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WMMA5 Small Questions Thread


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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="raisingtheBANNER" data-cite="raisingtheBANNER" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="44604" data-ipsquote-contentclass="forums_Topic"><div>It probably makes it super fun if you take the time to write profiles up as you go along in your career. I don't think I have the stamina though. I can't get to the next PPV and the next exciting fights fast enough. <img alt=":D" data-src="//content.invisioncic.com/g322608/emoticons/biggrin.png.929299b4c121f473b0026f3d6e74d189.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /> Also playing with GAMMA, getting every single good fighter + some cans and adding every womans division it kind of takes long enough anyway...</div></blockquote><p> Yup! It's definitely very fun and immersive, but man oh man does it take a long time. I spent quite a while weighing the new features in WMMA5 against my year+ worth of real life playtime on WMMA4. It was hard to let go of those saves.</p><p> </p><p> </p><p> </p><blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="raisingtheBANNER" data-cite="raisingtheBANNER" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="44604" data-ipsquote-contentclass="forums_Topic"><div>True in boxing the really talented fighters always go up several weight classes along the way. But they also have smaller gaps between them.</div></blockquote><p> Indeed. <em>Much</em> smaller gaps in boxing. I think we'll need some of those mega weight jumpers like Roy Jones Jr/Manny Pacquiao/Floyd Mayweather before we see it in MMA. And that's a good point about division reputation as well.</p><p> </p><p> Argh. I returned home to find this new connection/space error wrecked another year of progress. <img alt=":(" data-src="//content.invisioncic.com/g322608/emoticons/frown.png.e6b571745a30fe6a6f2e918994141a47.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="xamdam" data-cite="xamdam" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="44604" data-ipsquote-contentclass="forums_Topic"><div>Yup! It's definitely very fun and immersive, but man oh man does it take a long time. I spent quite a while weighing the new features in WMMA5 against my year+ worth of real life playtime on WMMA4. It was hard to let go of those saves.</div></blockquote><p> </p><p> Man I can barley imagine... were there any thoughts of maybe trying to replicate that save onto WMMA 5? I guess in terms of setting that up it would've taken ages though...</p><p> </p><p> </p><p> </p><p> </p><blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="xamdam" data-cite="xamdam" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="44604" data-ipsquote-contentclass="forums_Topic"><div>. <em>Much</em> smaller gaps in boxing. I think we'll need some of those mega weight jumpers like Roy Jones Jr/Manny Pacquiao/Floyd Mayweather before we see it in MMA. And that's a good point about division reputation as well.<p> </p><p> Argh. I returned home to find this new connection/space error wrecked another year of progress. <img alt=":(" data-src="//content.invisioncic.com/g322608/emoticons/frown.png.e6b571745a30fe6a6f2e918994141a47.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p></div></blockquote><p> </p><p> It would be super interesting definitly. Although I guess Anthony Johnson would've been one. I mean he jumped from 170 to 185 to 205 and probably could've even went to HW if he put his mind to it considering how big he was. I think he was cutting down tremendously actually to make LHW toward the end of his career.</p><p> </p><p> Damn... so you sim a year in that save while your at work and sleeping? How many years are you into that one? And what setup did you start with?</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="raisingtheBANNER" data-cite="raisingtheBANNER" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="44604" data-ipsquote-contentclass="forums_Topic"><div>Man I can barley imagine... were there any thoughts of maybe trying to replicate that save onto WMMA 5? I guess in terms of setting that up it would've taken ages though...</div></blockquote><p> Absolutely. But as you said, it would've taken ages. The primary active universe had been going for ~19 years (started in the default 2001 database). I once had a simulated universe in there that went something like 109 years before it started acting very strange and I abandoned it. Lol</p><p> </p><p> </p><blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="raisingtheBANNER" data-cite="raisingtheBANNER" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="44604" data-ipsquote-contentclass="forums_Topic"><div>It would be super interesting definitly. Although I guess Anthony Johnson would've been one. I mean he jumped from 170 to 185 to 205 and probably could've even went to HW if he put his mind to it considering how big he was. I think he was cutting down tremendously actually to make LHW toward the end of his career.</div></blockquote><p> Right? Dude's a monster. Walks around at like 250-260 I've read. <img alt=":eek:" data-src="//content.invisioncic.com/g322608/emoticons/eek.png.0e09df00fa222c85760b9bc1700b5405.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p><p> </p><p> </p><blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="raisingtheBANNER" data-cite="raisingtheBANNER" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="44604" data-ipsquote-contentclass="forums_Topic"><div>Damn... so you sim a year in that save while your at work and sleeping? How many years are you into that one? And what setup did you start with?</div></blockquote><p> Indeed. It tends to sim between about 8 months and 14 months depending on how long it's running and some other factor I can't seem to identify. Sometimes it's just slower and I can't figure out why. Makes me wonder if my SSD is failing. </p><p> </p><p> I've been playing a lot since buying WMMA5 on February 3. I built custom worlds for my active and sim saves this time. The sim one started in 1994 and had ALPHA, GAMMA, and SIGMA as roughly equal high level national companies. It's currently in August of 2015 (was locked on April of 2016 when I got home <img alt=":(" data-src="//content.invisioncic.com/g322608/emoticons/frown.png.e6b571745a30fe6a6f2e918994141a47.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /> ) and all three companies have run nearly 700 shows apiece. The active one started in 2002 with all the default data apart from my adding some custom teams, TV networks, refs, judges, fighters, and a shiny new upstart company called "UFC" for me to control. Haha. That one is currently in April of 2006.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="xamdam" data-cite="xamdam" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="44604" data-ipsquote-contentclass="forums_Topic"><div>I've been playing a lot since buying WMMA5 on February 3. I built custom worlds for my active and sim saves this time. The sim one started in 1994 and had ALPHA, GAMMA, and SIGMA as roughly equal high level national companies. It's currently in August of 2015 (was locked on April of 2016 when I got home <img alt=":(" data-src="//content.invisioncic.com/g322608/emoticons/frown.png.e6b571745a30fe6a6f2e918994141a47.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /> ) and all three companies have run nearly 700 shows apiece. The active one started in 2002 with all the default data apart from my adding some custom teams, TV networks, refs, judges, fighters, and a shiny new upstart company called "UFC" for me to control. Haha. That one is currently in April of 2006.</div></blockquote><p> </p><p> Interesting. What kind of fighters did you add in that 2002 save? And whats the reason behind new refs and judges? Also do you populate fighters manually in your active save? I have the feeling not enough quality talent is coming through in my default save but I also don't want to overdue anything...</p><p> </p><p> And another general question for anybody who'd like to answer: Can you somehow force people out of training camps? And or to specific camps?</p>
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Interesting. What kind of fighters did you add in that 2002 save? And whats the reason behind new refs and judges? Also do you populate fighters manually in your active save? I have the feeling not enough quality talent is coming through in my default save but I also don't want to overdue anything...

