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On 8/17/2024 at 9:05 PM, Heinzreich said:

Bradley Blaze

BradleyBlaze_altai3.jpg.379b2e7955882bbe15720ac8571c133b.jpgBradleyBlaze_altai4.jpg.7d0d969bd6e6b1529aa637d2308f3241.jpg

Sayeed Ali (as a part of Long Beach Crew alongside Cali Slick & Aces High)

Stable_LongBeachCrew.jpg.6fc455575073f151488b1f1385ce203e.jpgStable_LongBeachCrew_alt.jpg.fc997a180d9c23194f7ba0fb6477f14e.jpg

SayeedAli_altai14.jpg.37517ea3f735ca071a9cffebce89f96f.jpgSayeedAli_altai13.jpg.35c3b1b3c943f1653f8d5813e7e4f48c.jpgSayeedAli_altai12.jpg.259b4afe1a77b4111f519ae5cb93e24b.jpgSayeedAli_altai1.jpg.26a6d6c125145168a8cfb2431576795b.jpgSayeedAli_altai11.jpg.4f3daf72b23c0c4d4cffae80c8f40ed7.jpgSayeedAli_altai10.jpg.0bd70d5cedd43d3e18a6d6829745988a.jpgSayeedAli_altai9.jpg.851a6da74b1b1e89820a300e9e6fab26.jpgSayeedAli_altai8.jpg.6a338b11a54b16d27921482aaa39ac88.jpgSayeedAli_altai7.jpg.de4d4341b848e0f63ec5d0d8d829db39.jpgSayeedAli_altai6.jpg.ef25e30d7772fa02e64910be7b338580.jpgSayeedAli_altai5.jpg.af6968b0b8e8aa545b9ffeadb05be4d4.jpgSayeedAli_altai4.jpg.7f005718a0370d59fb18212f38ce399d.jpgSayeedAli_altai3.jpg.30a75e3795a95f8cb1e9bfbe5ff721e9.jpg

Fuyuko Higa

FuyukoHiga_altai.jpg.518b30c1becfb34762951f1d957ead00.jpgFuyukoHiga_altai1.jpg.667ca609e6ee90cb540dbdb42351f212.jpgFuyukoHiga_altai4.jpg.db577782714f9744214a8f04428c6a47.jpgFuyukoHiga_altai5.jpg.7f3ab6dcf64c025d3caf5cf3c3a1bc47.jpgFuyukoHiga_altai3.jpg.17a1b04f5eb991ce8396491dde41b82a.jpgFuyukoHiga_altai2.jpg.5a734344699631427197861c9bc437c1.jpgFuyukoHiga_altai6.jpg.0338be251a7a182446ff66bbc092e71c.jpg

Shiori Jippensha

ShioriJippensha_altai7.jpg.912b0a7026f1276728d4b2d481641626.jpgShioriJippensha_altai3.jpg.11cab956771bfca22f8da7b96c8ec5ae.jpgShioriJippensha_altai6.jpg.512b43b8e338c64ac15cdf0d12eead5a.jpgShioriJippensha_altai4.jpg.5ce03dc5716ac76bb7f1e254e19c7209.jpgShioriJippensha_altai2.jpg.96c5b776a4a37a5c29f3a027e5c1955c.jpgShioriJippensha_altai1.jpg.f249549da9247b9ab325cf933188a334.jpgShioriJippensha_altai.jpg.f36ec838e7d25063f91cec103265e202.jpg

Mabuchi Furusawa

MabuchiFurusawa_altai9.jpg.4dfbc75dc58a6b0f9a889308d44a8657.jpgMabuchiFurusawa_altai7.jpg.2fd2b3af7733e00c9f22d29125db17d0.jpgMabuchiFurusawa_altai6.jpg.51cbf2ae790067d37c025f4adc47abca.jpgMabuchiFurusawa_altai98.jpg.aecd33f0ecd2bf8e10198d6a2d142da7.jpg

Purple Viper

PurpleViper_altai.jpg.3696579d50797bcfa7292a31b83c12eb.jpgPurpleViper_altai1.jpg.4f73cb5474cb0a038edd0e0dc2468d37.jpgPurpleViper_altai2.jpg.808f55bfc5bd6cb7b40386243bf1148e.jpg

Joanna Silver

JoannaSilver_altai.jpg.6be80993ff9129857592b77ec02a4ebc.jpg

Simony Sentinel

SimonySentinel_altai.jpg.dd37dc46f5550641b988d4d7e3d3b1df.jpgSimonySentinel_altai1.jpg.4a69ad99037081eca007dfc26abeffc0.jpg

Kalliope Woodchuck (take a guess at which one's the heel version)

