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So this is definitely not a fix, but more of an enhancement request to a minor annoyance. Would there be a way to save a depth chart as "default".

 

My reason for asking is this. Over the course of a month or so, I get my yearly depth chart figured out how I want it, then one of my starters goes down due to injury. I then re-shuffle my depth chart, which usually involves re-shuffling of minutes. My guy heals and is back, I would love to be able to just hit, Default Depth Chart or something like that and it would go back to how it was pre-injury.

 

I think my ideal setup would be something like 2 buttons, Save as Default and Return to Default.

 

Any chance something like that could be developed?

 

I can't say it would be right away or anything but I think that is something that should be possible. The biggest issue I see right now is finding space for two buttons as there is only room for one more at the bottom.

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1. If a free agent re-signs with his original team, it should say re-sign in the transaction log. Would be even better if that could be indicated somehow on the free agency screen (asterisk or something)

 

Added to the transaction logs for 3.0.7

 

2. Getting discrepancies between e-mails stating a better offer was by another team vs what was really offered on the player and/or free agent screen - which is usually nothing at all. They end up signing with me in this case.

 

3. Had a guy I was trying to resign, I offered 4 year 9.2, mil. Other team offered 2 years 2.6 million. Got an e-mail saying they outbid me. He ended up signing at a 3rd team at 3 years, $4.1 million.

 

I'll look into these.

 

4. Can there be a sim day button on the playoff bracket screen so we can just quickly sim through while watching the series results?

 

Put it on my list.

 

5. The total value of contract being offered should show up on the offer screen before pressing submit. As is, I'm offering a contract, flipping to the offers screen, seeing that I was a few dollars short, going back, cancelling, and re-offering.

 

Should be able to squeeze that in somewhere.

 

6. Can our team be highlighted in power poll?

 

Added for 3.0.7

 

7. The standings page on the hot seat screen, can the other teams be double clickable like on the regular stands screen?

 

Added for 3.0.7

 

8. Make a view staff member button on e-mails (similar to players). I hate getting robbed of a guy, then having to his new teams staff screen to see what I lost in his ratings.

 

I went though the staff emails and most should allow you to view the coach in 3.0.7.

 

9. On the player stats screen, can "last season" be an option?

10. On the FA screen, am I just missing how to sort by PPG last season somewhere?

 

I'll be adding at least limited previous season stats to the FA screen and a couple others. Full last season stats might be more complicated but I've got it on my list.

 

11. Any way to make the 'next' button work on the archived rookie draft page when viewing players. Was hoping to quick flip through the draft 2 years prior to see how all the guys above and below my pick were developing. Or better yet, could the talent colors be placed on that screen if they player is still playing?

 

I think showing the current talent boxes might be the simplest solution here.

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I noted earlier that big men seemed too large in the game. Just to make sure I wasn't imagining it I crunched the numbers. I ran a fast sim from 1950-2010 using version 3.06 of the game. I used the default USBL league structure for all seasons. In 2010 I exported the numbers. I also checked out the current NBA using HT/WT figures from ESPN.com. Perimeter guys seem fine but Bigs especially centers end up about 25lbs to heavy on average.

 

Current NBA

POS HT SD WT SD

C 83.3 1.3 254.8 15.4

PF 81.5 1.2 241.7 13.9

SF 79.8 1.4 222.8 11.6

SG 77.3 1.5 207.2 14.3

PG 74.3 1.9 191.1 12.4

 

FBB3

POS HT SD WT SD

C 84.1 1.7 278.9 19.1

PF 81.1 1.2 258.4 12.5

SF 79.8 1.4 228.0 17.3

SG 77.1 1.5 213.5 13.0

PG 74.0 2.5 194.4 18.7

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The retention of trade information is a bit limited right now - the transaction list is wiped after every season and the only place it seems to be saved is in the player info (where it's just "traded to x"), which makes it hard to look up old trades (and honestly one of the best parts of the game is making some 3-team 8-player super-deal and seeing how it panned out a few years down the line). Would it be possible to save the transaction log under Archive?
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I noted earlier that big men seemed too large in the game. Just to make sure I wasn't imagining it I crunched the numbers. I ran a fast sim from 1950-2010 using version 3.06 of the game. I used the default USBL league structure for all seasons. In 2010 I exported the numbers. I also checked out the current NBA using HT/WT figures from ESPN.com. Perimeter guys seem fine but Bigs especially centers end up about 25lbs to heavy on average.

 

Current NBA

POS HT SD WT SD

C 83.3 1.3 254.8 15.4

PF 81.5 1.2 241.7 13.9

SF 79.8 1.4 222.8 11.6

SG 77.3 1.5 207.2 14.3

PG 74.3 1.9 191.1 12.4

 

FBB3

POS HT SD WT SD

C 84.1 1.7 278.9 19.1

PF 81.1 1.2 258.4 12.5

SF 79.8 1.4 228.0 17.3

SG 77.1 1.5 213.5 13.0

PG 74.0 2.5 194.4 18.7

 

I think he said he fixed that in 3.07

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No, I finished another quick sim with 3.07 and the problem is still their. It appears as if centers just continue to pack on pounds as they age, they just keep getting bigger. Its not a big deal I know, just aesthetics, but it feels strange every team having their own Shaq.
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Would it be possible to add a compare players function? Unless I'm not seeing it, I think it would be good to be able to compare players ratings as it would be easier for people to be able to view more than one person at once when it comes to making decisions like who to cut, who to sign, who to trade for, etc.
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Various issues

 

Very good game. I'm spending most of my spare time with it. As a result, I've noticed some bugs/concerns.