 

And another general question for anybody who'd like to answer: Can you somehow force people out of training camps? And or to specific camps?

I made some superstar prospects with low or no draw power so I can try to guide them to the tops of their divisions and build them into big draws. Those are the only ones I write stories for. But I also populated and then modified a bunch of solid journeymen-type fighters to help provide some more mid-level competition (with decent draw power) to pull into the UFC without decimating the rosters of the other organizations. I like to make big batch edits to all the fighters in the world at the start for things like preparation time and recuperation time because I don't like having a whole lot of variety in prep/recoup time in my active fantasy world. Same on cut resistance. Obviously not realistic, but I'm always annoyed by fights ending due to cuts so I eliminate that problem. Haha.

 

Similar reasons on the judges and refs. I haaaate robbery decisions. I like a close split or majority decision where people are divided on the winner, but flat out robberies suck. So I adjust and/or add judges to make them accurate enough that robberies are not possible in my fantasy world. With refs it's the same concept, but applied to early stoppages. So none of my refs will ever stop a fight early.

 

I've yet to find the need to populate fighters again after the initial set in my active universe, but I modify the era settings to make sure I feel like I see enough new fighters entering the pro ranks every year. In my current era I have it set at 60 fighters per division.

 

Unfortunately, unless I'm terribly mistaken, there is no way to force a fighter into or out of a training camp. I'd love to see such an option. Then I could make all the hot new prospects join the Maximus MMA team. Haha.

