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Small company - Popular in one region - 3M+ in ticket sales and merchandise monthly


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Using patch 1.22

 

I'm running a watcher game using the Effganic mod.

 

A company has these key popularity:

Mid Atlantic 71

Tri State 34

South East 34

 

They have:

A weekly TV (1h) (on a broadcaster with Tiny coverage in these regions)

Weekly events (1h30) (not broadcasted)

 

Their last attendances were:

Weekly event - Mid Atlantic - 29,831

Weekly TV - Tri State - 185

Weekly event - Mid Atlantic - 29,944

Weekly TV - Tri State - 190

Weekly event - Mid Atlantic - 29,562

Weekly TV - Tri State - 210

Weekly event - Mid Atlantic - 30,711

Weekly TV - Tri State - 205

 

Their key monthly revenues where:

Ticket sales: 3,009,100

Merchandise: 3,103,802

 

This company currently has +90M in the bank. 6 others have +15M.

 

I think companies should have a "stronger incentive" to grow in size and not be able to turn a profit that is so high at lower levels.

 

Could a limit on attendance relative to company size possibly be considered?

 

I wasn't sure if this issue is tech related or a suggestion.

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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="magik" data-cite="magik" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="52032" data-ipsquote-contentclass="forums_Topic"><div>Using patch 1.22<p> </p><p> I'm running a watcher game using the Effganic mod.</p><p> </p><p> A company has these key popularity:</p><p> Mid Atlantic 71</p><p> Tri State 34</p><p> South East 34</p><p> </p><p> They have:</p><p> A weekly TV (1h) (on a broadcaster with Tiny coverage in these regions)</p><p> Weekly events (1h30) (not broadcasted)</p><p> </p><p> Their last attendances were:</p><p> Weekly event - Mid Atlantic - 29,831</p><p> Weekly TV - Tri State - 185</p><p> Weekly event - Mid Atlantic - 29,944</p><p> Weekly TV - Tri State - 190</p><p> Weekly event - Mid Atlantic - 29,562</p><p> Weekly TV - Tri State - 210</p><p> Weekly event - Mid Atlantic - 30,711</p><p> Weekly TV - Tri State - 205</p><p> </p><p> Their key monthly revenues where:</p><p> Ticket sales: 3,009,100</p><p> Merchandise: 3,103,802</p><p> </p><p> This company currently has +90M in the bank. 6 others have +15M.</p><p> </p><p> I think companies should have a "stronger incentive" to grow in size and not be able to turn a profit that is so high at lower levels.</p><p> </p><p> Could a limit on attendance relative to company size possibly be considered?</p><p> </p><p> I wasn't sure if this issue is tech related or a suggestion.</p></div></blockquote><p> </p><p> The problem is that it’s unbalanced at the moment.</p><p> </p><p> There is no cap for popularity when running live shows but tiny tv coverage elsewhere will slow their popularity growth to areas not running any live shows, hence why their popularity is so lopsided. They have no incentive to travel outside and expand because they can easily get all the money in that one area and traveling would probably lose them money. </p><p> </p><p> IMO, you should need tv coverage to grow. Tiny tv coverage and only running local shows shouldn’t get you 70* popularity in that area. You should only be able to grow so much running live shows with an obscure TV show (lack of promotion, eyes on the product, etc) Even the popular territory companies had big TV deals.</p><p> </p><p> That company would probably have no more than 45 popularity in the mid Atlantic if it was more balanced and tv size matter for your home region.</p>
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The problem is that it’s unbalanced at the moment.

 

The game has been out for six months now and the patches have slowed to a trickle. Yet, like you say, it's still wildly unbalanced. Do you think there's any chance it's ever going to be balanced or is this as good as the game is going to get? Nothing in this suggestions forum has been implemented either, so maybe we're stuck with a flawed game.

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The game has been out for six months now and the patches have slowed to a trickle. Yet, like you say, it's still wildly unbalanced. Do you think there's any chance it's ever going to be balanced or is this as good as the game is going to get? Nothing in this suggestions forum has been implemented either, so maybe we're stuck with a flawed game.

 

Idk to be honest. These things have been already reported without any fix let alone feedback. I haven’t t been playing this game that much lately. FM and a few other games will be out soon...

