1PWfan Posted May 10, 2016 Share Posted May 10, 2016 He was referencing the "held back" note, not the requirement for storytelling matches So was I, every match with a story-telling aim I book has road agent notes saying the workers were penalised for holding back. Link to comment Share on other sites More sharing options...
Tag01 Posted May 10, 2016 Share Posted May 10, 2016 The recent Goldust/R-Truth stuff would be a prime example. Guys with no top row stats left but good psychology and charisma. The story is terrible but that is not the point. I'm with you. Their matches entirely about the weird path to their teaming up; this last match was less about a competitive match in the ring and more about trying to make each other jealous using their current partners. Link to comment Share on other sites More sharing options...
Kingster Posted May 11, 2016 Share Posted May 11, 2016 So was I, every match with a story-telling aim I book has road agent notes saying the workers were penalised for holding back. I'm not sure, but this may just be a technical way of the game telling you that the workers intentionally didn't give it their all as far as pure in-ring performance because the focus was on storytelling. Link to comment Share on other sites More sharing options...
1PWfan Posted May 11, 2016 Share Posted May 11, 2016 I'm not sure, but this may just be a technical way of the game telling you that the workers intentionally didn't give it their all as far as pure in-ring performance because the focus was on storytelling. That's how I'm reading it, yeah. Link to comment Share on other sites More sharing options...
BiffJordan Posted May 11, 2016 Share Posted May 11, 2016 Basically in storytelling nobody is going to receive major gains or losses because the focus was the story that has bled into the match. So say you have Dark Angel vs Tommy Cornell in a series and you want to give Angel a win but not deflate Tommy's popularity. Throw in the match aim storytelling and he won't lose as much popularity, but the match rating won't be what it could have been. So basically it works like if you could use "keep strong" for both opponents. Link to comment Share on other sites More sharing options...
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