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[RELEASE] The YES! Mod - May 2013 BETA


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Defiant Wrestling (WCPW) in the UK didn't run for too long but they were pretty big for a while. Adding them in could be a lot of fun. They'd only need to start with potentially one of the Adams (Probably Pacitti) as the owner/booker (Altough I think IRL they were booked by a group of people.) In the first year or so they had some pretty big names wrestle or them including Kurt Angle. Cody was their internet champion for a while as well.
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Just gonna mention it again since it wasn't changed in the first update: SUWA should be GHC Junior Heavyweight Tag champ with Genba, instead of Maybach Taniguchi. Just in case you forgot it or I was just poor with my words when explaining the mix up.

 

Have to say as a follower of Japan's kickboxing scene, I love the inclusion of Rina Panchan lol. Very surprised when I opened up the mod and saw her, although I'm guessing it's due to her promotional work with Stardom wrestlers at the start of last year rather than someone sharing my niche interests of J-Kick and TEW.

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Small update.... did a few more companies but focused moreso on belt lineages. Sucked it up and jumped into one of the outstanding WWC belts. A mere 150 entries. The other will have somewhere around 200 each. That's a lot of lineage entries for a belt. I mean, the utterly ridiculous DDT Ironmanheavymetalweight belt has like 950, so having about 550 between 3 belts is pretty bad, even if they go back to the later 1970s.

 

Yeah I've noticed wrestlers becoming Comedy Wrestlers too. I have a sim that went to 2027 in the first beta and about 100+ wrestlers are Comedy Wrestlers.

 

I think the "Plays Comedy Well" attribute is the reasoning behind it since it seems like all of the wrestlers on the list have it.

 

Plays comedy Well or Comedy Match Worker? I gave both of those out to quite a few workers. Might need to be edited. anyone that wants to post a list of who they have noticed switch to comedy (who clearly shouldn't), I can adjust them.

 

Defiant Wrestling (WCPW) in the UK didn't run for too long but they were pretty big for a while. Adding them in could be a lot of fun. They'd only need to start with potentially one of the Adams (Probably Pacitti) as the owner/booker (Altough I think IRL they were booked by a group of people.) In the first year or so they had some pretty big names wrestle or them including Kurt Angle. Cody was their internet champion for a while as well.

 

Good shout. I know little of them but I've heard of them enough. I would probably need some details, like product type. Pacitti is someone I need to add to the data, as well.

 

Just gonna mention it again since it wasn't changed in the first update: SUWA should be GHC Junior Heavyweight Tag champ with Genba, instead of Maybach Taniguchi. Just in case you forgot it or I was just poor with my words when explaining the mix up.

 

Have to say as a follower of Japan's kickboxing scene, I love the inclusion of Rina Panchan lol. Very surprised when I opened up the mod and saw her, although I'm guessing it's due to her promotional work with Stardom wrestlers at the start of last year rather than someone sharing my niche interests of J-Kick and TEW.

 

Guilty! I had missed it. Sorry, adjusted now. And changed Suwa to the Maybach Jr gimmick as well. Thank you for the reminder.

 

I take no credit for Rina. A gent on another site who is pretty plugged in suggested her and the Stardom link made it make sense. I was just looking for some interesting ideas for user characters. I have another 5 or 10 to add at some point but am always open to more. I used to follow Japanese MMA pretty close and did get into some of the kickboxing but pay less attention now, unfortunately.

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Plays comedy Well or Comedy Match Worker? I gave both of those out to quite a few workers. Might need to be edited. anyone that wants to post a list of who they have noticed switch to comedy (who clearly shouldn't), I can adjust them.

 

Don't bother with this one, workers switching to Comedy Wrestler happens in each and every mod, as its one of the styles that doesn't have too many people at the start. It is a game thing, not a mod thing. Only real way to remedy it would be to have more people as comedy wrestlers from the start, which is more like creating the problem to avoid the problem. :p

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Don't bother with this one, workers switching to Comedy Wrestler happens in each and every mod, as its one of the styles that doesn't have too many people at the start. It is a game thing, not a mod thing. Only real way to remedy it would be to have more people as comedy wrestlers from the start, which is more like creating the problem to avoid the problem. :p

 

Ahh thank you for the heads up. There are probably a few workers who could potentially be considered comedy workers that aren`t so maybe a few tweaks down the road will help out with it.

