I got inspired to test something out today in TEW. The contract situations in TEW doesn’t always do a good job of representing contracts in real life. The two options for contracts are to offer a Per Appearance (Exclusive or not) or Written. The downside with PPA contracts is that the competition can freely sign you talent which in real life you have to wait for the contract to be over before you sign a new one with a competitor.
The other contract type which based game companies use when they can and the player uses because they do not want to lose talent is the Written contract. Now there are issues with how the game has the written contract as compared to real life mostly. In the game the written contract is fully guaranteed which besides a few years there with WCW and WWF this was not the case. In real life contracts are heavily incentive based with a downside guarantee.
If in game I was to fire someone with a $10,000 contract with 12 months remaining I would owe them the full $120,000. That is kind of annoying as what is the point in firing them unless they are a problem backstage? In real life if you fired someone you would owe them the downside guarantee and that is it, you wouldn’t owe them everything. Firing someone makes sense in real life as you save money.
Now I know what some of you are thinking. TEW has a system for this kind of. You can offer talent a bonus per a show/event or other incentives. I woke up and was eureka, I would be willing to spend some extra money to better simulate real life and make my firing decisions matter. That person with a 12 months remaining making $10,000 I would rather pay them something like $5,000 with like a $2,500 per a show bonus thus if they are a part of my 1 TV show a week plus the PPV event they would make $17,500 but if they didn’t get used at all I would only owe them $5,000 for that month. Something like that would make me happy in the fact that my talent can get poached mid contract and if I did decide to fire them then it would actually save me money.
So I went and tested this in TEW as I need to be able to offer them a reasonable contract. No point in offering 50% per an event if it isn’t going to save me a bunch of money. Something like instead of $10,000 a month $9,000 a month with 50% per show wouldn’t work as them appearing on just a single show would mean I am overpaying for them. So after all of my many words lets get down to the test. How much does offering Per show bonus save you?
It saves you nothing. I was surprised. I edited USPW main event wrestlers to have a $10 contract with 28 days left so I could start negotiating with them right away and that they wouldn’t want more due to the previous contract amount. I created a Jack-of-All trades avatar so that negotiation was right in the middle and then copied the save a whole bunch of times so that each time I offered a contract it was fresh and the previous contract offer wouldn’t influence the current offer. I offered everyone a 3 year contract but eliminated the signing bonus and the travel clause as I always turn that off so wanted to test contracts I would offer. I eliminated all variables but the bonus I was offering.
Enygma was my first person I tested. With no bonuses Enygma wanted $21,910 a month. With a 50% per a show Enygma wanted $21,910. That couldn’t be right so I tested some more. 100% per a show Enygma wanted $21,910. I thought per a show bonus might be bugged so I offered per a event. Same thing. He always wanted $21,910 so offering a bonus does nothing at all. This got me curious as what do other incentives do compared to the overall contract.
For this test I used Rich Money. He is all about that money so let's figure this out. Changing one thing only as to not have the others be variables.
His based contract offer is $33,010.
50% Per Show: $33,010 a change of 0%
Working on Events and A Show: $30,240 or a change of about 8.39%
Never Lower than Upper Midcard: $31,780 or about 3.73%
Backbone of Roster: $32,090 or about 2.79%
Exclusive in Ring: $32,400 or about 1.85%
Creative Control: $29,930 or about 9.33%
Maxed Signing Bonus: $33,010 or 0%
Travel included: $33,010 or 0%
Longer Contract: $33,010 or 0%
This experiment showed that some of the incentives don’t do anything so why would you ever offer them and while some have a decent impact for example creative control being just under 10% of a contract but none that have a super dramatic impact.
Did one last test of adding everything together to see if adding creative control, upper midcard and above, working Events/A-Shows, Backbone, and Exclusive in Ring all add up together fully or if you lose some of the savings and found that adding it all up it was $24,700. Which is about 25.17% which all of them added separately is 26.09% so did lose some slightly but pretty close.
Now I know that TEW 2020 is changing the contract system and hopefully it does do a better job of representing real life. Also hopefully all of the incentives matter in the next game. Just an experiment I did today that I thought others would enjoy the results. Sorry for the long post just thought it was interesting.