. It's not a real world mod, they don't exist, so I don't care if the guy's born in 1996 or 2000, I want him to be 20 years old. It might even be possible that someone else, who isn't me, would decide to use this some day
  6. I don't get the in-game notepad thing tbh. People who make mods can't open up Notepad or Wordpad themselves? It's not like they take up any memory.
  7. This is kind of a weird one, but I noticed that the editor took away the "bars" for skill values and stuff like that, so you're just punching in a number. I like this change because I work on big mods in Football Manager which uses the same system and I'm confident that it'll make the process in TEW faster for people. What really speeds up large data entry in FM for me, though, is that after I'm done entering one value, if I press Tab the editor will highlight the next value. I can just type in my next value and tab again - no backspacing, no delete key, no clicking, just entry, tab, entry. In TEW20, as you can see in the first image next to Puroresu, it just moves the cursor to the beginning instead of highlighting. Of course, if I'm just entering in one value or one guy, I don't care if I have to press the delete key a bunch of times. But if I'm doing a ton of these things, I want it to go smoothly.
  8. Using a different color for elite skills than green is fine - I guess it's traditionally been light blue - but it shouldn't be yellow
  9. Another minor nitpick thing that only I notice: regen women are still huge lol. https://i.imgur.com/5LlTexh.png Like if she's a big, tall girl, around the size of Charlotte or Rhea Ripley, it's fine to designate her as a lightweight instead of small but she's not 211 pounds. The bios should generate different weight numbers for men and women.
  10. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="TeemuFoundation" data-cite="TeemuFoundation" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="47578" data-ipsquote-contentclass="forums_Topic"><div>No sliders for the skill points for workers? We have to manually enter the numbers? Come on, man, what the heck? Seriously.</div></blockquote><p> </p><p> I do a lot of stuff in football manager editor and as long as you can use the tab key like you can there it'll go brrrrrr</p>
  11. This will be the smallest point of contention anyone ever raises with anything, but for the yet to debut guy Egon Merewitz, "New York's Finest" are the cops, not the firefighters. FDNY is "New York's Bravest"
  12. Yeah, mouse wheel or down arrow are pretty necessary for the long database/search fields. I also think the "whiteboard" for database makers is too big and kinda ugly, what was wrong with the old notepad thing?
  13. I couldn't care less whether there's a real calendar or not, and I know it's bad form to bring up your old suggestions because no one else ever does it, but seeing the word "calendar" reminded me of this and I'd really love to see it in the game http://www.greydogsoftware.com/forum/showthread.php?t=533847
  14. Does the gimmicks change get rid of ratings for Comedy, Legitimate, Weasel etc? Because I do think there's <em>something</em> there with the current system - some performers have limited range, some guys just come off completely different than others even if they're similar talents - but you're right that it doesn't add a lot to gameplay.
  15. <p>Yeah, this just reminds me of playing EWR as a kid and putting guys like CIMA and Paul London against each other in 100-rated matches forever.</p><p> </p><p> I think strategy games should promote multiple well-balanced play-styles, and to give the "vanilla midgets" theory absolutely zero credit in the game logic...I don't know. The average WWE match is technically way better than it used to be. But out of this big mass of super-competent hands they haven't created a John Cena, they haven't created a CM Punk, and I have no idea where the next one comes from. </p><p> </p><p> If AEW beats expectations and becomes a solid competitor, do you think it's more likely that would happen because 1) there's a massive untapped market for technical, performance-over-popularity wrestling in America, or 2) they create a huge star somehow and build the company around him. I guess the other SQ-related game system is SQ + destiny roll-related popularity caps, but that's <em>way</em> harder for casual players to grasp IMO than SQ in battles</p>
  16. <p>I don't know, wrestling's tricky. You might be able to procedurally generate soccer or baseball or basketball because it's a real game both teams are trying to win. I think if you try to "sim" a WWE 2k19 match, it's just a bunch of random moves being slowly thrown around back and forth until someone runs out of HP. That's not a wonderful franchise everyone loves and it's not really made to be simmed, but it's still a pretty sophisticated AAA game.</p><p> </p><p> More "he looked strong" or "he looked like bad" notes would be great though because I remember them being pretty rare. Pointing out cool spots, pointing out botches, stuff like that.</p>
  17. Will there be expansion paths across countries? I guess the only obvious ones I can think of are southwest (or mid-south) USA and northern Mexico, and maybe Pacific Northwest + British Columbia. Japan, Europe, Australia, UK and India should be more self-contained I guess. But a company can definitely have a presence on two sides of the US border without being all that big
  18. I hope the parent companies can force you to use/push their pet guys, within reason.
  19. Are industry and economy perfectly cyclical - from 100 to 0 back to 100? They're both <a href="http://i.imgur.com/YnopjMf.png" rel="external nofollow">in Actual Biblical Hell</a> in my game. I'm thinking if they're cyclical I can spend big on extra shows/bigger names to pass my "grow the company" owner goal. If not, uh, welp
  20. How big is the scouting bonus for your own shows? I'm running a small company and looking at the scouting levels, I don't think I've made any progress with anybody after 7 shows
  21. Is there a way to import a worker mid-game from another database while keeping their face/heel gimmicks intact? I always get it switched over to None/None even when I'm using the same gimmick file in both databases. Basically cosmetic but it would be cool if I could get it working.
  22. How are USPW not international in this game? "Cult size in a game area" should be 47 importance in two regions, they're much bigger than that all over the map.
  23. The math says you're best off running a ton of shows in the first couple months - like at least weekly if you don't have too much match intensity/danger - to minimize the amount of time that you spend on the really low sponsorship money. It basically doesn't matter how good or bad your first shows are - keep them only an hour long and cheap above all else. With developing rookies I'm sure the best kind of owner is a road agent/veteran worker with high psych, but obviously it's the game that picks your owner and not you. Integrated women's wrestling gives you a bigger field of people to work with. When you're starting out, set everyone's push at Midcard so you can see their destiny rolls in the next big things/hot prospects tabs. Cycle in random cheap rookies you wouldn't otherwise want on one/two appearance contracts so you can look at the destiny rolls this way.
  24. Do AI regional companies ever expand to cult or get TV deals? I know it basically never happened in 2013
  25. I wish the scouting bonus for user shows was stronger, there are people who worked 25 matches for me that have only moved from 1/10 to 2/10 in-ring scouting clarity
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