KalliopeWoodchuck_altai3.jpg.4ab2b538c14032ce9278add2bd5adbe7.jpgKalliopeWoodchuck_altai1.jpg.b2b52aaff3adf52c6a42d2ade284c064.jpgKalliopeWoodchuck_altai4.jpg.920fbe643bd17d2d3a63d4a51daacd27.jpgKalliopeWoodchuck_altai2.jpg.29f1e16091ef9ec26ccdc6efd822db68.jpgKalliopeWoodchuck_altai.jpg.6d221502e2a4fd71df6c021fa2cee088.jpgKalliopeWoodchuck_altai5.jpg.fc3d634190ea62142a12011cdfe40149.jpg

Maribel Mercado

MaribelMercado_altai1.jpg.2ca16d6a6fb3db152b02645a316470d7.jpgMaribelMercado_altai.jpg.165c3f7c7df57ecb613e5d9fd898d13d.jpgMaribelMercado_altai2.jpg.0984a58d0ab36e85b70913cf67a8fea1.jpg

Electric Dreamer

ElectricDreamer_altai.jpg.6d828aeba2719dadb1e6280d6cbc6eb6.jpgElectricDreamer_altai1.jpg.3e9d0003a163d71a3cdde34b2a3acd95.jpgElectricDreamer_altai2.jpg.6a608b98edb925b9a8b85b7337beb4bc.jpgElectricDreamer_altai3.jpg.772350e96fb128387a4b69fb7f8efb0b.jpg

Spider Isako

SpiderIsako_altai.jpg.98860cba7ad036a5e087c0e7fd589934.jpg
 

Forgot the PNGs

 

These are dopes; how did you make the women so detailed?

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Tried out a mixture of prompts for female wrestlers. 

"3D render, 24 years old, African American, female wrestler. Long black hair. Wearing flashy pro wrestling attire, facing forward, white background, no shadows on the face, face evenly illuminated, aspect ratio 1:1

I got some great results; I won't be using any of these so I thought I would give some away.

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41 minutes ago, blk_junior said:

These are dopes; how did you make the women so detailed?

Appreciate it, choom. My process is the same way that I generate the men but with more careful wording- basically what The Inquisition said. He's the one that pointed me to the right sort of prompt you need to make for women.

I usually go by the already existing portraits to generate my characters but If I find the characters I'm trying to generate come out looking rather plain, I keep adding stuff to them until they come out looking unique unless they're meant to be jobbers/plain-looking.

5 minutes ago, blk_junior said:

Tried out a mixture of prompts for female wrestlers. 

"3D render, 24 years old, African American, female wrestler. Long black hair. Wearing flashy pro wrestling attire, facing forward, white background, no shadows on the face, face evenly illuminated, aspect ratio 1:1

I got some great results; I won't be using any of these so I thought I would give some away.

Unassigned_1-removebg-preview.png

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Seems like ya've figured it out though, nice job

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1 minute ago, Heinzreich said:

Appreciate it, choom. My process is the same way that I generate the men but with more careful wording- basically what The Inquisition said. He's the one that pointed me to the right sort of prompt you need to make for women.

I usually go by the already existing portraits to generate my characters but If I find the characters I'm trying to generate come out looking rather plain, I keep adding stuff to them until they come out looking unique unless they're meant to be jobbers/plain-looking.

Seems like ya've figured it out though, nice job

Yeah, this is a workaround. It still comes up with specific blocked prompts, but it's going to be difficult with a variety of skin complexions.

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10 minutes ago, blk_junior said:

Yeah, this is a workaround. It still comes up with specific blocked prompts, but it's going to be difficult with a variety of skin complexions.

Oh yeah, it can still be a pain sometimes. That doesn't go away lol.

In regards to skintones though, I've found that referencing ethnic groups aswell as the skintone works best. If I don't do that, I've gotten a whole bunch of weird stuff happening such as literally white or black people. So if you're looking to generate a very dark black guy, maybe try "Ethiopian/Sudanese male" or if you want a very pale white guy, try "Scandinavian/Siberian male." Doesn't always end in the desired result but it helps.. I think.

I should also mention that when I do generate images, I do it 3 tabs at a time. Sometimes I'll end up with about one or two hundred images generated for one character, then I'll sift through the ones that I saved and wittle those ones down to the ones I think look best. Like that Purple Viper I did must have been 250 images minimum until I got the perfect one which was exactly what I had envisioned (which is the first one)

Edited by Heinzreich
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3 minutes ago, Heinzreich said:

Oh yeah, it can still be a pain sometimes. That doesn't go away lol.

In regards to skintones though, I've found that referencing ethnic groups aswell as the skintone works best. If I don't do that, I've gotten a whole bunch of weird stuff happening such as literally white or black people. So if you're looking to generate a very dark black guy, maybe try "Ethiopian/Sudanese male" or if you want a very pale white guy, try "Scandinavian/Siberian male." Doesn't always end in the desired result but it helps.. I think.

