shamelessposer Posted January 10, 2021 Share Posted January 10, 2021 With freestyle angles it seems like we're kind of left to use the honor system on whether someone should gain or lose momentum. There doesn't seem to be any real disincentive to just giving everyone a Major Success every time they participate in an angle. In an attempt to correct this I'd like to propose an adjustment: tie the amount of momentum shift in an angle to that angle's rating. If the Syndicate stands around patting themselves on the back for adding a new member (success all around), that should probably lower the angle's rating a little bit because the angle doesn't have any real stakes. If Tyson Baine tears through an army of jobbers (major success for Baine, defeat for the jobbers), that should provide a little bit of a net boost to the angle. This would encourage players to be a little more conscious of the way they book and prevent angles from being a surefire way to load up on momentum for free. Quote Link to comment Share on other sites More sharing options...
BuddyGarner Posted January 12, 2021 Share Posted January 12, 2021 Conflict is the heart of drama. An angle of all successes wouldn't make for a good angle. I think peaks and valleys should be important to storylines too so all workers can't walk out as successes. Quote Link to comment Share on other sites More sharing options...
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