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Benno

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About Benno

  • Birthday 06/19/1984

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    Liverpool, England

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    http://grappl.podbean.com

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  1. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="brat99" data-cite="brat99" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="50025" data-ipsquote-contentclass="forums_Topic"><div>It's happening due to workers being rated on "passive" stats (overness, star quality, menace, etc) in the angle. Try using free-style angles, and have the workers rated on the most logical "active" stat (entertainment, fighting, selling, acting, etc) for what you are trying to accomplish in the angle.<p> </p><p> Alternatively, take a look at <strong>Teh_Showtime</strong>'s reworking of the default angle pack here which will solve a lot of the issues....</p><p> </p><p> <a href="http://greydogsoftware.com/forum/showthread.php?t=547749" rel="external nofollow">http://greydogsoftware.com/forum/showthread.php?t=547749</a></p></div></blockquote><p> </p><p> Thank you for this. A massive massive oversight that the angles the game ships with don't work. God help new and casual players. </p><p> </p><p> The angle system has needed a rethink for a while and it's another disappointment it wasn't worked on for this version of the game. Freestyle angles seem to be the way forward but I would rather some kind of system where you book each guys role in the segment i.e "talking", "attacking", "is attacked" "stand looking menacing" etc, allowing for combinations where they do more than one thing, and then have the game choose what to rate it on. Seems a lot more immersive and less like cheating than just picking the end result of what they're rated on every time.</p>
  2. Looking forward to this. Had plans to start an NXT UK save for a Twitch stream but will likely wait for this now!
  3. This just isn't something acceptable to leave in the final game and never address with how vocal people have been with how bad it is. Just the tip of the iceberg in lots of terrible user experience issues with this game.
  4. Great post, I couldn't agree more. I know a lot of people look at TEW as a game to beat and segment ratings as the be all end all, but for those who look at as more of a sim and want to play booker, I feel like the main things a booker looks at is tickets sold, tv ratings and how the crowd are responding. Obviously there are road agent notes that say when a match had good crowd response but it's not all the time and more detail would give more immediate feedback and like you say, would give a better indication of how your fans are responding to a wrestler or show and inform your booking plans accordingly.
  5. Oh for sure I use drag and drop but that almost seems like it's more a hack than a feature. Like how long is it before new users would figure out it's an option? And yeah, I do use touch screen a lot when I chrome remote into my PC to play on my phone or tablet so that does inform why I'd love a tick box or similar.
  6. <p>A few suggestions I think would help user experience in the game.</p><p> </p><p> 1. A tickbox or button to choose the winner of the match, on the match booking screen. </p><p> </p><p> This would reduce the need for additional clicks to go into Road Agent notes for every match. Most casual players aren’t going to spend too much time in Road Agent notes setting up anything other than winners and losers, and more serious players aren’t going to spend too much time in there either when it comes to undercard matches. This eliminates clicks and repetition. </p><p> </p><p> 2. Easier tracking of popularity and momentum changes.</p><p> </p><p> There’s a lot of text and information on the roster screens, but there’s also a lot of space. I would really love a couple of icons that show how the wrestlers momentum or overall popularity is changing in real time. Think a stock market arrow up or down or some other simple green or red arrow graphic (like in FIFA when form is improving). This is more immediate feedback and reward, than the current “track changes” for popularity which is a few clicks away. </p><p> </p><p> 3. A bigger segment score, other graphics on the match results screen</p><p> </p><p> To me this is the most important screen in the game as far as user reward. Segment scores need to be larger as that’s so important, but also there is still a lot of text that could be graphics. </p><p> </p><p> I’d like to see each wrestlers performance grade number as a graphic, and also other graphics for things like crowd reaction, both for the overall segment, and for each individual wrestler, rather than having to read lots of text in the road agent notes about whether the match had good crowd heat (and even that isn’t always even there). This to me is more immediate reward to the user (especially casual users) and will help keep people engaged.</p><p> </p><p> 4. Make the filter more useful when booking match participants</p><p> </p><p> While it’s helpful to be able to filter wrestlers by perception, this filter is ultimately not the most useful as the drop down menu still lists EVERYONE on your roster. Surely that could also reflect your filter? </p><p> </p><p> Thanks for reading!</p>