Okay, I will ty these for sure, thanks!

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On 8/11/2024 at 3:36 AM, alpha2117 said:

By the way wahts the best way to convert this to the size and format used in game - this is spectacular work.

 

Quick question: is the 150x150 or 300x300 still a thing in TEW9? I've been doing stable logos and backdrops and have quit resizing from 1000x1000 or 1024x1024 and they still seem to be working in my game.

Did Adam get rid of the constraint or is that still a thing?

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13 minutes ago, ElChorizo said:

Quick question: is the 150x150 or 300x300 still a thing in TEW9? I've been doing stable logos and backdrops and have quit resizing from 1000x1000 or 1024x1024 and they still seem to be working in my game.

Did Adam get rid of the constraint or is that still a thing?

Just tested. Yeah it seems like the size restriction doesn't exist any more even for the People folder.

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2 hours ago, ElChorizo said:

Quick question: is the 150x150 or 300x300 still a thing in TEW9? I've been doing stable logos and backdrops and have quit resizing from 1000x1000 or 1024x1024 and they still seem to be working in my game.

Did Adam get rid of the constraint or is that still a thing?

there is no size restriction but everything just looks out of focused if it's not 150 x 150

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1 hour ago, ZonaCidal said:

Does it look better at 1024 x 1024 than it does in 150 x 150?

Unlikely. If you don’t re-size the image then it’s either the game engine or windows that’s re-sizing at the time of use using the simplest method available, which is probably why some notice the bluriness.

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4 hours ago, ZonaCidal said:

Does it look better at 1024 x 1024 than it does in 150 x 150?

I just use the 1024x1024 because that's the size of the image that chat GPT spits out for me, so I can just run with it without resizing. Plus, it gives me more resolution to mess with the finer details if I need to edit something. However, once it shrinks down to 150 square, a lot of the details are missed regardless of what resolution it starts at, so I don't think it matters too much (at least to me). 

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it's bit addictive... added some more .. wonder if any players notice which mod these are based on.

my base prompt
 

Quote

Create a realistic, gritty portrait of a character with **detailed facial features** and **natural-looking hair**. Use **studio lighting** to create depth, with soft but noticeable shadows under the eyes, nose, and chin. Emphasize the texture of the skin, capturing subtle imperfections like pores, fine lines, and slight blemishes to achieve a more natural and lifelike appearance. The eyes should have a realistic sheen, reflecting light subtly, avoiding overly sharp or artificial looks. Hair should appear detailed and natural, with visible individual strands and slight messiness to avoid an overly polished appearance. Incorporate **dramatic rim lighting** to give the image a cinematic feel, highlighting the contours of the face and shoulders. The background should be softly out of focus with a deep black tone to keep the focus on the subject, ensuring a natural depth-of-field effect. Use **high contrast** to enhance the lighting dynamics, making the image more visually striking. Add a **film grain effect** to mimic the texture of analog photography, giving the image an authentic, textured feel. Subtle imperfections like uneven lighting should be present to maintain an analog film quality. The final image should maintain sharp focus on the facial features, with softened edges, and the overall style should reflect a blend of **cinematic intensity** and **realistic portraiture**. - **Background:** Black. - **Frame:** None. - **Final Size:** 150x150 pixels. - **Final Format:** Provide both PNG and JPG versions.

Session 1, 1.5
Belle Bryden.jpgCobra.jpgDamon Carruthers.jpgDiamante Azul.jpg

Panther.jpgPRIDE Koiso.jpgRobbie Gordon.jpgStunner Sayuki.jpg

Vic Walker.jpgVictoria Stone.jpgVigilante Hawk.jpgVijaya Kar.jpg

Vikki Victoria.jpgVILE.jpgViper.jpgWarren Young.jpg

Whippy The Clown_alt.jpgWhippy The Clown.jpgWilliam Fletcher.jpgWilliam Franklin.jpg

Wolf.jpgWolfgang Zimmerman.jpgWonder Boy.jpgWorld_s Finest.jpg

WrestleBot 9000.jpgYasuna Miki_alt2.jpgYasunari Koga.jpgYasunobu Kishita.jpg

Yatsuhiro Atshushi.jpgYokosuka BOY.jpgYoshi Yone.jpgYumi Yoshikuni.jpg

Yuri Yoshihara.jpg.jpgZak Attack.jpgZalim Dheer.jpgZenith Jr.jpg

Zenith.jpgZhi-Gong_Ling.jpgZimmy Bumfhole.jpgZippy_Deverell.jpg

Session 2

Skull DeBones.jpgSkull DeBones_alt.jpgTsutomu Watnabe.jpgULTIMA.jpg

Vasjan Sirotic.jpgVaruni Patil.jpgValadez Valles.jpgUroko Saki.jpg

DEVIL Karube_alt.jpgULTIMA_alt.jpgUdo Maslowski.jpgTyrannosaurus_Pex.jpg

Session 3
 

Tsunesaburo Kasahara.jpgTrenton Evenrud.jpgLuke Cool.jpgTrauma_Doll.jpg

Trandafir Andrei Ionut.jpgToyokuni Hardcore.jpgTousei Tenno_alt.jpgVerdugo Estupendo.jpg

