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I think the new User Stats sound great. The ability to make your guy a cheapskate who just happens to be creative enough to get anyone over or a locker room leader who can fill his roster with hardcases but is not very good at assigning gimmicks makes for an all around more interesting game. Plus, you can basically turn it off if you want to.
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I like what Adam has done with the whole "User Stat" set up. Why? Because in the past your User Character almost always was just a profile. It didn't really mean much to anything (outside of the fact if you got fired and you were not good enough to open your own company... and not good enough to even get a job as a headbooker somewhere else). Overall, Great addition to fleshing out the user character.
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="praguepride" data-cite="praguepride" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="25024" data-ipsquote-contentclass="forums_Topic"><div>As someone mentioned, lockerroom stuff is fairly easy to balance</div></blockquote><p> </p><p> ... in 2008. <img alt=";)" data-src="//content.invisioncic.com/g322608/emoticons/wink.png.686f06e511ee1fbf6bdc7d82f6831e53.png" src="<___base_url___>/applications/core/interface/js/spacer.png"></p><p> </p><p> I'm guessing that, if Adam felt the need to include a Leadership talent, he also felt then need to make it useful. Just sayin'...</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="D-Lyrium" data-cite="D-Lyrium" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="25024" data-ipsquote-contentclass="forums_Topic"><div>... in 2008. <img alt=";)" data-src="//content.invisioncic.com/g322608/emoticons/wink.png.686f06e511ee1fbf6bdc7d82f6831e53.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /><p> </p><p> I'm guessing that, if Adam felt the need to include a Leadership talent, he also felt then need to make it useful. Just sayin'...</p></div></blockquote><p> </p><p> Tru dat. Of course my frame of reference is grounded in '08. I'm just pointing out that in an '08 frame of mind the question of "where would you put your points" is a no brainer...</p>
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<p>I just hope this cuts down on the amount of "Jack Avatar" dynasties.</p><p> </p><p>

I hope <img alt=":(" data-src="//content.invisioncic.com/g322608/emoticons/frown.png.e6b571745a30fe6a6f2e918994141a47.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p>

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<p>I may get lynched for this, but I wouldn't mind also seeing User Talents integrated as an option in worker profiles, in the bit where you set their booking/business preferences.</p><p> </p><p>

The default would be 5/5/5/etc (and I guess set as static, unlike the user character), so any mods would function fine without setting things, but if you wanted your Vince Russos or whoever in the game world to have certain pro/cons above others, then no problem.</p><p> </p><p>

I also don't think I mentioned the greatness of the Dirt Sheet. Should make it easier for new users to get into (which I'm always pushing for). Hopefully I'll manage to be a bit more successful bringing new converts to the TEW flock this time around <img alt=":D" data-src="//content.invisioncic.com/g322608/emoticons/biggrin.png.929299b4c121f473b0026f3d6e74d189.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p>

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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="crayon" data-cite="crayon" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="25024" data-ipsquote-contentclass="forums_Topic"><div>I may get lynched for this, but I wouldn't mind also <strong>seeing User Talents integrated as an option in worker profiles</strong>, in the bit where you set their booking/business preferences.<p> </p><p> The default would be 5/5/5/etc (and I guess set as static, unlike the user character), so any mods would function fine without setting things, but if you wanted your Vince Russos or whoever in the game world to have certain pro/cons above others, then no problem.</p><p> </p><p> I also don't think I mentioned the greatness of the Dirt Sheet. Should make it easier for new users to get into (which I'm always pushing for). Hopefully I'll manage to be a bit more successful bringing new converts to the TEW flock this time around <img alt=":D" data-src="//content.invisioncic.com/g322608/emoticons/biggrin.png.929299b4c121f473b0026f3d6e74d189.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p></div></blockquote>I dunno.. how about each avatar having a set value.<p> </p><p> Jack Avatar might be 5/5/5/5, while Charles Avatar might be 6/7/2/4 and unchangable</p>
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<p>I think this may lead to the "holy grail" character. Where you start off with whatever, and then you try desperately to try and max out your character. It may become a huge thing in game, I can see a thread openeing in the forseeable furture saying:</p><p> </p><p>

"I can't get 10 point in everything user characters, where are the cheat codes?"</p>

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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="The Masked Orange" data-cite="The Masked Orange" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="25024" data-ipsquote-contentclass="forums_Topic"><div>I think this may lead to the "holy grail" character. Where you start off with whatever, and then you try desperately to try and max out your character. It may become a huge thing in game, I can see a thread openeing in the forseeable furture saying:<p> </p><p> "I can't get 10 point in everything user characters, where are the cheat codes?"</p></div></blockquote><p> </p><p> We don't know how points are gained, so this may well not be an issue.</p>
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<p>User Talents:</p><p> </p><p>

Once again, another feature that I really like. It will bring even more uniqueness to the user characters, which is great.</p><p> </p><p>

Not much else to say...</p><p> </p><p>

<img alt=":)" data-src="//content.invisioncic.com/g322608/emoticons/smile.png.142cfa0a1cd2925c0463c1d00f499df2.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p>