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The problem is that it’s unbalanced at the moment.

 

There is no cap for popularity when running live shows but tiny tv coverage elsewhere will slow their popularity growth to areas not running any live shows, hence why their popularity is so lopsided. They have no incentive to travel outside and expand because they can easily get all the money in that one area and traveling would probably lose them money.

I agree. Natural growth limits changes in recent patches have helped, but not enough. I think 1-2 other levels or small additions to it would help.

 

The game has been out for six months now and the patches have slowed to a trickle. Yet, like you say, it's still wildly unbalanced. Do you think there's any chance it's ever going to be balanced or is this as good as the game is going to get? Nothing in this suggestions forum has been implemented either, so maybe we're stuck with a flawed game.

 

Adam put a lot of effort on stabilizing the game and smaller additions. Support on these have been outstanding.

 

I really wish a few changes would be implemented to rebalance the economy and worker growth (skills & popularity). I followed your thread TheChef in the main forum on that subject. It would really add to long-term games.

 

I'm still optimistic there will be some in the future.

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The only counter to that is that what you're describing is pretty much every territory in the 70s and 80s, just without the arenas being that big (in the 8-15k range with the odd Shea Stadium show by the WWWF). So, if you capped arena max size per level, I wouldn't be horribly opposed to that being in there. No human player is going to play a fed like that a ton (outside of Mammoth's upcoming 1970 mod and the C-Verse 1977 mod), and you can still sign nearly everyone once you're bigger than they are so it's not like they're going to hurt you. Is it ugly to look at? Yes. Is it something utterly gamebreaking? Not really.

 

Also, what year are you watching in that mod? That mod starts in the 1920s so if you're pre-cable in the 1970s, that may be why they're stuck with essentially local tv, especially if the big networks are properly set to require large pop in nearly all the US regions to get on them which is impossible for a non-touring fed to do. Plus, as you noted, it makes no financial sense to go bust into another region to just get stuck on the same garbage local TV.

 

But I haven't played or even downloaded that mod in this version or played the game much at all due to the angle pop issue that no one will ever present a solution for or Adam has patched. That just kills any chance of boosting anyone out of obscurity or really building anyone with the regular TV and big monthly event model. The bad thing is that it has also killed any interest in going back to 2016 too. It's about time to start suggesting that Arlie find another game designer to take this over. Adam seems burnt out (he's been doing this pretty much the entire new century so that's a justifiable thing. Sid Meier made 2 Civ games, Wright made 2 or 3 SimCity games and 1 Sims game, I think. Point is no one stays on one series this long.) and the game has exceeded what the programming language can do. I'd hate for Adam to go out on a dud, both from the glaring issues and the utter dearth of mods, but this is the first one that is functionally worse than its predecessor even with several great new features.

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The only counter to that is that what you're describing is pretty much every territory in the 70s and 80s, just without the arenas being that big (in the 8-15k range with the odd Shea Stadium show by the WWWF). So, if you capped arena max size per level, I wouldn't be horribly opposed to that being in there. No human player is going to play a fed like that a ton (outside of Mammoth's upcoming 1970 mod and the C-Verse 1977 mod), and you can still sign nearly everyone once you're bigger than they are so it's not like they're going to hurt you. Is it ugly to look at? Yes. Is it something utterly gamebreaking? Not really.

 

Also, what year are you watching in that mod? That mod starts in the 1920s so if you're pre-cable in the 1970s, that may be why they're stuck with essentially local tv, especially if the big networks are properly set to require large pop in nearly all the US regions to get on them which is impossible for a non-touring fed to do. Plus, as you noted, it makes no financial sense to go bust into another region to just get stuck on the same garbage local TV.

 

But I haven't played or even downloaded that mod in this version or played the game much at all due to the angle pop issue that no one will ever present a solution for or Adam has patched. That just kills any chance of boosting anyone out of obscurity or really building anyone with the regular TV and big monthly event model. The bad thing is that it has also killed any interest in going back to 2016 too. It's about time to start suggesting that Arlie find another game designer to take this over. Adam seems burnt out (he's been doing this pretty much the entire new century so that's a justifiable thing. Sid Meier made 2 Civ games, Wright made 2 or 3 SimCity games and 1 Sims game, I think. Point is no one stays on one series this long.) and the game has exceeded what the programming language can do. I'd hate for Adam to go out on a dud, both from the glaring issues and the utter dearth of mods, but this is the first one that is functionally worse than its predecessor even with several great new features.

