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HugarLSU

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Everything posted by HugarLSU

  1. Need to study their roster some more but might need to go out and get a Major Star or two for them to help out until I develop some on my own. First show I had Bradley Blaze lose in the finale of the RCI and he dropped down to Star by the next show which I then got hit for not having any Major Stars appear for my February show. Also need to hire an extra ref and road agent right away.
  2. Main Event: CWI Championship. 20 Man Battle Royal Featuring: Conner Threepwood, Java, Stan Manna, Ryan Turner, Sean Noggin, Sione Tokoeka, Ace Youngblood, Roger Monteiro, Wild Red Stallion, James Diaz, Dreadnought, Original Sinner, Chip Martin, Zippy Deverell, Jack Pryde, Jason Patterson, Pepper Pelton, Nate DeMarcus, The Masked Mauler, and The Hangman Women’s Championship Opening Round Match Four: Steph Blake vs. Joy Ryder Women’s Championship Opening Round Match Three: Steffi Chee vs. Debbie Rose Women’s Championship Opening Round Match Two: Suzanne Brazzle vs. Kate Lilly Women’s Championship Opening Round Match One: Ruby Reece vs. Talia Neema
  3. 6. We will remember that the fans pay our wages. Wow. What a scumbag promoter not paying his talent and making the fans do it. Anyway despite this I am excited to see how this turns out.
  4. I am going to play a game as MAW. Obviously only having two shows will make the two months fly by. After that will probably read the player's handbook. Then do a game with SWF. By then I will hopefully have enough information on what I want to track and can make my excel sheet.
  5. Also real contracts often have opt out clauses that say a side can opt out after a year or something for example. Obviously you can't have every nuance of every contract in the game so just pretend it is that or something.
  6. I know I saw and think it is brilliant. Much closer to real life. I still wish for a bigger impact from bonus percentages and some of the other things but can't have everything you want. Still amazing update which makes me even more excited for the game.
  7. I got inspired to test something out today in TEW. The contract situations in TEW doesn’t always do a good job of representing contracts in real life. The two options for contracts are to offer a Per Appearance (Exclusive or not) or Written. The downside with PPA contracts is that the competition can freely sign you talent which in real life you have to wait for the contract to be over before you sign a new one with a competitor. The other contract type which based game companies use when they can and the player uses because they do not want to lose talent is the Written contract. Now there are issues with how the game has the written contract as compared to real life mostly. In the game the written contract is fully guaranteed which besides a few years there with WCW and WWF this was not the case. In real life contracts are heavily incentive based with a downside guarantee. If in game I was to fire someone with a $10,000 contract with 12 months remaining I would owe them the full $120,000. That is kind of annoying as what is the point in firing them unless they are a problem backstage? In real life if you fired someone you would owe them the downside guarantee and that is it, you wouldn’t owe them everything. Firing someone makes sense in real life as you save money. Now I know what some of you are thinking. TEW has a system for this kind of. You can offer talent a bonus per a show/event or other incentives. I woke up and was eureka, I would be willing to spend some extra money to better simulate real life and make my firing decisions matter. That person with a 12 months remaining making $10,000 I would rather pay them something like $5,000 with like a $2,500 per a show bonus thus if they are a part of my 1 TV show a week plus the PPV event they would make $17,500 but if they didn’t get used at all I would only owe them $5,000 for that month. Something like that would make me happy in the fact that my talent can get poached mid contract and if I did decide to fire them then it would actually save me money. So I went and tested this in TEW as I need to be able to offer them a reasonable contract. No point in offering 50% per an event if it isn’t going to save me a bunch of money. Something like instead of $10,000 a month $9,000 a month with 50% per show wouldn’t work as them appearing on just a single show would mean I am overpaying for them. So after all of my many words lets get down to the test. How much does offering Per show bonus save you? It saves you nothing. I was surprised. I edited USPW main event wrestlers to have a $10 contract with 28 days left so I could start negotiating with them right away and that they wouldn’t want more due to the previous contract amount. I created a Jack-of-All trades avatar so that negotiation was right in the middle and then copied the save a whole bunch of times so that each time I offered a contract it was