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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="WMMAA1" data-cite="WMMAA1" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="45003" data-ipsquote-contentclass="forums_Topic"><div>Another (perhaps silly) question for this mod. At what size does a company need to be to be able to sign fighters to exclusive contracts?</div></blockquote><p> </p><p> </p><blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="LoNdOn" data-cite="LoNdOn" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="45003" data-ipsquote-contentclass="forums_Topic"><div>I want to say low level national, but that might be incorrect.</div></blockquote><p> </p><p> It's actually high level regional, it says so in the in-game manual as well.</p>
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<p><strong>Render #380</strong>: American Bantamweight, <strong>Bailey Kutz</strong></p><p> </p><p>

<img alt="aXDJGXe.gif" data-src="https://i.imgur.com/aXDJGXe.gif" src="<___base_url___>/applications/core/interface/js/spacer.png" /><img alt="cZvdBLD.gif" data-src="https://i.imgur.com/cZvdBLD.gif" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p>

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<p>Nice, I'd been waiting for Karimi! I was using another pic for him, but I'm definitely gonna switch it and treat it like an ager. I had been using m_middleeast_008, which was good for like a young rock-star lookin' guy. </p><p> </p><p>

One of my best fights so far was the first true #1 vs #2 with Karimi vs Vojtech Wasco, both undefeated, with Wasco ending his undefeated streak. The KDM Bantamweight scene is the hottest in my game right now, with Karimi right in the mix. The top 5-6 are all continually trading back and forth, all regularly on the P4P list. The top 7 in the world are all from KDM. </p><p> </p><p>

Bantamweights, March 1996</p><p>

1. Benson Lomas (former champ, #2 P4P)</p><p>

2. Ezzatollah Karimi (former champ, #6 P4P)</p><p>

3. Vojtech Wasco (current 2x champ, #10 P4P)</p><p>

4. Zacaris Gomez (former champ, #13 P4P)</p><p>

5. Sumiteru Yakatoru (GP winner, #14 P4P)</p><p>

6. Kafu Karihara (#17 P4P)</p><p>

7. Tristano Ancar </p><p> </p><p>

It helps that KDM only has two active weight glasses, LW and BW. So the fighters get more fight time since they aren't sharing with five other divisions.</p>

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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Rebby" data-cite="Rebby" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="45003" data-ipsquote-contentclass="forums_Topic"><div>Nice, I'd been waiting for Karimi! I was using another pic for him, but I'm definitely gonna switch it and treat it like an ager. I had been using m_middleeast_008, which was good for like a young rock-star lookin' guy. <p> </p><p> One of my best fights so far was the first true #1 vs #2 with Karimi vs Vojtech Wasco, both undefeated, with Wasco ending his undefeated streak. The KDM Bantamweight scene is the hottest in my game right now, with Karimi right in the mix. The top 5-6 are all continually trading back and forth, all regularly on the P4P list. The top 7 in the world are all from KDM. </p><p> </p><p> Bantamweights, March 1996</p><p> 1. Benson Lomas (former champ, #2 P4P)</p><p> 2. Ezzatollah Karimi (former champ, #6 P4P)</p><p> 3. Vojtech Wasco (current 2x champ, #10 P4P)</p><p> 4. Zacaris Gomez (former champ, #13 P4P)</p><p> 5. Sumiteru Yakatoru (GP winner, #14 P4P)</p><p> 6. Kafu Karihara (#17 P4P)</p><p> 7. Tristano Ancar </p><p> </p><p> It helps that KDM only has two active weight glasses, LW and BW. So the fighters get more fight time since they aren't sharing with five other divisions.</p></div></blockquote><p> </p><p> Love reading people's updates and experiences using the mod. Interestingly enough, Karimi is in KDM:FC in my current save too, however, they are booking him at Lightweight and he is competing against Norberto for their title. Strange world.</p>
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<p><strong>Render #382</strong>: Vietnamese Bantamweight, <strong>Park Rim</strong></p><p> </p><p>

<img alt="CSkSKkO.gif" data-src="https://i.imgur.com/CSkSKkO.gif" src="<___base_url___>/applications/core/interface/js/spacer.png" /><img alt="z3qJFdQ.gif" data-src="https://i.imgur.com/z3qJFdQ.gif" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p>

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<p><strong>Render #383:</strong> American Featherweight, <strong>Vilgot Alderson</strong></p><p><strong>

</strong></p><p>

<img alt="C5YLX0y.gif" data-src="https://i.imgur.com/C5YLX0y.gif" src="<___base_url___>/applications/core/interface/js/spacer.png" /><img alt="gTmy5CL.gif" data-src="https://i.imgur.com/gTmy5CL.gif" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p>

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<p><strong>Render #384</strong>: Indian Bantamweight, <strong>Bir Mathur</strong></p><p> </p><p>

<img alt="D1cmtju.gif" data-src="https://i.imgur.com/D1cmtju.gif" src="<___base_url___>/applications/core/interface/js/spacer.png" /><img alt="vLaUF4q.gif" data-src="https://i.imgur.com/vLaUF4q.gif" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p>

