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Tips for new players


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<p>I have dabbled in TEW years ago but felt a little overwhelmed by it all at the time.</p><p>

Really looking forward to getting into it again though, and inspired by some youtubers etc. </p><p>

I was just wondering what tips people would give a newbie, my main aim is to revive Impact to its past heights but would rather start a save on the Beta to get to grips with the game, using a real world current day mod, where should I start as an easy way to get into the game?</p>

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If I'm being honest the place you should start with the game is the c-verse because none of the 2016 mods have converted well at all to 2020 and I feel it'll taint your experience playing that way. A company like MAW or CZCW in the default database as they have small rosters that will allow you to get to grips with the stats and stuff.
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="tryker2710" data-cite="tryker2710" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="48558" data-ipsquote-contentclass="forums_Topic"><div>If I'm being honest the place you should start with the game is the c-verse because none of the 2016 mods have converted well at all to 2020 and I feel it'll taint your experience playing that way. A company like MAW or CZCW in the default database as they have small rosters that will allow you to get to grips with the stats and stuff.</div></blockquote><p> </p><p> Thanks, will start small! Any idea how long we are thinking it will be before 2020 mods are worth using?</p>
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Read the handbook, even if you have a good understanding of how TEW 2016 worked. TEW 2020 has changed the way that segments and events are graded and you might experience some bad shows/PPVS without understanding why if you don’t at least skim the handbook before booking.
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<p>Lewis, I think it'll be a while before mods are worth using because there's so much for mod makers to do - I'd definitely take a look at the CVerse to get to grips with the game.</p><p> </p><p>

A few super-quick tips.</p><p> </p><p>

Look at your match focus (on the product screen) to try and see what you need. If it's main event focus or regular then the key thing is making sure you have a really good main, if it's three ring circus or ensemble you need three or all of your matches, respectively, to be good.</p><p> </p><p>

Momentum is REALLY important; try to make sure people in your main event are Major Stars and are as hot as possible. </p><p> </p><p>

Starting a show hot with a great angle or match is a big plus because it gets the crowd into it.</p><p> </p><p>

Psychology is always important, whatever your product; other things vary - if your product say it's judged less on in-ring skills than popularity, popularity is super important, if it says it's judged more on in-ring skills, then having at least one high one out of brawling/puro/hardcore/aerial/technical is good. </p><p> </p><p>

Look at your product and try to figure out what you need - for example, USPW's family friendly product is reliant on a lot of short angles (5 minute max), short matches (15 minutes or less), and hot storylines.</p><p> </p><p>

Classic Sports Entertainment (SWF and 21CW) in the CVerse is similar in that it needs storylines, but they're even more important there as big matches will get penalised if they're not linked to a storyline. However you can use longer matches and angles.</p><p> </p><p>

Don't get too hung up on ratings, especially if they're not in the matches that majorly count towards your score (see match focus paragraph above). In general, if your overall score for a card is better than your popularity in the region it takes place in you're doing well, if it's 10 points or more better you're doing amazingly!</p><p> </p><p>

Several people have talked through booking cards for specific feds; I'll post them in a minute.</p>

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<p>Posts where people talk through booking a card:</p><p> </p><p>

<a href="http://www.greydogsoftware.com/forum/showpost.php?p=2412600&postcount=6" rel="external nofollow">USPW</a> (me) - family friendly entertainment, biggest fed in CVerse</p><p> </p><p>

<a href="http://www.greydogsoftware.com/forum/showpost.php?p=2414230&postcount=100" rel="external nofollow">SWF</a> (me) - classic sports entertainment, US's biggest fed for many years until USPW surpassed them.</p><p> </p><p>

<a href="http://www.greydogsoftware.com/forum/showpost.php?p=2413367&postcount=19" rel="external nofollow">TCW</a> (D-Lyrium) - classic Southern style wrestling, 3rd (by some way) of the Big Three in the US.</p><p> </p><p>

<a href="http://www.greydogsoftware.com/forum/showpost.php?p=2412518&postcount=4" rel="external nofollow">EILL</a> (The Pastor) - Lucha Underground inspired fed</p>

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If I'm being honest the place you should start with the game is the c-verse because none of the 2016 mods have converted well at all to 2020 and I feel it'll taint your experience playing that way. A company like MAW or CZCW in the default database as they have small rosters that will allow you to get to grips with the stats and stuff.

 

To tack onto this. I'd advise in general against getting any new thing (video game or otherwise) and immediately installing custom things on it.

