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January 1991 Peaking Tides [Release]


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I haven't tried this mod on TEW 2020 yet, but I can say that in TEW 2016, I actually had no problems running A shows with squash matches as the WWF on Rising Storms. Ran some squashes, had a feature match as the main event, & made sure to run angles with my bigger name guys that didn't wrestle that week.
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I haven't tried this mod on TEW 2020 yet, but I can say that in TEW 2016, I actually had no problems running A shows with squash matches as the WWF on Rising Storms. Ran some squashes, had a feature match as the main event, & made sure to run angles with my bigger name guys that didn't wrestle that week.

 

And that is still all you have to do.

 

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The WWF is 90 pop in some areas and high 80's in other areas. Do you think you can run 90 rated shows with squashes for WWF Superstars? I'd love to see it Jamhead. I'm not being a jerk I'm honestly saying that I run things like Warrior/Savage and come out with like a 91 with Hulk, Warrior, Savage and The Million Dollar man all cutting nearly 100 rated promos <img alt=":)" data-src="//content.invisioncic.com/g322608/emoticons/smile.png.142cfa0a1cd2925c0463c1d00f499df2.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /> So if someone else can run a "card" of Superstars from 91 have it be realistic to the time and still get that rating I'd love to see it so I can duplicate it.
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The WWF is 90 pop in some areas and high 80's in other areas. Do you think you can run 90 rated shows with squashes for WWF Superstars? I'd love to see it Jamhead. I'm not being a jerk I'm honestly saying that I run things like Warrior/Savage and come out with like a 91 with Hulk, Warrior, Savage and The Million Dollar man all cutting nearly 100 rated promos :) So if someone else can run a "card" of Superstars from 91 have it be realistic to the time and still get that rating I'd love to see it so I can duplicate it.

 

Yes, you can do it. Match focus and angle focus in your product is very important. Set the match focus to Main Event Spotlight and set angle focus to Tight Focus. You will enjoy the game a lot more that way without really changing anything.

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That is my exact product I easily score three, four, five 100ish ratings but then my main event comes in around 70 and I get a score of around 80 to 85 which is fine except for some of your regions are higher than that so you'd be losing pop in say Tri State Area if you get an 82 rating.
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That is my exact product I easily score three, four, five 100ish ratings but then my main event comes in around 70 and I get a score of around 80 to 85 which is fine except for some of your regions are higher than that so you'd be losing pop in say Tri State Area if you get an 82 rating.

 

You`d need a product with about 25% Matches, then you could book it "realistic". Hogan promo with a Rating close to 100 rating gives you a 75 Rating points. a 70-rated Main Event match gives you 15 points, show rating will end up about 90.

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  • 2 weeks later...

Just a bit of feedback. This has been my favourite mod in terms of accuracy for the last few tews.

 

I’m wanting to do a long term save and possibly even a dynasty but a couple of things putting me off.

 

- Personalities: The WWF locker room is so easy to manage. I even signed dynamite kid, iron sheik and it’s never dropped below 100. Looking at it, there are quite a few ‘gloomy’ personalities and for example the warrior is a free spirit (which has a mildly positive effect I believe)

 

Have these been completed? Or will they be done soon if not?

 

- money: in a few months I have made millions in the WWF. Not created any extra shows, and actually added 10/20 workers to the roster. I’ve not looked into that era v the mod to know if I am making too much or workers contracts are too low. (I even dropped a size and still made a millions for those months)

 

- steroid scandal: I’m sure in the old version of this mod the WWF took a hit from this and certainly made it more challenging. The problems the WWF faced in the early mid 90’s started with money issues and then WCW offering higher contract. Are the narratives still in place to stop WWF having major finances?

 

Loyalty: Vader for example loyal to WCW. He wrestled for Japanese companies and the WWF later on, is this something that’s needed?

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Loyalty: Vader for example loyal to WCW. He wrestled for Japanese companies and the WWF later on, is this something that’s needed?

 

This was implemented in the mod on previous games to stop WWF signing him up. I'm not sure if it's needed on this iteration.

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With few minor in game adjustments I've made to attributes, chemistry and other edits I've played 2 years into this MOD so far. I love it, great job!

