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Small Questions Thread & "Living FAQ"


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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="LlamaSquad" data-cite="LlamaSquad" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>I don't even think you can edit it in.<p> </p><p> Does anyone have any tips on saving my backstage? I can't give any perks as I'm losing cash, and I can't fire anyone as there's a long time left on their deals. I have no idea what to do.</p></div></blockquote><p> </p><p> Can you hire people’s friends on cheap deals?</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="LlamaSquad" data-cite="LlamaSquad" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>I don't even think you can edit it in.<p> </p><p> Does anyone have any tips on saving my backstage? I can't give any perks as I'm losing cash, and I can't fire anyone as there's a long time left on their deals. I have no idea what to do.</p></div></blockquote><p> </p><p> Editor</p><p> Reduce contracts of those you want to release (length remaining)</p><p> Edit relationships to change hostile to friendly</p><p> Edit workers characteristics to make them better backstage</p><p> </p><p> These will however impact your game landscape in increasingly bigger ways which you may not want to do.</p><p> </p><p> Try and higher only positive influences and get someone who is a positive locker room leader</p><p> </p><p> Don't be afraid to fire workers you want rid of if they cause a incident pre show etc</p><p> </p><p> Or leave and take a job for another company</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="James Casey" data-cite="James Casey" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>I'm certain you can import narratives as I've done that in my current game. Not sure about tribute shows, I'm afraid.<p> </p><p> </p><p> </p><p> </p><p> </p><p> I think if you have a separate set of 'Lucha' matches you can raise their injury/content risk to address this. From memory, it was an issue playing as PSW in the last game as the default matches weren't hardcore enough for the product.</p></div></blockquote><p> </p><p> Thanks!</p>
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<p>1. Are the instructions for a Battle Royale like Last Eliminated, Finalists and Most Eliminations purely cosmetic or do they affect the match grade and wrestler pop/momentum like Keep Strong does?</p><p> </p><p>

2. Is there a penalty for using a wrestler in too many segments on a show?</p><p> </p><p>

3. Is there a pop/momentum loss for being on the losing side of Menace/Overness beatdown angles?</p>

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Does anyone else play some runs without any pictures at all? It's relatively refreshing to do a CVERSE Game with no picture renders, as it makes me focus on the stats ahead of a cool render, which makes me often book guys who were big three game cycles ago who got a really great render in 2010 or 2008.
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="milamber" data-cite="milamber" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>1. Are the instructions for a Battle Royale like Last Eliminated, Finalists and Most Eliminations purely cosmetic or do they affect the match grade and wrestler pop/momentum like Keep Strong does?<p> </p><p> 2. Is there a penalty for using a wrestler in too many segments on a show?</p><p> </p><p> 3. Is there a pop/momentum loss for being on the losing side of Menace/Overness beatdown angles?</p></div></blockquote><p> </p><p> 1. Not 100% sure on that. I imagine it’s only cosmetic.</p><p> </p><p> 2. Different pushes can be used different amount of times on a single show. A main eventer you can use as much as you want, but a midcarder you can only use a few times before the crowd is sick of him</p><p> </p><p> 3. No, but it does affect their storyline success if the angle is set up properly.</p>
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<p>1. Last Eliminated, Finalists and Iron Man gets a pop boost (albeit a very small one). It says so under the description.</p><p> </p><p>

2. Like Jaysin said, but it also has to with match lengths fx. An opener can't be in a 20 minute match, or you'll get the "used too much" penalty.</p>

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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="stiffkick80" data-cite="stiffkick80" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>Do certain road agent notes help wrestlers learn faster or slower?<p> </p><p> Lets say I have a not so good wrestler that I'm trying to have get better, so I put him in a match against a good veteran. </p><p> </p><p> If I put 'Call in the Ring' as a note, the match will not be good because he's not good enough to do that. But does putting that note and taking a hit on this match rating help them learn faster than if I put the 'Script' note? </p><p> </p><p> Same question with 'Keep it Simple' or 'Protect': Will doing things to make this match better/safer result in less psychology/stats gains than letting him 'sink or swim', having a bad match but having him 'learn' more from the match?</p></div></blockquote><p> </p><p> Bump for an answer.</p>
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<p>Thanks for the answers so far.</p><p> </p><p>

1. Does the game detect opponent chemistry only in singles matches or in all match types?</p><p> </p><p>

2. Do workers get bigger pop gain from "A" Show pre-show matches or "B" show main card matches?</p>

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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="milamber" data-cite="milamber" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>Thanks for the answers so far.<p> </p><p> 1. Does the game detect opponent chemistry only in singles matches or in all match types?</p><p> </p><p> 2. Do workers get bigger pop gain from "A" Show pre-show matches or "B" show main card matches?</p></div></blockquote><p> </p><p> 1. Only singles matches</p><p> </p><p> 2. Depends... I'd say main-card B-show, as the show is most likely broadcast nationally or at least in a few regions. A-Show pre-show is still only watched by the people in attendance and thus only gets them pop in that region.</p>
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How do you know if a worker is someone’s regen? Also does someone regen when they retire or die, e.g Sam strong is retired, so will he get one when he dies? And do non wrestlers/ retired wrestlers get reigns? Are thI y wrestlers or not?