 

For the Defiant product it would probably be wrestling nerd nirvan or maybe no-style style with a small women's division. They also had a weekly show on Youtube called Loaded. If you need any more specifics feel free to send me a message

 

Excellent. I do know they started out as What Culture Pro Wrestling. I assume that changing the name was just that and not some kind of massive style shift? Was asked to include a few of the What Culture folks so will try to get them into the data soon.

 

As an extremely minor update, I've really only worked on is finishing the WWC title lineages. Have 2 of the 3 outstanding ones done and am partway through that final one. Won't be the end of title lineages by any means but those were the nastier ones due to having so many title changes.

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Yeah the name change was more just them trying to get away from being seen as the "youtube channels" wrestling show more than anything. In reality it was added confusion back in the early days of NXT UK and didn't do anything to help viewership.

 

But yeah. There was no real style shift. They had an intergender match towards the very very end of their youtube show but I don't think that would have become a regular thing even if they did keep going.

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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="forlan" data-cite="forlan" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="52428" data-ipsquote-contentclass="forums_Topic"><div>Looking great from what I have seen so far, a lot of effort put into the balancing and it shows <img alt=":)" data-src="//content.invisioncic.com/g322608/emoticons/smile.png.142cfa0a1cd2925c0463c1d00f499df2.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></div></blockquote><p> </p><p> Thank you, kind sir. A nicely balanced game world that is fun to play was definitely something I targeted from the start with this. </p><p> </p><p> Small update... I haven't added many more workers over the past week. Not that I haven't done anything, but I've been focusing on going through all the companies. Everyone does - or should - now have a biography. That includes the dead companies and the future ones. </p><p> </p><p> Beyond that, I also cleaned up the companies a bit. I checked products and tweaked finances. The financial tweaks were necessary and probably not done. Most of the companies were from TEW 2016 data, where the financial modelling meant smaller companies really struggled, so they tended to have pretty big bank rolls so they didn't all die off within a year or two. That's not the case as much on TEW 2020, so companies that had like $250,000 are now at $20,000 or even $5,000. Keeps things more realistic, but it will be something I will have to watch for in testing because it could also be taking them down too low. </p><p> </p><p> All of the future companies have titles and schedules, except for W1's touring scheduling. Debating on putting it in, but I might create at least part of it because otherwise their Grand Prix titles won't be held. </p><p> </p><p> Getting the company clean-up done and the bios completed is a nice step forward. I'm probably not going to worry too much about the outstanding title lineages before a full release, but I do need to have more workers in the data. So that's going to be the focus for the next while.</p>
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I don't know if this have allready been reported, but Joey Janela only speaks japanese. :p

 

Good catch.

 

There are a few of those. Residual data - things that were missed being adjusted when they are converted over. Thanks for picking up on them!

 

Small Monday update... been plugging away on adding future workers. Finally finished HWRP's list of missing future workers, minus a couple of non-wrestlers. Still have quite a few more to add from another list. I've also begun picking away at doing lineages for some of the alliance belts in the data. Older histories for the Mexican National belts are just a hot, ugly mess in general. Good times.

 

So two questions for the community...

 

First off... anyone have any suggestions for how to integrate the NWA promotion? Its not in the data yet but I do intend to add it. I was planning on doing it as a normal promotion and probably making it a part of the NWA alliance but there isn't really a way to have them merge.

 

Second... anyone doing any long-term soak tests or even running a longer-term game, please keep an eye on the debuting workers. For anyone who debuts notably overpowered or underpowered, develops too quickly or doesn't develop enough....

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Second... anyone doing any long-term soak tests or even running a longer-term game, please keep an eye on the debuting workers. For anyone who debuts notably overpowered or underpowered, develops too quickly or doesn't develop enough....

 

Did a couple deep games (one in 2027, one in 2021, and one in 2020), hopefully this stuff will be a bit helpful. One thing I've noticed is that a handful of notable yet-to-debut North American male wrestlers on the indies don't really ever develop because they never get signed anywhere, like Donovan Dijak, Brody King, Darby Allin, Killer Kross, Ricky Starks to name a few. In the 2027 save, they all manage to become 40s/50s across the board, but that's only in 2027.

 

Guys on the EU indie scene though usually end up somewhere to develop. Tyler Bate basically becomes Tyler Bate of irl. Damon Moser is solid. Can't think of anyone else at this moment for the EU. Same with the Oceania guys, Kyle Fletcher has turned into a pretty good wrestler.

 

As is the case due to touring shows, the Japanese guys are a bit harder to gauge. In two saves, Shota Umino becomes really good before he even leaves for excursion, but I don't think that's too far off either.

