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TeemuFoundation

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Everything posted by TeemuFoundation

  1. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Historian" data-cite="Historian" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="46105" data-ipsquote-contentclass="forums_Topic"><div>Not always. It does if the two workers are involved in a storyline, but my counter point is this -- not every product requires storylines [MAW's Old School Product for instance] so unless you have a storyline, you can't get the benefit there. Also, if you're bringing in someone, like the COTT World Champion and you want to announce in advance Nicolas Lopez versus Greg Gauge at the Rip Chord Invitational for the COTT World Title, right now there's no way for that to have build up heat.<p> </p><p> What I'd love (and have suggested before) is to see a similar use of the functionality in WMMA for your ability to hype a match between workers. It could mean they were hyping it a lot on social media, etc, but we'll see. If it's not in there, it won't make me not like the game.</p></div></blockquote><p> Then it goes back to the overness of the competitors. And this is already part of the match rating calculation.</p>
  2. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="MrVillian" data-cite="MrVillian" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="46105" data-ipsquote-contentclass="forums_Topic"><div>Yeah I wish you'd bring back the heat rating for announcing matches like in older versions of TEW. Is that gonna make a return?</div></blockquote><p> I feel like this would be a little redundant, actually. A match, in my eyes, is as hot as A) its angle, and B) its competitors. We already have storyline heat and worker popularity. And I feel like those two factors are what create match hype and heat.</p>
  3. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="46105" data-ipsquote-contentclass="forums_Topic"><div>(NB: This is not necessarily the final list; I'd be surprised if at least one or two more options get added once we've got to the testing phase.)</div></blockquote><p> I think there's a typo. Probably should read: <em>"I'd not be surprised if..."</em> <img alt=":)" data-src="//content.invisioncic.com/g322608/emoticons/smile.png.142cfa0a1cd2925c0463c1d00f499df2.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p>
  4. Well, this thread sure took a turn. If an unrealistic/unwanted change were to occur, I'm sure we can just use the in-game editor to change things back to as they were. Problem solved, in my eyes. Can we move on?
  5. Nice small changes. Does locking events to a specific venue also apply for TV shows? As in having RAW take place at the Manhattan Center. Or WCW taping at the Disney MGM Studios.
  6. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="southside_hitmen" data-cite="southside_hitmen" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="46105" data-ipsquote-contentclass="forums_Topic"><div>Under this new system, will we have any ability whatsoever to create our own product (just like the “create match” button in picking match types or freestyle angles)?<p> </p><p> How many “pre-set” products do you anticipate having? If we are talking the entire history of wrestling that’s a ton of different products to model, and it doesn’t include fantasy setups.</p></div></blockquote><p> It was covered in the journal update itself that it's very easy for Adam to add new pre-made products into the game, in the form of patches, and that the community will get the opportunity to give suggestions. Chillax, guys.</p>
  7. I'm actually a big fan of a more streamlined, simplified approach. To most things, honestly. I know there are different types of players, but I'm one who thinks that too much freedom can sometimes be too much. I like being in a box and figuring out how the box works. Whenever I have too many choices, I can never really make up my mind and it all becomes too overwhelming. This just makes life easier, so it's a big quality of life improvement, and gets a thumbs up from me.
  8. <p>Love the new notes, man! Especially the "At Ringside" one! It seems small, but it's something I've always really, really wanted to have in the game. I believe I've suggested it more than once, too. Great to finally have this included! <img alt="" data-src="//content.invisioncic.com/g322608/emoticons/smile.png.142cfa0a1cd2925c0463c1d00f499df2.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p><p> </p><p> Are we still limited to 20 notes?</p>
  9. I agree with KeyeSoze; wrestling booking has been illogical and incoherent throughout history. Wrestling is a pretty dumb form of entertainment to begin with.
  10. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Blackman" data-cite="Blackman" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="46105" data-ipsquote-contentclass="forums_Topic"><div>I figured these NWO comments would come, but come on: who wants to repeat bad history? <img alt=":p" data-src="//content.invisioncic.com/g322608/emoticons/tongue.png.ceb643b2956793497cef30b0e944be28.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /> 18 is already ridiculous for a stable imo.<p> </p><p> I thought New Day would be a stable. Wasn't there a feature where you could put the belt on all 3 of them? I'm almost sure.</p><p> </p><p> Lots of nice additions lately. Loving anything that can make the booking easier.</p></div></blockquote><p> Repeating bad history is the most fun part about TEW 2016 - only to make it even worse. That's the heart and soul of the game. My dream TEW is one that allows me to go absolutely balls to the wall insane with WCW - having the entire company be literally two rivaling nWo stables; paying low card jobbers a million dollars a month and never using them; multiple face and heel turns per night, back and forth; the World title changing hands every hour of a three hour TV show; crazy matches, dumb gimmicks, you name it. And all the while the company has unlimited resources.</p><p> </p><p> That's my dream TEW experience. A lot of the stuff we can already do, but I want more.</p>
  11. Yeah, I've needed 20 for nWo, the Alliance, and stuff, but it's easy to make workarounds tbh.
  12. The Six Sides of Steel encounter between Angle and Joe, I think, is still the most successful match/feud in TNA history, so I do give Joe that, but he was given the ball that night, and didn't exactly set the world on fire, or turn things around for TNA. Big fish in a small pond. Anyway, offtopic.
