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Small Questions Thread & "Living FAQ"


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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="dengers100" data-cite="dengers100" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>Hi there<p> </p><p> Is there a way to improve the relationships between your user character and your wrestlers?</p><p> </p><p> My backstage has gone to hell and my user now has tension with some of my wrestlers which i'm hoping to improve</p></div></blockquote><p> </p><p> I had the same question because i'm Triple H and Steph divorced me.. (which will never happen in real life, not a chance in hell) <img alt=":(" data-src="//content.invisioncic.com/g322608/emoticons/frown.png.e6b571745a30fe6a6f2e918994141a47.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Matt_Black" data-cite="Matt_Black" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>Do you want the proper answer, or the easy answer? Because I find the Edit Relationship tab to be a godsend.</div></blockquote><p> </p><p> I'm trying to resist that temptation for now <img alt=";)" data-src="//content.invisioncic.com/g322608/emoticons/wink.png.686f06e511ee1fbf6bdc7d82f6831e53.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="dengers100" data-cite="dengers100" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>I'm trying to resist that temptation for now <img alt=";)" data-src="//content.invisioncic.com/g322608/emoticons/wink.png.686f06e511ee1fbf6bdc7d82f6831e53.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></div></blockquote><p> </p><p> Basically, you just have to let time pass then. You MIGHT be able to improve things by stuff like bonuses, paid time off, post show speeches, and ribbing before the show, but it is very, very difficult. I've never been able to pull it off.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Matt_Black" data-cite="Matt_Black" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>Basically, you just have to let time pass then. You MIGHT be able to improve things by stuff like bonuses, paid time off, post show speeches, and ribbing before the show, but it is very, very difficult. I've never been able to pull it off.</div></blockquote><p> </p><p> Yeah, I've never seen it happen in all my years playing the game. Regarding your avatar, it's super easy to piss people off and make enemies, but super difficult to make friendships and be supportive. That's the one thing I've always disliked about the game. I still love it though. <img alt=":)" data-src="//content.invisioncic.com/g322608/emoticons/smile.png.142cfa0a1cd2925c0463c1d00f499df2.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p>
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<p>I have a couple of quick questions:</p><p> </p><p>

1) If I am foreshadowing a turn, does being on the pre- or postshow count? Or does the worker in question have to be onscreen, which the pre- and postshows are now?</p><p> </p><p>

2) I ran an angle with one worker rated on popularity (88/89 across the US) and the other rated on menace (100) who has 85 pop across the US. The angle scored a 67... That seems a bit low in my mind. Haven't seen that before. What else factors in? Or could it just be an off-night from one of the two or something like it?</p>

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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Gungner" data-cite="Gungner" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>I have a couple of quick questions:<p> </p><p> 1) If I am foreshadowing a turn, does being on the pre- or postshow count? Or does the worker in question have to be onscreen, which the pre- and postshows are now?</p><p> </p><p> 2) I ran an angle with one worker rated on popularity (88/89 across the US) and the other rated on menace (100) who has 85 pop across the US. The angle scored a 67... That seems a bit low in my mind. Haven't seen that before. What else factors in? Or could it just be an off-night from one of the two or something like it?</p></div></blockquote><p> </p><p> #2 may be the result of the angle not being long enough.</p>
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<p>So I've got a game going as SOTBPW and my first show gets 82 but every match is pinged for low risk content.</p><p> </p><p>

As I can't change the product, what's the solution? I had hoped that there would be a solution somewhere but they don't don't have a thread set up.</p>

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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="a0161613" data-cite="a0161613" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>So I've got a game going as SOTBPW and my first show gets 82 but every match is pinged for low risk content.<p> </p><p> As I can't change the product, what's the solution? I had hoped that there would be a solution somewhere but they don't don't have a thread set up.</p></div></blockquote><p> </p><p> Create new default match types by selecting match then choosing the one you want and selecting create match. Rename match, change content to average, default to yes. Voilà</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="TheRyanLee" data-cite="TheRyanLee" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>Quick question - how are PPV events rated for a minor brand?</div></blockquote><p> </p><p> Like normal ppvs. They will affect your popularity.</p>
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Can I delete an alter ago for a wrestler, when I've already started a save? I mistakenly gave a wrestler the name I wanted another one to have, and I'm afraid if try to give the other wrestler the same name, the game will give some sort of message that they can't have the same name...
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<p>Does anyone know when the note "lack of psychology and match tended to drift a little" / "segment rating was penalized for lack of psychology" disappears?</p><p> </p><p>

