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Match Type - Rounds


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Would there be any chance of adding a match type with rounds in it like the old school british wrestling? I dont think it can be created by an end user and it could have an impact on the post match report such as "worker x defeated worker y 2 minutes into the 3rd round" etc.
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Would be cool, as TNA once dabbed in a similar thing (horribly), but in the end, it's all just non-wrestling time added, which you can simulate by adding more entrance time, and flavor text, which unfortunately isn't saved.

 

If it was saved I'd like this feature too but as it is it doesn't really matter.

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it's all just non-wrestling time added

 

I disagree here, in that the pacing and psychology of a match being over multiple rounds is very different in terms of how the wrestlers perform, and how the crowd's response is managed.

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I disagree here, in that the pacing and psychology of a match being over multiple rounds is very different in terms of how the wrestlers perform, and how the crowd's response is managed.

 

I just want to echo I really like this idea. It would be great to have the old school british style be represented.

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<p>Cool idea</p><p> </p><p>

I imagine we could possibly do this via a road agent note of sorts, say for example we want Tommy Cornell vs Edward Cornell in a 5 round format match, each round is 5 minutes, round 1 no fall happens and is booked as though it was its own match round 2 has another no fall round and was booked as its own match, round 3 ends with Tommy pinning Edward at the 4 minute mark to end the contest in one fall format.</p><p> </p><p>

Thus if booking from bottom to top it would look like</p><p> </p><p>

Round Format - Round 3: Tommy Cornell vs Edward Cornell</p><p>

Round Format - Round 2: Tommy Cornell vs Edward Cornell</p><p>

Round Format - Round 1: Tommy Cornell vs Edward Cornell</p><p> </p><p>

A few new road agent notes would be added such as Round Format Draw, Round Format Continue (lets the game know that the “match” isn’t over after Round 1) & Round Format End (would be used on Round 3 to ensure that any other booked round format matches later in the night wouldn’t be calculated in this matches score)</p><p> </p><p>

Score i’d imagine for this match type would be calculated as though there wasn’t a round system and it was just 1 single match , I Don’t think a boost is necessary for this match type via dirt sheet notes, and some products would penalize use of this format , Stamina requirements would be slightly downplayed as there’s a minute or two of rest between rounds, and finally I picture we’d have some new Worker attributes related to the format such as</p><p> </p><p>

<strong>Round Fighter</strong> - Worker does better than normal in Round Format Matches </p><p> </p><p>

<strong>Bad with Rounds</strong> - Worker gets penalized when competing in round Format </p><p> </p><p>

<strong>Round Specialist</strong> - This Worker does better than usual in Round Format but suffers when not wrestling in the format</p>

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I didnt think this got much traction at first and thought this was going to get lost I'm really please a few of you guys agree on this.

I didnt even think of the additional bits and pieces that could get put into this but absolutely things like psychology could play a part in making the round system mean more as the pacing would be completely different, where as stamina would maybe have less of an impact because of the breaks in between, meaning some older or less athletic workers still have a good purpose.

Attributes again could be created to cater for it as mentioned above too, the match style and pacing could work for some wrestlers but not for others as it may throw them off with it being a different structure and flow.

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Don't get me wrong: I too would welcome this idea. I was just clarifying that - if it ends up in the game - it'll be mostly a cosmetic thing. I doubt Adam will take stamina into account, but it definitely is possible given it happens for battle royals (among other things). It will be a match type and will be mentioned in the results screen, and the text might indicate the round when the match ends.

 

The attributes don't really make sense to me. How do you explain this (dis)advantage? Is it because the worker likes the match more? :confused: There's a difference between, for instance, expertise with tables matches, because they could come up with new spots on the fly, or expertise with a "round system", which can be broken down to a couple of adjustments.

 

What I mean is that you can just make a match type right now and call it "rounds" match. If it ends at 8:35 that would be 3 minutes into round 2. It's not that hard.

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The attributes don't really make sense to me. How do you explain this (dis)advantage? Is it because the worker likes the match more? :confused: There's a difference between, for instance, expertise with tables matches, because they could come up with new spots on the fly, or expertise with a "round system", which can be broken down to a couple of adjustments.

 

What I mean is that you can just make a match type right now and call it "rounds" match. If it ends at 8:35 that would be 3 minutes into round 2. It's not that hard.

 

It really depends on what we mean by "rounds match"; I'm sure most of us are envisioning the old British Mountevans/"World Of Sport Rules" matches. Outside of the rounds structure, they have an entirely set of rules, and an entirely different psychology, to a straight singles match.

 

I've spoken to guys who came up working that style, and heard interviews with others, and many are very reluctant to work that kind of match against someone who doesn't share their experience, or else isn't an exceptional worker in that style, because the majority of modern workers simply aren't able to adapt. When Johnny Saint was still wrestling, you could count on one hand the "modern" wrestlers he was prepared to step into the ring with, and it would be extremely rare to see him in a "standard" singles match.

 

All of that probably could be represented with the right balance of personality and skill settings, but I understand why people would suggest an attribute especially for it. I do think there's absolutely more to this than just flavour text. It could also factor into products, especially historically - a British promotion before the mid-to-late '80s would have to book rounds matches as Mountevans Rules was the only ruleset you were legally allowed to run wrestling shows under.

 

 

And to get outside of the British rules context, tweaks on the formula could be used to replicate something closer to UWFi/early Pancrase for a real "worked MMA" format.

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I wouldn't have a clue how a match like that would go, but try to translate this into the game mechanics here. Obviously psychology matters into every match. You argue it needs a different kind of experience: that's another stat entirely that would have to be divided up into several cultures. I doubt Adam will change this as that would also change several other match types.
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Powerful_Fox" data-cite="Powerful_Fox" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="49064" data-ipsquote-contentclass="forums_Topic"><div>Would there be any chance of adding a match type with rounds in it like the old school british wrestling? I dont think it can be created by an end user and it could have an impact on the post match report such as "worker x defeated worker y 2 minutes into the 3rd round" etc.</div></blockquote><p> </p><p> The AWF went with that style also, the 2 out of 3 falls sort of hits the mark though not from a match report viewpoint.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Blackman" data-cite="Blackman" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="49064" data-ipsquote-contentclass="forums_Topic"><div>You argue it needs a different kind of experience: that's another stat entirely that would have to be divided up into several cultures.</div></blockquote><p> </p><p> Could this perhaps be done with an attribute (or multiple attributes), rather than a stat?</p>
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Could this perhaps be done with an attribute (or multiple attributes), rather than a stat?

 

To simulate what Scummy said about Saint: yes. You could have a worker whose morale would go down if he's not working with others that don't check on several parameters, or also have the attribute. Or who would refuse any matches with those people.

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