 

But even biggest territories had TV deals. I don’t think you should be able to grow so big with only live shows. That’s just not realistic.

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Idk to be honest. These things have been already reported without any fix let alone feedback. I haven’t t been playing this game that much lately. FM and a few other games will be out soon...

 

Right, for me it's WoW Shadowlands and Cyberpunk. Those should take up a few months. Maybe check back with TEW in the spring.

 

 

Adam put a lot of effort on stabilizing the game and smaller additions. Support on these have been outstanding.

 

I really wish a few changes would be implemented to rebalance the economy and worker growth (skills & popularity). I followed your thread TheChef in the main forum on that subject. It would really add to long-term games.

 

I'm still optimistic there will be some in the future.

 

Agreed, the support for stability and bugs has been absolutely first class. Beyond that, though, there's been no suggestions implemented nor balancing done. The game is great in shorter bursts, saves of up to about 2 years, but it's completely unviable for long-term games. Finances, skill increases and popularity gains are all so inflated long-term that the game world becomes unplayable. There also seems to be complete silence on these issues from Adam; I'd be happy if it even was just acknowledged that a problem exists and is being looked into.

 

 

It's about time to start suggesting that Arlie find another game designer to take this over. Adam seems burnt out (he's been doing this pretty much the entire new century so that's a justifiable thing. Sid Meier made 2 Civ games, Wright made 2 or 3 SimCity games and 1 Sims game, I think. Point is no one stays on one series this long.) and the game has exceeded what the programming language can do. I'd hate for Adam to go out on a dud, both from the glaring issues and the utter dearth of mods, but this is the first one that is functionally worse than its predecessor even with several great new features.

 

I wouldn't go as far as to say Adam needs replaced, it's his game after all, but it certainly has reached a point where a major change needs to happen. The programming language is the real issue. TEW 2020 could have been released in 2005 as exactly the same game. I get that it has evolved from a design point of view, but in terms of hardware and software, nothing the game does has moved forward. So many great ideas and fixes for this series have to be rejected purely due to the limits of the language.

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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="TheChef" data-cite="TheChef" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="52032" data-ipsquote-contentclass="forums_Topic"><div>Right, for me it's WoW Shadowlands and Cyberpunk. Those should take up a few months. Maybe check back with TEW in the spring.<p> </p><p> </p><p> </p><p> </p><p> <strong>Agreed, the support for stability and bugs has been absolutely first class. Beyond that, though, there's been no suggestions implemented nor balancing done. The game is great in shorter bursts, saves of up to about 2 years, but it's completely unviable for long-term games. Finances, skill increases and popularity gains are all so inflated long-term that the game world becomes unplayable. There also seems to be complete silence on these issues from Adam; I'd be happy if it even was just acknowledged that a problem exists and is being looked into.</strong></p><p> </p><p> </p><p> </p><p> </p><p> I wouldn't go as far as to say Adam needs replaced, it's his game after all, but it certainly has reached a point where a major change needs to happen. The programming language is the real issue. TEW 2020 could have been released in 2005 as exactly the same game. I get that it has evolved from a design point of view, but in terms of hardware and software, nothing the game does has moved forward. So many great ideas and fixes for this series have to be rejected purely due to the limits of the language.</p></div></blockquote><p> </p><p> Definitely agree with that. Even though majority of the bugs fixed was during that extended beta.</p>
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I don't understand this Suggestion. I think, first we need to understand the size issue. It's my assumption that a Tiny size TV station doesn't automatically mean horrible coverage in the area they are built it. For example a tiny size TV station that has coverage in every area would not be as strong as a tiny size TV station that is based in one area. Resources and all that. Also, even without TV, if you show great shows in an area consistently, naturally you grow. Everyone knows about ROH but they are not on major networks. The logic of it not being as successful doesn't make sense. I live in Philadelphia, never watch and ROH show but I know about it, however, it wasn't until recent times that they have been on a decent network.