I've run my two best tag teams, champions of my Junior and Heavyweight division in matches and though they do amazing against literally any other teams, they somehow always get that note against each other. I ran a 20 minute match last time, and this time went with a 13 minute match. No call in ring/slow build that would test their psychology but still getting it. </p><p> </p><p>

One team had 82 & 81 psychology, the other had 79/77. The first team had 92/84 performance and the other had 95/92 (thanks to chemistry). I just can't for the life of me understand why theres a lack of psychology note.</p><p> </p><p>

As an added note - the first match had an 82. The shortened one had a 79.</p>

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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="falcon4e" data-cite="falcon4e" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>What does this mean: <p> </p><p> Sheamus is looking very stale. </p><p> </p><p> Do I need to give him steroids?</p></div></blockquote><p> </p><p> You need to change his gimmick or turn him.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="TheRyanLee" data-cite="TheRyanLee" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>Is it normal for my child companies to keep falling into debt? What will happen if I let the debt continue? So far, I've been using the editor to transfer money to my child companies and subtracting it out of my funds with WWE.</div></blockquote><p> </p><p> This is covered in the documentation so I'd advise reading that at some point, but child companies have their finances added to the parent's at the end of each month. So if they've made a loss, you pay it and they return to zero. If they've made a profit, you get it and they return to zero.</p><p> </p><p> Using the editor to give them money is therefore completely pointless. (And potentially game-breaking - I've lost count of the amount of people's save games I've had to fix because they've given both themselves and their child companies the maximum amount of money.)</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Adam Ryland" data-cite="Adam Ryland" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>This is covered in the documentation so I'd advise reading that at some point, but child companies have their finances added to the parent's at the end of each month. So if they've made a loss, you pay it and they return to zero. If they've made a profit, you get it and they return to zero.<p> </p><p> Using the editor to give them money is therefore completely pointless. (And potentially game-breaking - I've lost count of the amount of people's save games I've had to fix because they've given both themselves and their child companies the maximum amount of money.)</p></div></blockquote><p> </p><p> Thanks for the heads up! <img alt=":)" data-src="//content.invisioncic.com/g322608/emoticons/smile.png.142cfa0a1cd2925c0463c1d00f499df2.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p>
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<p>Does the AI automatically adjust the length of their events to suit their size/popularity?</p><p> </p><p>

I'd like to make sure that the AI's events are appropriately long given most promotions are now regional in this data and we have a few national/global promotions with very big rosters.</p><p> </p><p>

But I am hoping I don't have to go through the events and adjust that manually. <img alt=":o" data-src="//content.invisioncic.com/g322608/emoticons/redface.png.900245280682ef18c5d82399a93c5827.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p><p> </p><p> </p><p>

On a related note, I've been tracking down as many numbered events as I can from the Cverse to make sure it's reflecting properly which the 'next version' is.</p><p> </p><p>

I've hit up the most obvious ones, such as Total Mayhem and Supreme Challenge, Best of the Super Juniors, and a couple of the less so like Women of Wrestling and Ed Henson.</p><p> </p><p>

Does anyone recall any of the others offhand?</p>

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Coming off a discussion in another thread, is there a particualr trigger for the worker happiness notes 'Pleased with their recent booking' and 'Pleased with a win on <Show X>'?

 

I assume the latter is down to beating a big name, and the former due to winning a lot, or at least being in highly-rated segments, but does anyone know the specific causes?

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Coming off a discussion in another thread, is there a particualr trigger for the worker happiness notes 'Pleased with their recent booking' and 'Pleased with a win on <Show X>'?

 

I assume the latter is down to beating a big name, and the former due to winning a lot, or at least being in highly-rated segments, but does anyone know the specific causes?

 

It's primarily down to the popularity of who they've beaten and / or the difference between the respective popularities.

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Does the AI automatically adjust the length of their events to suit their size/popularity?

 

The number of matches on an AI Event card is based on their roster size, not the event length (which only for the player). Only a TV show takes into account the actual time.

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