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Cornellverse 2007 Release


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In 2005 Adam Ryland created the first ever Total Extreme Wrestling and the CornellVerse was born based off the most famous and awesome wrestler of all time...

Back in those days the stats were… very healthy. And everyone loved it. However, there was an update on the way, which evened things out slightly, but progressed the story of the fictional universe that we all know and love. Companies grew, shrank and slowly collapsed under the weight of their own hubris. Wrestlers ascended, debuted and retired and we watched in awe.

Since then we have seen four more updates of the Cverse and the story of the wrestling world changed and shifted leading us to the current default data. But I for one never forgot the origins of this world. In a time when Rocky Golden and Nicky Champion were on the rise. When DAVE was clinging on to dear life and BHOTWG were dealing with their fall from the biggest company in the world thanks to the walkout and birth of INSPIRE. A time when the DeColts and the Stones were still at war with one another, where MAW was still run by the legendary Rip Chord, where Sam Keith was still wrestling, a number of second-generation superstars hadn’t debuted and where NYCW was running shows in Weston Gymnasium with mindless big lugs (some things always stay the same).

The year is 2007 and this... is the CornellVerse…

5Js7nPo.jpg

***

With special thanks to Kamchatka.

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image.jpegCornellVerse20073.jpgCornellVerse20074.jpgCornellVerse20075.jpg

5th August - Version 1 - The data and pic pack can be found here in my Google Drive (I have named the ones you need as TEW IX): https://drive.google.com/drive/folders/1zvq8t5qADk8YqsobYp2TqrqV4hLDase6?usp=sharing

 

Recommended Gameplay Settings:

This mod is not built for use with the GIF versions of images/Backdrops, so make sure to turn off that option for maximum effect. However, please use however you wish and do as you wish.

IMPORTANT: When selecting a User Character at the start, do not remove the remaining ones, leave them all in.

Regeneration: Disabled

Auto Fix: Disabled

New Worker Highlights: Enabled

Picture Requirement: On (There are no spare images in the log, so I recommend setting New Workers as requiring images. This will mean no new workers will be generated. Obviously if you want to you can add images and go that route. But the mod is designed to stick (more or less) to Cverse lore. So debuts happen at the right time from the correct training facilities.)

Area Battle: On Combined

Regional Battle: On Combined

Restricted Area: Semi

Injury Frequency: Medium

Randomness: Low

Relationship Frequency: Low

Death Frequency: Medium

Deaths: Disabled

Strict Storylines: Enabled

Strict Boom and Bust: Disabled

Organic Biographies: Enabled

Organic Companies: Disabled

Dirty Tricks: Enabled

Chemistry Effects: Enabled

Natural Growth Limits: Full

Notes:

I have done my best to equalise the stats to avoid the bloat of the original games. But, obviously I didn’t want to nerf everyone. It’s my personal choice, but if you have any issues, or complaints about the stats, let me know and if I agree I’ll change them. Alternatively, keep it to yourself and change the mod how you want it. It’s for everyone.

The mod data is free to use by anyone who wants to use it as a base, or who wants to change or re-release or whatever. No need to ask me for permission. If you’re going to use the images, I recommend checking with the creators though and always worth checking with Derek B and Mr. T Jobs to Me as there is some work of there’s from the amazing 1977 and 1997 mods.

Speaking of thanks, I want to give my heartfelt thanks to the following people who allowed use of their renders, graphics, data and a number of other things (in alphabetical order): @Asaemon, @Blackman, @Brret99, @cooldude, @Derek B, @djskeemask, @esteel20, @Jaysin, @JTLant, @JSilver, @Kamchatka, @King Bison, @LoNdOn, @Mr T Jobs to Me, @ParkerStyles, @Sisma, @Shipshirt, @smw88, @sockpuppet, @Undertaker666 and @Willr0ck. These are the lifeblood of this wonderful, barmy game and without them I would probably have not have been invested as much as I have been. (I stupidly deleted my messages, so I can’t remember if I’ve forgotten anyone. If I have, please DM me and I’ll edit this and add thanks both here and on the Mod).

The renders included will likely be different to what you’re used to as I wanted to freshen up the whole lot by mixing and matching. Obviously if you prefer your own picture packs, use them. But it’s a personal preference for me.