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I made some superstar prospects with low or no draw power so I can try to guide them to the tops of their divisions and build them into big draws. Those are the only ones I write stories for. But I also populated and then modified a bunch of solid journeymen-type fighters to help provide some more mid-level competition (with decent draw power) to pull into the UFC without decimating the rosters of the other organizations. I like to make big batch edits to all the fighters in the world at the start for things like preparation time and recuperation time because I don't like having a whole lot of variety in prep/recoup time in my active fantasy world. Same on cut resistance. Obviously not realistic, but I'm always annoyed by fights ending due to cuts so I eliminate that problem. Haha.

 

Similar reasons on the judges and refs. I haaaate robbery decisions. I like a close split or majority decision where people are divided on the winner, but flat out robberies suck. So I adjust and/or add judges to make them accurate enough that robberies are not possible in my fantasy world. With refs it's the same concept, but applied to early stoppages. So none of my refs will ever stop a fight early.

 

The cut thing is really clever although the stoppages I feel like are rare enough that it's somewhat realistic. But I also didn't have a fight stopped yet that I would've just went nuclear for. If that happens in a real big fight I would be pretty pissed. :D

 

And the Ref/Judge thing I probably copy. :D Don't think I had a single early stoppage yet in the fights I went click for click with (since I wouldn't notice in the quick sim fights), they are always late. But it's just insane how often grabbing the fence gets overlooked by them. Just had it for the first time that a point was deducted meanwhile there where fights where people did that like 4 times. :rolleyes:

 

I've yet to find the need to populate fighters again after the initial set in my active universe, but I modify the era settings to make sure I feel like I see enough new fighters entering the pro ranks every year. In my current era I have it set at 60 fighters per division.

 

Unfortunately, unless I'm terribly mistaken, there is no way to force a fighter into or out of a training camp. I'd love to see such an option. Then I could make all the hot new prospects join the Maximus MMA team. Haha.

 

So you populated once at the start basically... And I definitly have to check how many fighters are being generated per divison in my era. It's definitly not enough right now. Also theres kind of a weird thing where there seem to be a lot of russians for me especially the better ones being generated.

 

Yeah that camp option is really missing. Theres one top prospect this Lars-Gunnar Ekberg guy who is at such a trash camp :(. Would love to get him in the newly created camp by Sukarno. They have like crazy stand up coverage and great mental and physical categories...

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The cut thing is really clever although the stoppages I feel like are rare enough that it's somewhat realistic. But I also didn't have a fight stopped yet that I would've just went nuclear for. If that happens in a real big fight I would be pretty pissed. :D

Yup. I think the default settings produce a pretty realistic rate of stoppages due to cuts. They're rare. But when I finally managed to steal Carlos Da Guia from Alpha in an old save so I could set up Matthew Dean-Da Guia, and Da Guia lost in less than a round due to a cut without much other action, I wanted to be sure that never happened again. :D

 

But it's just insane how often grabbing the fence gets overlooked by them. Just had it for the first time that a point was deducted meanwhile there where fights where people did that like 4 times. :rolleyes:

Hah! Yeah, there is a lot of missed fence grabbing.

 

Theres one top prospect this Lars-Gunnar Ekberg guy who is at such a trash camp :(. Would love to get him in the newly created camp by Sukarno. They have like crazy stand up coverage and great mental and physical categories...

Ekberg is an excellent prospect. He's 40-8 with 16 total defenses over two reigns with the Sigma title in my 1994 sim game. He's fresh back from an ~18 month hiatus after back to back losses in 2014. Now age 37, I'm hoping he'll snag another win or two before calling it a career. It's also funny though how potential stars can go down in flames. Everyone started with no pro record in this game. James Foster wound up 13-8, Hassan Fezzik went 11-7, and Sean Morrison was 8-9. LOL. :D