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<p><strong>Render #385</strong>: American Featherweight, <strong>Robyn Grams</strong></p><p> </p><p>

<img alt="Wwo5gSB.gif" data-src="https://i.imgur.com/Wwo5gSB.gif" src="<___base_url___>/applications/core/interface/js/spacer.png" /><img alt="8tz1lTc.gif" data-src="https://i.imgur.com/8tz1lTc.gif" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p>

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Been playing the game a little more after a hiatus and still having fun after all these months given you are witnessing the birth of the sport and are in full control over a company since their start :p. It's fun to see GAMMA guys on the ALPHA1 payroll and vice-versa, but as I mentioned it's a pity to see regular gatekeepers being relegated to indy duty by these new guys on steroids, so to speak. When I last looked at top10 P4P, there was only 1 new fighter, so maybe I am indeed overestimating my perceived problem.

 

So all that's left - apart from your insane quest to render all these fighters - is to make somewhat more of an actual database. At this point it's a full sandbox database where you don't know which company will even see the light, which several people will find awesome, but some purists/semi-autistic freaks like me find irritating (maybe we are the minority here, I don't know :p). As a suggestion, I'd say it's more suitable to have your fighters debut 10 years into the future and have some filler fighters spawned by the game with bad stats to serve as cans (which actually accurately represents the state of MMA).

 

Still, as the risk of the former sounding negative, I must say (again) that this is stellar work, especially on the renders. But imho this database has its best use as a huge character add-on pack.

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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Blackman" data-cite="Blackman" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="45003" data-ipsquote-contentclass="forums_Topic"><div>Been playing the game a little more after a hiatus and still having fun after all these months given you are witnessing the birth of the sport and are in full control over a company since their start <img alt=":p" data-src="//content.invisioncic.com/g322608/emoticons/tongue.png.ceb643b2956793497cef30b0e944be28.png" src="<___base_url___>/applications/core/interface/js/spacer.png" />. It's fun to see GAMMA guys on the ALPHA1 payroll and vice-versa, but as I mentioned it's a pity to see regular gatekeepers being relegated to indy duty by these new guys on steroids, so to speak. When I last looked at top10 P4P, there was only 1 new fighter, so maybe I am indeed overestimating my perceived problem.<p> </p><p> So all that's left - apart from your insane quest to render all these fighters - is to make somewhat more of an actual database. At this point it's a full sandbox database where you don't know which company will even see the light, which several people will find awesome, but some purists/semi-autistic freaks like me find irritating (maybe we are the minority here, I don't know <img alt=":p" data-src="//content.invisioncic.com/g322608/emoticons/tongue.png.ceb643b2956793497cef30b0e944be28.png" src="<___base_url___>/applications/core/interface/js/spacer.png" />). As a suggestion, I'd say it's more suitable to have your fighters debut 10 years into the future and have some filler fighters spawned by the game with bad stats to serve as cans (which actually accurately represents the state of MMA).</p><p> </p><p> Still, as the risk of the former sounding negative, I must say (again) that this is stellar work, especially on the renders. But imho this database has its best use as a huge character add-on pack.</p></div></blockquote><p> </p><p> Haven't been around in awhile awesome to see you still plugging away on this London thanks for all your work. </p><p> </p><p> As for what Blackman mentioned this was my only small gripe with the mod is that it just seemed like at times certain fighters were way too powerful for the Era they were supposed to be fighting in. </p><p> </p><p> I believe I mentioned this before, but for me personally I always thought with this big of a database you really could set it up like real life. Have a few key guys at the begging like Shamrock and Gracie with mostly weaker fighters then grow and expand from there.</p><p> </p><p> Just my thought again Thanks for all the hard work London I hope to get back into the game shortly.</p>
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<p>Made these fighters debut in 2000s (to fit into my current game) and having no issues them being too powerful. In fact, all of them are quite weak which I attributed to them actually coming from 10 years back. </p><p>

Also, it can be VERY different from game to game. In my current game Terron Cabal is a beast with 26-0, having wiped out nearly every solid competitor. In another game I'm playing with my friends Cabal is a very average fighter and has lost quite a few fights already, including to Tony McCall.</p>

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<p><strong>Render #391</strong>: American Featherweight, <strong>Skyler Donofrio</strong></p><p> </p><p>

<img alt="W6W3NdZ.gif" data-src="https://i.imgur.com/W6W3NdZ.gif" src="<___base_url___>/applications/core/interface/js/spacer.png" /><img alt="AlatCDp.gif" data-src="https://i.imgur.com/AlatCDp.gif" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p>

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Great work but it looks like the last one had some bad pixels during the rendering process. I don't know how long your renders take (some people claim it's hours, normally it should be mere minutes), but you can always try to fix them manually, though there's a lot of them. <img alt=":p" data-src="//content.invisioncic.com/g322608/emoticons/tongue.png.ceb643b2956793497cef30b0e944be28.png" src="<___base_url___>/applications/core/interface/js/spacer.png" />
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