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magik

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Everything posted by magik

  1. Check your backstage area for possible expenses or if you are paying for travel in worker contracts.
  2. I agree with the economy of scale that bigger companies have. A static 6,612$ in merchandise expenses for an income that varies from 9,172,500$ to 3,006,679$ is odd to me. I also think the income it provides is too high.
  3. I suggest making 50% of merchandise income as expenses. Under a line named: Merchandise Production Which would include: - Merchandise production cost - Marketing research - Warehouse expenses - Unsold product / surplus stock - Etc. The current expenditure for merchandise for bigger companies is unfairly low and doesn't seem to account for these expenses. I simmed a year with version 1.17 and 6k per month for +50M in profit on merchandise doesn't seem right. Merchandise income also seems overpowered.
  4. Unfortunately, I won't have be able to provide new updates for this skin.
  5. What is the exact offer? Please take a screenshot of yours as well as the competition contract offer.
  6. <p>A few suggestions (feel free to pick the ones you feel are good):</p><p> Billy Jack Haynes - Lower popularity</p><p> Nikita Koloff - Lower popularity</p><p> Lou Thesz - Lower popularity</p><p> Jim Neidhart - Raise popularity and possibly stats a bit</p><p> Missy Hyatt - Lower popularity</p><p> Stan Lane - Lower popularity</p><p> Chavo Guerrero Jr. - Raise psychology</p><p> Bobby Eaton - Lower popularity </p><p> Ahmed Johnson - Lower popularity</p><p> Glenn Jacobs - Raise charisma, microphone and/or acting and stamina</p><p> </p><p> I really enjoy playing with the mod and really appreciate the effort you put into it. Thanks a lot.</p>
  7. Is a new beta release planned soon? I would really like to review workers and sim a few years with the latest version to better assess the effect of new attributes.
  8. Were they pre-taped matches, matches that also aired on other TV shows (Nitro, Saturday Night or Pro) or new exclusive matches? Was the show format like Nitro and Saturday Night? I'm unsure if WCW Pro aired entirely exclusive matches in January 1997 or if it had a percentage of summaries.
  9. To make the game more interesting for the player, I suggest adjusting these: 1) Companies relationships: WWF / WCW - Opinion of WCW: Extremely negative - Opinion of WWF: Extremely negative It makes both companies try to compete more against each other and way less likely to accept "positive actions" between each others. As mentioned in the help guide, companies will slowly move towards a "Neutral" opinion based on what happens between them. 2) Set WWF Superstars as dormant It aired mostly summaries in 1997. Ref: https://en.wikipedia.org/wiki/WWF_Superstars_of_Wrestling 3) Change WWF Raw's length to 2h The actual change happened February 3 1997 which is quite close to the start date of the mod. It'll make it more interesting for the player as Nitro and Raw will have the same length. The first hour could be considered the adjustment of WWF Superstars as dormant which is suggested above. Ref: https://en.wikipedia.org/wiki/History_of_WWE_Raw 4) Change WWF Raw's episodes to be taped one at a time Will go well with suggested changes above. 5) Set WCW WorldWide as dormant There was actually a time when the set was unavailable. No shows were shot there between November 1996 and May 1997. First WCW WorldWide shows in 1997 aired in July. Text from wikipedia: The last set of tapings at Disney occurred in November 1996 and aired in February 1997; afterward, Disney evicted WCW from the studio space it was using and the company moved the set across Orlando to Universal Studios Florida, where a new set was eventually constructed. Ref: https://www.cagematch.net/?id=1&nr=106695&page=10 https://www.ranker.com/list/full-list-of-wcw-worldwide-episodes/reference https://en.wikipedia.org/wiki/WCW_WorldWide
  10. Another suggestion, could you possibly add "Sabin's RW Free Pic Pack" to the free pictures? Ref: http://www.greydogsoftware.com/forum/showthread.php?t=547978
  11. I think eras need to be adjusted a bit: - First one starts in December 1997 (game starts in January 1997). - There are a few months that are in-between eras (so it defaults to the default era). I think these workers could have their stats and/or popularity toned down a bit (they are a bit overpowered compared to others): Carlos Colon Dennis Rodman Dusty Rhodes Gary Coleman Harley Race Jake Roberts Jay Leno Jimmy Snuka Mike Tyson Mil Mascaras Pamela Anderson Pete Rose Stan Hansen William Shatner I would also adjust Shane McMahon's potential and possible roles so that he could be a Wrestler and have reasonable stats. He started wrestling in December 1998. I think it could be done by adjusting his potential or adding a narrative "Worker fulfills potential" set at a later date. Ref: http://www.profightdb.com/wrestlers/shane-mcmahon-285.html?res=5000 I think Vince McMahon could also be adjusted to be able to be used as a wrestler with reasonable stats. Ref: http://www.profightdb.com/wrestlers/vince-mcmahon-278.html?res=5000 I also suggest adding the attribute "Wrestling In The Blood" to: - Terry Funk - Eric Bischoff - Shane McMahon - Stephanie McMahon - Hulk Hogan - Kevin Nash - Terry Funk - Bret Hart - Sting - Glenn Jacobs As well as adding the attribute "Desperado" to: - Shane McMahon - Hulk Hogan - Kevin Nash - Bret Hart - Shawn Michaels - Sting - Glenn Jacobs
