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shamelessposer

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  1. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Jaysin" data-cite="Jaysin" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="47002" data-ipsquote-contentclass="forums_Topic"><div>Isn't this an MMA/Boxing term? I think jobber as an attribute would make more sense than that.</div></blockquote><p> </p><p> The idea is to represent reduced benefits from being on the losing end of MMA fights, like a late-period Bob Sapp taking the money on fights he'd inevitably lose.</p>
  2. Big In [Area] - When working in the selected area, this worker has a significantly higher Star Quality and popularity cap. Can - This worker might be a professional fighter, but they've earned a reputation as a loser. This worker sees significantly reduced benefits from participating in professional fights.
  3. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Turkeyninja" data-cite="Turkeyninja" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="51796" data-ipsquote-contentclass="forums_Topic"><div>I don't think that burying an opponent will make the winner's popularity increase and I don't think a domination will hurt the loser too much more then reguairly.<p> </p><p> </p><p> I've read in the dirt sheet where my matches get a bonus for a good squash match even though I didn't use either of those notes. I think a squash match is really just someone beating someone else in four or under minutes with a clean finish.</p></div></blockquote><p> </p><p> A Decisive Finish will turn a short match into a squash. It's a good pick for a worker who lacks the charisma to benefit from a Dominate note.</p>
  4. The COTT is the closest the Cornellverse has to an NWA. When I've played saves like the one you're suggesting I've signed on with the COTT day one.
  5. The 2013 version was the only real world mod that I managed to play for more than a year of game time. I'm very excited about this.
  6. Kyoko Okuda, Mizucore, and Etelka the Hun are all set to be based out of a random United States location rather than their native countries. EDIT: Updated this again upon further investigation in the database.
  7. Played a little of the latest release yesterday and today and I'm still seeing some pretty serious issues with experience. A few I've picked up on in a short-lived DAVE game: Art Reed, with 12 years in the business, has an Experience of 32 Damian Carvill, with 16 years, has an Experience of 15. Frankie Perez, with two years in the business as a heavily pushed member of a popular regional promotion, has an Experience of just 2. Jimmy Cox, a 15 year veteran with a resume including work on two continents, has an Experience of only 19. Hell Monkey, with 8 years of work under his belt, has an Experience of 23. Valiant, a seven year independent veteran, has an Experience of 19.
  8. Canonically Hawkins was a pretty mediocre worker in the 2004 database who got signed to the TCW roster, gained a protege relationship with Cornell, and then saw a drastic uptick in every stat that mattered. You're probably best off emulating this by knocking his stats down several notches and then either giving him the Prodigy trait or assigning him some narratives that will cause him to reach his potential really early.
  9. This is a good fit for the company as it is at the start of the 2020 database. While I haven't tried East Meets West yet, it'd probably go well with my tendency to go heavy on stables and multi-man matches with TCW and basically treat the company as a more promo-heavy version of NJPW.
  10. I signed the Samoan Pitbulls to a deal as part of my plans to revitalize the tag team division with a title tournament. After their first week in the company, Toma's painkiller addiction landed him in rehab. In their second week, Akima Brave separated his shoulder. Really questioning these three year deals.
  11. I've got Danny Fonzarelli hosting The Love Shack alongside sidekick Fro Sure and his house band of Rockin Ryan Turner, Stan Manna, and Becca Barton.
  12. Lauren "The White Rabbit" Easter. An agent of benevolent chaos. Bugs Bunny if he was a women's wrestler.
  13. Wrestling is a kind of poison. It keeps leading people to ruin. Too many young men left crippled or dead. Too many fans so obsessed with the winners and losers inside the ring they lose sight of the wins and losses in their own lives. He has so little time left and so many to save. It's impossible to fix the world, but he can at least fix one corner of it. He finds no joy in the broken bones of his opponents or the title belts he shatters or the money wasted on the main events he's ruined, but there is a kind of satisfaction in a good day's work in furthering a just cause. Before his career is up, Phenomenal E will break this promotion. He will drive it out of business. But that's not enough. At this company's last show - and the last night of Phenomenal E's career - he will stand in the middle of the ring as the company's top stars line up and tell him, one by one, that he was right to do it. They will thank him for saving them. And then the fans will thank him.
