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[RELEASE] Real World Chronicles - December 2013


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I used to play the 2008 and 2010 versions loads and am planning on getting the full game of 2013 in the next couple of weeks. From looking at the threads here it sounds like this would be a great mod to play with :)

 

I definitely want to start a TNA game for one but I'd also love to bring back the NWA on a game too. Would this be a good mod for doing that? I know the NWA were affiliated with Championship Wrestling From Hollywood a while back but I've just found out tonight that they no longer are. Just wondered if it would be possible to somehow relaunch the NWA using this mod somehow?

 

You should be able to. The NWA World Title & The NWA World Tag titles are in the data so it'd just be a case of you either editing the NWA into the game and assigning the belts to the promotion, or if you set the NWA up in game, the belts (with full lineage) are available for your company to purchase. :)

 

Which brings me on to one of the main updates for January, more titles will be added. Currently working on the AWA World Title lineage.

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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Fleisch" data-cite="Fleisch" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="37097" data-ipsquote-contentclass="forums_Topic"><div>You should be able to. The NWA World Title & The NWA World Tag titles are in the data so it'd just be a case of you either editing the NWA into the game and assigning the belts to the promotion, or if you set the NWA up in game, the belts (with full lineage) are available for your company to purchase. <img alt=":)" data-src="//content.invisioncic.com/g322608/emoticons/smile.png.142cfa0a1cd2925c0463c1d00f499df2.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /><p> </p><p> Which brings me on to one of the main updates for January, more titles will be added. Currently working on the AWA World Title lineage.</p></div></blockquote><p> </p><p> Brilliant, I'll have a go at that when I get the game then. I wanted to use the mod on the demo but it won't let me as you have to start the game in Jan 2013. There's a lot of changes to make if you try and change the date too so will just have to be patient!</p>
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<p>Hi Fleisch</p><p> </p><p>

Excellent MOD, v playable, really enjoying.</p><p> </p><p>

One thing - WWE Raw got an 84 rated show, with primetime on USA Network and drew a 3.0 rating...I'm TNA and got a 76 rated show and got a 2.1 rating with Spike on late evenings. Something wrong with that picture? I tried editing the sizes so that USA network was very big and even then Raw, despite putting on a great show, is drawing around the 2.8-3.0 region whilst TNA is getting roughly a 2.0. </p><p> </p><p>

I understand that the Raw rating is realistic but any idea why TNA is drawing so high for a 75-77 rated show? Thanks</p>

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Maybe knock Spike's size down a level if you want TNA's ratings below 2.0.

 

or change the ratings variable. It's in the options. You think it's high, but a rating point is only 75,000 viewers I believe. Impact may draw 1s on Spike, but those 1s are usually over a million viewers. In TEW terms you would need over a 9 rating to equal 1 million viewers.

 

It's one of the oddities of TEW. Attendances are inflated, viewership is generally very low all around. It just doesn't play like the real world.