  12. Possibly not enough angle time. TV shows for WWF are expected to be 60% angles and 40% matches.
  13. Could there possibly be a June v2 release with a few fixes? (if a few were done)
  14. Thanks for the mod. Could you please add Kairi Sane (Kairi Hojo) as a future worker?
  15. Unsure if it has been reported yet: Alice Crowley should be set as female. Ref: http://www.profightdb.com/wrestlers/alice-crowley-15427.html
  16. I noticed a few issues in my game: - La Chica Yeyé is set as male - Trish Stratus's sex appeal, star quality and other stats seem too high - Shinsuke Nakamura's stats seem too high (namely star quality) - Road Warrior Animal, set as Retired wrestler - Jake Roberts, set as Retired wrestler - Brutus Beefcake, set as Retired wrestler - Jacques Rougeau Jr., set as Retired wrestler
  17. I would suggest changing "Schedule" of companies set to "Fixed" to something else (possibly "Monthly" or another value depending on which one). It makes companies controlled by the AI less competitive and less able to adapt than they should in long-term game.
  18. Main screen (in a save game) > News > Search > Filter by Year or by Story Type For new workers it's: Story Type > New Workers
  19. I started a game with "Strict boom and bust" and at the lowest settings on both economy and wrestling industry. A low economy and wrestling industry doesn't seem to have that much of an effect on feds above big size. Most continue to turn a profit without much difficulty. After these 3 years USPW is currently at 211M. I would suggest reducing: - Merchandising (possibly by 50% of its current level) - USPW's broadcast revenue (Is it possibly unbalanced because they are owned by their broadcaster?)
  20. Try the demo. It is the best way to confirm if you would like it.
  21. I'll await to see if there are changes in-between the release of the game and now before making changes. I may release a new version then. Thanks.
  22. <p>Using Public Beta #4.</p><p> </p><p> I feel an adjustment should be made to adjust handshake contracts according to company size.</p><p> </p><p> Something like possibly these:</p><p> - A "minimum salary" according to the company size</p><p> - Workers requesting a salary that is "relative" to the company size or other workers on the roster</p><p> - A better relationship between company size and worker popularity salary request</p><p> </p><p> Examples:</p><p> 1) As a rock hard company in Quebec Canada (where she has 0 popularity) Air Raid Syren may accept a 40$/show salary.</p><p> 2) As CZCW she accepts the same pay which seems kinda unfair towards the worker.</p><p> 3) As USPW, she would also accept the same pay which feels really unfair towards the worker.</p><p> </p><p> I feel it leads to an unfair advantage on pay that gets bigger as the company grows in size.</p>
  23. Oh. Thanks for this info. It is noted in the handbook under: Game World > Inactive Areas Then only these seem odd then: 1) Main screen > Most Popular > Search > Can work in listbox 2) Companies > Search > Location listbox 3) Workers > Search > Can work in listbox 4) Training > Search > Location listbox 5) Roster > Search > Based in listbox
  24. <p>Using Beta patch #3.</p><p> </p><p> Not a tech bug per-se, but it is odd.</p><p> </p><p> They appear namely there:</p><p> 1) Main screen > Most popular > Listbox on top</p><p> 2) Main screen > Bottom > Size > Area listbox</p><p> 3) Events & TV > Add this event or Modify this event > Fix Area / Region listbox</p><p> 4) Main screen > Bottom > Roster > Popularity (on the right)</p><p> 5) Office > Coverage (middle of screen)</p><p> 6) Office > Battles > Regional Battles</p><p> 7) Office > Battles > Area Battles</p><p> 8) Companies > Search > Location listbox</p><p> 9) Workers > Search > Can work in listbox</p><p> 10) Training > Search > Location listbox</p><p> 11) Broadcasters > Search > Coverage listbox</p><p> 12) Game world</p><p> 13) Office > Size > Track Progress > Listbox on top</p><p> 14) Companies > Size > Track Progress > Listbox on top</p><p> 15) Companies > Roster > Search > Min / Max popularity listbox</p><p> 16) Office > Roster > Search > Min / Max popularity listbox</p><p> 17) Main screen > Bottom > Roster > Search > Min / Max popularity listbox</p><p> 18) Workers > Search > Min / Max popularity listbox</p><p> 19) workers > Popularity (on the right)</p><p> 20) Companies > Roster > Popularity (on the right)</p><p> 21) Main screen > Bottom > Roster > Popularity (on the right)</p>
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