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I could see this being alot of fun. If you want a cheper contracts what are you going to take a hit in? Lockroom leader........It might be easy now but remember if you don't have a 5 in it then there will be a "penelty" of some kind. I know for a fact i am going to try a game with ten in finance and motivation and 0 in the other two just to see how it goes down. imagin a whole locker room of big scott smacks.
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="The Masked Orange" data-cite="The Masked Orange" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="25024" data-ipsquote-contentclass="forums_Topic"><div>I can see a thread openeing in the forseeable furture saying:<p> </p><p> "I can't get 10 point in everything user characters, where are the cheat codes?"</p></div></blockquote><p> </p><p> I remember the easter eggs in the original WreSpi... good times. <img alt=":D" data-src="//content.invisioncic.com/g322608/emoticons/biggrin.png.929299b4c121f473b0026f3d6e74d189.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="alden" data-cite="alden" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="25024" data-ipsquote-contentclass="forums_Topic"><div>I could see this being alot of fun. If you want a cheper contracts what are you going to take a hit in? Lockroom leader........It might be easy now but remember if you don't have a 5 in it then there will be a "penelty" of some kind. I know for a fact i am going to try a game with ten in finance and motivation and 0 in the other two just to see how it goes down. imagin a whole locker room of big scott smacks.</div></blockquote><p> </p><p> Yup... can see some REALLY good dynasties coming here! Set leadership at 0 - and motivation at 0 if you really want the challenge - and frantically try and keep enough of your roster happy to stay afloat.</p><p> </p><p> Another really interesting looking feature, can't wait for early 2010! <img alt=":)" data-src="//content.invisioncic.com/g322608/emoticons/smile.png.142cfa0a1cd2925c0463c1d00f499df2.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Jaded" data-cite="Jaded" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="25024" data-ipsquote-contentclass="forums_Topic"><div>Yup... can see some REALLY good dynasties coming here! Set leadership at 0 - and motivation at 0 if you really want the challenge - and frantically try and keep enough of your roster happy to stay afloat.<p> </p><p> Another really interesting looking feature, can't wait for early 2010! <img alt=":)" data-src="//content.invisioncic.com/g322608/emoticons/smile.png.142cfa0a1cd2925c0463c1d00f499df2.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p></div></blockquote><p> </p><p> </p><p> Oh noes, it's now the 0/0/0/0 0/0/0 diary challenge</p><p> </p><p> 0 in all stats, 0 pop/0 prestige/0 money.</p><p> </p><p> <img alt=":eek:" data-src="//content.invisioncic.com/g322608/emoticons/eek.png.0e09df00fa222c85760b9bc1700b5405.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="crayon" data-cite="crayon" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="25024" data-ipsquote-contentclass="forums_Topic"><div>I may get lynched for this, but I wouldn't mind also seeing User Talents integrated as an option in worker profiles, in the bit where you set their booking/business preferences.<p> </p><p> The default would be 5/5/5/etc (and I guess set as static, unlike the user character), so any mods would function fine without setting things, but if you wanted your Vince Russos or whoever in the game world to have certain pro/cons above others, then no problem.</p><p> </p><p> I also don't think I mentioned the greatness of the Dirt Sheet. Should make it easier for new users to get into (which I'm always pushing for). Hopefully I'll manage to be a bit more successful bringing new converts to the TEW flock this time around <img alt=":D" data-src="//content.invisioncic.com/g322608/emoticons/biggrin.png.929299b4c121f473b0026f3d6e74d189.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p></div></blockquote><p> </p><p> </p><p> </p><p> Was just going to post that I imagine that's what would HAVE to be done. </p><p> </p><p> So a Vince McMahon might be closed to maxed out in all categories, or Heyman would be high in motivation and creativity but sucked at the rest.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="alden" data-cite="alden" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="25024" data-ipsquote-contentclass="forums_Topic"><div>I don't think any of them are going to be able to be "worked" around. I atleast hope it won't be able to be "worked around". A penatly is a penalty.</div></blockquote><p> </p><p> </p><p> I think what Gigas meant was the limitation in TEW08 that prevented promotions below a certain size to sign workers to written contracts. He was saying it would be cool if a User Character with a very high negotiating skill could do so (I'm sure this idea could also extend to guys who are "Too Big" for the promotions size).</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Vladamire Dracos" data-cite="Vladamire Dracos" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="25024" data-ipsquote-contentclass="forums_Topic"><div>I think what Gigas meant was the limitation in TEW08 that prevented promotions below a certain size to sign workers to written contracts. He was saying it would be cool if a User Character with a very high negotiating skill could do so (I'm sure this idea could also extend to guys who are "Too Big" for the promotions size).</div></blockquote><p> </p><p> Yeah, this. Except I think it'd be broken and everyone would only use one build so they could have written contracts. I dont know how the game world would balance it out.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Gigas" data-cite="Gigas" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="25024" data-ipsquote-contentclass="forums_Topic"><div>Yeah, this. Except I think it'd be broken and everyone would only use one build so they could have written contracts. I dont know how the game world would balance it out.</div></blockquote><p> </p><p> You start with only 20 points initially, so in order to get it high/maxed (which is where I'd put it) you'll have to go sub-5 (below average) elsewhere. Below average could be bad enough to offset the advantage (who cares that you have exclusive talent when your creative ability makes Russo seem like a genius in comparison, for example)?</p>
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