 

Another Example, Puerto Rico, The Colons wrestling promotion is very popular there, and they have high wrestling audience there. They probably have a TV deal but the station is would not be considered Huge, even if it is available in every home in PR. It would still be considered small. So we have to look at it from that perspective as well.

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I don't understand this Suggestion. I think, first we need to understand the size issue. It's my assumption that a Tiny size TV station doesn't automatically mean horrible coverage in the area they are built it. For example a tiny size TV station that has coverage in every area would not be as strong as a tiny size TV station that is based in one area. Resources and all that. Also, even without TV, if you show great shows in an area consistently, naturally you grow. Everyone knows about ROH but they are not on major networks. The logic of it not being as successful doesn't make sense. I live in Philadelphia, never watch and ROH show but I know about it, however, it wasn't until recent times that they have been on a decent network.

 

Another Example, Puerto Rico, The Colons wrestling promotion is very popular there, and they have high wrestling audience there. They probably have a TV deal but the station is would not be considered Huge, even if it is available in every home in PR. It would still be considered small. So we have to look at it from that perspective as well.

 

ROH's average attendance per show has never been higher than 1k per show in Q3. Numbers are similar in other quarters.

 

EGD9ugaWkAEVaDq.jpg?w=612

 

Ref: http://rohworld.com/roh-3rd-quarter-attendance-figures/

 

TNA never drew over 10k.

 

http://oswreview.com/history/tna-attendance-records/

 

Main issue is the 30k attendance for a company that is "Small" size. Which allows a company to get revenues of +6 millions. Attendance levels don't scale with size.

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I don't understand this Suggestion. I think, first we need to understand the size issue. It's my assumption that a Tiny size TV station doesn't automatically mean horrible coverage in the area they are built it. For example a tiny size TV station that has coverage in every area would not be as strong as a tiny size TV station that is based in one area. Resources and all that. Also, even without TV, if you show great shows in an area consistently, naturally you grow. Everyone knows about ROH but they are not on major networks. The logic of it not being as successful doesn't make sense. I live in Philadelphia, never watch and ROH show but I know about it, however, it wasn't until recent times that they have been on a decent network.

 

Another Example, Puerto Rico, The Colons wrestling promotion is very popular there, and they have high wrestling audience there. They probably have a TV deal but the station is would not be considered Huge, even if it is available in every home in PR. It would still be considered small. So we have to look at it from that perspective as well.

 

Right, broadcast size is coverage in that region. Tiny isn’t covering much, it’s obscure..A tiny terrestrial station is equivalent of syndicated TV. In no way a wrestling company that’s running a syndicated TV show even if it’s tiny in every region should put up the attendance and money it currently can in the game. ECW pretty much died after they got booted from a bigger TV station and they were “popular”. Hardcore TV was shown everywhere but it wasn’t on a big enough platform to bring in new fans let alone money.

 

You shouldn’t be able to grow that much on smaller broadcasters let alone only running live events. That’s not how you gain new fans in the real world so you shouldn’t be able to get unlimited popularity in a region by just running live shows there.

 

As a result of that, you get what the OP is talking about.

 

It’s a simple fix really. Currently natural growth limits don’t apply to a region you’re running a live show in.

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Agreed, the support for stability and bugs has been absolutely first class. Beyond that, though, there's been no suggestions implemented nor balancing done. The game is great in shorter bursts, saves of up to about 2 years, but it's completely unviable for long-term games. Finances, skill increases and popularity gains are all so inflated long-term that the game world becomes unplayable. There also seems to be complete silence on these issues from Adam; I'd be happy if it even was just acknowledged that a problem exists and is being looked into.

 

Agree completely with this. I can't get excited about the thought of a long-running game because I've done a ton of testing and it just seems to be completely screwed.

