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I had a falling out in a contract negotiation with Tomohiro Takeuchi, but no one else negotiated with him so he sits on my roster with one fight left. He has like three years remaining on it. How long before he is willing to talk to me again? I thought it was six months, but his last fight was in March so the talks were in April at the latest and it is now December. I'm confused.
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<p>I'm working on my first mod and had several questions.</p><p> </p><p>

1. It's probably going to be a 0-0 mod (no one having had any fights yet). Should I give the fighters I want to be better have a higher experience rating, or will having them all have an experience level of zero level out the playing field?</p><p> </p><p>

2. Potential - how does it effect things? How would it work if everyone had zero potential?</p><p> </p><p>

3. Do the fighters Backgrounds change anything or is that just to be able to search for a particular kind of fighter?</p><p> </p><p>

4. I've heard tactics aren't really worth putting time into. Is that true?</p>

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<p>1: Leveled out experience makes it more fair naturally, since no one has any experience in the cage/ring and no one has ''tricks of the trade'' under their belt. If you are going to do it out of a ''Dawn of MMA'' style standpoint, experience should really be 0, regardless of someones skill in other martial arts.</p><p> </p><p>

2: 0 potential means that potential is randomised, so the game randomises everyone's potential at the start of every game. That's how it works in Cverse, and it makes sure every game is different in who peaks like a star and who doesn't.</p><p> </p><p>

3: Pretty sure backgrounds is a way to easily give certain guys certain skills. So if you give someone a striking background, they tend to be better at... well striking. And the same goes for every other.</p><p> </p><p>

4: No idea</p>

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<p>What he said, but you can't "search" for backgrounds. They just increase the skills in question way quicker. That is all. They won't be 'better' at it, the skill will just improve quicker but will cap at just the same height I think. Lots of times, fighters without the skill will just not reach their potential in time to max it out.</p><p> </p><p>

As for tactics: Adam confirmed they actually work, but in my testing I really couldn't see a difference. The fighters will prefer that style of fighting, but they would prefer it anyway if it were automated. Therefore, any time invested in configuring this is wasted time, unless you actually want to make someone skilled in all aspects of the game yet prefering a certain style.</p>

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<p>0 does not randomize potential. 0 just means the game will not skew the growth of figuters to a particular level. Meaning: the level of growth is dependent of background and skills already possessed. There are no actual caps, most fighters will develop to 98-100 if given the adequate background(preferably world class), camp bonuses and age. </p><p> </p><p>

Non zero potential is only useful for creating all arounders and thus is not really used even by most mod makers.</p>

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  • 2 months later...
0 does not randomize potential.

 

Well: you're right and you're wrong. In theory it does what you say it does. In practice, it will in fact randomize the potential somewhat, as fighters can turn out to be awesome despite having crappy stats to begin with, and vice versa. With 0, you can't really be sure.

 

I have in fact tested it in my mod and the so-called 'limits' were nowhere to be found. Or I might be misinterpreting it. If set at 20, for example, stats will still rise to +75 in some cases. One thing it does is keeping fighters from becoming monsters, thus limiting them like you suggest. Most of the progression comes from the hidden 'destiny' stat. This 'potential' stat is just a supportive measure.

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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="TLCJR4LIFE" data-cite="TLCJR4LIFE" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="29647" data-ipsquote-contentclass="forums_Topic"><div>Most never get above 70.1 in non background stats and 85.1 in non world class backgrounds.<p> </p><p> What triggers this cap is unknown to me.</p></div></blockquote><p> </p><p> Indeed. It seems that, when you're trying to pick a debuting fighter as a future champ, you're going to have to give him godly stats already, or he's doomed to be 85,1. Best thing you can do is to give him lots of background styles so he gets 85,1 on everything. Only a select few chosen by the destiny stat will surpass those marks. But it'd be nice to have control over that at least somewhat. I should try a game where they all have 99/100 potential, and see what happens. In all fairness, I don't really think it'll make a difference at all.</p>
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  • 5 months later...

