Capelli King Posted December 20, 2012 Share Posted December 20, 2012 I am thinking of starting a game in the 50s and i want to have all the areas to start with 1 in importance and community being somewhere in the 50s. If lets say i run loads of events in a certain territory, will that territory gain in importance, community or both? Or is gain and loss random? Link to comment Share on other sites More sharing options...
D-Lyrium Posted December 21, 2012 Share Posted December 21, 2012 Importance gains and losses are random, and generally quite small. Community doesn't change, as far as I know. Starting with 1 importance will be disastrous. Nobody would be able to get more than 1 Importance even at maximum popularity (100*0.01=1) in each region and so everyone will be stuck at Local probably forever, or at least for an extremely long time. Link to comment Share on other sites More sharing options...
Capelli King Posted December 21, 2012 Author Share Posted December 21, 2012 ok got it, since it is random, i might as well pump up everything Link to comment Share on other sites More sharing options...
Comradebot Posted December 21, 2012 Share Posted December 21, 2012 <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="D-Lyrium" data-cite="D-Lyrium" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="35090" data-ipsquote-contentclass="forums_Topic"><div>Importance gains and losses are random, and generally quite small. Community doesn't change, as far as I know.<p> </p><p> Starting with 1 importance will be disastrous. Nobody would be able to get more than 1 Importance even at maximum popularity (100*0.01=1) in each region and so everyone will be stuck at Local probably forever, or at least for an extremely long time.</p></div></blockquote><p> </p><p> Community can change, actually.</p><p> </p><p> </p><p> But yeah, its mostly random and minor... starting at "1" would neither be realistic or wise.</p> Link to comment Share on other sites More sharing options...
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