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thadian

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Everything posted by thadian

  1. 1. BattleZone Global - WWE Winged Eagle and Olympic Medal put together, American Gladiators 2008 theme (except UK of course). 2. BattleZone Tag Team inspired by the look of this AWA Tag Title https://i.ytimg.com/vi/cctLSRkoBc4/maxresdefault.jpg 3. BattleZone UK Commonwealth inspired by the look of this version of NWA US Title https://en-academic.com/pictures/enwiki/78/NWA_United_States_Championship_%28Mid-Atlantic_Version%29.jpg UK company with an American Gladiators vibe. I prefer the leather to have the union flag and the plates somewhere between gold and platinum. Love your work, and thank you!
  2. I love your style of belts and logos. Where do you get your assets? Any tips or tutorials you suggest? The ones I tried to follow in other threads led to 404 errors.
  3. What would be the result of using Editor to set up two Child Companies for a mothership company, where the children are Sister Companies, with a male only roster for one, and female only roster for the other?
  4. Can region names be changed? I might be misremembering, but I thought I remembered that we can change names (India to Antarctica or whatever). I am looking to make 2 databases with custom regions - one for planets of the solar system (instead of regions) and the megacities (instead of territories). A second, I hope to wipe every nation and create a US-Only situation where each "Region" becomes a Territory - and each Territory becomes a State/Town. Can I reanme India into "Neptune" or "Indianapolis Territory"?
  5. Workers first > gimmick ideas > companies > titles > contracts > Stable/Tag Experience, Relationships, Names > title histories > hall of immortals, everything else.
  6. I like the older women looking older, I can feel better about seeing them in the game now. I usually do revive BSC, but under pretense similar to WWE relaunching ECW or Tony relaunching ROH. Some millionaire scumbag puts the crew back together, realizes some people need repackged from their old self, brings a few more on board... and when it all collapses again, who if anyone, will make the big league?
  7. My requests. Company Logos: BattleZone Wrestling something close to American Gladiators 2008 meets UFC BattleZone Warriors (devleopmental) Epic Championship Wrestling - Something close to AEW, Black/Gold Epic Futureshock Wrestling (child) (The intention is to have 3 Child Companies) -Epic Futureshock America (child) -Epic Futureshock Japan (child) -Epic Futureshock UK (child) Ultimate Japan Pro Wrestling - close to AJPW logo Ultimate Japan Next-Gen (Developmental) I am trying to learn how to do this stuff, but I have no assets, and am still a newbie who isn't picking it up with any speed.
  8. Can we change the in-game regions/rename or re-assign regions to different or new areas? How do we go about it?
  9. My workaround was to set my PPVs unbranded then the third branders get something like a post-show battle royale.
  10. I would like something to represent guys like Brock Lesnar who got caught roiding in MMA, despite being able to hide it (or get approved) from WWE. Sometimes, a guy is a great steroid cycler. Other times he gets an exception.
  11. I like this take on it, but that looks like it would be best suited for attributes and not something to put inside the gimmick section of contracts.
  12. I would want the ability to pick more than one. I already have one Performance Center in each Game Area (USA, UK, etc). It would be stupid if I had to create 10 more in each game area, so that each one could be specialized "technical middleweights, brawler heavyweights, comedy workers". I would like to pick about 5 settings that it's possible for a dojo to produce: 1. Weight Class Range. 2. Pick up to 3 or 5 Styles. One style results in having 5 dojos to avoid everyone just being "brawler". 3. Area Focus - Training should be focused to improve Basics, Fundamentals, Mental Skills, Performance Skills, Physical Skills. When you send someone to train, pick an area. All points of development go into that area. If potential is capped, the player should get some kind of message about "Worker won't develop that anymore". 4. Non-Wrestler Control. I would like to toggle on/off "Produces non-wrestlers". Sometimes, I don't want it producing more referees and announcers, while other times I do.
  13. They might've gained more workers from the AI increasing their own dojo. They do spend money on that. I set up several development companies and gave each one their own Broadcaster and Performance Center (of course, in the editor). I did this because I didn't want to perform the 'send to training" thing a million clicks. I also don't know what compels the AI hiring - it seems like they always hire every dork, no matter how bad their personality type or deficits of skills the company needs or uses most. They just auto-sign everything.