 

1) When I am coaching a game, whenever I double-click on an opposing player name in the match-up section of the game-plan screen, the game crashes with "Fast Break Pro Basketball 3 has encountered a problem and needs to close." The error report info includes the following:

 

AppName: fbpb3.exe AppVer: 3.0.0.7 ModName: msvbvm60.dll

ModVer: 6.0.98.2 Offset: 00009e30

 

If you need more info, let me know where to send my save file. This happens every time I try it, so maybe it does for others also.

 

2) "Crash D Boards" seems to always be set to equal "Crash O Boards". I can set O Boards to whatever, but D Boards always changes to match O.

Edit: This is not happening now. If it happens again, I'll try to make a save file.

 

3) I am running the NBA and ABA leagues in 1971-72. There is no Power Poll for the ABA.

 

4) The Buffalo logo is "LA".

 

5) Indiana has a player named Rogera Brown. Should be Roger.

 

6) FBB News showed a player injured (5 or 6 days) who was playing in games. I dont know how to give you more useful info on this. Its just one player I noticed.

 

7) FBB News shows the number of injury days remaining while elsewhere the injury is listed as DTD.

 

8) In 1946-47, after a fast sim, a PG (Press Maravich) averaged 8.8 rebounds per game over 60 games. Seems very highly unlikely. In that season, I also saw several players who never started a game play a lot of minutes (30+ per game), including the league MVP who was also the 6th man award winner. Sorry, I didnt think to save the file, but can try it again.

 

None of these are huge issues except maybe #1 and I dont know if thats something I should be trying to do anyway.

 

 

Wish list:

 

1) The league schedule screen could have something (a line, color difference, etc) that visually separates the games/results of different leagues.

 

2) There is no (OT) indication in the league schedule screen results.

 

3) Clicking "Timeout" could stop the game even if Stop Sim is not selected.

 

4) I never see a goal-tending call.

 

5) The "Rebound out of bounds" message could say which team gets possession.

 

6) All stats could be at least 3 digits.

 

7) There could be an indicator of defensive performance in the text messages of a game. Its hard to tell how well players are performing defensively overall with the defensive stats. Is a player allowing an opponent to drive past for a lot of easy shots, etc.

 

 

All this is in hopes of improving an already very good game which must have been complicated to build. Thanks.

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The biggest issue with historical seasons is that the automated rotations are extremely screwed up.

 

Often most players play between 27-30 minutes...even star players who in real life were playing most of the game. Guys like Mikan and Wilt played over 40 minutes per night. It really messes with the stats and causes a lot of unrealistic things like the league leader averaged 13 points per game.

 

Another annoying thing is that you constantly have to switch guys back in the lineup that the computer for some reason doesn't like....I had Paul Arizin in his prime who is a hall of famer and averaged 17 points per game off of 24 PER in 28 minutes for most of his prime seasons and suddenly the computer kept trying to bench him or completely take him out of the rotation in favour of random rookies and scrubs.

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No, I finished another quick sim with 3.07 and the problem is still their. It appears as if centers just continue to pack on pounds as they age, they just keep getting bigger. Its not a big deal I know, just aesthetics, but it feels strange every team having their own Shaq.

 

I did some work on heights but not weight. That is still on the list.

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Would it be possible to add a compare players function? Unless I'm not seeing it, I think it would be good to be able to compare players ratings as it would be easier for people to be able to view more than one person at once when it comes to making decisions like who to cut, who to sign, who to trade for, etc.

 

I can see it being useful but I don't necessarily an easy way for how it would be accessed. It could pretty easily be placed under tools but that would mean leaving the list of players you would want to compare. I could possibly add a compare button the the player profile. Would it be set up horizontally so you could view two players with more information or would it be more like the trade screen where you can do 4 but with less info?

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The retention of trade information is a bit limited right now - the transaction list is wiped after every season and the only place it seems to be saved is in the player info (where it's just "traded to x"), which makes it hard to look up old trades (and honestly one of the best parts of the game is making some 3-team 8-player super-deal and seeing how it panned out a few years down the line). Would it be possible to save the transaction log under Archive?

 

The transaction log itself gets pretty big. Maybe just past trades under the archive?

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1) When I am coaching a game, whenever I double-click on an opposing player name in the match-up section of the game-plan screen, the game crashes with "Fast Break Pro Basketball 3 has encountered a problem and needs to close." The error report info includes the following:

 

AppName: fbpb3.exe AppVer: 3.0.0.7 ModName: msvbvm60.dll

ModVer: 6.0.98.2 Offset: 00009e30

 

If you need more info, let me know where to send my save file. This happens every time I try it, so maybe it does for others also.