  14. This is another one of those pitches I'm making with the understanding that it's probably too complex for consideration in a patch and, if it's ever implemented, will probably wait until the next iteration of the series. A few people have commented that management of the backstage environment is kind of boring. It's either a harmonious enough place that there's no need to meddle or it's a raging, seemingly unfixable trash fire where circa 1997 Shawn Michaels is the whole of the law. To fix it, I propose shaking up the basic 0-100 "good backstage" and "bad backstage" environment and creating something a little more varied. We introduce a second axis on which the backstage environment is graded. We introduce the Sleaze-O-Meter. The Sleaze-O-Meter tracks a different dimension of the backstage environment than the standard backstage rating. Every time you invite a dirty doctor backstage, it ticks up a couple of points. Also - every time you allow a wrestler to share a dufflebag of liquor with the rest of the roster, every time you choose not to break up a backstage fight in favor of seeing how it plays out, every time you fail to punish talent for getting into altercations with fans, and every time you allow a wrestler's homophobic social media rants to go unchallenged by management. In short, the Sleaze-O-Meter tracks management's willingness to allow for the roster's pure, unchecked id to be expressed either backstage or in public view. As the Sleaze-O-Meter ticks up, things start happening. Rookies and more malleable established members of the roster get targeted first, some becoming bullies and others adopting more negative attitudes as they learn from their coworkers. Some personalities get flipped - in a high-sleaze environment, a Professional might be seen as a mark for himself and a Bully might be seen as a locker room leader. Walkouts become more common. The worst members of the roster get worse because no one steps in to check their worst impulses. Maybe your family friendly TV partner cancels a long-term deal due to concerns over the morality of your business, or maybe a high-profile overdose causes nationwide harm to the prestige of the wrestling industry. On the other hand, sleaze has its advantages. Trashier media outlets might allow for the antics of a member of your roster to "go viral," picking up unexpected mainstream attention. That Bully who turned into a locker room leader because of your horrible backstage situation might be over enough that you prefer him as an enforcer rather than the liability he'd turn into in a more professional environment. A Grifter or Horndog type might prefer an environment that turns a blind eye to lazy ring work and provides a steady supply of ring rats, and maybe you've got enough people like that to pull a net gain in your backstage environment. Maybe you get away with bringing in New Jack and paying him with a trash bag full of porn DVDs instead of, you know, money. With certain personality types and random events always threatening to add extra sleaze to a promotion, it would be interesting to develop a kind of sub-game - are you as vigilant as possible, stamping out any unruly behavior at first sight, or do you let a few things slide here and there for the sake of short-term morale? With 1997 Shawn Michaels and friends ratcheting up the sleaze every week, are they worth the harm they might do to your impressionable future stars in the undercard? What happens when a top star indicates his intention to sign somewhere else at the end of his contract unless you work on cleaning up the rest of the roster? There's so many different aspects of the game that an addition like this could touch, while also providing a fun simulation element that the game is currently lacking. At present, an "inmates running the asylum" environment like mid-90s WCW creates an unworkable backstage environment that tanks matches in a hurry. The introduction of mechanics like those suggested by the Sleaze-O-Meter provides an in-game justification for how that kind of backstage environment can produce good quality matches and maintain morale equilibrium on the roster - at least for a little while.
  15. They each trigger a warning when you try to start a new game, so they're caught and corrected in my copy of the database. I just wanted to be sure you were aware prior to your next release!
  16. It seems that you made some broadcaster mistakes in 2.03. A bunch of broadcasters look like they have minimum popularity and number of regions flipped, resulting in things like Southeast Sports asking for a popularity of 1 in thirty different regions.
  17. It's early days for anything really playable to release for a while longer, but we're absolutely going to get a mid-nineties mod (and probably a pretty high quality one) before the end of the year. It's too historically important an era to get overlooked.
  18. Narratively, Sting needs to be the one to deal the deathblow to the group. I kind of like the idea of a Starrcade match where Sting has the Horsemen acting as his enforcers, holding off outside interference. If you want a Wargames match, go bigger than 3v3. Sticking a guy like Booker T or Chris Jericho can help legitimize him as part of the new generation you'll need to have moving to the top of the card. Goldberg can still come out of it with the title. Steiner should be the one to end the streak, whenever the day comes. Push John Nord.
  19. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Jack Avatar Fan" data-cite="Jack Avatar Fan" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="48167" data-ipsquote-contentclass="forums_Topic"><div>In my current game, Paul Steadyfast retired in January 2021. He immediately opened up his own dojo.<p> </p><p> Apparently, no one wanted to train under Paul Steadyfast and he left the business in the fall. Poor, poor, Paul Steadyfast.</p></div></blockquote><p> </p><p> I want the next TEW's Cornellverse database to make this canon.</p>
  20. I have an idea how much work this would be. Please consider this a suggestion for the next TEW and not anything that could be reasonably expected as a post-release TEW 2020 update. I'm a fan of the new product system. I think that it allows for a wide range of promotion styles to be represented and allows for interesting, unique gameplay elements to be implemented which would have been impossible under the old system. But I can't deny that there are a few things which might be interesting to tweak which just aren't allowed by this system, and a potential midpoint would be the introduction of the attributes system to promotions. Attributes which could possibly change things up include the following: After Dark - This promotion leans on risque content and adult themes. Your content risk has gone up, but you have an increased chance of getting mainstream attention. Adult broadcasters are more interested in your programming. Corporate Culture - This promotion has sold a little bit of its soul for mainstream acceptance. Sponsors are friendlier, but the corporate messaging is off-putting to a portion of your fanbase. Dedicated Tag Division - Fans expect a tag match on every show. In On The Joke - This promotion has cultivated an audience which appreciates comedy. Comedy workers can do well as stars and major stars, even if the product otherwise wouldn't allow it. There could also be room for temporary attributes gained during gameplay, allowing for a critical darling promotion to get a Midas Touch effect or see a short-term boost in attendance after winning an award.
  21. I've got this idea for a way modders can better shape promotions over time by getting those promotions to prioritize certain hires as they become available. A new section added to the database would allow for individual workers to be marked as desirable to a promotion, breaking established hiring rules if the worker in question would otherwise violate them. While companies would continue using their established AI rules, a worker could be assigned a priority (low, medium, or high) and a reason why the company would be interested (standout rookie, developmental prospect, future star, top guy). This has a few benefits for historical or fantasy mods. You could use this list to force WWE to prioritize the hiring of Rey Mysterio while otherwise representing the promotion's lack of interest in hiring small wrestlers. You could mark a guy like Brock Lesnar as a priority for WWE's developmental system, or add a worker like Ernest Miller to a database with the understanding WCW will sign him when they're able. This could also be used to represent Nathan Jones and Tom Magee situations where a promotion picks up a worker they maybe "should" pass on.
  22. I think I understand how TNA can be ranked at Small and still be the #2 company in the world over NJPW, but that doesn't make it any less funny.
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