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<p>The merchandise may be a little high but the live attendance is not an issue.</p><p> </p><p>

It would otherwise be impossible to simulate the territory days where word of mouth and and live gates were the only way to see wrestlers.</p><p> </p><p> </p><p>

Bruno Sammartino drew 20k back in 1964 for Pete’s sake. All this means is that a company has completely dominated a region.</p><p> </p><p>

AWA did 30k in 1970 in Chicago with a tag match between the Vachons.</p><p> </p><p> </p><p>

To me not everything in TEW needs to be some mirror of real life. Maybe the economy and wrestling industry is doing particularly well and they are able to get a lot of people out.</p><p> </p><p> </p><p>

<a href="https://wrestlingfigs.com/wrestlingnews/some-of-bruno-sammartinos-msg-record/" rel="external nofollow">https://wrestlingfigs.com/wrestlingnews/some-of-bruno-sammartinos-msg-record/</a></p><p> </p><p>

Bruno in a small territory based WWF was consistently doing 20k+ sellouts. </p><p> </p><p>

Is it really this big of a deal for another 8-10k in a completely simulated fantasy world. Not in my opinion no.</p><p> </p><p> </p><p>

The only issue I see here is that they get this attendance every week, but that is a different suggestion than what OP is saying that these type of attendance should never happen or they should be limited because they are only regional</p>

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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Ben Nook" data-cite="Ben Nook" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="52032" data-ipsquote-contentclass="forums_Topic"><div>The merchandise may be a little high but the live attendance is not an issue.<p> </p><p> It would otherwise be impossible to simulate the territory days where word of mouth and and live gates were the only way to see wrestlers.</p><p> </p><p> </p><p> Bruno Sammartino drew 20k back in 1964 for Pete’s sake. All this means is that a company has completely dominated a region.</p><p> </p><p> AWA did 30k in 1970 in Chicago with a tag match between the Vachons.</p><p> </p><p> </p><p> To me not everything in TEW needs to be some mirror of real life. Maybe the economy and wrestling industry is doing particularly well and they are able to get a lot of people out.</p><p> </p><p> </p><p> <a href="https://wrestlingfigs.com/wrestlingnews/some-of-bruno-sammartinos-msg-record/" rel="external nofollow">https://wrestlingfigs.com/wrestlingnews/some-of-bruno-sammartinos-msg-record/</a></p><p> </p><p> Bruno in a small territory based WWF was consistently doing 20k+ sellouts. </p><p> </p><p> Is it really this big of a deal for another 8-10k in a completely simulated fantasy world. Not in my opinion no.</p><p> </p><p> </p><p> The only issue I see here is that they get this attendance every week, but that is a different suggestion than what OP is saying that these type of attendance should never happen or they should be limited because they are only regional</p></div></blockquote><p> </p><p> To further add into this, jerry Lawler regularly drew crowds of over 10,000 weekly in Memphis and Memphis wrestling was often the highest rated program in the market. World class put 40,000 people into Texas Stadium for the David Von Erich memorial. Territorial wrestling was known to draw big houses in their select market so the idea is not foreign to wrestling. For decades Puerto Rico drew huge houses with limited television exposure. San Francisco was regularly selling out the Cow Palace built on local TV. Dick the Bruiser was selling out the Expo Center in Indianapolis off local TV. </p><p> </p><p> The merchandise numbers may be a bit more inflated but I don’t think the drawing of a crowd is where the issue lies. In territorial wrestling, word of mouth and local TV brought in big houses on a regular basis.</p>
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<p>And they all had local TV deals. I don’t get that argument about territories unable to be replicated.</p><p> </p><p>

The only difference is that they didn’t have TV deals across the nation...The likes of Bruno and Jerry Lawler were seen on TV locally.</p><p> </p><p>

The point is you should need TV to expand outside of your regular fan base whether that is reach or promotion.</p>

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<p>Here is their finances:</p><p> </p><p>

<img alt="1.jpg" data-src="https://i.ibb.co/KwdKwvy/1.jpg" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p><p> </p><p> </p><p>

Their size:</p><p> </p><p> </p><p>

<img alt="2.jpg" data-src="https://i.ibb.co/Ch07kyz/2.jpg" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p><p> </p><p> </p><p>

They are actually making more in ticket sales and merchandising than USPW in the default database in most of my games without having the expenses and while being several levels below them in size.</p>

