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How do you use the hype feature in this game?


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It's fairly self-explanatory. Those fighters you think will REALLY win in REALLY convincing fashion should be given higher hype levels.

 

That said, I don't think it's worth it to mess around with. I play with Fantasy Matchmaker on, so I don't really worry about fighters' popularity too much.

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  • 3 weeks later...
<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="BrokenCycle" data-cite="BrokenCycle" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="47363" data-ipsquote-contentclass="forums_Topic"><div>It's fairly self-explanatory. Those fighters you think will REALLY win in REALLY convincing fashion should be given higher hype levels. <p> </p><p><strong> That said, I don't think it's worth it to mess around with.</strong> I play with Fantasy Matchmaker on, so I don't really worry about fighters' popularity too much.</p></div></blockquote><p> </p><p> Totally worth messing with. I've used it to great lengths of success. Of course an upset will cause some cases to backfire, but not everything in life ever goes 100% as we planned it. But at the end of the day it will give more benefits than heartbreaks and I have managed to make so many stars out of it. It is just a question on knowing when to bank and when not to.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="shawn michaels" data-cite="shawn michaels" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="47363" data-ipsquote-contentclass="forums_Topic"><div>and I have managed to make so many stars out of it.</div></blockquote><p> </p><p> It's probably your matchmaking that made them stars. A "ladder-style" matchmaker is way better off not hyping at all, unless there's a definite advantage (almost like -400 or something irl). The thing is you lose waaay more than you gain, so even a trajectory of WWLWWL will damage the fighter's pop.</p><p> </p><p> Now, if you just go ahead and hype everyone there will be some stars, but that's very predatory booking as you'd find yourself dumping the losers. <img alt=":cool:" data-src="//content.invisioncic.com/g322608/emoticons/cool.png.f00d2562b2c1d873a09323753efdb041.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p><p> </p><p> Honestly, it's more a feature for kicks and giggles, if you like gambling and high stakes.</p>
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It's probably your matchmaking that made them stars. A "ladder-style" matchmaker is way better off not hyping at all, unless there's a definite advantage (almost like -400 or something irl). The thing is you lose waaay more than you gain, so even a trajectory of WWLWWL will damage the fighter's pop.

 

Now, if you just go ahead and hype everyone there will be some stars, but that's very predatory booking as you'd find yourself dumping the losers. :cool:

 

Honestly, it's more a feature for kicks and giggles, if you like gambling and high stakes.

 

Yeah, and it's also a pain to keep track of.

 

The game does value popularity, but it doesn't really matter THAT much. Undercard matches don't matter much, which is what you will be using this feature for, and by the time they move up the rankings, the fighter will already be a suitable uppercard guy due to his natural popularity gains and hype levels, and possibly even the boost because the title is on the line.

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Yeah, and it's also a pain to keep track of.

 

The game does value popularity, but it doesn't really matter THAT much. Undercard matches don't matter much, which is what you will be using this feature for, and by the time they move up the rankings, the fighter will already be a suitable uppercard guy due to his natural popularity gains and hype levels, and possibly even the boost because the title is on the line.

 

True, I forgot to mention that. Because we're talking % bonuses the gains are so small they will hardly be relevant. Sure, you might reach a new category of pop because of it, but probably not. And you need to indeed create a habit of looking before every other event who you're promoting.

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I think you guys are missing the bigger picture here. One does not need to hype everyone to succeed at it. That would just be a waste of time. But with good usage, the percentage gains we have can absolutely be used in our favor. I'm not saying you are gonna make someone a star out of one fight, but it is a good tool when well used. And obviously always a gamble, but so it is irl as well, when people hype someone and he suffers an upset.

 

Also, using it simply and only in undercard matches would not be a perfect usage. I feel you guys are definitely underestimating popularity in the game. Or at least it sounds like it, by what you are saying.

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I think you guys are missing the bigger picture here.

 

Nah.

 

The hype feature is meant to be used to get people popular quicker. We are not saying you should use it on every person. We're saying that popularity doesn't really matter much.

 

You're using the hype feature to get fighters popular, so they could be in suitable undercard fights, and main event fights. Considering that the main event is what REALLY matters on the show, and the co-main event matters twice as much as every single other undercard fight on the card combined (20%/10%), popularity of undercard fighters doesn't matter much at all. And if a fighter is worthy of being in a main event, he would already be popular and draw good fights through the Momentum feature (I mistakenly said "hype" in my previous post). Not to mention the bonus draw for title fights.

 

I will concede that hype would help in fighters refusing fights due to popularity gaps, but I play with Fantasy Booking on, and it's still a fairly rare occurance with it off.

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We will agree to disagree in the part of the value of its utility. To me it is a very useful tool in both regards. To make people more popular and less popular. And to choose exactly how, when and where to channel these gains/losses. Obviously stakes are involved, it can always backfire, but most of the times it will hep out. I'm not saying it will change your landscape dramatically overnight or anything like that, so it isn't by any means an OP feature, but it is definitely useful, helpful and quite valuable when well used. Even realistic.
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  • 2 weeks later...

<p>I've found it to be incredible useful. It's at it's most useful when starting a promotion and using 1-night Tourneys. High hype all competitors and the winner will generally be an early face to build around.</p><p> </p><p>

Past that, if you really want to micromanage it, whenever you book fights, take notes of the odds and put a hype on the fighters with large odds, if they have finishing ability.</p>

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I like the hype feature and find it to be very useful when attempting to groom up and coming fighters. I wish it was something you could more conveniently access while match-making but that's besides the point. I agree with the Heartbreak Kid here in that it's a useful tool to build popularity however I also agree with Mr. Blackman that it's contingent on your style of match-making. Me, I groom fighters I like until they're a contender of sorts and in my experience it helps to have fighters with a reasonable dose of popularity so giving them hype until they reach a point of contention is ideal for the way I run my company.

 

I do, however, disagree with BrokenCycle's claim that if a fighter is worthy of being in a main event he would already be popular and draw good fights through the momentum feature. While a majority of the time that may be the case, there's still plenty of scenario's where it is not.

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  • 1 month later...

Hype

 

Hi guys,

 

Does anyone know if hype bonuses continuously stack over time or if they're just a one-off bonus?

 

Like if I were to apply a "high" hype bonus to one of my fighters for a fight that I know he will win. Then, take it off for his next fight if it's closer. And then, reapply it for another easier fight, will there be any downsides?

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Hi guys,

 

Does anyone know if hype bonuses continuously stack over time or if they're just a one-off bonus?

 

Like if I were to apply a "high" hype bonus to one of my fighters for a fight that I know he will win. Then, take it off for his next fight if it's closer. And then, reapply it for another easier fight, will there be any downsides?

 

No the hype feature itself doesn't stack, but every fighter gains more popularity based upon their momentum, and who they're beating and how.

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No the hype feature itself doesn't stack, but every fighter gains more popularity based upon their momentum, and who they're beating and how.

 

Wow, thanks for the quick reply my guy. Do you know too if the length of the hype process matters? Like if I hype someone the day before a fight, will they get the same bonus as if I started it a month before?

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