Clarity Posted September 9, 2009 Share Posted September 9, 2009 Self indulgant i know but what can you do Since my last completed picture over at the Off-Topic Render thread here, i've been mulling over what to attempt next. Walking to work a few days ago, i had the urge to doodle and came up with this http://img.photobucket.com/albums/v318/adambn/09092009054.jpg (Not bad considering i was walking and it was very windy ) Since completing my work on the bodysuit on the Captain America picture i had been thinking of trying Thor again. After all, I had attempted him before and been somewhat happy with the results. http://img.photobucket.com/albums/v318/adambn/Thor.jpg However when i made him, i really wasn't up on creating bumpmaps that i am now and borrowed one from another outfit. Its what created the wave effect on his chest. Another thing that grated on me was the beard. It was a prop that came with it that looked very fake. So i decided to remake it.. with a twist.. We get a lot of people asking how to do things with Daz3d so i've decided to post my journey from initial concept to hopeful completion here The initial idea is to have Thor sitting on a throne like this http://1.bp.blogspot.com/_ohIzQMqTfas/SoBOJsGANaI/AAAAAAAAAq8/dEruSTfoTw8/s320/Thor+Throne.jpg However before it comes down to posing, i would have to get the costume Next: Costume design Link to comment Share on other sites More sharing options...
praguepride Posted September 9, 2009 Share Posted September 9, 2009 Awesome look! Link to comment Share on other sites More sharing options...
Clarity Posted September 9, 2009 Author Share Posted September 9, 2009 Wednesday September 9th http://img.photobucket.com/albums/v318/adambn/ThorMonarque.jpg Looking at Thor there are a number of things that stand out that i really want to get into my design. Mjolnir (Hammer), the beard and the costume. The hammer, cloak, plates and belt are already props that i have so they dont need as much of my time, but the costume does. There are a number of ways to design his outfit Retexture the skin Use clothes that i already have and recolour them Create one using the M4 Bodysuit (Like i did with Captain America) Its an easy decision. The bodysuit. For those that dont know, the M4 Bodysuit looks like this: http://img.photobucket.com/albums/v318/adambn/test.jpg The bodymass can be increased easier using the M4 model later on, but before i do that, it needs to be tweeked to look like the above picture. I scoured the internet searching for images to make my life easier and came up with this http://img.photobucket.com/albums/v318/adambn/fishscales.jpg Rotate that 180 degrees and we have the chest section. Looking at the picture at the top though and you can see that its not just a design on his chest but more a ruffled look. So with this in mind, i took my internet picture and made it into a bumpmap for the chest of the M4 Bodysuit http://img.photobucket.com/albums/v318/adambn/test2.jpghttp://img.photobucket.com/albums/v318/adambn/thor3.jpg To Be Continued... Link to comment Share on other sites More sharing options...
Clarity Posted September 10, 2009 Author Share Posted September 10, 2009 Thursday September 10th Does anyone know just how boring patterning is.. Its brain-numbing. Pasting that image into photoshop, moving so it links to the previous and doing it again and again..Once the pasting was completed, the black was selected, moved into its own layer and given a drop shadow (giving it increased depth) Finally, a blue fill layer was put down to give the result shown below: http://img.photobucket.com/albums/v318/adambn/thor4.jpg With the suit texturing complete, i loaded in the chest plates and tweeked with the dials until the fitted the morph for M4 like this: http://img.photobucket.com/albums/v318/adambn/thor5.jpg Can you tell what it is yet? I then brought M4 back into play and began looking at the beard. My Thor will be wearing his helmet so i dont need to worry about the hair that much as it will be hidden. For the beard i loaded up M4 Fantasy Beard and reworked the textures as i wasn't happy with the originals, then loaded in Apollo Maximus' blunt cut hair and moved it so it peeked out the bottom of the helmet. http://img.photobucket.com/albums/v318/adambn/thor6.jpghttp://img.photobucket.com/albums/v318/adambn/thor7.jpg Then finally. I loaded up the skin texture, and Thor really began to come to life. http://img.photobucket.com/albums/v318/adambn/thor8.jpghttp://img.photobucket.com/albums/v318/adambn/thor9.jpg To Be Continued.. Link to comment Share on other sites More sharing options...
Trell Posted September 10, 2009 Share Posted September 10, 2009 Excellent work clarity, I might be picking your brain now for more help on making textures Link to comment Share on other sites More sharing options...
Clarity Posted September 10, 2009 Author Share Posted September 10, 2009 Excellent work clarity, I might be picking your brain now for more help on making textures Texture making isn't as hard as it looks, just time consuming. You will find yourself with multiple copies of the texture as Daz wont update a JPEG when you've already used it. I have Thor1-9.JPEG's all with slight adjustments to tiling, colour and position Link to comment Share on other sites More sharing options...
