Jonfun Posted January 10, 2007 Share Posted January 10, 2007 The dangerous spots did not go down well with the crowd. How do I stop this. Link to comment Share on other sites More sharing options...
Derek B Posted January 10, 2007 Share Posted January 10, 2007 Lower the "match Danger" slider in your product section. Link to comment Share on other sites More sharing options...
xfactor9600 Posted January 10, 2007 Share Posted January 10, 2007 Or don't run match types with dangerous spots. I['m not sure if you have to eleminate them altogether, or if you can still run those types of matches on a more infrequent basis. Link to comment Share on other sites More sharing options...
D-Lyrium Posted January 10, 2007 Share Posted January 10, 2007 The type of match has no bearing at all on match danger, as far as I'm aware. If your match danger is low and you have a Barbed Wire Match, it's just going to be a really damn boring Barbed Wire Match :p "Powerbomb me into that barbed wire board!" "But, uh, the boss said we're not allowed to do that!" "Oh.. yeah. Well, lets just stare fearfully at the wire, while wrestling a perfectly normal match!" Link to comment Share on other sites More sharing options...
Jonfun Posted January 10, 2007 Author Share Posted January 10, 2007 I have just made match danger 30% and still got the same message back. Link to comment Share on other sites More sharing options...
xfactor9600 Posted January 10, 2007 Share Posted January 10, 2007 [QUOTE=D-Lyrium;182116]The type of match has no bearing at all on match danger, as far as I'm aware. If your match danger is low and you have a Barbed Wire Match, it's just going to be a really damn boring Barbed Wire Match :p "Powerbomb me into that barbed wire board!" "But, uh, the boss said we're not allowed to do that!" "Oh.. yeah. Well, lets just stare fearfully at the wire, while wrestling a perfectly normal match!"[/QUOTE] Really? I thought if the sliders were low, that the crowd didn't want to see these types of matched. I'm probably wrong and don't have the help file handy. Link to comment Share on other sites More sharing options...
Actarus Posted January 10, 2007 Share Posted January 10, 2007 JF, You need to keep lowering the match danger slider until you no longer get the message, finding the 'sweet spot' so to speak. FYI, When 1.3 comes out, Adam mentioned that a suggested percentage will appear in the post-event notes. That is: “The notes have been altered for 1.3, they actually tell you "you should consider lowering the Match Intensity of your product to X%", that should keep everybody happy.” I assume this applies to match danger as well. And no, no one knows when the official 1.3 will come out. Link to comment Share on other sites More sharing options...
Rey619 Posted January 10, 2007 Share Posted January 10, 2007 Isn't letting us know exactly what settings to put various sliders taking away from the challenge of actually finding the right balance ourselves? I mean, it's one thing asking for help on a message board like this, but the game actually telling us what's gonna work? Link to comment Share on other sites More sharing options...
Akki Posted January 10, 2007 Share Posted January 10, 2007 [QUOTE=Rey619;182143]Isn't letting us know exactly what settings to put various sliders taking away from the challenge of actually finding the right balance ourselves? I mean, it's one thing asking for help on a message board like this, but the game actually telling us what's gonna work?[/QUOTE] I partially agree, and it might be taking an easy way out to stop people complaining. But then again, since you can't actually see what the percentage translates to because you don't get to watch the actual match, you can't really figure out what's too much for what kind of product and how big of a different 5% makes. It's not like a booker would actually tell his wrestlers to "Use 50% intensity". He would say maybe "Have a pretty high-intensity match" and if the crowd doesn't like it, he would tell them to "Tone it down some". The wrestlers would probably figure it out. Since you can't simulate that in a text-based game, I don't think telling us what it should be is totally unrealistic. Link to comment Share on other sites More sharing options...
Remianen Posted January 10, 2007 Share Posted January 10, 2007 [QUOTE=Rey619;182143]Isn't letting us know exactly what settings to put various sliders taking away from the challenge of actually finding the right balance ourselves? I mean, it's one thing asking for help on a message board like this, but the game actually telling us what's gonna work?[/QUOTE] Yes. The problem is, it's the only way to compromise when you have one section of people who find joy in trying to figure out what the various parts of the Product definitions do, and another section of people who want every part of it spelled out along with every conceivable contingency. The folks who like learning by doing are always going to have plenty of opportunities to do so while the folks who want deeper and more comprehensive documentation and definition, can't get that outside of the game providing it. Link to comment Share on other sites More sharing options...
Anubis Posted January 10, 2007 Share Posted January 10, 2007 Since every style seems to have a specific point it has to be at, though, why have the sliders at all? I mean, if you go above or below, you get a penalty. Would people actually put stuff too high or low on purpose or what? Link to comment Share on other sites More sharing options...
Jonfun Posted January 11, 2007 Author Share Posted January 11, 2007 I have turned meanstream down to medium. Cult and Hardcore to heavy and thats done the trick so far. Link to comment Share on other sites More sharing options...
Adam Ryland Posted January 11, 2007 Share Posted January 11, 2007 [QUOTE=Anubis;182312]Since every style seems to have a specific point it has to be at, though, why have the sliders at all? I mean, if you go above or below, you get a penalty. Would people actually put stuff too high or low on purpose or what?[/QUOTE] You're slightly incorrect in your thinking - there is no specific point that it has to be at, there are minimum and maximum values based on your product definition. All the text will give you in the maximum point (if you're above it) or the minimum point (if you're below it). It's quite possible that the range of acceptable values is anywhere from 10% to 90%, in which case you have a lot of scope for creative decisions, as obviously a promotion with 10% Intensity\Danger is far different from one with 90%. Hence the sliders are a good thing. Link to comment Share on other sites More sharing options...
cyberkitten01 Posted January 11, 2007 Share Posted January 11, 2007 And since no-one wants their show to suck because you have the wrong setting, I had to run a few test games to make sure I had my product style right. So this way it saves me restarting my game several times :) I love starting a sentence with 'and' Link to comment Share on other sites More sharing options...
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