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TEW10 Render Thread


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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="jtlant" data-cite="jtlant" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="25993" data-ipsquote-contentclass="forums_Topic"><div>One from a mod I'm working on...<p> </p><p> </p><div style="text-align:center;"><span>http://i263.photobucket.com/albums/ii145/jtlant/TEW%20-%20Full/CaradeMuerte.jpg</span></div><p></p><p></p></div></blockquote><p> </p><p> Now that is a bit special.</p>
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One from a mod I'm working on...

 

http://i263.photobucket.com/albums/ii145/jtlant/TEW%20-%20Full/CaradeMuerte.jpg

 

This is one of my favorite renders I believe.... right up there with the first one Clarity posted (that girl biting her lip) at the beginning of the thread.

 

Simply Awesome (better then the MIZ).

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For comparison. I just love this render by Clarity:

Its that time of year again

http://i825.photobucket.com/albums/zz173/GDSRenders/Remm.jpg

 

One from a mod I'm working on...

 

http://i263.photobucket.com/albums/ii145/jtlant/TEW%20-%20Full/CaradeMuerte.jpg

 

Sorry for doubling up, but I wanted to emphasize more then I did.:)

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I think a guy like that, jtlant, would paint his fingernails black. Maybe you think otherwise, but I would totally go goth with it.

 

Then again, my last guy wore a pink sash, so you know which way I tend to lean. :)

 

Great render.

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So I'd like to give masks a go. Any tips on how to go about it? Am I going to need to learn bump and displacement masks?

 

The few masks I've made I did without really knowing how to use bump/displacement maps. Sure I can add them but they don't seem to do a lot. Depending on which prop or figure you use you might need to play around with D-Formers though (I know I did, for ear and nose bumps). That said, my efforts pale in comparison to jtlant's so he may know better :D

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The few masks I've made I did without really knowing how to use bump/displacement maps. Sure I can add them but they don't seem to do a lot. Depending on which prop or figure you use you might need to play around with D-Formers though (I know I did, for ear and nose bumps). That said, my efforts pale in comparison to jtlant's so he may know better :D

 

And what mask did you use?

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Thanks for the good words guys. That was my first render in about a month, so I'm definitely happy with the response. :D

 

On the bump/displacement topic, neither is particularly important when you're just starting to make mask textures and transparencies. They simply add another layer of realism to the mask by simulating depth and surface texture.

 

Here's an example, which I believe I've posted before, but I thought I'd show again in case anyone missed it.

 

This is a mask with just textures and transparencies, like you'd do for any other prop...

 

http://i263.photobucket.com/albums/ii145/jtlant/Random/MaskedPatriot2.png

 

This one is the exact same texture and trans maps, but with bump and displacement maps added in...

 

http://i263.photobucket.com/albums/ii145/jtlant/Random/MaskedPatriot.png

 

The effect of the bump map shows up most strongly in the white of the stripes and stars. It gives the area the "bumpy" effect, which I'd assume is where the name comes from. :D The displacement map is what's responsible for adding the depth to the mask, changing it from a flat surface to one with varying layers.

 

If anyone needs a hand with the specifics of how either bump or disp. maps work, feel free to ask. I'm no expert, but I have a decent understanding of them.

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Another one for the mod, obviously not as good as everyone elses females but I'm still learning how to do them right :), my wife wanted a character in my mod so i rendered her this :)

 

http://i16.photobucket.com/albums/b29/EkimNosneb/SarahBenson-Conner.png

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Another one for the mod, obviously not as good as everyone elses females but I'm still learning how to do them right :), my wife wanted a character in my mod so i rendered her this :)

 

http://i16.photobucket.com/albums/b29/EkimNosneb/SarahBenson-Conner.png

 

Hadn't seen this one yet, awesome stuff.

 

I was playing around with some lighting recently and came up with this...

 

http://i263.photobucket.com/albums/ii145/jtlant/TEW%20-%20Full/Random-2.jpg

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I like that alot!

 

I've wanted to say something for a while, but don't know if people will understand what I mean.

 

We post with .png alot, or bassically invisible backgrounds. There is a world of difference to me when you include even the simplest backgrounds though. If you take a look over at the other render thread (off topic render or whatever it's called). Most of those render's really stand out because of the backgrounds in them.

 

It makes a big difference to me anyways. For example, when I'm rendering I see the default Poser background, which is grey. I could change it to white and have a better idea how it would look on this forum, but I like the grey alot (or whatever color that is). I believe Daz background is white by default, so most people do know what it looks like, but I can tell you with just the simple grey background, I see a big difference between what I did, and how it appears here.

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I like that alot!

 

I've wanted to say something for a while, but don't know if people will understand what I mean.

 

We post with .png alot, or bassically invisible backgrounds. There is a world of difference to me when you include even the simplest backgrounds though. If you take a look over at the other render thread (off topic render or whatever it's called). Most of those render's really stand out because of the backgrounds in them.