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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="magik" data-cite="magik" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="52032" data-ipsquote-contentclass="forums_Topic"><div>Here is their finances:<p> </p><p> <img alt="1.jpg" data-src="https://i.ibb.co/KwdKwvy/1.jpg" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p><p> </p><p> </p><p> Their size:</p><p> </p><p> </p><p> <img alt="2.jpg" data-src="https://i.ibb.co/Ch07kyz/2.jpg" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p><p> </p><p> </p><p> They are actually making more in ticket sales and merchandising than USPW in the default database in most of my games without having the expenses and while being several levels below them in size.</p></div></blockquote><p> </p><p> That’s gross.</p>
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And they all had local TV deals. I don’t get that argument about territories unable to be replicated.

 

The only difference is that they didn’t have TV deals across the nation...The likes of Bruno and Jerry Lawler were seen on TV locally.

 

The point is you should need TV to expand outside of your regular fan base whether that is reach or promotion.

 

 

In the original post he specifically mentions this company has a tv deal. I’m not sure why you are harping on that.

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In the original post he specifically mentions this company has a tv deal. I’m not sure why you are harping on that.

 

Because natural growth limit does not effect live shows...

 

The company had tiny coverage capping them at a certain popularity outside of their home area. Since they aren’t big enough outside of their home area, they aren’t traveling to break that cap. Since live shows aren’t apart of natural growth limits, they can grow outside of that tiny broadcast coverage they have in their home area...Hence why popularity for that company is so lopsided. That’s why I am harping on it.

 

To sum it all up. The company’s popularity should be capped with only tiny broadcast coverage in his home area...Atleast while playing with full natural growth limits.

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Because natural growth limit does not effect live shows...

 

The company had tiny coverage capping them at a certain popularity outside of their home area. Since they aren’t big enough outside of their home area, they aren’t traveling to break that cap. Since live shows aren’t apart of natural growth limits, they can grow outside of that tiny broadcast coverage they have in their home area...Hence why popularity for that company is so lopsided. That’s why I am harping on it.

 

To sum it all up. The company’s popularity should be capped with only tiny broadcast coverage in his home area...Atleast while playing with full natural growth limits.

 

Hmm. I don't think pop gain needs to be capped in this situation. The way this company is running shows/gaining popularity in one region is pretty realistic for 1920s-60s territories. I like that it's possible to establish such a stronghold. We need companies to be able to hit 70+ pop in a region with little to no broadcasting for the sake of historic mods.

 

What looks broken to me are the ticket and merchandise sales. No Small companies should be socking away that kind of profit, especially not from merchandise. (They're running in one area and those same people are buying 3 million in gear EVERY MONTH? Come on.) It also looks like Weekly Events are a bit OP, with the company not suffering any diminishing returns from hitting the same area again and again. Basically, it's finances that need nerfing, not popularity.

 

I'd be curious to know what merchandising level they're at (and what level they started at).

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Hmm. I don't think pop gain needs to be capped in this situation. The way this company is running shows/gaining popularity in one region is pretty realistic for 1920s-60s territories. I like that it's possible to establish such a stronghold. We need companies to be able to hit 70+ pop in a region with little to no broadcasting for the sake of historic mods.

 

What looks broken to me are the ticket and merchandise sales. No Small companies should be socking away that kind of profit, especially not from merchandise. (They're running in one area and those same people are buying 3 million in gear EVERY MONTH? Come on.) It also looks like Weekly Events are a bit OP, with the company not suffering any diminishing returns from hitting the same area again and again. Basically, it's finances that need nerfing, not popularity.

 

I'd be curious to know what merchandising level they're at (and what level they started at).

 

Finances is a mess in itself but companies from the 1920-1960’s weren’t bringing the numbers relative to TEW popularity without having a TV program. 70 popularity is not far from what WWE should be which gets way over 30k in attendance at events in TEW with about 75 or so popularity in a region.

 

 

Also it’s definitely a popularity problem because just like tickets and merch, there was the same problem with PPV buys which has been tweak but still didn’t fix the inflation. With the earlier patch for PPV buys, the cost of PPV now average out to about $3 per buy but the number of people buying relative to the size still caused an inflation.