Clarity Posted September 11, 2009 Author Share Posted September 11, 2009 Friday September 11th When im not ready to render my pictures, i usually remove the skin texture and some of the bumpmapping to speed up test renders on poses. I realised early on that the seated position wasn't going to cut it, due to the fact that his chest armour and belt would cut into his body So the majority of my time was spent posing, and test rendering to see how things would look. Eventually i settled on this: http://img.photobucket.com/albums/v318/adambn/thor12.jpg One of the other things i did was work on the hammer a bit. The textures that came with it were a little flat, so i scoured Google Images to find some cracked concrete pictures, adjusted them in Photoshop so that they could be used as a bumpmap to give the look of a few cracks on the well used weapon. Having the skin textures off makes Thor look a little like one of those plastic figures that you paint up (Warhammer 40K, Warmachine, etc) So i decided to make him into one for a laugh: http://img.photobucket.com/albums/v318/adambn/thor13.jpg In this version you can see the cracks a bit clearer, however to see it better, see below: http://img.photobucket.com/albums/v318/adambn/thorhammernobump.jpghttp://img.photobucket.com/albums/v318/adambn/thorhammerbump.jpg No bumpmapping Vs bumpmapping With that done, things were almost complete. Thor was textured and posed. Just had lighting and background to go. To Be Continued... Link to comment Share on other sites More sharing options...
Self Posted September 11, 2009 Share Posted September 11, 2009 Son of a biscuit this is awesome. It's really making everything I do with Daz look like a caveman using crayons. Top draw stuff. Link to comment Share on other sites More sharing options...
Clarity Posted September 11, 2009 Author Share Posted September 11, 2009 Son of a biscuit this is awesome. It's really making everything I do with Daz look like a caveman using crayons. Top draw stuff. Its a cliche, but it just takes practice. I've been playing with Daz for 3 years now Link to comment Share on other sites More sharing options...
machinesxe Posted September 11, 2009 Share Posted September 11, 2009 I would like to ask for more BUMP tutorial when you have a second. Link to comment Share on other sites More sharing options...
sebsplex Posted September 11, 2009 Share Posted September 11, 2009 Texture making isn't as hard as it looks, just time consuming. Seconded. The results are great and allow your renders to have a uniqueness that's sorely lacking from renders that are made purely from textures that come packed with items bought/downloaded. The process of doing it however... well the most challenging aspect for anyone with an average understanding of using photoshop/whatever is to avoid the overwhleming dullness from tweaking, saving, draft rendering, tweaking again, saving, rendering, etc. Sometimes I find myself getting the smudge brush down to a single pixel and to cover flaws and link portions together. Not fun. As you've shown though Clarity, it pays off and the work you've put in here has done handsomely. I must confess, my texture work is pretty sloppy these days, mainly due to rushing it for TEW-related renders, but then there's little point in making them flawless when the detail is mainly lost in a 100x100 frame. Are you planning to give the chains the same treatment? Because if I'm going to be nitpicky, the texturing on the torso makes them look all the more plastic in comparison. All round though, really impressive work. I look foward to seeing more as well as enjoying the 'how I did it' style posts. *thumbs up* Link to comment Share on other sites More sharing options...
Clarity Posted September 11, 2009 Author Share Posted September 11, 2009 Thanks.. Im planning on using this thread for all my WIP's that im doing, Im also thinking of re-rendering upon completion to make him into a figurine. As for chains.. Its gonna be hard to do but im gonna try add a little texture to them. Reason being is there is no texture file and i would need to create one Link to comment Share on other sites More sharing options...
Clarity Posted September 11, 2009 Author Share Posted September 11, 2009 I would like to ask for more BUMP tutorial when you have a second.Bumpmaps are a pain. Essentially its a copy of the texture that your using but desaturated and edited. Quick and easy way to make a bump map. Get your texture http://img.photobucket.com/albums/v318/adambn/Thor4-1.jpg Then adjust your levels until the dark areas on the chest are black and the rest is white. Heres the current bumpmap for Thor to compare http://img.photobucket.com/albums/v318/adambn/Thor_Bump2.jpg Which when added together gives you this http://img.photobucket.com/albums/v318/adambn/thor4.jpg If you look at the last two, dark areas are pushed inwards and lighter areas are left giving a bumpy look. Then you have to change settings to increase or decrease the bump. http://img.photobucket.com/albums/v318/adambn/Untitled-1-2.jpg Under the strength tab, you can load the bumpmap, and then play with the positive value to get a setting you like. And thats about it. Its mainly trial and error Link to comment Share on other sites More sharing options...
Clarity Posted September 12, 2009 Author Share Posted September 12, 2009 I kinda had to... http://img.photobucket.com/albums/v318/adambn/thor14.jpg Link to comment Share on other sites More sharing options...
djthefunkchris Posted September 12, 2009 Share Posted September 12, 2009 Is that Freak 4 your using, or the other one? Link to comment Share on other sites More sharing options...
Clarity Posted September 12, 2009 Author Share Posted September 12, 2009 Thats just M4 Link to comment Share on other sites More sharing options...
Clarity Posted September 12, 2009 Author Share Posted September 12, 2009 Are you planning to give the chains the same treatment? Because if I'm going to be nitpicky, the texturing on the torso makes them look all the more plastic in comparison. I spent hours on this tonight with not much luck. With no texture file of its own, i struggled to find where it was picking its colour up from. I even created a 300x300 square filled with colours and numbers in the hopes of catching part of it in the chains with no luck. Good news is that i finally finished it at 4am this morning Link to comment Share on other sites More sharing options...