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With regards to the TV ratings, I don't think there is much that can be done about it because it's game mechanics more than the mod. I could up the ratings variable so that 1 = 1,000,000 viewers but then you would see Raw getting a 1 if they were lucky and TNA getting probably a 0.2 based on their sizes. Without throwing the mod completely off balance, I can't see a way to combat this.
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="PhenomenalPat" data-cite="PhenomenalPat" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="37097" data-ipsquote-contentclass="forums_Topic"><div>or change the ratings variable. It's in the options. You think it's high, but a rating point is only 75,000 viewers I believe. Impact may draw 1s on Spike, but those 1s are usually over a million viewers. In TEW terms you would need over a 9 rating to equal 1 million viewers.<p> </p><p> It's one of the oddities of TEW. Attendances are inflated, viewership is generally very low all around. It just doesn't play like the real world.</p></div></blockquote><p> </p><p> Not when the Raw ratings are spot on.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="mrwhippy" data-cite="mrwhippy" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="37097" data-ipsquote-contentclass="forums_Topic"><div>Not when the Raw ratings are spot on.</div></blockquote><p> </p><p> The raw ratings are closer because it is far easier to replicate WWE's current state than TNA's</p><p> </p><p> TV netowork size is comparable between USA and Spike, in fact WWE used to be shown on spike.</p><p> </p><p> TNA somehow got a great TV deal and slot that they wouldn't be able to achieve ordinarily when you compare the requirements that should be there to TNA's actual popularity (of course all scaled down so that TNA can in fact be there).</p><p> </p><p> TNA despite being far lower in popularity and other things can get huge names to sign with them that would be impossible when trying to play through a mod with them. For instance a regional level TNA would have no chance whatsoever to sign a megastar like Sting for multiple long contracts. Maybe the initial contract due to him being out of work for a few years, but upon renewal it would be declined.</p><p> </p><p> Basically TNA is able to achieve things in real life that are exceptions to TEW rules, and since it is a game, you have to play by the rules 100% of the time.</p>
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I have seen many...many discussions on where to place TNA in the game anywhere ranging from cult to international. In real life the only reason they have last as long as they have is that they are the number 2 in america. In TEW spike tv would never do a show with them or at least at a descent hour. Like he said it is easy to replicate WWE in TEW but not TNA especially when they were on their weekly ppv kick.
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="K-Nection" data-cite="K-Nection" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="37097" data-ipsquote-contentclass="forums_Topic"><div>I have seen many...many discussions on where to place TNA in the game anywhere ranging from cult to international. In real life the only reason they have last as long as they have is that they are the number 2 in america. In TEW spike tv would never do a show with them or at least at a descent hour. <strong>Like he said it is easy to replicate WWE in TEW but not TNA especially when they were on their weekly ppv kick</strong>.</div></blockquote><p> </p><p> been there and done that. the AI wouldn't drop the weekly PPV when it got a TV deal and will still hold a monthly "BIG" event. I had all of TNA's champions defending the titles like 50 times before dropping them.</p>
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<p>Just finished up 3 AWA Titles with all lineages that the player can purchase and reactivate if they choose. These are the AWA World Heavyweight, AWA World Tag Team and AWA Light Heavyweight belts.</p><p> </p><p>

Not much else done this week I'm afraid as I've been splitting my TEW time between this and my other mod.</p>

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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Basmat01" data-cite="Basmat01" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="37097" data-ipsquote-contentclass="forums_Topic"><div>been there and done that. the AI wouldn't drop the weekly PPV when it got a TV deal and will still hold a monthly "BIG" event. I had all of TNA's champions defending the titles like 50 times before dropping them.</div></blockquote><p> </p><p> Oh God, THIS! It's driving me nuts in my 2004 mod development and there doesn't seem to be a way to get them to stop with the odd big event.</p>
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Could the best way to replicate the weekly PPV be to actually have it as a TV show on a very small network (to limit the income)? It's not correct obviously but I can't think of another way to stop them having the event after they get a TV deal. At least this way they will sack off the "PPV-on-TV" when they get a proper TV deal on a larger network.
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<p>I'm wondering how you guys feel about setting hard decline ages for people who are already suffering from time decline in real life.</p><p> </p><p>

A guy like The Undertaker, for example, left on random could start the game either ten years into decline or not into decline at all. In reality he's probably a good five or six years into decline, so why not set him as such? Thankfully the values are set by worker age and not years-into-decline so it's future proof and would work pretty much perfectly.</p><p> </p><p>

We have a handful of guys like RVD, Christian, Bully Ray, and Del Rio who have sort of "best guess" hard decline ages set for the future since they're clearly not suffering any time decline even though they're over the age limit. Guys like Cena and Goldust could use those too, IMO. I think it's best we limit the "projected" decline ages as much as possible, though, for the sake of variety between save files. But in cases like The Undertaker where time decline has clearly already set in I'm thinking it'd make the data play that much better if we look back to when their decline really started to kick in and set it accordingly.</p><p> </p><p>

Sting would be another guy I'd give an already passed hard decline age to. He can definitely still go when needed to but not in the way he could even as recently as three or four years ago. And this one's a bit more arguable but if it were up to me I'd set one for Triple H too. Aside from his matches with The Undertaker -- who could get a good match out of a broomstick if his body would hold up for the duration of it, at this point -- Triple H's matches have been almost universally awful since he slipped into semi-retirement. His mic work is better than ever, really, because he excels at this character he's doing now so much, but his in-ring glory days seem to have passed.</p><p> </p><p>

Pretty much anyone who's still actively wrestling that's noticeably into time decline, really, could probably do with having a preset value. Since things like time decline can't be altered in the mid-game save file editor thing I think they're definitely something we should put some focus on, since a wildly inaccurate time decline could potentially ruin the realism in a save file.</p>

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I'm wondering how you guys feel about setting hard decline ages for people who are already suffering from time decline in real life.

