D16NJD16 Posted March 24, 2008 Share Posted March 24, 2008 I'm thinking of it as the game giving you an average rating based on the stats you've given for what a worker with certain stats will get for an interview segment, match rating, etc. Strictly an average rating, obviously it could be lower if its a bad storyline, the other worker isnt over, and vice versa. This would help out alot in the creating process I figured. This wouldn't be displayed in game (realism you know), but only in the edtior. Link to comment Share on other sites More sharing options...
Rob4590 Posted March 24, 2008 Share Posted March 24, 2008 Fancy posting that in English rather than gobbledygook ? :p Link to comment Share on other sites More sharing options...
Self Posted March 24, 2008 Share Posted March 24, 2008 I think I get what you're on about, but I think there are far too many variables (product, opponent etc) for the editor to give an average score for anything. Link to comment Share on other sites More sharing options...
praguepride Posted March 27, 2008 Share Posted March 27, 2008 Agreed. There are match types, opponent stats, worker's age, audience, product settings, momentum, heat, overness in area. Plus let's not forget the random destiny stat. In a game that I'm playing, I get E's out of most of my mid-low card, but Dusty Bin, of all people has started pulling D's out of his opponent. He barely has any stats above a 'D' but somehow he's doing it. The list goes on and on and on. Too many unknowns. Link to comment Share on other sites More sharing options...
Michael Wayne Posted March 27, 2008 Share Posted March 27, 2008 [QUOTE=Rob4590;394007]Fancy posting that in English rather than gobbledygook ? :p[/QUOTE] pretty much. I'm getting quite drunk right now and can't read that coherently. In fact, I can barely type coherently. Link to comment Share on other sites More sharing options...
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