  14. 1. I would love to see the Gimmick section give us a list of Bonus/Penalty to every given skill, and to every core match type such as Cinematic, Comedy, Hardcore, Technical Masterclass, Spectacle/Epic. 2. The reason it hardly matters is because Menace doesn't matter. What, he gonna do a 80 rated angle standing there? Same with Charisma. If you rate him on Entertainment for 6 minutes, you can get your 90+, all the way up to 100. Gimmick can already be set to give "Small Bonus" to Star Quality, Microphone, and Charisma, the 3core of Entertainment. 3. Doing this would require fixing one of my most hated parts of this game - gimmicks being done through "Contract". I wish the Gimmick and Alter Ego screen were kinda combined to let Alter Egos have the bonuses and penalties.
  15. When I am seeing the main screen in game, the Last Night Results can get a LOT of stuff in it on some days, and I would like to use my mouse wheel to scroll.
  16. Or spending money for a positive headline that gives a boost to popularity or someone's momentum (with a chance to fail in any case).
  17. When searching for workers in game, I would like an option to search for only those I can sign to exclusive deals. Especially when playing as Japanese companies.
  18. Similar to how I always hire Poppa Swole, Tayvon Blake, and Public Enemy #1 to pop them into a stable, often feuding with The Casey Family (Bob managing Chuck and Tully) and The Ring Generals. I can't get over the generals - they're not really a good team, they're not over anywhere, and their age is a concern for the longer haul. But I sold myself on them LONG ago, and cannot seem to get over it. I do the same with Dreadnought, Juggernaut Jones, and Original Sinner - they become a stable just because sentimentals. If they get whomped with bad chemistry, I use them as solo guys instead of tag guys. I also usually stick them into the above named feud as a third team. I usually sign The Back Country Boys and LA Stars. I always sign my favorites, get them over, and let them walk when they don't wanna be in development anymore. It's fun to see which teams move from my developmental companies into the major scenes of the other companies.
  19. They hire their own rosters. I have a function to "take worker", but I cannot send anyone down. I am not sure about borrowing them from developmental for one night because I haven't tried yet. Also, to the thread - Season Finale is a meaningless term - for me, it's the blow-off of my biggest storylines, retirements, and induction for HOF. Otherwise, the next night, the next event is "the biggest thing ever".
  20. 1. What I do is start by knowing my roster. I know who's feuding with who on my roster, because I made the company in the editor. I have 4 big PPVs a year, and my biggest matches are reserved for it. Right now, I have Lloyd Nelson feuding with Lukas Astro and Paul Hunter. Lloyd will face Lukas at the big event - but in the smaller lead-in, they will have a 3-way. After Lukas wins, I will stick another face Major Star in with Paul and Lloyd to make Paul the number one contender. So, this can drag itself out for a while - the 1v1s happen on Big 4, the 3-way and 4-way on smaller ones. 2. By having them in the same story - in the above example, after Lukas wins the belt, Paul will win the Battle Royale and dethrone Lukas at my finale - their rematch will be at the next event, with Lloyd looming in the background, snipping at their heels. Now I have this other guy, Ashton Chase, who I would like Paul to drop the belt to at the end of this - if he's not ready, Lukas will get the belt back. 3. I designed my roster - even if I didn't, I think about these matters as I am signing someone. I don't just sign Wolf Hawkins. I sign Wolf Hawkins intending him to join the big feud, help Lukas even the odds, and when Ashton is ready, help him get over to get the belt, then Hawkins can feud with Lloyd, once he's pushed out of the picture. I also have like 16 factions - everyone is in a faction and this makes it easier to have faction-based rivalries. Old School Mafia is feuding with Next-Gen Outlaws - that gives me both the world title and tag title feuds. I can throw in a few major stars of other factions in there, too. 4. As gameplay progresses, I pay attention to who's rising, which factions are doing good, hate each other, etc. This helps me say "Killer Klownz just beat House of Krazies, and Hyper Cannons just beat Muscle Busters - now Hyper Cannons can feud with Klowns and Busters can feud with Krazies". *Note - this also helps me maintain title sanity with my tag and trios titles, because it's faction based. 5. I look at who is getting big popularity and momentum - also, call me Stamford Gagne Vince, I sign and push people for dumb reasons - I like/dislike their render pic or profile text. This isn't proper gamism, however, it is proper narrativism. I like to ask "Who does it make sense for this person to hate". I also like to start beef - for example, a 4v4 match might result in one faction defeating two teams of different factions - who start a rivalry. 6. I plan my big stories around title pictures, and my smaller ones around faction rivalries. I have 12 storylines, I just had 16. I cycle people in and out of storylines as they fulfill a purpose. Lloyd will leave the storyline with Lukas and Paul to pursue Hawkins, in the above example, while Ashton Chase will join the title picture with Lukas and Paul. I give big pushes to anyone who needs escalated up the roster. This happens purely on company need. 7. I have 12 people over 40, including 5 of my 8 "Major Stars". Many will be retiring, and a self-imposed challenge in the structure of my company IS about replacing the old guard before they're gone. I stick rookies in developmental. When they cap, I move them to B-Shows until pop rises to around 50, then I start using them in Angles on my A-Shows to set them up for tag and 6-man action. I like to save 1v1 matches to make them special. Also, because I have 3 brands, I do tend to forget who faced who how recently. So I use a lot of 3-way, 4-way, and 1v2 handicaps to get through the weeks leading into a PPV. Same with tags - I reserve 1v1 and 2v2 matches for when an older hand is explicitly putting over a younger one. Otherwise, it's a 2v4 or 2v2v2 or 3 way something. Fired - Anyone who's time decline has rendered them unable to work 10+ minute matches. Anyone with a bad personality (bully, scumbag, etc). Hired: Anyone with safety starting above 60 and age below 25. Anyone who's render or text I like (Stamford Gagne here). Anyone who does NOT have difficult attributes like Scumbag, Bully, Political Player that also does have a positive upside in their skills. Lastly: I have two developmental companies, and about 7 child companies without developmental deals. This lets me have a constant stream of jobbers to beat if I accidentally book myself out of options and just need some people to lose but nobody can afford to.
