Ufnal Posted November 12, 2017 Share Posted November 12, 2017 I am not sure if this should appear in Tech Support, Suggestions or here, so I'm going with the most neutral choice. A thing just happened in my game which I am not sure is working as designed, and if so then what are the reasons for such a design. I [as SWF] and SOTBPW had a bidding war over "Angry" Tom Gilmore's contract. They offered him 57.000 $ a month with a 20% bonus each event, which would give him about 70k a month if they used him every event. I offered 52.000$ (damn Richard Eisen for not letting me bid higher when we are paying Jack Bruce 100.000$ and when we earn more than a million dollars monthly), but with a 50% bonus per TV SHOW [and I have 2 A-shows and 1 B-show], which even if we assume that Gilmore would appear on 4 shows a month would give him 150k a month, which is twice as much as he'd get down in Mexico. Also, I offered him not having to wrestle on B-shows, creative control, hiring veto, wage matching, icon status - SOTBPW never offered any of those things - as well as more money up front. Oh, and did I mention that his wife works for me? So I really don't understand why the hell did he consider both these offers equally seriously and in the end chose the Lucha offer. I mean, does the algorithm that decides on those things even try to count the probable total amount of money? Because it seems extremely skewed towards the nominal wage. Is there a reason for it? Link to comment Share on other sites More sharing options...
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