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WMMA5 Small Questions Thread


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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="folodarolo" data-cite="folodarolo" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="44604" data-ipsquote-contentclass="forums_Topic"><div>Last question I promise, where would I find the fighters weight screen where I can see what their walking around weight is</div></blockquote><p> </p><p> Hovering over the weight text on any roster-related screen will show their details.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Blackman" data-cite="Blackman" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="44604" data-ipsquote-contentclass="forums_Topic"><div>Just go to the editor and edit their finances to -100000 or something.<p> </p><p> And there is a weight classes screen where you can see the preferred weight class and possible weight classes. For walking around weight I believe you have to hover on the preferred weight.</p></div></blockquote><p> </p><p> </p><p> Thanks man</p>
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<p>Is there a way to quickly set all fighters to belong to their natural weight class (or whatever their best weight class would be by way of their best weight)? I've downloaded a couple of mods which didn't have the weight class defined for any fighter.</p><p> </p><p>

e: Found it, auto fix best weight in the mass edit function.</p><p> </p><p>

ee: Okay no, that didn't work. I was able to set all fighters to belong to a *specific* weight class, though, through "set weight to"</p><p> </p><p>

eee: Okay, no, that also didn't work. Hmmm.</p>

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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Blackman" data-cite="Blackman" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="44604" data-ipsquote-contentclass="forums_Topic"><div>You can just run through the weight classes individually and use the filter (in roster). Shouldn't take that long. Every newly signed fighter will just join his natural weight class.</div></blockquote><p> You're right, didn't take long.</p><p> </p><p> New question: does the permanent damage stat for an injury affect anything other than how much more damage the fighter can take to that part of the body before they're forcibly retired? I'd assume yes, but the tooltip doesn't make that clear.</p><p> </p><p> Semi-related: Is the difference between a medium/major/minor injury just which category the game pulls from to determine which injury is implemented on that character?</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Roclyjohan" data-cite="Roclyjohan" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="44604" data-ipsquote-contentclass="forums_Topic"><div>How do you take back a fighter that has been sent out on loan?</div></blockquote><p> </p><p> Office -> Child Organisation, same place you'd do anything with companies you own.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="buttwipe" data-cite="buttwipe" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="44604" data-ipsquote-contentclass="forums_Topic"><div><p> New question: does the permanent damage stat for an injury affect anything other than how much more damage the fighter can take to that part of the body before they're forcibly retired? I'd assume yes, but the tooltip doesn't make that clear.</p><p> </p><p> Semi-related: Is the difference between a medium/major/minor injury just which category the game pulls from to determine which injury is implemented on that character?</p></div></blockquote><p> </p><p> Yes to the first, and there is a "frequency" stat to determine which injury. The level is merely to categorise, I think.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Blackman" data-cite="Blackman" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="44604" data-ipsquote-contentclass="forums_Topic"><div>Yes to the first, and there is a "frequency" stat to determine which injury. The level is merely to categorise, I think.</div></blockquote><p> Ha, I really should have worded that better. What *does* the permanent damage stat affect, and how? Is it a direct correlation, in that if you have, say, leg permanent damage of 50% your kicking power is reduced by half?</p><p> </p><p> If this is in the fight engine I'll play around with it and see how that interacts.</p>
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  • 3 weeks later...

Is it possible to play game, like having two brands like Raw and Smackdown???

 

I played the 1993 mod, and it was great playing as UFC but I also wanted to book PRIDE shows. Playing 2 players is tiring as you can only advance day by day.

 

Is there a work around for advancing several days on multiplayer games? Thanks.