  21. Call me Uncle Vince. I see a person I like the "look" of (or an alt or rerender here) and - "I JUST HAVE TO HAVE THEM NOW!" and I immediately sign them and work them into my plans. Sometimes this obviously doesn't work. I take people who look alike and tag them up - Leon Maine and Will Beaumont, for example. Always a team. I also team up Colin Piccalo with Charlie Cain. I also team up Pryme Time Jack with Zippy. The person might not even have stats that align with their render's appearance. I will still take the bait. It's just fun. I sign schmucks like Coco Malloy, DupliKate, and The Ring Generals - those guys are old now, and I still start games by signing them for 10 years. These guys suck - their popularity will never hit above the 60s range. But, I still view them as my FTR, and still bring them in every time. I also feel this booking style adds realism and believability. Vince pops wood when he sees Great Khali or Brodus Clay. Nobody else did, but we still had to tolerate them for too long on our TV screens. Vince also didn't like the look of certain people who could've been great. I do this, too. I never sign certain folks I should - because I think their render is ugly, even if they're a good worker. "Nope. My fans won't be into this one." I picture JR over my shoulder selling me the worker's skills and attributes, but "I don't like the look."
  22. I created an Internet Cable broadcaster. I own a separate Internet PPV Broadcaster for my events. If I create a new Internet Subscription broadcaster, will this give me NEW viewers, or will it just eat viewers from my other broadcaster?
  23. In this game, the worker generations happen through Dojos. If you have too many, you can turn worker regeneration off - if you do, you can still send people to train, if it's a performance center. Because dojos are the means of generating workers this time around (by request), this is your answer. To fiddle with it: 1. You can set them to generate more/less workers in editor. 2. You can add more dojos if a game area is lacking a worker. 3. You can turn dojos generation to "off" individually; you can also turn the sliders down so a dojo that gives 10 workers a year, instead gives 5. Edit: I do wish there were some kind of "master switch", I do agree with the essence of what you're saying.
  24. Nobody would work for free, this isn't an internship. And money is easy to make in TEW2020. I do agree it would be more realistic if the workers lowered their asking price the longer they sit unsigned, and if their default popularity slowly went down due to lack of exposure, to compel their interest - but the game really just isn't that deep. It would also have to consider, for example, the lifetime wealth and expenses every worker has acquired. Those who made good investments and are happy not working, or who just had a baby might want to sit home. Those who are in need of money might be more desperate. Those who are young and looking for a way in would be really hungry. Those older who understand they will generally be used to fill slots and put people over would be less interested. The game just doesn't calculate all of this, to my knowledge - I mean, it might? There has to be something driving the entire "major star" section to go into politics, and in TEW16, workers acquired Business skills and would abandon your company to start their own. So maybe wealth is checked and this time around used to send people to politics? I don't have any clue. I agree with your idea in spirit. I am just not sure if it could be implemented.
  25. NO. I don't want random dorks showing up and messing up my locker room, which is why I don't hire them. I think it would be okay to have "some" people show up (or try), then have a decision "let them in/stay, kick them out" - maybe the answer could have an effect on workers who have a positive or negative relationship with said worker. But I wouldn't want this kind of thing having the big impact I fear it would.
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