Clarity Posted September 12, 2009 Author Share Posted September 12, 2009 Saturday September 12th 5 Days after starting the design, its finally finished up. Admittingly it got completed at almost 5am (wasn't happy and tweeked it a little) but it still counts. After posing, i looked upon getting the background setup. My original plan of the throne had long been thrown out (due to armour clipping issues), so i crawled through my library of props to see what what look good. I eventually settled onto Aery_Souls Gothic Prison prop and a blue tinted light setting. http://img.photobucket.com/albums/v318/adambn/thor15.jpg However under inspection, i could see a number of things that i didn't like including the low resolution beard texture (which really suffered when viewed very close up), the slight poke through on the belt, his right boot being slightly too big at the back and a little bit of clipping near his right bicep. I sat there for a while and adjusted these as best i could, when i thought of a better approach... shadows. I then loaded up part of Tirade's Extrordinary Lights set and tweeked it a little to get it nice and dark. But i didn't want to hide everything. His Helmet and armour was given a slight ambient glow to make it shine a bit, as well as his hammer. When i rendered that, it gave me the look i wanted, however you couldnt see his face at all. So i created a small ambient glow in his eyes to get the final piece below http://img.photobucket.com/albums/v318/adambn/thored.jpg It was then saved and i went to bed.. It was 5am after all. I did quickly throw it up on my gallery at Renderosity though So thats it. From concept to completion. Hope people that went in here took something away with them as i really enjoyed working on this. However this isn't the end of this thread. When i start up my next project, i will be posting the progress again in here. Thanks... Link to comment Share on other sites More sharing options...
Clarity Posted September 14, 2009 Author Share Posted September 14, 2009 Just to let you guys know that my Punisher image has been selected over at Renderosity for their Gallery Of The Week Link to comment Share on other sites More sharing options...
Trell Posted September 14, 2009 Share Posted September 14, 2009 congrats Link to comment Share on other sites More sharing options...
Clarity Posted October 7, 2009 Author Share Posted October 7, 2009 For my next project, im gonna do something different. Im gonna do something for someone in the GDS community. Im gonna make them a Banner & Logo for TEW08. There are a couple of conditions involved. It wont contain actual worker images/real life promotion names or logosIts completed in my time. Pushing for it to be completed and you lose outThe completed project is free to be used in diaries and private games. Mod use belongs to me and whoever gets the completed request. So thats the deal. If your interested, then let me know on here. Once i can gage who is interested, then i will pick a lucky person. I dont need to know what you would like done until i have enough potential pickees Link to comment Share on other sites More sharing options...
djthefunkchris Posted October 7, 2009 Share Posted October 7, 2009 Not trying to enter the contest, I just thought I would say something I thought I already said about the Thor Image above (and might find usefull in other image's as well). You can use a reflection map for your metal parts, silver or gold. You should already have some of them in your Daz Library somewhere. They ussually look like square pics of grey or yellow (silver or gold), multishaded, almost squigly in appearance. It makes it look like they are shining (instead of dull). You get an effect like below, on WW's Bodice. You can adjust the effect as well. I would tell you exactly where and how, but I have no idea how it is done in Daz yet. Still have not been brave enough to learn Daz. http://i93.photobucket.com/albums/l49/djthefunkychris/WW4.jpg Link to comment Share on other sites More sharing options...
Remianen Posted October 8, 2009 Share Posted October 8, 2009 For my next project, im gonna do something different. Im gonna do something for someone in the GDS community. Im gonna make them a Banner & Logo for TEW08. There are a couple of conditions involved. It wont contain actual worker images/real life promotion names or logosIts completed in my time. Pushing for it to be completed and you lose outThe completed project is free to be used in diaries and private games. Mod use belongs to me and whoever gets the completed request. So thats the deal. If your interested, then let me know on here. Once i can gage who is interested, then i will pick a lucky person. I dont need to know what you would like done until i have enough potential pickees QAW, Cornellverse Link to comment Share on other sites More sharing options...
Clarity Posted October 8, 2009 Author Share Posted October 8, 2009 QAW, Cornellverse As in Queens of American Wrestling? Link to comment Share on other sites More sharing options...
BHK1978 Posted October 8, 2009 Share Posted October 8, 2009 For my next project, im gonna do something different. Im gonna do something for someone in the GDS community. Im gonna make them a Banner & Logo for TEW08. There are a couple of conditions involved. It wont contain actual worker images/real life promotion names or logosIts completed in my time. Pushing for it to be completed and you lose outThe completed project is free to be used in diaries and private games. Mod use belongs to me and whoever gets the completed request. So thats the deal. If your interested, then let me know on here. Once i can gage who is interested, then i will pick a lucky person. I dont need to know what you would like done until i have enough potential pickees I would like in on this contest as well! My promotion's name is Big Sky Wrestling. Link to comment Share on other sites More sharing options...
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