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That 70's Mod(CornellVerse): Hype


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2 minutes ago, Midnightnick said:

 

Kam, would you mind uploading your Stop-Gap version as we haven't heard from Mr T in quite some time?

Yes can do.

Let me give things a look over and ill get something up shortly.

I made a much more comprehensive version but then worked a lot of things back after realising my error about trying to make APWF/AAFW/CWB float on their own when they should instead be sinking without the players involvement.

Have just got to the end of playing a full year so theres a few details that i want to address but then it should be green to go.

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11 hours ago, Kamchatka said:

Yes can do.

Let me give things a look over and ill get something up shortly.

I made a much more comprehensive version but then worked a lot of things back after realising my error about trying to make APWF/AAFW/CWB float on their own when they should instead be sinking without the players involvement.

Have just got to the end of playing a full year so theres a few details that i want to address but then it should be green to go.

While I agree that AAFW and APWF should go under and prepared to fail. Boston is a different story as they stay open for a year in a half in lore. I think they only go under via the circumstances of the time and should still have a chance of survival without a user playing as them.

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1 hour ago, The Blonde Bomber said:

While I agree that AAFW and APWF should go under and prepared to fail. Boston is a different story as they stay open for a year in a half in lore. I think they only go under via the circumstances of the time and should still have a chance of survival without a user playing as them.

CWB does go out of business after a year and a half in game as it turns out. Normally it coincides with Gene retiring a few months prior which is also eerily accurate (except he died).

In current sim im running now: Out of business July 1978 (100% bang on the dot to canon). They are also totally saveable as a player. As for AI saving them, they do have that potential, theres a chance they can spike into the black after the first few months which would reset the timer and give them more time to try and pull up later on when they're medium size and making bigger bucks. However im reluctant to put a thumb on the scale as its so accurate right now - they only start with 50k, it is suggested they are struggling, Genes death was just a final nail in the coffin, but i think the company continued on without him briefly before full financial collapse in canon and in order for that to happen it does need to be in the red for a year and a half already.

APWF goes first in January 1978 - which is 6 months late but as its the start of the game it gets an automatic 12 months to right the ship and you cant really shorten that), however it does begin to pull up its finances somewhere along the lines and theres a 1 in 5 chance it will actually become in the black by end of december or mid January without a player getting involved. It can certainly be saved by a player, especially if they're the owner and not the booker, if they're the booker or it survives on its own it will still certainly lose its tv slot and collapse a slower death as it runs out of people who will still work for Terry.

Out of business January 1978

AAFW can likely be saved by a player with a little bit of elbow grease and a lot of corner cutting, but the AI will run it into the ground but its history and size ensures it two years of survival in the red)

Out of business November 1978

CPW is managing to survive with finances bouncing between 800k and 200k but end of year 2 is at 500k. The Holt goes to Casino narrative will likely be the deciding factor for them.

TWL makes money hand over fist (historically survived til 1995)

HWA ive given a financial buffer and becomes stable after a year and a half - but may crash depending on US industry changes. Is meant to survive into mid 80s i think.

TC3 (Japan) out of business December 1978

AICW is stable

CICW fluctuates but likely will survive for 4 years or even flourish, havent simmed that far yet.

Going to work through the random startup promotions to have a bit more buffer as they all basically crash and burn day 1, most have not enough capital or pop to survive.

 

EXTRA HARD: APWF as booker

VERY HARD AAFW, APWF as owner

HARD: HWA, CWB,

MEDIUM: AICW, CICW, CPW

EASY: SWF, TWL

 

Edited by Kamchatka
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1 hour ago, Kamchatka said:

CWB does go out of business after a year and a half in game as it turns out. Normally it coincides with Gene retiring a few months prior which is also eerily accurate (except he died).

In current sim im running now: Out of business July 1978 (100% bang on the dot to canon). They are also totally saveable as a player. As for AI saving them, they do have that potential, theres a chance they can spike into the black after the first few months which would reset the timer and give them more time to try and pull up later on when they're medium size and making bigger bucks. However im reluctant to put a thumb on the scale as its so accurate right now - they only start with 50k, it is suggested they are struggling, Genes death was just a final nail in the coffin, but i think the company continued on without him briefly before full financial collapse in canon and in order for that to happen it does need to be in the red for a year and a half already.

APWF goes first in January 1978 - which is 6 months late but as its the start of the game it gets an automatic 12 months to right the ship and you cant really shorten that), however it does begin to pull up its finances somewhere along the lines and theres a 1 in 5 chance it will actually become in the black by end of december or mid January without a player getting involved. It can certainly be saved by a player, especially if they're the owner and not the booker, if they're the booker or it survives on its own it will still certainly lose its tv slot and collapse a slower death as it runs out of people who will still work for Terry.

Out of business January 1978

AAFW can likely be saved by a player with a little bit of elbow grease and a lot of corner cutting, but the AI will run it into the ground but its history and size ensures it two years of survival in the red)

Out of business November 1978

CPW is managing to survive with finances bouncing between 800k and 200k but end of year 2 is at 500k. The Holt goes to Casino narrative will likely be the deciding factor for them.