  7. <p>Ah that's really annoying. I do wish mod makers like yourself were part of testing. I think feeding things like that back outweighs any negative Adam might have felt picking favourites would have done on the board. </p><p> </p><p> Mods like yours are so important to this game, especially to casual players who don't want to play as the Cornellverse. I think gets lost sometimes.</p><p> </p><p> As a side note for anyone else who tries to use the mod to play around while the game is still in Beta, you have to set it to start in January or February 2021 as the game gives you hundreds of errors about contracts not having started yet if you try to do a Jan or Feb 2020 game. You also get a couple of minor but easily fixable issues with a handful of wrestlers (the Bellas for example) to do with their out of the business status.</p>
  8. I had a go at converting the database to 2020 and running a month just to see how it runs. There are stats I disagree with, some strongly, but overall I appreciated the consistent more small scale approach rather than the mess some bigger databases can turn into so I'm definitely going to want to use this when it's finished for a full game, even if I likely will tinker a lot (David Starr being bad on the mic, Bray Wyatt being any good in ring and worse Kenny Omega being a good actor being my biggest annoyances - but hey, opinions!) I did a run through with Raw using autobooker and got some horrific segment ratings but think that's more to do with the autobooker being broken and not following product rules. On the flip side the AI pumped out some great, realistic looking cards for New Japan and AEW that really helped immersion and showed how accurate and well balanced those stats are as an overall. In the limited run I did I encountered some bugs and weirdness (I couldn't turn a save into a database for some reason - Adam used my save file to fix that in Patch 8) but the biggest annoyance as WWE was getting 4 or 5 backstage incidents every show - usually multiple wrestlers court incidents. I also lost my TV Deals for both Raw and Smackdown as WWE within 3 weeks, although again I was largely autobooking so that could have played a part. Glad to see this topic in the 2020 forum though and looking forward to the finished product.
  9. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="RingRider" data-cite="RingRider" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="48390" data-ipsquote-contentclass="forums_Topic"><div>With Workers selected in the drop down menu, use the search button to filter promotion.</div></blockquote><p> </p><p> Ah that's really obvious now you've said it. Apologies.</p>
  10. <p>Hi all. Obviously mod makers concerns when it comes to the editor should take priority, but I do think as players, the amount of subsequent tinkering we do is also important. A couple of suggestions in that regard that maybe people can add on to:</p><p> </p><p> 1. Filter Workers by Promotion in the Editor (*EDIT* Apologies, this feature is already there I just couldn't see it) </p><p> </p><p> 2. Edit skills and popularity for multiple wrestlers, one at a time</p><p> </p><p> I think it stands to reason most users about to start a mod and wanting to tinker will spend most of their time in the skills and popularity screens “fixing” stats to their liking. I would like to be able to edit Kenny Omega’s skills and have a save button also on the skills page and the ability to click “next”, to the next wrestler in the database and then edit that wrestlers skills, and so on. Same for popularity.</p><p> </p><p> This came to mind on the skills page where I can already compare Kenny’s skills with any other wrestler in the game and can then change the wrestler I’m comparing him too by clicking the next person in the dropdown – this a screen I have gotten lost in, going from one wrestler to the next looking at their stats, but you then have to search for the wrestler separately to make any edits. </p><p> </p><p> Thanks for reading!</p>
  11. Am I the only one who finds it frustrating there being nothing front end that tells you whether a match was "good" more because of the crowd or because of the work? I feel like crowd reaction is such an important part of wrestling that isn't obviously reflected at all on screen. Just makes the game feel like chasing numbers on a spreadsheet.
  12. Adam's lack of real acknowledgement of the obvious and serious UI issues is really disappointing the more I read it. I really hope this incredibly useful looking post from NikeBee being moved into a closed generic UI thread isn't an indication its being ignored.
  13. The idea of it just being a vocal minority who think the UI needs an overhaul explains so much about the mentality behind making the game these days. Adam is (perhaps rightly) superserving the types of hardcores who got to test the game and somehow thought there was nothing wrong with it (more numbers and info on every screen must be good) - and doesn't seem to care for the world outside this forum that might be interested in the game and will be put off by the absolute state of it. See also not having any mod makers involved in the beta as to not cause upset on the forum, despite how much that would have obviously helped the game work and be an attractive proposition on release.
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