 

I'm playing an AWA revival, I'm at number 3 in the world, medium, TV deal with ESPN and no PPV's. I'm making over 500k a month right now after 2 years with the industry at 10% and rising and a high economy.

 

Yes I run squash matches on my A show but not exclusively. I have a two hour weekly show and usually have 6-7 matches, at least 3 of those matches will have workers that are not recognizable.

 

If you run with Main Event focus on your product then you can really get away with booking the way wrestling was in the 90's and 80's.

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Just a bit of feedback. This has been my favourite mod in terms of accuracy for the last few tews.

 

I’m wanting to do a long term save and possibly even a dynasty but a couple of things putting me off.

 

- Personalities: The WWF locker room is so easy to manage. I even signed dynamite kid, iron sheik and it’s never dropped below 100. Looking at it, there are quite a few ‘gloomy’ personalities and for example the warrior is a free spirit (which has a mildly positive effect I believe)

 

Have these been completed? Or will they be done soon if not?

 

- money: in a few months I have made millions in the WWF. Not created any extra shows, and actually added 10/20 workers to the roster. I’ve not looked into that era v the mod to know if I am making too much or workers contracts are too low. (I even dropped a size and still made a millions for those months)

 

- steroid scandal: I’m sure in the old version of this mod the WWF took a hit from this and certainly made it more challenging. The problems the WWF faced in the early mid 90’s started with money issues and then WCW offering higher contract. Are the narratives still in place to stop WWF having major finances?

 

Loyalty: Vader for example loyal to WCW. He wrestled for Japanese companies and the WWF later on, is this something that’s needed?

 

I think that in retrospect Warrior should be free spirit with a lot of enemies to replicate his real experience. Not everyone hated him. Heenan was probably the one that hated him the most.

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I think that in retrospect Warrior should be free spirit with a lot of enemies to replicate his real experience. Not everyone hated him. Heenan was probably the one that hated him the most.

 

Im not sure Warrior ever has a slight positive effect on anything. Back form the day he first entered the world of wrestling lol. Just about every story is about someone hating him, or him doing/saying something terrible

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overall good mod. had to do some Wikipedia of real names to figure out people like demolition to use their popular names in game. Character bios leave a lot to be desired (small part but still). Just a little tweaking made it good for me.
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="mrwhippy" data-cite="mrwhippy" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="49480" data-ipsquote-contentclass="forums_Topic"><div>This was implemented in the mod on previous games to stop WWF signing him up. I'm not sure if it's needed on this iteration.</div></blockquote><p> </p><p> lets forget his WWF tour....</p>
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<p>So I need some broadcasting advice.</p><p> </p><p>

I'm currently running WWF (we're in August 1992) and a bunch of my wrestlers are capping at popularity. I've read that 2020 calculated caps based on a combination of broadcasting coverage, star quality, stats, and destiny.</p><p> </p><p>

The only thing I can account for is broadcasting. My main show is currently Superstars that has First-Run Syndication as its US coverage (Medium). Should I try to get a larger broadcasting deal? Would that increase the caps?</p>

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So I need some broadcasting advice.

 

I'm currently running WWF (we're in August 1992) and a bunch of my wrestlers are capping at popularity. I've read that 2020 calculated caps based on a combination of broadcasting coverage, star quality, stats, and destiny.

 

The only thing I can account for is broadcasting. My main show is currently Superstars that has First-Run Syndication as its US coverage (Medium). Should I try to get a larger broadcasting deal? Would that increase the caps?

 

Yeah I think that is the right idea. I'd say by that point in the game you're at least large so you should be able to get a station above medium sized like the Syndication in the mod.

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Yeah I think that is the right idea. I'd say by that point in the game you're at least large so you should be able to get a station above medium sized like the Syndication in the mod.

 

Yeah, I was able to end Superstars and create Raw on NBC.

 

My hope is to be able to get someone (hopefully Undertaker, but possibly Sid) over enough to be able to beat Hogan. My New Generation has stalled in popularity: Undertaker at 82, Michaels at 77 and Bret at 77. Is it likely I can raise their popularity above those numbers with the NBC deal?

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Posting this here as no ones been able to provide guidance in the Small Questions

thread:

 

Still trying to figure out the popularity caps thing. Any guidance would be appreciated.