<p>*wipes away the dust*</p><p> </p><p>

So, in my game Hassan Fezzik just got his first loss handed to him in April 2000.</p><p>

The man that did the honours was Sadatake Hiro, who won through ''Technical Submission''.</p><p> </p><p>

So my question, what does ''Technical Submission'' entail exactly in this game? Did he choke Fezzik out, or did he snap his arm/leg?</p><p> </p><p>

It's the first time I really spotted this, so I really wonder what it's about <img alt=":p" data-src="//content.invisioncic.com/g322608/emoticons/tongue.png.ceb643b2956793497cef30b0e944be28.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p>

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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="de knegt" data-cite="de knegt" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="29647" data-ipsquote-contentclass="forums_Topic"><div>*wipes away the dust*<p> </p><p> So, in my game Hassan Fezzik just got his first loss handed to him in April 2000.</p><p> The man that did the honours was Sadatake Hiro, who won through ''Technical Submission''.</p><p> </p><p> So my question, what does ''Technical Submission'' entail exactly in this game? Did he choke Fezzik out, or did he snap his arm/leg?</p><p> </p><p> It's the first time I really spotted this, so I really wonder what it's about <img alt=":p" data-src="//content.invisioncic.com/g322608/emoticons/tongue.png.ceb643b2956793497cef30b0e944be28.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p></div></blockquote><p> </p><p> In my games it has always been someone getting put to sleep by a choke. I'd put my money on that.</p><p> </p><p> Personally I've never seen a technical submission via limb break in WMMA3, even though I watch all AI matches (or at least skim through them, and I always go back to see what happened if it's something weird like a technical submission or tapping to strikes) but that's not to say that it's impossible. Probably just very rare.</p><p> </p><p> EDIT: The achievement list indicates that it is definitely possible to see a limb break via submission, but if the injury isn't listed on Fezzik's status, I'd just assume that it was a choke.</p>
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<p>Is the transition from High National to Low International generally hard? </p><p> </p><p>

I've progressed pretty rapidly so far, but I'm really struggling to have enough High National fighters to feel comfortable about lifting my cap, even with blowing out my wage bill ridiculously to stop other companies from poaching my stars and running two TV shows and a PPV each month.</p>

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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Donners" data-cite="Donners" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="29647" data-ipsquote-contentclass="forums_Topic"><div>Is the transition from High National to Low International generally hard? <p> </p><p> I've progressed pretty rapidly so far, but I'm really struggling to have enough High National fighters to feel comfortable about lifting my cap, even with blowing out my wage bill ridiculously to stop other companies from poaching my stars and running two TV shows and a PPV each month.</p></div></blockquote><p> </p><p> It is indeed not easy. Current WEFF game and it's been a while since I'm High L National. Seems logical too. GAMMA will have less problems though as talent starts off a lot better.</p><p> </p><p> If you want it to go faster: use extra TV shows instead of a stream of PPV.</p>
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It is indeed not easy. Current WEFF game and it's been a while since I'm High L National. Seems logical too. GAMMA will have less problems though as talent starts off a lot better.

 

If you want it to go faster: use extra TV shows instead of a stream of PPV.

 

Thank you.

 

I've been stuck at the top of HLN for a few years and I can see it being a while - I only have one fighter above HLN, and that's someone I signed from elsewhere at HLI.

 

Since I can't have more than two TV shows, and I'm running both every month, it might be tricky to run them more often, but I'll fiddle around.

 

The hardest bit is competitive credibility. With 10 rivals, all cashed up, it is damned hard to have many ranked fighters, especially with the dodgy AI offers. I was at least doing okay with women, having bought WEFF and KDM, but then LOMMA turned up and suddenly had a bunch of ranked fighters. Grr!

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just downloaded the patch from march 20th, i already have a save in progress so i was wondering if the patch fixes will work in my save. i going to assume from here on out that everything that goes on in my save will go through the new patch? am i correct or do i have to start a new save to see the affects of the new patch?
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just downloaded the patch from march 20th, i already have a save in progress so i was wondering if the patch fixes will work in my save. i going to assume from here on out that everything that goes on in my save will go through the new patch? am i correct or do i have to start a new save to see the affects of the new patch?

 

You're correct. The patch replaces the EXE file, so it applies to all of your old saves.

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  • 2 weeks later...