  13. <p>NXT absolutely is a third brand, as opposed to a developmental company. If I were to book modern WWE in TEW, I'd have NXT as a brand, definitely. It basically took the place the ECW brand that ran from 2006-2010. That being said, I think smarks are also grossly overestimating the overness of guys like Kevin Owens, Sami Zayn, Finn Balor, and Samoa Joe, prior to them coming to WWE. Those guys were not over, or stars, prior to WWE. No casual fan knew who Kevin Steen, El Generico, Prince Devitt, or Samoa Joe was. Only wrestling nerds who hang around in wrestling message boards did. Like I said, smart marks always, always, always way, way, waaay overestimate both the popularity, as well as the marketability, of "their guys".</p><p> </p><p> Like, if Samoa Joe, for instance, was such a star that the IWC makes him out to be, why wasn't TNA making any money while he was there? Why didn't Kevin Steen and El Generico face off each other in front of tens of thousands in RoH if they were so damn over? The answer is, they weren't. They were stars in minor league promotions that no one watches. They have no right to complain about being "too over" for NXT upon signing with WWE.</p>
  14. But consistency - or lack thereof - is also a personality trait. Some people are super consistent with their work, others aren't. It has to do with how seriously one takes their work and whatnot. I can see it affecting both in-ring and mic work tbh.
  15. Nice, fresh entry today. Experience is something I've always considered to be a part of psychology in previous games, but it's nice to have it be its own stat from now on. Definitely something that is realistic, and I like the added strategic element of older wrestlers now becoming more valuable by default. So there's an actual incentive to keep them on the payroll, however much it may hurt.
  16. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Munit" data-cite="Munit" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="46105" data-ipsquote-contentclass="forums_Topic"><div>Love the booking entry. Still curious if we get an autobooker</div></blockquote><p> There already is an autobooker in TEW 2016.</p>
  17. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="awesomenessofme1" data-cite="awesomenessofme1" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="46105" data-ipsquote-contentclass="forums_Topic"><div>Honestly, I don't even know the reason why they have the calendar the way they do currently. Is it an issue with the AI not knowing how to properly schedule annual events? If so, this is the perfect time to fix it. And I can't think of any other reason why it would be necessary off the top of my head.</div></blockquote><p> It's my understanding that a "real" calendar would be a programming nightmare with the way things are setup in TEW. The 48 week calendar is simpler and easier. I don't mind it, personally. But I can see why it might bother other people.</p>
  18. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="awesomenessofme1" data-cite="awesomenessofme1" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="46105" data-ipsquote-contentclass="forums_Topic"><div>The big issue I see with numbering shows (weekly shows, at least) is that unless the calendar has been changed to be an actual calendar, the numbers won't be accurate. As it stands now, there are only 48 weeks in a TEW year.<p> </p><p> That said, I would love it if they did fix the calendar, regardless. So I'll just wait and see.</p></div></blockquote><p> Of course they would be accurate. Show #1 would be #1. And the 100th would be #100. The 500th show is the 500th show, regardless of how many weeks there are in the calendar.</p>
  19. <p>Oh my God I would love that. Granted, the calendar system TEW uses makes it fairly easy to just count the episodes if you're aiming for a "1000th Episode" special, or some such - and that's what I do, personally. But as someone who usually starts his saves January 1993, it'd be fun to book numbered RAWs all the way to present times. <img alt="" data-src="//content.invisioncic.com/g322608/emoticons/smile.png.142cfa0a1cd2925c0463c1d00f499df2.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p><p> </p><p> I know this isn't the suggestions thread, but I'm just thinking out loud. Though maybe WCW steals away my ratings and puts me out of business with the new Broadcasting changes!</p>
  20. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="awesomenessofme1" data-cite="awesomenessofme1" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="46105" data-ipsquote-contentclass="forums_Topic"><div>What benefits? The only advantage I can think of is you can schedule it on a day that no one is absent, and most of the time, if you have TV, you'll also have exclusive contracts. <p> </p><p> Also, there is another major drawback, worker fatigue.</p></div></blockquote><p> As stated in the Journal, it costs less to block tape since all the equipment and the setup is already in place.</p>
  21. What people need to take into account is that if there are no drawbacks to doing block tapings, why wouldn't everyone block tape everything all the time? There have to be drawbacks to balance the benefits.
  22. I guess that's just where your own strategic booking and looking at long term comes into play tbh.
  23. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Adam Ryland" data-cite="Adam Ryland" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="46105" data-ipsquote-contentclass="forums_Topic"><div>Yes, that is what it means.</div></blockquote><p> That's how I understood it initially, as well. Thanks for the clarification. <img alt=":)" data-src="//content.invisioncic.com/g322608/emoticons/smile.png.142cfa0a1cd2925c0463c1d00f499df2.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /> I'll let the people over at EWB know.</p>
  24. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="IWWROCKS" data-cite="IWWROCKS" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="46105" data-ipsquote-contentclass="forums_Topic"><div>That's true for the most part, although there are exceptions and examples of major angles leaking out to cause a jump in figures.</div></blockquote><p> That's true, and I did think about that, as well. But I think that as far as a "benefits and drawbacks" kind of gameplay features goes, this works really well.</p>
  25. There's been some confusion about this feature over at EWB, as well as the Discord, so just for clarification: "block tapings" means that I can now play as WWF 1995, for instance, and tape four episodes of RAW in one sitting, right? As in four episodes of a particular show, as opposed to just taping RAW, SmackDown, Superstars, and Heat on the same day. I just woke up from a nap, so my brain isn't functioning at full capacity, so I hope I phrased the question in a way that makes sense.
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