 

So I'm using the Peaking Tides 1991 mod and am currently in November 1992. I'm trying to build my New Generation (Undertaker, Bret, Shawn, Razor, Diesel, Warlord {believe it or not} and Sid) to take over from the remaining Rock N' Wrestling guys (Hogan, Warrior, Savage, DiBiase, Slaughter, and Perfect) but am having trouble with popularity.

 

Just to give you a heads up: Undertaker has been stuck at 82 popularity in the US for three months, Shawn has been at 78 for two or three months, and Bret moves between 72 and 80 based on him winning or losing. With this I had a very curious outcome after the Survivor Series.

 

Shawn beat Bret (tainted with interference from Diesel and Sherri) in a 94 rated ladder match to retain the I-C title

Hogan beat Undertaker (with botched interference from Flair) in a 97 rated match to retain the WWF title

 

After these matches both Shawn and Undertaker remained where they were in popularity but Bret jumped up from 76/77 to 80. How did this happen? Shawn won, and with similar charisma and star quality to Bret, he's at the same spot. If we're talking about match quality, Undertaker had a better match, wasn't beaten clean, and has better star quality and charisma yet he didn't jump in popularity.

 

Can anyone explain this to me? (I can provide exact skill numbers if neccessary).

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Posting this here as no ones been able to provide guidance in the Small Questions

thread:

 

Still trying to figure out the popularity caps thing. Any guidance would be appreciated.

 

So I'm using the Peaking Tides 1991 mod and am currently in November 1992. I'm trying to build my New Generation (Undertaker, Bret, Shawn, Razor, Diesel, Warlord {believe it or not} and Sid) to take over from the remaining Rock N' Wrestling guys (Hogan, Warrior, Savage, DiBiase, Slaughter, and Perfect) but am having trouble with popularity.

 

Just to give you a heads up: Undertaker has been stuck at 82 popularity in the US for three months, Shawn has been at 78 for two or three months, and Bret moves between 72 and 80 based on him winning or losing. With this I had a very curious outcome after the Survivor Series.

 

Shawn beat Bret (tainted with interference from Diesel and Sherri) in a 94 rated ladder match to retain the I-C title

Hogan beat Undertaker (with botched interference from Flair) in a 97 rated match to retain the WWF title

 

After these matches both Shawn and Undertaker remained where they were in popularity but Bret jumped up from 76/77 to 80. How did this happen? Shawn won, and with similar charisma and star quality to Bret, he's at the same spot. If we're talking about match quality, Undertaker had a better match, wasn't beaten clean, and has better star quality and charisma yet he didn't jump in popularity.

 

Can anyone explain this to me? (I can provide exact skill numbers if neccessary).

 

I cannot explain everything about pop caps, I really don't know all the details. But as far as your issue I think there are some factors you can consider. What is your company size right now? Also, what is your tv deal? This mod starts with WWF on a medium syndication for Superstars if I remember correctly. So it looks like to me you are likely big or large sized and are running your A show on a medium sized channel thus not getting enough viewers to bump up whatever hidden pop caps the game has created for your workers. So I think the best advice there is, get the best TV deal you can. Also perhaps look at the gimmicks of the workers make sure they are going well. Perhaps also look at the workers physical condition, if you want them to get more popular you can ask them to get bigger or improve muscularity. That should also raise the pop cap, in theory. Also remember your product is for WWF in the 90's so the game is capable of actually recreating that vibe. So book like they did when it was good. Don't jump the gun and start looking for Benoit's and pushing Michaels too fast too early etc.... Taker wasn't an in ring genius in 92 so maybe you are expecting too much?

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<p>I'm currently large sized running my A-show as Monday Night Raw on NBC (enormous).</p><p> </p><p>

So you're saying that they will eventually increase their caps over time?</p><p> </p><p>

I guess my hang upis that no one can get close to Hogan. The idea that 1991 Hulk Hogan had 100 drawing power is kinda nuts, he wasn't doing close to that in reality. If Hogan is at 100, and Savage and Warrior are at 91-92, Michaels, Bret, and Undertaker should eventually be able to peak at 90 or 91.</p><p> </p><p>

But I guess that's just a mod issue.</p>

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