TWL makes money hand over fist (historically survived til 1995)

HWA ive given a financial buffer and becomes stable after a year and a half - but may crash depending on US industry changes. Is meant to survive into mid 80s i think.

TC3 (Japan) out of business December 1978

AICW is stable

CICW fluctuates but likely will survive for 4 years or even flourish, havent simmed that far yet.

Going to work through the random startup promotions to have a bit more buffer as they all basically crash and burn day 1, most have not enough capital or pop to survive.

 

EXTRA HARD: APWF as booker

VERY HARD AAFW, APWF as owner

HARD: HWA, CWB,

MEDIUM: AICW, CICW, CPW

EASY: SWF, TWL

 

In the database update I’ve been working on AAFW go out usually a year in to it due to their quick expansion into the mid Atlantic and sloppy expansion elsewhere doing shows for well under 500 people during multiple weeks in the month. APWF is stable for me but was thinking of adding some narrative to cut them up that has a 50% chance of happening. I like the idea of cwb struggling due to not being able to make new stars stuck with stale feuds like Bomber/Sullivan. CPW and TWL both stay stable with TWL being the closest to competitive with SWF. I’ve also made it so CWB and CPW both stay small because I thought they seem more local and less likely to wanna grow past their territories perimeters. 
 

My struggles have come with Japan and MPWF. Though I think I’ve fixed them both need to do testing to make sure they stay afloat and doing shutter right away. 

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On 9/5/2022 at 10:43 PM, Midnightnick said:

 

Kam, would you mind uploading your Stop-Gap version as we haven't heard from Mr T in quite some time?

Ok have got it more or less together, just a little worried about putting up something that is 99% someone elses work without being able to clear it with - especially with board rules about getting permission. The transfer to the new board means MrT's DM box is full so i cant send a message.

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1 hour ago, Kamchatka said:

Ok have got it more or less together, just a little worried about putting up something that is 99% someone elses work without being able to clear it with - especially with board rules about getting permission. The transfer to the new board means MrT's DM box is full so i cant send a message.

He hasn’t been on in over a year either so it’s not likely to get released which is sucky. 

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On 9/9/2022 at 2:18 PM, Kamchatka said:

Ok have got it more or less together, just a little worried about putting up something that is 99% someone elses work without being able to clear it with - especially with board rules about getting permission. The transfer to the new board means MrT's DM box is full so i cant send a message.

Yeah, that's definitely a tricky call to make.

 

Maybe we could get a mod's ruling on this?

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6 minutes ago, d12345 said:

Mr. T hasn't been on the boards in like 2 years. This mod was also a port of someone else's work, who also disappeared from the boards anyway. I feel like it's what they would have wanted 🙈🙉🙊

This is valid, we don’t know if they will ever comeback. He also previously gave permission in TEW 2016 for someone to give out an updated version of the game. I concur that this is something he would’ve approved of.

Edited by The Blonde Bomber
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1 hour ago, Kamchatka said:

ok well im going to keep plugging away at it for now, theres a few bits that im still fussing over trying to stabilize for the time being.

Same here, doing test plays now to see how all the game areas play. Added some more flesh to Britain, Europe, and Australia to make them more alive. Want to see how the promotions I set up to debut work out.

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  • 2 weeks later...

I haven't had the chance to create a large explanation or anything of all the changes I made to the data. But I thought I should give out a summary of the things I updated in the file. So here it is!

 

Updates I Made to the C-Verse 1977 Data

 

-Employment Histories for all

-Contract lengths and time in a promotion made accurate

-Updated and Expanded Bios

-Title Histories for many titles

-New Lore Added

-Many new workers added especially in the U.S. and many women all over the world

-Pictures for basically every person in the file

-Updated stats

-Fixed Attributes & Personalities

-New Narratives (Up to 42)

-Stories of Promotions outside the ring

-Starting Storylines for promotions

-Broadcasters

-Broadcasters Deals

-Worker Relationships

-Company Relationship

-Training Facility Updates to Graduates in the past and future

-Companies to come in for the future with events & titles made

-Britain & Australia both have stories that occur within the first 5 years that show an explanation of what happened to both in the 80’s

-End of the Year Award Winners

-Era’s have been updated down to a continent by continent basis

-Injuries were revamped from the broken system transferred from 2016

-Media Groups

-New Venues added

-4 years of new workers edited to make them completely unknown to the game world for the most part with 0 respect and 50 reputation along with edited attributes, bios, and stats.

Edited by The Blonde Bomber
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10 minutes ago, danielbrown220290 said:

This mod looks incredible to me. I love territory mods. The only issue I have is that the pic pack doesn't seem complete. Various workers/logos missing. Is that just me its like that for or is it just that all the pics haven't been uploaded yet/don't exist yet?

In the updated mod 99.9% of pics will be filled in. 

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