 

It makes a big difference to me anyways. For example, when I'm rendering I see the default Poser background, which is grey. I could change it to white and have a better idea how it would look on this forum, but I like the grey alot (or whatever color that is). I believe Daz background is white by default, so most people do know what it looks like, but I can tell you with just the simple grey background, I see a big difference between what I did, and how it appears here.

 

Thanks. I fully agree that a background, even a relatively simple one, can add a ton to a render. It's not always needed, since most of these are in .png format so they can be easily cut, but it really helps promo renders and renders done purely for fun/artistic value.

 

Did this a while back. Not really on topic but I didn't want to go looking for the other thread...

 

http://i263.photobucket.com/albums/ii145/jtlant/Random/WhySoSerious.jpg

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Been fussing over outfits for a while now. Decent trunks have always been an elusive beast for me, so I thought I'd take a page out of jhd1's awesome mask tuturial thread and just draw the bloody things on. They're skin-tight after all. Here's my first crack.

 

http://i345.photobucket.com/albums/p366/celdom/Full/StarAttraction.jpg

 

Elbow pads are modified props, but the wrist tape and trunks are pure photoshop. Also went with current trend of popping on a background.

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I know this is not a request thread; however, I was wondering if there is a renderer out there willing to take on a small request from a simple dynasty writer. :D It would only call for one creation but would follow an outline of an actual picture of someone.

 

If interested, then PM me.

 

If not, then I'm sure this will just fall down the line within the thread and never heard from; something I accept as a possibility.

 

All in all, great work everyone! I wish I could do what you guys do.

 

Cheers.

 

E-V

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Been fussing over outfits for a while now. Decent trunks have always been an elusive beast for me, so I thought I'd take a page out of jhd1's awesome mask tuturial thread and just draw the bloody things on. They're skin-tight after all. Here's my first crack.

 

http://i345.photobucket.com/albums/p366/celdom/Full/StarAttraction.jpg

 

Elbow pads are modified props, but the wrist tape and trunks are pure photoshop. Also went with current trend of popping on a background.

 

Looking very cool Self. There are definitely advantages to simply drawing attire straight onto the skin texture, I draw virtually any wrist taping in my renders straight onto the texture. For one, you'll tend to find your designs don't get stretched quite as badly as trying to apply them to certain clothing items, unless you're drawing on portions of the body that you're planning to morph quite considerable.

 

This was a render I made about 3 and a half years ago, my first attempt at drawing on attire i.e. the vest and the wrist taping...

 

http://i80.photobucket.com/albums/j178/sebsplex/KurtRagnarok2.png

 

As you can see, hardly perfect and the design on the vest got rather mashed.

 

The only other issue you'll need to watch is using 'drop shadow' to add the much needed depth as overdoing it will make whatever you've drawn look like it's obviously floating. I think you've done a good job in that respect in this render, although you could perhaps try lessening the opacity either around the waistband of the trunks or the legs as that's the only portion that doesn't look 'quite' right in my eyes as you've got a fairly deep shadow being cast in what appears to be two different directions.

 

But yeah, that's minor picky-ness. Nice work. I look forward to seeing something further if you decide to go down this route again. And the background, that's very nice indeed.

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I didn't draw them onto the texture. I just rendered a naked bloke then drew on the picture. Drawing on the texture would certainly help make the curves look more natural. The star on the trunks is a little crisp, I feel.

 

Good call on the drop shadow. Shoulda softened that.

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I didn't draw them onto the texture. I just rendered a naked bloke then drew on the picture. Drawing on the texture would certainly help make the curves look more natural. The star on the trunks is a little crisp, I feel.

 

Good call on the drop shadow. Shoulda softened that.

 

Of course, hence relating it to jhd's tutorial. Didn't read your post properly, I'm pretty lazy on Sunday mornings, but actually that's more impressive, considering the trunk curves. I guess you could fade or blur the star a little.

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Here's another two. I did most of them yesterday, so haven't quite been able to fully integrate the new ideas, but I softened the shadows and went after 'em with the blur tool.

 

http://i345.photobucket.com/albums/p366/celdom/Full/Leader01.jpghttp://i345.photobucket.com/albums/p366/celdom/Full/Leader02.jpg

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Here's another two. I did most of them yesterday, so haven't quite been able to fully integrate the new ideas, but I softened the shadows and went after 'em with the blur tool.

 

http://i345.photobucket.com/albums/p366/celdom/Full/Leader01.jpghttp://i345.photobucket.com/albums/p366/celdom/Full/Leader02.jpg

 

Great work man.

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Tried something.

 

http://i345.photobucket.com/albums/p366/celdom/Full/ElTemplar2.jpg

 

I often have "if I were a wrestler" fantasies on my drives to and from work, mostly revolving around characters I'd like to play. This is one that's been bouncing around the old noodle recently. A Knightly Luchador to go with my obsession with the Knights Templar. Never could figure out howe the outfit would work until I rendered 5 different images of this bloke in various armour pieces in my Runtime, and just started compositing things together to see what fit. Kinda like the result.

 

EDIT: Changed the helmet to be... well... less of a helmet and more of a tight fitting mask.

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