<p>Has anybody tested whether main eventing actually gets a higher bonus to popularity? I tried testing it for a couple of events, but it's hard given the other variables at play here, like performance. I've seen less popular fighters who lose get higher bonuses, so it's relative to your promotion's pop level (HLN won't gain much in a LLI company for example, but HLR will get huge bonuses even when losing).</p><p> </p><p>

EDIT: tested it a little, and here's what I've found. It appears it works as expected:</p><p> </p><p>

*Main event adds a bonus</p><p>

*Co-main event adds a small bonus</p><p>

*Fight performance (aka the grade of the fight) has an effect on both fighters</p><p>

*Prelims limit the bonus gain by a large amount</p><p>

*Fight bonuses have no impact</p><p> </p><p>

Conclusion: Never have prelims. They're good for nothing as lower card fights barely impact your event rating. Only do them if your TV slots are limited, and even then: just start a new TV show a month after that. <img alt=":p" data-src="//content.invisioncic.com/g322608/emoticons/tongue.png.ceb643b2956793497cef30b0e944be28.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /> If you want to book like the UFC does in your PPV's, you're basically handicapping yourself. I'll still do it, for realism's sake, but you shouldn't if you don't care about that. The main event bonus is not super-relevant btw. You're always better off taking your popular fighters instead of letting some young guns go at it at the expense of promotion pop. It's not worth it.</p>

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<p>Prelim fights are perfectly reasonable. When you have 400 people on your roster and are at High Level International you really don't book that 3-0 regen fighting the regional level talent on PPV...it lowers your commercial grade and your commercial grade being high is what keeps you at 100 percent and not declining.</p><p> </p><p>

I actually use prelims extensively because it's a good way to control popularity for gatekeepers while getting them fights. Getting the entire roster to High Level International =/= the end game.</p><p> </p><p>

It's actually probably a bad thing if finances weren't technically infinite after a point.</p>

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<p>You make valid points, of course. But the end-game for most players (apart from producing the best fights possible) is getting the company to HLI, and the best way to do that is to get as much popular fighters as possible, hence more options for your TV event main cards, which can result in more exciting fights, instead of just the 'optimal' fights (which can be destined to be dull).</p><p> </p><p>

You've played enough to know that finances are never a problem from LLN onward, even in the default db. <img alt=":D" data-src="//content.invisioncic.com/g322608/emoticons/biggrin.png.929299b4c121f473b0026f3d6e74d189.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p><p> </p><p>

But I guess if you reached the 'endgame' and are concerned about a couple of %'s drop in commercial rating (even the absolute worst prelims ever won't lower your rating by an entire category, just a couple of %'s, which is a great price to pay), I guess you can use them.</p><p> </p><p>

Honestly there should be a cap for PPV time in the next game to conserve the realism. Few will watch 20 fight PPV cards.</p>

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<p>You can easily build your company around a few stars and everyone else will eventually get up there.</p><p> </p><p>

Secondly popularity is important but momentum and ranking are just as important as far as fan feedback goes...as well as pairing people with identical momentum(Win streak vs win streak, on a defeat vs on a defeat etc). </p><p> </p><p>

Prelim fights still effect reputation, ranking and momentum and with a massive roster there really isn't any reason not to run them...especially given the bonuses for being on an undercard aren't that much greater than being on a prelim and micromanaging the fights on your PPV will lead to a much higher commercial grade. I usually go for Good or Great commercial rating just to ensure I will never lose popularity even with a bad critical grade. Critical rating is a crapshot so I don't build around it. It's also less important in terms of gains.</p>

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<p>True and true. <img alt=":)" data-src="//content.invisioncic.com/g322608/emoticons/smile.png.142cfa0a1cd2925c0463c1d00f499df2.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p><p> </p><p>

Yes, they affect it, but only in a limited way. I tested it and the undercard bonus is significantly higher than a prelim. It makes a lot of difference (up to 15% national rating for LLI company, which is huge). And it will never lower your rating by a full grade (so a 'good' event won't go 'decent' because you have 3 crappy prelims on your card. Like in TEW, 90% of the commercial rating seems to be based on the last two fights. Better yet: putting squash matches in there can result in 'great' matches that increase critical rating.</p><p> </p><p>

Lately I've been booking a lot of WEFF and there's simply not a lot of worthwhile people to sign. If you don't increase roster size post 60/65 you will get stuck at LLI because there's simply not enough main event level spots. This method could help.</p>

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