SpaceMountain Posted February 3, 2007 Share Posted February 3, 2007 I created a fed with Realism, Hyper Realism, and Pure as all key features to try and kind of create a UFC fed with pro wrestling dynamics. I set match danger to 65 (hey, those UFC matches ARE dangerous), but my road agent said it was too much. What would be more suitable? He said 0%, but that's insanely low. Like legit-ish fights aren't dangerous? Link to comment Share on other sites More sharing options...
FINisher Posted February 3, 2007 Share Posted February 3, 2007 I think it's the Pure product factor that doens't go well with Realism or Hyper Realism here, 'cause Pure doesnt' involve huge match danger. I guess you're misunderstanding the word "[B]Danger[/B]" here. In Product terms, it means weapons and violence, UFC matches are high on Match [B]Intensity[/B], not [B]Danger[/B] Link to comment Share on other sites More sharing options...
D-Lyrium Posted February 4, 2007 Share Posted February 4, 2007 [QUOTE=FINisher;194835]I think it's the Pure product factor that doens't go well with Realism or Hyper Realism here[/QUOTE] Even coming from you, that's quite a rediculous statement :p (;)) Pure and Realism are like bread and butter. Or shoes and socks. Or long hair and drug use ¬_¬ Sure, you can have one without the other just fine, but it's not as much fun :p. Hyper Realism is not so intrinsically linked to Pure, but it's definately not contrasting. But yeah, the second bit is spot on. Intensity is the hard-hitting, head-dropping, "oh my God that guy's just had his head clotheslined clean off his body!" factor. Danger is the Jeff Hardyness. The 50ft ladders, flaming tables and barbed wire ringropes. A UFC-type fed would have very high intensity, but no danger at all (in the TEW sense). Link to comment Share on other sites More sharing options...
Moe Hunter Posted February 4, 2007 Share Posted February 4, 2007 What feature do I need to raise in order to have a high intensity? I thought Modern would be it, but with that at Heavy they suggest I drop it to 20% Link to comment Share on other sites More sharing options...
D-Lyrium Posted February 4, 2007 Share Posted February 4, 2007 Realism? Lower Mainstream? Link to comment Share on other sites More sharing options...
Remianen Posted February 4, 2007 Share Posted February 4, 2007 [QUOTE=D-Lyrium;194937]Realism? Lower Mainstream?[/QUOTE] Traditional or Pure Link to comment Share on other sites More sharing options...
Moe Hunter Posted February 4, 2007 Share Posted February 4, 2007 I've got some Pure as well, but the description for Traditional talked about old-school slow wrestling, that didn't sound very intense to me. Link to comment Share on other sites More sharing options...
Remianen Posted February 4, 2007 Share Posted February 4, 2007 [QUOTE=Moe Hunter;195005]I've got some Pure as well, but the description for Traditional talked about old-school slow wrestling, that didn't sound very intense to me.[/QUOTE] Lowering Mainstream would allow you to raise Intensity as well since Mainstream crowds generally don't like intense matches. I would think Cult would allow for more intensity (as well as perhaps danger), being the anti-mainstream choice. Lucha matches are generally pretty intense and would fit with your Modern bent. Link to comment Share on other sites More sharing options...
Vladamire Dracos Posted February 4, 2007 Share Posted February 4, 2007 Refering to match Intensity and Danger you have to realize what they mean. In the help files Intensity is discribed as: [quote]This indicates how physically intense the match is; a high rating means that it will involve a lot of hard and stiff strikes, a low rating means that it is quite slow paced and undemanding.[/quote] While Match Danger is discribed as: [quote]A high rating means that the matches involve a lot of spots where the wrestlers risk injury; this could either be because of moves that involve them getting dropped on their heads, or because they do lots of crazy stunts and dives. A low rating means that it is a very safe environment, and wrestlers rarely get injuries as a direct result of matches.[/quote] So, SpaceMountain, your road agent was right. ;) As for Moe, I'd suggest going heavy in Realism (I'd have to see your current Product settings and the image you're trying to project with it). I'm pretty sure both Traditional and Pure don't have much of an effect on Match Intensity (think, the WWF during the early 90's would've been at least heavy Traditional, and Pure is a lot of ground-based mat work, in a very European manner.) Link to comment Share on other sites More sharing options...
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