 

Fixed for 3.0.8.

 

2) "Crash D Boards" seems to always be set to equal "Crash O Boards". I can set O Boards to whatever, but D Boards always changes to match O.

Edit: This is not happening now. If it happens again, I'll try to make a save file.

 

I took a quick look and was able to find this and fix it for 3.0.8.

 

3) I am running the NBA and ABA leagues in 1971-72. There is no Power Poll for the ABA.

 

Haven't been able to duplicate this. If anyone has a save where this is happening let me know.

 

4) The Buffalo logo is "LA".

 

The logos will default to their current day logo with the historical leagues. Adding the extra logos is on the to do list.

 

5) Indiana has a player named Rogera Brown. Should be Roger.

 

Thanks.

 

6) FBB News showed a player injured (5 or 6 days) who was playing in games. I dont know how to give you more useful info on this. Its just one player I noticed.

 

7) FBB News shows the number of injury days remaining while elsewhere the injury is listed as DTD.

 

Anyone at 7 days or under can play at a reduced rate. You are correct that FBB News should say DTD in these cases.

 

8) In 1946-47, after a fast sim, a PG (Press Maravich) averaged 8.8 rebounds per game over 60 games. Seems very highly unlikely. In that season, I also saw several players who never started a game play a lot of minutes (30+ per game), including the league MVP who was also the 6th man award winner. Sorry, I didnt think to save the file, but can try it again.

 

The league as a whole shot something like 28% from the field that year. I think everyone's numbers there would be reasonably high. It is hard to tell though cause they didn't record rebounds then. The game has to use some randomization of player skills in those cases.

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Often most players play between 27-30 minutes...even star players who in real life were playing most of the game. Guys like Mikan and Wilt played over 40 minutes per night. It really messes with the stats and causes a lot of unrealistic things like the league leader averaged 13 points per game.

 

I'm working on getting the minutes played up for guys in past seasons. The next build has a bunch of work on the fouling numbers as foul trouble was one of the things making the numbers low. Getting them to 40+ minutes should be doable without too many more adjustments.

 

Another annoying thing is that you constantly have to switch guys back in the lineup that the computer for some reason doesn't like....I had Paul Arizin in his prime who is a hall of famer and averaged 17 points per game off of 24 PER in 28 minutes for most of his prime seasons and suddenly the computer kept trying to bench him or completely take him out of the rotation in favour of random rookies and scrubs.

 

Is this still happening as much with 3.0.7? I made some changes that helped out with how the game values players in past seasons.

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The transaction log itself gets pretty big. Maybe just past trades under the archive?

Yeah, that'd work, thanks.

 

Apart from that, while the game retains an impressive amount of information right now, it'd be interesting to see it laid out better. Thinking a Roster Stats-esque page for historical teams and the ability to view stuff like Player Stats/Team Stats year-on-year, although I don't know how easy that'd be technically speaking.

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Saved game send procedure

 

I dont see this info anywhere: How do I get a saved game to you? And should I send the entire folder or just a few files?

 

 

 

Quote:

 

3) I am running the NBA and ABA leagues in 1971-72. There is no Power Poll for the ABA.

 

Haven't been able to duplicate this. If anyone has a save where this is happening let me know.

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Just a couple more:

 

3 days prior to the trade deadline, Iwas offered a 1st round pick valued at orange when it was projected to be the #2 lottery pick. The prior year this team was the #8 playoff seed. Does draft pick value update daily or yearly?

 

Had a hip fracture injury last only 23 days.

 

Was fired from the expansion Toronto franchise after going 19, 32, and then a 52-win season. Profited $6, $7, and $8 million in those years.

 

Didn't get an email when claiming a player off waivers.

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I dont see this info anywhere: How do I get a saved game to you? And should I send the entire folder or just a few files?

 

 

 

Quote:

 

3) I am running the NBA and ABA leagues in 1971-72. There is no Power Poll for the ABA.

 

Haven't been able to duplicate this. If anyone has a save where this is happening let me know.

 

Zip up the league.dat file in the folder for your saved game and send it to heavyreign@hotmail.com

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The problem with the minutes played in early seasons does not seem to be from fouls but it seems to be caused by the automated rotations that the computer calculates.

 

If you allow the computer to do your depth chart automatically guys like Max Saflowski, Joe Fulks etc get at most 31 recomended minutes and often its even lower...numbers like 27mpg for star players.

 

 

Pretty much every star scorer in the league is only playing half the game and the league leaders look pretty ridiculous.

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Ok now the historical database has completely gone to hell.

 

Im at the 2nd BAA draft with Mikan and co and every prospect has zero blocks. Defensive specialists like Arnie Risen now suck on defense.

 

And every player has an A in handling potential including big men.

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I tweaked the code for early handling so that shouldn't come up again. I also increased the computer's usage of starters in historical seasons. For great defensive players, there just aren't any stats to recognize them as such, especially in years with less stat tracking. Those sorts of players can be edited in the main database if you point them out to me.
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