1359537137_Lars-GunnarEkberg.thumb.jpg.e33f2431e2b9b8ffd80e21afb567052c.jpg

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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="xamdam" data-cite="xamdam" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="44604" data-ipsquote-contentclass="forums_Topic"><div>Yup. I think the default settings produce a pretty realistic rate of stoppages due to cuts. They're rare. But when I finally managed to steal Carlos Da Guia from Alpha in an old save so I could set up Matthew Dean-Da Guia, and Da Guia lost in less than a round due to a cut without much other action, I wanted to be sure that never happened again. <img alt=":D" data-src="//content.invisioncic.com/g322608/emoticons/biggrin.png.929299b4c121f473b0026f3d6e74d189.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></div></blockquote><p> </p><p> Damn thats a bad one. Especially because your never really rooting for Dean because he needs to grind out victories and can't really finish. Meanwhile da Guia is this super exciting stand up fighter. Even worse would be like a longtime champ who loses his title or even possibly an undefeated record in the first rnd with not even being in trouble apart from a stupid cut. I definitly fear stuff like that.</p><p> </p><p> </p><p> </p><blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="xamdam" data-cite="xamdam" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="44604" data-ipsquote-contentclass="forums_Topic"><div>Ekberg is an excellent prospect. He's 40-8 with 16 total defenses over two reigns with the Sigma title in my 1994 sim game. He's fresh back from an ~18 month hiatus after back to back losses in 2014. Now age 37, I'm hoping he'll snag another win or two before calling it a career. It's also funny though how potential stars can go down in flames. Everyone started with no pro record in this game. James Foster wound up 13-8, Hassan Fezzik went 11-7, and Sean Morrison was 8-9. LOL. <img alt=":D" data-src="//content.invisioncic.com/g322608/emoticons/biggrin.png.929299b4c121f473b0026f3d6e74d189.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></div></blockquote><p> </p><p> Yeah Ekberg is amazing. In my default save now in late 2004 he beat Ivanov for the title. Build him up slowly and he absolutely teared apart elite competition the last 3 fights. Can't wait for his next fights. He's 15-0 for me now at 25 years. Love when it happens that you see somebody come up, maybe help him a bit early to get the rep up and then throw them into the cold water against elite competition and see if they are able to swim or not.</p><p> </p><p> Lamont Banner and Ramon da Silva Ramos have the same trajectory right now for me. All undefeateded champs in their respective Divisions with very impressive wins. Can't wait for my slowly but surely upcoming GAMMA 100 where I wanna go crazy with the match making. But Ramos actually has one incredible challenge before that facing Monroe at GAMMA 95. That will be one of the most anticipated fights yet. <img alt=":D" data-src="//content.invisioncic.com/g322608/emoticons/biggrin.png.929299b4c121f473b0026f3d6e74d189.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p><p> </p><p> As far as those 3 are concerned apart from 8-9 Morrison I get their record. To me it seems like you really need to be a good stand up finisher in WMMA 5 to go on these crazy runs. Because I haven't seen one guy yet whos been able to take anybody down at will. In some fights they are able but sometimes they just get picked apart by strikers and if you have somebody like Morrison or Foster have trouble to get the take down against a powerful stand up guy that fight is a wrap. What would interest me if Morrison maybe developed like a really weak chin because he got knocked out too much or was in brutal wars. Because 8-9 seems crazy for him.</p>
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Damn thats a bad one. Especially because your never really rooting for Dean because he needs to grind out victories and can't really finish. Meanwhile da Guia is this super exciting stand up fighter. Even worse would be like a longtime champ who loses his title or even possibly an undefeated record in the first rnd with not even being in trouble apart from a stupid cut. I definitly fear stuff like that.

Yup, exactly.

 

Love when it happens that you see somebody come up, maybe help him a bit early to get the rep up and then throw them into the cold water against elite competition and see if they are able to swim or not.

Me too. That's one of my favorite parts of the game.

 

Lamont Banner and Ramon da Silva Ramos have the same trajectory right now for me. All undefeateded champs in their respective Divisions with very impressive wins. Can't wait for my slowly but surely upcoming GAMMA 100 where I wanna go crazy with the match making. But Ramos actually has one incredible challenge before that facing Monroe at GAMMA 95. That will be one of the most anticipated fights yet. :D

Nice! Good luck with GAMMA 100. I love to stack those milestone cards too. I might take temporary control of an org if/when their 1,000th show rolls around in the 1994 sim game. :D Monroe and da Silva Ramos always seem to have very close, competitive fights in my games.