Tigre Salvaje.jpgTigre Salvaje Jr.jpgTop Cat Aguila.jpgTony Mahr.jpg

Angry Gilmore.jpg

Session 4, mostly EWCW
 

Boris Kiriyakin.jpgBret Hanover.jpgMetal.jpgDeath.jpg

Dr Insane.jpgElle.jpgFaustino Flash.jpgViking Strom.jpg

Griffin.jpgHarry Sanchez.jpgHerschel The Hammer.jpgHiro Kawagame_alt.jpg

Hiro Kawagame.jpgJamie Anderson.jpgStig Svensson_alt.jpgStig Svensson.jpg

Ian Newman.jpgPatrick Garrett.jpgGary Garrett.jpg

Sessons 4-5, PGHW 97

Amane Shunsen.jpgGo Matsunaga.jpgGihei Kanesaka.jpgFukusaburu Inao.jpg

Eisaku Kunomasu_alt1.jpgEisaku Kunomasu.jpgEisaku Hoshino.jpgDread.jpg

Dragon Agakawa.jpgDino Maldini.jpgDanger Kumasaka.jpgAmiri Ngala_alt.jpg

Raymond Diaz.jpgHarumi Okazawaya.jpgHayate Hasegawa.jpgHirokumi Saito.jpg

Hito Ichihara.jpgJava.jpgKazuo Mitsushi.jpgKimitada Yanagita.jpg

Koichi Kajiwara.jpg.jpgKoji Kojima.jpgKoki Ishibashi.jpgKoryusai Kitoaji.jpg

Lee Wright.jpgMamoru Nagahama.jpgMito Miwa_alt.jpgMito Miwa.jpg

Ninsei Tanuma.jpgNobuatsu Tatsuko.jpgNobuyoshi Saitou.jpgRico Santana.jpg

Sadaharu Jimbo.jpgShihei Nagano.jpgShuji Inukai_young.jpgShuji Inukai-Classic.jpg

Shuji Inukai.jpgSotatsu Sarumara.jpgYodo Nakane.jpgYoshimi Mushashibo_young.jpg

Yoshimi Mushashibo.jpgYoson Nakata.jpgYugoro Adachi.jpg

SESSION 6, Revision on the 4 PGHW Columns

Miwa, Tatsuko, Inukai, Mushashibo

Mito Miwa_alt20.jpgMito Miwa_alt30.jpgMito Miwa_alt40.jpg

Nobuatsu Tatsuko_alt20.jpgNobuatsu Tatsuko_alt30.jpgNobuatsu Tatsuko_alt40.jpg

Shuji Inukai_alt20.jpgShuji Inukai_alt30.jpgShuji Inukai_alt40.jpg

Yoshimi Mushashibo_alt20.jpgYoshimi Mushashibo_alt30.jpgYoshimi Mushashibo_alt40.jpg

Some PGHW related graduates

Ryoma Muruyama_alt20.jpgRyoma Muruyama_alt30.jpgNoriyori Sanda_alt20.jpgNoriyori Sanda_alt30.jpg

 

Akinori Kwakami.jpgAvalanche Takano.jpgDoppo Nakazawa_alt20.jpgEien Miyamoto.jpg

Haruhiro Tsumemasa.jpgKazushige Matsuki.jpgKozue Kawashima.gif.jpgMasaru Ugaki.jpg

Mitsunari Fugunaga.jpgPRIDE Koiso.jpgTsurayuki Kamachi.jpgTorch Nakazawa.jpg

 


Some random 97 workers
Christopher Lister.jpgKayin Puro.jpgLeper Messiah_alt1.jpgLeper Messiah.jpg

Nicky Champion.jpgTijuana Vampire.jpgTim_Tantrum.jpgTimothy Hill.jpg

Toby Carver.jpg

 

Edited by Eugucgi
update of renders
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3 minutes ago, drmacbeth said:

not the creative type at all, but does remove.bg do what you want?

it didnt on the belt with the crazy wild bgs, but it'd work on all the created workers fine

no large issue with the belt tough, was mostly playing around there what chat gpt can do

Zenith-removebg-preview.png

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