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I started a game with XCC and would like to book Phillip Zillow for a bantamweight title match. He is currently my featherweight champ. How should I do this? Should I just book him in a catchweight bout against the current bantamweight champ and put the belt on the line? Or should I change his weight class and then book him for the fight? If I move him to bantamweight will he be stripped of his current featherweight title?
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="md5423" data-cite="md5423" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="44604" data-ipsquote-contentclass="forums_Topic"><div>I started a game with XCC and would like to book Phillip Zillow for a bantamweight title match. He is currently my featherweight champ. How should I do this? Should I just book him in a catchweight bout against the current bantamweight champ and put the belt on the line? Or should I change his weight class and then book him for the fight? If I move him to bantamweight will he be stripped of his current featherweight title?</div></blockquote><p> </p><p> For title matches you could do catchweight. </p><p> </p><p> For other non-title "superfight" scenarios, you should move weight classes.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="PipeHit" data-cite="PipeHit" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="44604" data-ipsquote-contentclass="forums_Topic"><div>Why do fighters sent out on loan to other companies almost always return on their own?</div></blockquote><p> </p><p> Yeah, it's quite annoying if you have several child companies. The game considers them to be on your payroll (and they kinda are <img alt=":p" data-src="//content.invisioncic.com/g322608/emoticons/tongue.png.ceb643b2956793497cef30b0e944be28.png" src="<___base_url___>/applications/core/interface/js/spacer.png" />).</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="BrokenCycle" data-cite="BrokenCycle" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="44604" data-ipsquote-contentclass="forums_Topic"><div>For title matches you could do catchweight. <p> </p><p> For other non-title "superfight" scenarios, you should move weight classes.</p></div></blockquote><p> </p><p> Interesting thing is, I always do it the other way around, but the titles at catchweight is always the safest bet.</p>
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  • 2 weeks later...
Guest T0morrow

<p>Several Quick Questions....</p><p> </p><p>

I was trying to make a mod for WMMA 5 and looking over the fighters, I got a few questions.....</p><p> </p><p>

1. Do regions have an influence on the fighter's fighting style? For example, do more fighters from South-east Asia take Muay Thai as their style (and less Europeans/Americans do)? I assume it does, but I don't think I've gained enough gaming time to ever be sure.</p><p> </p><p>

2. Can a world be kept healthy without regenerations (and only using the fighter creation option)? I noticed that whenver the # of fighters dropped below a certain threshold set, fighters would debut to make up for the shortage. I assumed that this would keep the game world "healthy" even without regenerations - but again, I never played any games for longer than 10 years, so I really can't tell. </p><p> </p><p>

Thanks in advance, and sorry for asking quite trivial questions! <img alt=":)" data-src="//content.invisioncic.com/g322608/emoticons/smile.png.142cfa0a1cd2925c0463c1d00f499df2.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p>

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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="T0morrow" data-cite="T0morrow" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="44604" data-ipsquote-contentclass="forums_Topic"><div>1. Do regions have an influence on the fighter's fighting style?</div></blockquote><p> </p><p> Yes.</p><p> </p><p> </p><blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="T0morrow" data-cite="T0morrow" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="44604" data-ipsquote-contentclass="forums_Topic"><div>2. Can a world be kept healthy without regenerations (and only using the fighter creation option)?</div></blockquote><p> </p><p> Yes. The game doesn't care how a character is generated, it's only interested in the number of them available. Whether they're regenerated, imported, or populated makes no difference whatsoever.</p>
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**Ignore, worked it out now!**

So I've just signed a few females to Gamma, created a title for them, but can't seem to pick them when it comes to match making......am I missing something?

 

 

You have got a weight class and them assigned to it in roster screen haven't you?

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Fighter Pay

 

Thanks in advance for any help ya'll can provide!

 

Is there any way to tinker with the salary settings for other companies? Perhaps some way to mod the database?

 

The fighter salaries are shockingly low across my universe, any way to make adjustments to result in more realistic fighter pay from the AI companies?

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It seems like in-fight injuries only EVER happen to the nose, jaw, and wrist/arms. Is this by design? Is there a way to fix this? I've played 25 in game years and never seen, say, a concussion from a blow to a head (during the fight-- I've seen many of them during training).
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