 

As far as those 3 are concerned apart from 8-9 Morrison I get their record. To me it seems like you really need to be a good stand up finisher in WMMA 5 to go on these crazy runs. Because I haven't seen one guy yet whos been able to take anybody down at will.

It does seem more common to me for fighters with good stand up finishing skills to go on undefeated runs (like Sukarno pretty much every time lol), but I've also seen Foster & Fezzik finish their careers on runs with 10-15 wins and between zero and two losses, so those surprised me too. But I also usually run 10-round fights, so that might be a factor. I love how a fighter's history and experience really seems to matter. Like one can go on a bad run early and it will wreck their entire career (I've seen Monroe go on an 0-8 run before GAMMA cut him, then he retired at like 9-13 after losing a few local fights lol). Or how most prospects will drown if you throw them right into deep water, but if you give them a little time to develop they can hang with much tougher opponents even if their actual skill stats haven't changed much. And then those can build into amazing runs. Like when Toby Sorkin made it to 28-0 before finally taking a loss. :D

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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="xamdam" data-cite="xamdam" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="44604" data-ipsquote-contentclass="forums_Topic"><div>Yup, exactly.<p> </p><p> </p><p> Me too. That's one of my favorite parts of the game.</p><p> </p><p> </p><p> Nice! Good luck with GAMMA 100. I love to stack those milestone cards too. I might take temporary control of an org if/when their 1,000th show rolls around in the 1994 sim game. <img alt=":D" data-src="//content.invisioncic.com/g322608/emoticons/biggrin.png.929299b4c121f473b0026f3d6e74d189.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /> Monroe and da Silva Ramos always seem to have very close, competitive fights in my games.</p><p> </p><p> </p><p> It does seem more common to me for fighters with good stand up finishing skills to go on undefeated runs (like Sukarno pretty much every time lol), but I've also seen Foster & Fezzik finish their careers on runs with 10-15 wins and between zero and two losses, so those surprised me too. But I also usually run 10-round fights, so that might be a factor. I love how a fighter's history and experience really seems to matter. Like one can go on a bad run early and it will wreck their entire career (I've seen Monroe go on an 0-8 run before GAMMA cut him, then he retired at like 9-13 after losing a few local fights lol). Or how most prospects will drown if you throw them right into deep water, but if you give them a little time to develop they can hang with much tougher opponents even if their actual skill stats haven't changed much. And then those can build into amazing runs. Like when Toby Sorkin made it to 28-0 before finally taking a loss. <img alt=":D" data-src="//content.invisioncic.com/g322608/emoticons/biggrin.png.929299b4c121f473b0026f3d6e74d189.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p></div></blockquote><p> </p><p> Answered it in the 'whats going on in your thread' ( <a href="http://www.greydogsoftware.com/forum/showthread.php?p=2344312#post2344312" rel="external nofollow">http://www.greydogsoftware.com/forum/showthread.php?p=2344312#post2344312</a> ) Think we probably drifted a bit on the purpose of this one. <img alt=":D" data-src="//content.invisioncic.com/g322608/emoticons/biggrin.png.929299b4c121f473b0026f3d6e74d189.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p>
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<p>So I was trying to figure out what the difference between an internet based broadcaster and a normal broadcaster is. Still don't know what it is, btw. If someone knows, please tell me for I am confused.</p><p> </p><p>

However, in trying to find the answer, I think I found something even weirder.</p><p> </p><p>

In trying to search for the answer, I saw posts from around this time last year saying you can only create/own one broadcaster at a time. I checked the patch notes and I think there was a bug that broke that, but was fixed in patch 1.10.</p><p> </p><p>

Well, um... I ran an experiment and you can in fact create multiple broadcasters. Are you supposed to be able to do that? Did I miss a memo or a patch note, or is an old bug back?</p>