fresh and the previous contract offer wouldn’t influence the current offer. I offered everyone a 3 year contract but eliminated the signing bonus and the travel clause as I always turn that off so wanted to test contracts I would offer. I eliminated all variables but the bonus I was offering. Enygma was my first person I tested. With no bonuses Enygma wanted $21,910 a month. With a 50% per a show Enygma wanted $21,910. That couldn’t be right so I tested some more. 100% per a show Enygma wanted $21,910. I thought per a show bonus might be bugged so I offered per a event. Same thing. He always wanted $21,910 so offering a bonus does nothing at all. This got me curious as what do other incentives do compared to the overall contract. For this test I used Rich Money. He is all about that money so let's figure this out. Changing one thing only as to not have the others be variables. His based contract offer is $33,010. 50% Per Show: $33,010 a change of 0% Working on Events and A Show: $30,240 or a change of about 8.39% Never Lower than Upper Midcard: $31,780 or about 3.73% Backbone of Roster: $32,090 or about 2.79% Exclusive in Ring: $32,400 or about 1.85% Creative Control: $29,930 or about 9.33% Maxed Signing Bonus: $33,010 or 0% Travel included: $33,010 or 0% Longer Contract: $33,010 or 0% This experiment showed that some of the incentives don’t do anything so why would you ever offer them and while some have a decent impact for example creative control being just under 10% of a contract but none that have a super dramatic impact. Did one last test of adding everything together to see if adding creative control, upper midcard and above, working Events/A-Shows, Backbone, and Exclusive in Ring all add up together fully or if you lose some of the savings and found that adding it all up it was $24,700. Which is about 25.17% which all of them added separately is 26.09% so did lose some slightly but pretty close. Now I know that TEW 2020 is changing the contract system and hopefully it does do a better job of representing real life. Also hopefully all of the incentives matter in the next game. Just an experiment I did today that I thought others would enjoy the results. Sorry for the long post just thought it was interesting.
  8. Sorry to bring up and old topic but with TEW 2020 close to release thought it was a good time to bring this back up as this topic always gave me inspiration when it came to planning and wanted to see if there were any new ideas when it came to planning that would inspire me some more. I have a spreadsheet that I use that has multiple tabs. The first tab is a Roster tab that has name, alignment, push, popularity in my home region, psychology, stamina and then their rating in their last ten matches. The second tab is my schedule tab that has a section for each show. It has a place for each segment that keeps track of match time and angle time so that I can make sure the show has the proper length and doesn't overrun or underrun. I always keep track of each segment rating just incase I want to go back and find a trend. After that other tabs can vary. Sometimes I have a tournament tab so that I can plan out tournaments. Sometimes I have a tag team tab to keep track of tag teams better. Usually have a random tab that I can just keep random notes on there. I will often have a PPV tab that use to preplan future PPVs. When it comes to planning I tend try to plan what couple matches I want for my next big PPV so booking WWE plan WrestleMania or Summerslam. I then try to plan the PPVs up to that point so that I can get who ever I want in the big matches for the Big PPVs that proper build up. At this point I have the next PPV or two planned out so I will go and plan any major tv show up to next PPV. At this point I have my next month planned out so I go and book the next month of my save in a couple hours. The good of this is I really like being very organized. When I have tried not being so organized in the past I miss major events I want in a feud to set it up for the next PPV. I like to go back and look at their rating for matches and angles so I have an idea who to push up further up the card and who to slow down their push. The bad of my more organized booking is it takes me days to plan out each month so my game will sit still. Also when I start a new game or step away for some time and come back it takes me forever to get into a grove. I have started way to many games that have never went pass day one because I just can't figure out how I want to plan every single detail. So with TEW 2020 just around the corner how do you plan?
  9. WWF 1998 TAKA and Vader Best I thought of was Biggie Smalls. Any help appreciated.
  10. Any chance I could get rules for a MAW game using default database. Thank you.
  11. How do you book an effective squash match. What stats matter? Every time I book one it gets lower rating than I think it should. Playing USPW so I have many high menace giants and can't seem to get it right.
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