 

For TEW this is especially true since the default database has a variety of pretty specific challenges that are set up to utilize certain gameplay mechanics, making it a wonderful place to start.

 

For a low-pressure company that has some flexibility to learn the game, I personally recommend ZEN.

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Posts where people talk through booking a card:

 

USPW (me) - family friendly entertainment, biggest fed in CVerse

 

SWF (me) - classic sports entertainment, US's biggest fed for many years until USPW surpassed them.

 

EILL (The Pastor) - Lucha Underground inspired fed

 

Or, if you fancy reading War & Peace, TCW (me) - a more wrestling-focused mainstream product, akin to something like Impact and some aspects of WCW.

(Pssst, Jaded, your SWF and USPW links both go to the USPW post just FYI).

 

 

Starting small definitely has its advantages, though I'd counsel against starting TOO small. Many of the games features rely on you being a decent size, and new players can often be put off or discouraged by constantly getting what feels like "poor" ratings even though for the company size they're actually pretty good.

 

I'd definitely stay away from the really big companies to start with, but someone like TCW (especially if you're looking to book Impact in a real life mod, they'll probably have similar products) or PSW (think ECW) might be good beginner-friendly starts. You've got guys over enough and skilled enough to get decent ratings, without having to worry about money or having an enormous roster of talent to handle.

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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="D-Lyrium" data-cite="D-Lyrium" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="48558" data-ipsquote-contentclass="forums_Topic"><div>Or, if you fancy reading War & Peace, <a href="http://www.greydogsoftware.com/forum/showpost.php?p=2413367&postcount=19" rel="external nofollow">TCW (me)</a> - a more wrestling-focused mainstream product, akin to something like Impact and some aspects of WCW.<p> (Pssst, Jaded, your SWF and USPW links both go to the USPW post just FYI).</p><p> </p><p> </p><p> Starting small definitely has its advantages, though I'd counsel against starting TOO small. Many of the games features rely on you being a decent size, and new players can often be put off or discouraged by constantly getting what feels like "poor" ratings even though for the company size they're actually pretty good.</p><p> </p><p> I'd definitely stay away from the really big companies to start with, but someone like TCW (especially if you're looking to book Impact in a real life mod, they'll probably have similar products) or PSW (think ECW) might be good beginner-friendly starts. You've got guys over enough and skilled enough to get decent ratings, without having to worry about money or having an enormous roster of talent to handle.</p></div></blockquote><p> </p><p> Thanks, D-Lyrium! Loved your post and have no idea how it slipped my mind; have edited it in now.</p><p> </p><p> And have changed the link that was wrong; nice spot. <img alt=":)" data-src="//content.invisioncic.com/g322608/emoticons/smile.png.142cfa0a1cd2925c0463c1d00f499df2.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="tryker2710" data-cite="tryker2710" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="48558" data-ipsquote-contentclass="forums_Topic"><div>If I'm being honest the place you should start with the game is the c-verse because none of the 2016 mods have converted well at all to 2020 and I feel it'll taint your experience playing that way. A company like MAW or CZCW in the default database as they have small rosters that will allow you to get to grips with the stats and stuff.</div></blockquote><p> Hi!</p><p> </p><p> I'm also a total noob (well I played EWR 20 years ago and World of MAA3-4-5)...for someone who has no idea of the story behind the C-Verse, it's a bit daunting. Does anyone know of a file (Excel for example) that contains all workers and some basic stats like face/heel, Age, Gender, etc. ? That would really help me grasp things a bit...</p><p> </p><p> Cheers!</p>
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Starting small definitely has its advantages, though I'd counsel against starting TOO small. Many of the games features rely on you being a decent size, and new players can often be put off or discouraged by constantly getting what feels like "poor" ratings even though for the company size they're actually pretty good.

 

This cannot be emphasized enough. Too often people miss the forest for the trees and don't see the big picture. If your popularity is 25 and you're putting on shows rated in the 30s (or 40s!), you'll be growing at quite a rapid clip, even if some segments bomb.

 

Learn what you like to book (which may differ from what you like to SEE) and go with that.

 

Your midcard is there for experimentation. You're not relying on them to carry shows and produce your best ratings (though they will, on occasion). They are typically not critical to your company's success or failure. Use that to your advantage. Use your midcard as a whiteboard of sorts.

 

Don't feel beholden to any lore or existing stories. If you want to push Matt Sparrow to the moon, go right ahead and do it. If you want Bob Casey to be TCW World champion, make it happen. Sometimes it's the "impossible" goals that make a save compelling.

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