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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="WMMAA1" data-cite="WMMAA1" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="44604" data-ipsquote-contentclass="forums_Topic"><div>Can someone explain the betting odds to me? I keep getting penalised for heavy favoured winners.</div></blockquote><p> </p><p> They're explained in-game: simply click on the betting lines text in, for example, the match making screen.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="shawn michaels" data-cite="shawn michaels" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="44604" data-ipsquote-contentclass="forums_Topic"><div>I have been playing this game for ages and I still don't know how the auto-renewal helps. Can't seem to find much help about it either. I haven't had a chance to test it. What kind of deal does it offer? Does it work if there is a bidding war? How does it actually work?</div></blockquote><p> I think by default it offers a contract to match their base pay rate, but I'm not sure how it sets the number of fights, etc. I use it all the time with a set of custom contract templates. The templates can be set to be automatically offered to fighters whose base pay falls in a certain range. For example, I have one set to offer a $30,000 contract to any fighter whose base pay is between $10,001 and $20,000. I have templates to cover the entire range of potential base pay. When bidding wars occur, assuming your settings are set to notify you, you'll receive an email indicating a rival has made or modified a bid. You can then check how the fighter is considering the bids and adjust your offer accordingly if needed. Usually, with a template set to offer them 1.5x their base pay, 5 or more guaranteed fights, 100% win bonus, and at least 15% other bonuses, I see the "yours is the only offer he/she is seriously considering" wording in the negotiation screen even when rivals modify their bids. This is with the default setting for rival-bid aggressiveness. Using auto renewals with full delegation has saved me <em>countless</em> hours of clicking. <img alt=":D" data-src="//content.invisioncic.com/g322608/emoticons/biggrin.png.929299b4c121f473b0026f3d6e74d189.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="xamdam" data-cite="xamdam" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="44604" data-ipsquote-contentclass="forums_Topic"><div>I think by default it offers a contract to match their base pay rate, but I'm not sure how it sets the number of fights, etc. I use it all the time with a set of custom contract templates. The templates can be set to be automatically offered to fighters whose base pay falls in a certain range. For example, I have one set to offer a $30,000 contract to any fighter whose base pay is between $10,001 and $20,000. I have templates to cover the entire range of potential base pay. When bidding wars occur, assuming your settings are set to notify you, you'll receive an email indicating a rival has made or modified a bid. You can then check how the fighter is considering the bids and adjust your offer accordingly if needed. Usually, with a template set to offer them 1.5x their base pay, 5 or more guaranteed fights, 100% win bonus, and at least 15% other bonuses, I see the "yours is the only offer he/she is seriously considering" wording in the negotiation screen even when rivals modify their bids. This is with the default setting for rival-bid aggressiveness. Using auto renewals with full delegation has saved me <em>countless</em> hours of clicking. <img alt=":D" data-src="//content.invisioncic.com/g322608/emoticons/biggrin.png.929299b4c121f473b0026f3d6e74d189.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></div></blockquote><p> </p><p> Thanks for the answer. I don't like the risk of losing a fighter, or getting a bad contract locked, and never really got into a save where i had the chance to try it. Which is unusual to me, as I love to try out all the features every time I can. But your answer was very helpful and I will try it out when I can. Many thanks.</p>
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Thanks for the answer. I don't like the risk of losing a fighter, or getting a bad contract locked, and never really got into a save where i had the chance to try it. Which is unusual to me, as I love to try out all the features every time I can. But your answer was very helpful and I will try it out when I can. Many thanks.

Sure thing. Glad I could help. Good luck! :)

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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="BrokenCycle" data-cite="BrokenCycle" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="44604" data-ipsquote-contentclass="forums_Topic"><div>Go to their profile and hover over their "Weight Class" text.</div></blockquote><p> </p><p> Ah Thank you! So simple yet I was going mad looking through every menu.</p><p> Everyone here is so helpful <img alt=":)" data-src="//content.invisioncic.com/g322608/emoticons/smile.png.142cfa0a1cd2925c0463c1d00f499df2.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Briskout" data-cite="Briskout" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="44604" data-ipsquote-contentclass="forums_Topic"><div>What would happen if I tried to put a belt in a catchweight fight?</div></blockquote><p> </p><p> As far as I know you can fight for weight class belts in Catchweight fights or even in a different weight class. The only obsticle is that both fighters theoretically have to be able to make the weight of the belt. In my save for example I'm putting a super fight up between my Light Heavyweight and Middleweight champion but I contest it at Light Heavyweight. Because the LHW Champion is also able to make the Middleweight weightclass I could've also put the Middleweight title of the champion on the line. Not necessarily how it works in RL but this is how the game operates.</p>
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