 

The non-WWE yet-to-debut women end up crushing it though, usually because they get swooped up by a joshi fed and develop into great wrestlers over the years, but no one really becomes stupid overpowered. A handful become good in the early 2020s and then become great late 2020s.

 

Performance Center crew end up being pretty true to life. Sonya Deville and Carmella usually fare better than most skill wise. However, Lana is the only one who becomes a lot better than she is, but I guess her being allowed to start wrestling 3 years earlier in developmental vs. real life gives her that edge.

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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="gazwefc83" data-cite="gazwefc83" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="52428" data-ipsquote-contentclass="forums_Topic"><div>Yeah sure, still got to do the future companies but I'll do that one first</div></blockquote><p> </p><p> any chance you got this done yet? <img alt=":o" data-src="//content.invisioncic.com/g322608/emoticons/redface.png.900245280682ef18c5d82399a93c5827.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Atticus" data-cite="Atticus" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="52428" data-ipsquote-contentclass="forums_Topic"><div>Did a couple deep games (one in 2027, one in 2021, and one in 2020), hopefully this stuff will be a bit helpful. One thing I've noticed is that a handful of notable yet-to-debut North American male wrestlers on the indies don't really ever develop because they never get signed anywhere, like Donovan Dijak, Brody King, Darby Allin, Killer Kross, Ricky Starks to name a few. In the 2027 save, they all manage to become 40s/50s across the board, but that's only in 2027.<p> </p><p> Guys on the EU indie scene though usually end up somewhere to develop. Tyler Bate basically becomes Tyler Bate of irl. Damon Moser is solid. Can't think of anyone else at this moment for the EU. Same with the Oceania guys, Kyle Fletcher has turned into a pretty good wrestler.</p><p> </p><p> As is the case due to touring shows, the Japanese guys are a bit harder to gauge. In two saves, Shota Umino becomes really good before he even leaves for excursion, but I don't think that's too far off either.</p><p> </p><p> The non-WWE yet-to-debut women end up crushing it though, usually because they get swooped up by a joshi fed and develop into great wrestlers over the years, but no one really becomes stupid overpowered. A handful become good in the early 2020s and then become great late 2020s.</p><p> </p><p> Performance Center crew end up being pretty true to life. Sonya Deville and Carmella usually fare better than most skill wise. However, Lana is the only one who becomes a lot better than she is, but I guess her being allowed to start wrestling 3 years earlier in developmental vs. real life gives her that edge.</p></div></blockquote><p> </p><p> Nice. Thanks for sharing. </p><p> </p><p> Reinforces what I observed and kinda expected - development arc tends to be linked pretty heavily to employment situation and for future workers, that's more unpredictable. Scenes like the UK, Europe, and Australia have a lot fewer available workers overall, which makes the debutantes more likely to find work sooner. In japan, they tend to come thru a dojo. </p><p> </p><p> I may end up adjusting the starting skills of some of them, just to make them more likely they get the work to develop. But I don't want to overpower them, either. I may also toy with setting a couple small indy companies to focus on free agents and young workers. I feel like the US indy scene has a lot of companies, but there are also a lot of starting workers and it seems like talented workers tend to end up in several companies, which just compounds the issue with talented but completely inexperienced youngsters not getting a shot anyway. </p><p> </p><p> thanks again Atticus and its an area where some tweaks will be required going forward to get things balanced JUST RIGHT lol</p>
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You might have already addressed this but shouldnt Wrestlemania be a April PPV and not March?

 

It tends to bounce between late March and early April IRL but most people tend to put it at the end of March in games as the default.

 

EDIT: While I'm here, I did notice in a new game that I was running today that when TJPW opened in August 2013, they also have a bunch of dojo graduates enter the game world at the same time and it doesn't look like they actually get first refusal and ultimately the AI will wind up not going back to sign most of them.

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A few other things I noticed after playing this morning.

 

Tony Garea wasnt very good as a road agent for me, I had a look and his psychology is grand so I'm not sure what affected it.

 

A few of the picture seem to be from a later time period for WWE (Big E, Bo Dallas, Jack Swagger, Drew Galloway, Daniel Bryan ect.)

 

The Usos picture also seems like its from a slightly earler period maybe 2012.

 

Im not sure why AJ is heel and Ziggler is face but shes managing him even though theyre on two different brands. This is probably more of a TEW issue.

 

Id argue for setting Zeb and Swagger to have good chemistry with each other.

 

Id also personally set the WCW and ECW titles to retired instead of active for WWE.