 

200,000 fans (70 POP) buying a PPV for $3 is going to be around $600k

 

While a realistic number (for the company in question size) would be like 2000 buys for $60 (a more realistic amount for a PPV) would only bring in about $120k...That’s a huge difference.

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Finances is a mess in itself but companies from the 1920-1960’s weren’t bringing the numbers relative to TEW popularity without having a TV program. 70 popularity is not far from what WWE should be which gets way over 30k in attendance at events in TEW with about 75 or so popularity in a region.

 

This just isn't true. Jim Londos was drawing crowds modern WWE would literally kill for in the 1920s before the advent of TV. We're talking regularly packing baseball stadiums. Putting a pop cap on how much regional strongholds can draw and basing it on TV visibility would hurt real world mods (and even organic stuff like the OP). It just shouldn't make the companies so rich.

 

If anything, TV should eventually erode live attendance, not boost it. While a lot of the territories used weekly TV to drive fans to their big arena shows, ultimately television has proven to be more competition than boon for live sports. The bigger and more accessible that TV gets, the more fans should choose to watch from home, thus winnowing the gates -- just like what's happened in reality. But I don't think TEW can be sophisticated enough to model that and now I'm off on a real tangent.

 

Anyway, I totally agree that finances need a serious rebalance, but I'm still not sold on a pop cap being the answer. Seems like more of a band-aid. If the underlying calculations that determine profit per ticket (gate) and profit per fan (merchandise) were toned down, a company growing strong in one region wouldn't be so screwy.

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This just isn't true. Jim Londos was drawing crowds modern WWE would literally kill for in the 1920s before the advent of TV. We're talking regularly packing baseball stadiums. Putting a pop cap on how much regional strongholds can draw and basing it on TV visibility would hurt real world mods (and even organic stuff like the OP). It just shouldn't make the companies so rich.

 

If anything, TV should eventually erode live attendance, not boost it. While a lot of the territories used weekly TV to drive fans to their big arena shows, ultimately television has proven to be more competition than boon for live sports. The bigger and more accessible that TV gets, the more fans should choose to watch from home, thus winnowing the gates -- just like what's happened in reality. But I don't think TEW can be sophisticated enough to model that and now I'm off on a real tangent.

 

Anyway, I totally agree that finances need a serious rebalance, but I'm still not sold on a pop cap being the answer. Seems like more of a band-aid. If the underlying calculations that determine profit per ticket (gate) and profit per fan (merchandise) were toned down, a company growing strong in one region wouldn't be so screwy.

 

That article pretty much proved my point. Every wrestler and company during the golden era that was drawing big numbers had a form of TV for promotion and to expand. 70+ popularity is going to draw way over 30K people for an event. Jim Lando was drawing 10k easy and getting 30K in stadiums. He probably would be a 100 popularity which would give a boost to attendance...Still, you don’t need high pop to draw 30k for a major event in TEW 2020. Not to mention Lando was the attraction and not whatever promotion he was working with.

 

 

From a separate article

 

Following the advent of television, professional wrestling matches began to be aired nationally during this time, reaching a larger fanbase than ever before. This was a time of enormous growth for professional wrestling, as rising demand and national expansion made it a much more popular and lucrative form of entertainment than in decades previous. This was called a "Golden Age" for the wrestling industry. From 1948 to 1955, each of the three major television networks broadcast wrestling shows; the largest supporter being the DuMont Television Networ
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That article pretty much proved my point. Every wrestler and company during the golden era that was drawing big numbers had a form of TV for promotion and to expand. 70+ popularity is going to draw way over 30K people for an event. Jim Lando was drawing 10k easy and getting 30K in stadiums. He probably would be a 100 popularity which would give a boost to attendance...Still, you don’t need high pop to draw 30k for a major event in TEW 2020. Not to mention Lando was the attraction and not whatever promotion he was working with.

 

 

From a separate article

 

But in the OP, it was stated that they had a TV deal in the regions they were at. They ran their TV tapings in the markets they're not as popular in but then run their live events in the market where they are more popular, where they are still on TV. So they are using TV to get more popular, holding events in areas where they have TV, and then running shows in their home market that are incredibly popular... So the TV issue continues to baffle me as the OP never said they were doing all of this without TV/being broadcast.

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