If anyone wants to create add-ons to flesh out a certain area (women’s wrestling perhaps) or just to fill the mod with free agents or whatever, please go ahead. There is no Australia or India either.

Broadly the game should be the same difficulty as the default with a couple of notable exceptions: UCR is in financial trouble because of some big contracts and struggling income. If the data plays out, barring anything strange, they will go bust within the year and will create the environment for UEW and EWA to be born. If they somehow survive it’s unlikely those two companies will be created. So playing as UCR will be tough. DAVE meanwhile have a similar problem only now they’ve got a lot of big contracts AND they’re somehow the fourth biggest promotion now that USPW have Sam Strong. It’s likely that they will go bust within a few months of the start. I have toyed with playing a save where I try and save DAVE and to be honest, I haven’t succeeded yet. Perhaps sacrificing TV and PPV and stripping the roster back and it might be possible. Regardless both PSW and FREEDOM are around the corner and will be created regardless. The difficulty of DAVE I’d put as impossible.

This is obviously the first release, so if there are any errors, frustrations or just general complaints. Comment below and I will edit if necessary or just ignore you if I don't agree.

I'm probably going to run a diary using the data, so I'll be able to pick up any mistakes as I play.

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31 minutes ago, Jaysin said:

Mannnn, I am hyped for all the classic databases getting released and also thanks for the shout out! 

TEW2007 was my intro to TEW and I've always had a soft spot for that year.

Thank you for being an awesome contributor to the community. 

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3 minutes ago, Undertaker666 said:

I get a "Run-time error '3021': No current record" after choosing an avatar and a company/or unemployed.

And hello TCP! Good to see a familiar name. 👍

Hello there my friend. :)

How strange. I'm using the database at the moment. I'll prep some new files and update those in the shared drive.

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3 minutes ago, TCP1 said:

Hello there my friend. :)

How strange. I'm using the database at the moment. I'll prep some new files and update those in the shared drive.

I've just checked and it only happens if you remove the "Unused User Characters". (and now I realise you did mention that in the original post - just ignore me, it's been a long day! lol)

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2 minutes ago, Undertaker666 said:

I've just checked and it only happens if you remove the "Unused User Characters". (and now I realise you did mention that in the original post - just ignore me, it's been a long day! lol)

I know that feeling. :) I've updated the files anyway and broken into three downloadable files.

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Hey TCP. Thanks for converting this.

Looks like there are some companies with events that won't happen until 2020. I assume this happened due to importing events from the default database. I noticed it with PGHW and BHOTWG so I assume it's the same with some more as well. And the tour show order is out of order for some companies as well.

image.png

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8 hours ago, Dalton said:

Hey TCP. Thanks for converting this.

Looks like there are some companies with events that won't happen until 2020. I assume this happened due to importing events from the default database. I noticed it with PGHW and BHOTWG so I assume it's the same with some more as well. And the tour show order is out of order for some companies as well.

image.png

Balls. I will fix this tonight and re-upload. 

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2 hours ago, Dalton said:

Just out of curiosity before I fully dive into a long-term save, have you done any long-term testing to see how the world turns out in five or so years?

I've done a lot of short-term testing (around 2 years). But I'll do some up to 5 years and see what's what. Broadly it looks to be fairly well balanced to me. Although I am not an expert of Japan or what looks out of place there.

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23 hours ago, Dalton said:

Just out of curiosity before I fully dive into a long-term save, have you done any long-term testing to see how the world turns out in five or so years?

Here's some screenshots from a 10 year advancement.

Test 4.jpgTest 3.jpgTest 2.jpgTest 1.jpg

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Great! I was mainly asking because the events snafu would have meant a ton of promotions going out of business right away since they weren't running shows, so I wasn't sure how built it was for long-term games. Thank you!

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3 hours ago, The Superman 3 of People said:

Every worker in the database that I've checked seems to have 100 physical condition across the board. Is this intentional? I was under the impression that it could have a warping effect on performances and retirements for older and more established workers, who would expect to be banged up by the time they reach their forties.

I didn't have the info to accurately reflect who would be worn down in what way. So I just ran with a fresh start for all. So far it hasn't seemed to impact gameplay for me thus far. 

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