 

A guy like The Undertaker, for example, left on random could start the game either ten years into decline or not into decline at all. In reality he's probably a good five or six years into decline, so why not set him as such? Thankfully the values are set by worker age and not years-into-decline so it's future proof and would work pretty much perfectly.

 

We have a handful of guys like RVD, Christian, Bully Ray, and Del Rio who have sort of "best guess" hard decline ages set for the future since they're clearly not suffering any time decline even though they're over the age limit. Guys like Cena and Goldust could use those too, IMO. I think it's best we limit the "projected" decline ages as much as possible, though, for the sake of variety between save files. But in cases like The Undertaker where time decline has clearly already set in I'm thinking it'd make the data play that much better if we look back to when their decline really started to kick in and set it accordingly.

 

Sting would be another guy I'd give an already passed hard decline age to. He can definitely still go when needed to but not in the way he could even as recently as three or four years ago. And this one's a bit more arguable but if it were up to me I'd set one for Triple H too. Aside from his matches with The Undertaker -- who could get a good match out of a broomstick if his body would hold up for the duration of it, at this point -- Triple H's matches have been almost universally awful since he slipped into semi-retirement. His mic work is better than ever, really, because he excels at this character he's doing now so much, but his in-ring glory days seem to have passed.

 

Pretty much anyone who's still actively wrestling that's noticeably into time decline, really, could probably do with having a preset value. Since things like time decline can't be altered in the mid-game save file editor thing I think they're definitely something we should put some focus on, since a wildly inaccurate time decline could potentially ruin the realism in a save file.

 

So far most who are active and over 40 will have a hard decline age set. Whether they are past that point or not is something the player will need to find out for themselves as they play. I think for the most part I have people where they should be in terms of decline (for over 40's). Next I'll attempt those workers in their 30's.

 

EDIT: Should probably say, not everyone in the game will have a hard decline as it would be impossible to tell, but those nearing or who have gone over time decline are set.

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The ratings thing kind of works out actually because at TNA's January 4 2010 show i.e. a monumental show they got a 1.8 rating I think. I'm doing a game on this mod where it's SLIGHTLY alternate reality and the story is that Paul Heyman has taken over TNA with a consortium that has bought it from the Carter's (a la the current rumours of TNA's sale).

 

With his superb entertainment/mic skills and a big highly rated storyline with him, AJ, Roode and a new Freebird-esque stable of Adam Cole/Kevin Steen/Johnny Gargano/Gunner I'm drawing big show ratings and therefore pulling 1.8-2.0 on Spike while Raw draws 3.2s. So in theory if you think about it if TNA had actually built on Hogan/Bischoff's debut they could have drawn those kinds of ratings (maybe more 1.5-1.7) so it isn't hugely unrealistic.

 

Also - Fleisch, this mod kicks butt, really really enjoying it!

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<p>chris Bosh</p><p>

Daichi Murayama</p><p>

David Campbell</p><p>

Dancin Eddiie Sideburn</p><p>

Des Robinson</p><p>

Don Fujii</p><p>

John Justice</p><p>

Francisco Lutteroth</p><p>

Fred Emerson</p><p>

Hibiscus Mii</p><p> </p><p>

these are the ones so far i found</p>

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Apparently there was a big brouhaha between AJ Lee and NBC's Michelle Beadle at Tribute to the Troops. So how should AJ's personality be handled, considering this is not a regular thing with her? To me, it sounds more like one of those indy sleeze stories that are already covered in-game when two workers develop a Strong Dislike relationship. And take this with a grain of salt, but someone had posted that AJ was supposed to tape something with Michelle for the WWE App and was told to be in character. But at the same time, Michelle has made allusions to the incident, and her and Punk aren't following each other on Twitter anymore. Then again, this could be a bigger work than Matt Hardy/Edge, so who knows.
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