 

But other than that Im really enjoying the mod, its slightly difficult I have dropped in size already but I dont find it insanely hard. I just probably need to get better. I personally ended the brandsplit because my ratings were too low without using both Raw and SD superstars on both shows. If youre interested at all I'll probably be cutting some of my own pictures for the mod if youre interested in taking a look at them and see if they fit in. Hope youre well!

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Minor update that's not really worth an update... Got most of the outstanding to-add active workers into the data and a nice bunch of future workers. Just shy of 2600 workers now. That's been my focus and probably will be for the next bit. will tackle some of the other small outstanding things bit by bit. Would love to do a February full release but not going to promise anything.

 

You might have already addressed this but shouldnt Wrestlemania be a April PPV and not March?

 

It tends to bounce between late March and early April IRL but most people tend to put it at the end of March in games as the default.

 

EDIT: While I'm here, I did notice in a new game that I was running today that when TJPW opened in August 2013, they also have a bunch of dojo graduates enter the game world at the same time and it doesn't look like they actually get first refusal and ultimately the AI will wind up not going back to sign most of them.

 

You gents have found two of my bug-bears!

 

The WWE schedule isn't accurate but because the WWE varies where they put Wrestle-Mania between late March and early April, no choice is going to be fully accurate. WM probably falls more often in early April. But I left in late March because it spaces it better with the other PPVs. I figure if someone running WWE can adjust it if they want but for the AI, it just looks and feels cleaner. Putting in the first weekend of April will put it fairly close to a PPV in March (which the WWE doesn't actually run) or space out weirdly if you lock the WWE schedule so the AI doesn't try to add a March PPV.

 

TJP is... a compromise that's still in progress. In reality, TJP started running shows in mid-2012. But they weren't really wrestling shows. They were variety shows with music, other performances, and wrestling exhibition matches. Many of those short exhibition matches were with the talent who would eventually debut in the first dojo class in August 2018.

 

I initially had TJP open at the start, but they didn't get any talent until August so the roster was filled up and ended up looking nothing like TJP actually did. so that wasn't ideal. Hence why the date was moved back to August to match up with the class debut. But yeah, its looks like they don't sign all of them. I have tweaked the start date to a month prior, so they get a bit of time to start filling the roster but they sign most of the debuting trainees. Not necessarily all of them. The only other option, which I don't really like, would be to have TJP open with the debut date of the trainees all moved up.

 

A few other things I noticed after playing this morning.

 

Tony Garea wasnt very good as a road agent for me, I had a look and his psychology is grand so I'm not sure what affected it.

 

A few of the picture seem to be from a later time period for WWE (Big E, Bo Dallas, Jack Swagger, Drew Galloway, Daniel Bryan ect.)

 

The Usos picture also seems like its from a slightly earler period maybe 2012.

 

Im not sure why AJ is heel and Ziggler is face but shes managing him even though theyre on two different brands. This is probably more of a TEW issue.

 

Id argue for setting Zeb and Swagger to have good chemistry with each other.

 

Id also personally set the WCW and ECW titles to retired instead of active for WWE.

 

But other than that Im really enjoying the mod, its slightly difficult I have dropped in size already but I dont find it insanely hard. I just probably need to get better. I personally ended the brandsplit because my ratings were too low without using both Raw and SD superstars on both shows. If youre interested at all I'll probably be cutting some of my own pictures for the mod if youre interested in taking a look at them and see if they fit in. Hope youre well!

 

Thank you for the feedback, good sir.

 

I think Garea is road agent time decline as it seems the only reason he's just not very good when he should be.

 

A few of the things, like retired belts being active, have been addressed already since I released the 2nd beta.

 

The brand split is kinda semi-non-existant at this point, which is why you end up with these weird situations. But I will check AJ - she might be incorrect set as a face.

 

I've started replacing some the pics that are "too new". I borrowed quite heavily from SAMP and from Forlan's 2016 RW mod. Someone shared a 36K cut pick pack in the nGo style so I've been able to find a few cuts that are more time period correct. Some aren't dated so its hard to know for sure. If you do some, I would definitely be interested in taking a look.

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The link on the OP still downloads version 0.1 of the data. Is 0.2 available?

 

I double checked its the more recent upload so try it again. If its says 0.1 then I've overlooked changing that. The main difference between 0.1 and 0.2 was Adam making sure the brands doubling issue that was patched out awhile back wasn't happening in the data, as some were seeing it on 0.1. It was only a few days between versions so not a huge amount was added or changed.

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