 

1. A regular regen takes on the nationality, weight, style and image of the wrestler they are generated from. The original worker can be set so that their picture isn't used, but the rest of the information still is. So the most obvious way is just seeing their picture being used again, but the workers generally debut one year after the person they regen from so you can also check from that. :)

 

2. I think workers are regenned both when they retire from in-ring competition and when they die (unless that happens on the same day). It certainly worker like that last time I checked. :) I think legacies can do the same too, though under regular conditions that means workers might generate two workers around 25 years apart. :p

 

3. People set as retired wrestlers generate new worker as wrestlers... non-wrestlers (people who never wrestled) will generate new workers as non-wrestlers, so a referee who never wrestled would generate another referee... whereas a referee who was set to be a retired wrestler would generate a wrestler instead of a referee.

 

Hope that helps. :)

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Thanks Derek, and does anyone know what to do with drug addicts? Aaron Andrews and Marcus DuBois are really annoying me, and my backstage rating is poor. Also, I can’t get DuBois to move up weight so hopefully he won’t be flabby anymore, apart from the editor is there anyway to encourage him?
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Hazemore" data-cite="Hazemore" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>Thanks Derek, and does anyone know what to do with drug addicts? Aaron Andrews and Marcus DuBois are really annoying me, and my backstage rating is poor. Also, I can’t get DuBois to move up weight so hopefully he won’t be flabby anymore, apart from the editor is there anyway to encourage him?</div></blockquote><p> </p><p> You would need to send the drug addicts to rehab when given the opportunity. </p><p> </p><p> No, you can't encourage them, weight-wise. They either accept your request to change or they don't.</p><p> </p><p> Please don't swear in your posts, this is a family friendly board. I've edited it out.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="stiffkick80" data-cite="stiffkick80" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>Do certain road agent notes help wrestlers learn faster or slower?</div></blockquote><p> </p><p> No.</p>
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<p>My UC always get a penalty "was penalised for struggling to perform to a level worthy of a slow build". I thought each wrestler need to have high Basics and Psychology for slow build matches but my UC have 87 Basics 90 Psychology so I dont understand why he gets slow build penalty</p><p> </p><p>

Performance Skills: 87 Basics 90 Psychology 90 Safety 88 Consistency 74 Selling 79 Athleticism</p><p> </p><p>

Thanks and sorry for my English</p>

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<p>Hey all... thought i would ask here... I'm writing a diary in which i want to add video's from my own custom host. One of the links i wish to use is... </p><p> </p><p> </p><p> </p><p>

<a href="http://homeofprowrestling.com/MyTEWDiarys/WCW%202001/First%20Nitro%20Graphics/DDP%20Interview%20Last%20Nitro%20March%2026%202001.mp4" rel="external nofollow">http://homeofprowrestling.com/MyTEWDiarys/WCW%202001/First%20Nitro%20Graphics/DDP%20Interview%20Last%20Nitro%20March%2026%202001.mp4</a></p><p> </p><p> </p><p>

how to i get this to play? I have worked with HTML coding before but i seem to be hitting a brick wall this time. Thanks in Advance <img alt=":D" data-src="//content.invisioncic.com/g322608/emoticons/biggrin.png.929299b4c121f473b0026f3d6e74d189.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p>

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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Jon The GOAT" data-cite="Jon The GOAT" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>What should I be looking for when trying to sign guys willing to do Very High Risk matches? <p> </p><p> <strong>Also, does it matter if a wrestler complains about not being suited to a match. As in, will it hurt their morale if I keep using them there?</strong></p></div></blockquote><p> </p><p> Pretty sure it won't hurt morale at all, but it does penalize the match rating.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Swoop7" data-cite="Swoop7" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>My UC always get a penalty "was penalised for struggling to perform to a level worthy of a slow build". I thought each wrestler need to have high Basics and Psychology for slow build matches but my UC have 87 Basics 90 Psychology so I dont understand why he gets slow build penalty<p> </p><p> Performance Skills: 87 Basics 90 Psychology 90 Safety 88 Consistency 74 Selling 79 Athleticism</p><p> </p><p> Thanks and sorry for my English</p></div></blockquote><p> </p><p> What are their top row skills like? And how popular is your company?</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="southside_hitmen" data-cite="southside_hitmen" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>This ^^^<p> </p><p> Respect plays a direct role in how much the worker will ask for.</p><p> </p><p> Respect goes up 0.4 for every show worked when a worker has less than 25 respect (and ALWAYS starts at 0 for new workers who haven't worked a match). </p><p> </p><p> It then goes up 0.3 for every show from 25 respect on until it reaches 53. It's capped at 53 and can only be improved beyond that with "good performances at important shows" (which I haven't quite cracked how the game translates).</p><p> </p><p> You need ~70 matches to reach 25 respect and ~170 to hit the "soft cap" of 53.</p><p> </p><p> If translating to a mod, remember the game does not "count" house show matches as actual ones for game stats. So, if you are creating someone from WWE, make sure you aren't counting house shows as "matches worked".</p><p> </p><p> <img alt="awo8HQc.png" data-src="https://i.imgur.com/awo8HQc.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p></div></blockquote><p> </p><p> Thanks so much for this and everyone else who chimed in</p>
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